SoVRMLFontStyle(3)

πŸ“¦
version 4.0.10 Β· 4 versions
, in fedora 43, fedora 44

πŸ’– SoVRMLFontStyle(3) πŸ’–

okay bestie, meet SoVRMLFontStyle β€” she's a Coin class and she's literally the one in charge of "which font are we using today". If you've ever wanted your VRML text to stop looking like it was typed on a damp potato, this is your girl. πŸŽ€ She's giving very "I set the vibe for every string in the scene" energy and honestly? obsessed. πŸ’…


✨ NAME ✨

SoVRMLFontStyle β€” the class that defines the current font. That's the whole job, no notes, periodt. πŸ‘‘


πŸŽ€ SYNOPSIS πŸŽ€

First things first, the ritual invocation:

#include <Inventor/VRMLnodes/SoVRMLFontStyle.h>

And the family tree check: she Inherits SoNode. So yeah, she's a node, she's in the lineage, she belongs here. 🌸

πŸ¦‹ Public Types

enum Family { SERIF, SANS, TYPEWRITER }
enum Style { PLAIN = 0x0, BOLD = 0x1, ITALIC = 0x2, BOLDITALIC = 0x3 }

Those are your font families and your style bit-flags, and yes BOLDITALIC = 0x3 is literally just BOLD = 0x1 OR'd with ITALIC = 0x2, she's a bitmask queen, iykyk. πŸ”₯

🌟 Public Types inherited from SoNode

enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
    INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
    INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
    COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
    0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
    COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000, COIN_4_0 = 0x20000 }

a whole buffet of NodeType flags, all of them inherited, all of them iconic. ✨

πŸ’… Public Member Functions

virtual SoType getTypeId (void) const
SoVRMLFontStyle (void)
SbString getFontName (void)
virtual void doAction (SoAction *action)
virtual void callback (SoCallbackAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void getBoundingBox (SoGetBoundingBoxAction *action)
virtual void pick (SoPickAction *action)
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)

πŸ’œ Public Member Functions inherited from SoNode

void setOverride (const SbBool state)
SbBool isOverride (void) const
void setNodeType (const NodeType type)
NodeType getNodeType (void) const
virtual SoNode * copy (SbBool copyconnections=FALSE) const
virtual SbBool affectsState (void) const
virtual void GLRenderBelowPath (SoGLRenderAction *action)
virtual void GLRenderInPath (SoGLRenderAction *action)
virtual void GLRenderOffPath (SoGLRenderAction *action)
virtual void getMatrix (SoGetMatrixAction *action)
virtual void handleEvent (SoHandleEventAction *action)
virtual void rayPick (SoRayPickAction *action)
virtual void search (SoSearchAction *action)
virtual void write (SoWriteAction *action)
virtual void audioRender (SoAudioRenderAction *action)
virtual void grabEventsSetup (void)
virtual void grabEventsCleanup (void)
virtual void startNotify (void)
virtual void notify (SoNotList *l)
SbUniqueId getNodeId (void) const
virtual SoChildList * getChildren (void) const
virtual void writeInstance (SoOutput *out)
virtual SoNode * addToCopyDict (void) const
virtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)
virtual SoFieldContainer * copyThroughConnection (void) const

🫢 Public Member Functions inherited from SoFieldContainer

void setToDefaults (void)
SbBool hasDefaultValues (void) const
SbBool fieldsAreEqual (const SoFieldContainer *container) const
void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)
SbBool set (const char *const fielddata)
void get (SbString &fielddata)
virtual int getFields (SoFieldList &l) const
virtual int getAllFields (SoFieldList &l) const
virtual SoField * getField (const SbName &name) const
virtual SoField * getEventIn (const SbName &name) const
virtual SoField * getEventOut (const SbName &name) const
SbBool getFieldName (const SoField *const field, SbName &name) const
SbBool enableNotify (const SbBool flag)
SbBool isNotifyEnabled (void) const
SbBool set (const char *fielddata, SoInput *input)
void get (SbString &fielddata, SoOutput *out)
virtual SbBool validateNewFieldValue (SoField *field, void *newval)
virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
SbBool getIsBuiltIn (void) const
virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) const
void setUserData (void *userdata) const
void * getUserData (void) const

🌈 Public Member Functions inherited from SoBase

void ref (void) const
void unref (void) const
void unrefNoDelete (void) const
int32_t getRefCount (void) const
void touch (void)
SbBool isOfType (SoType type) const
virtual SbName getName (void) const
virtual void setName (const SbName &newname)
void addAuditor (void *const auditor, const SoNotRec::Type type)
void removeAuditor (void *const auditor, const SoNotRec::Type type)
const SoAuditorList & getAuditors (void) const
SbBool shouldWrite (void)
void assertAlive (void) const
ngl isOfType is the cute one here: it Returns TRUE if the type of this object is either of the same type or inherited from type. so it's the "do I know her?" check. πŸ’€

⭐ Static Public Member Functions

static SoType getClassTypeId (void)
static void initClass (void)

🌸 Static Public Member Functions inherited from SoNode

static uint32_t getCompatibilityTypes (const SoType &nodetype)
static SoType getClassTypeId (void)
static SoNode * getByName (const SbName &name)
static int getByName (const SbName &name, SoNodeList &l)
static void initClass (void)
static void initClasses (void)
static SbUniqueId getNextNodeId (void)
static int getActionMethodIndex (const SoType type)
static void getBoundingBoxS (SoAction *action, SoNode *node)
static void GLRenderS (SoAction *action, SoNode *node)
static void callbackS (SoAction *action, SoNode *node)
static void getMatrixS (SoAction *action, SoNode *node)
static void handleEventS (SoAction *action, SoNode *node)
static void pickS (SoAction *action, SoNode *node)
static void rayPickS (SoAction *action, SoNode *node)
static void searchS (SoAction *action, SoNode *node)
static void writeS (SoAction *action, SoNode *node)
static void audioRenderS (SoAction *action, SoNode *node)
static void getPrimitiveCountS (SoAction *action, SoNode *node)
about that initClass up there: Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. so it's the "get her registered in the system" moment. 🫢

πŸ¦‹ Static Public Member Functions inherited from SoFieldContainer

static void initClass (void)
static SoType getClassTypeId (void)
static void cleanupClass (void)
static void initCopyDict (void)
static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)
static void copyDone (void)
initClass again: Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. and getClassTypeId: This static method returns the SoType object associated with objects of this class. πŸ’œ

🧚 Static Public Member Functions inherited from SoBase

static void initClass (void)
static SoType getClassTypeId (void)
static void addName (SoBase *const base, const char *const name)
static void removeName (SoBase *const base, const char *const name)
static void incrementCurrentWriteCounter (void)
static void decrementCurrentWriteCounter (void)
static SoBase * getNamedBase (const SbName &name, SoType type)
static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
static void setInstancePrefix (const SbString &c)
static void setTraceRefs (SbBool trace)
static SbBool getTraceRefs (void)
static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
static SbBool readRoute (SoInput *input)
and one more time, because SoBase has her own copies: initClass Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. and getClassTypeId This static method returns the SoType object associated with objects of this class. ✨

πŸ‘‘ Public Attributes

SoSFFloat size
SoMFString family
SoMFString style
SoSFBool horizontal
SoSFBool leftToRight
SoSFBool topToBottom
SoSFString language
SoMFString justify
SoSFFloat spacing

these are the fields that actually do the font-setting, and they're all public so go off. πŸ”₯

πŸ”’ Protected Member Functions

virtual const SoFieldData * getFieldData (void) const
virtual ~SoVRMLFontStyle ()

πŸŒ™ Protected Member Functions inherited from SoNode

SoNode (void)
virtual ~SoNode ()
virtual SbBool readInstance (SoInput *in, unsigned short flags)

πŸŒ™ Protected Member Functions inherited from SoFieldContainer

SoFieldContainer (void)
virtual ~SoFieldContainer ()

πŸŒ™ Protected Member Functions inherited from SoBase

SoBase (void)
virtual ~SoBase ()
virtual void destroy (void)
SbBool hasMultipleWriteRefs (void) const
SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
void writeFooter (SoOutput *out) const
virtual const char * getFileFormatName (void) const
virtual SoNotRec createNotRec (void)

πŸ“ Static Protected Member Functions

static const SoFieldData ** getFieldDataPtr (void)

πŸ“ Static Protected Member Functions inherited from SoNode

static const SoFieldData ** getFieldDataPtr (void)
static void setNextActionMethodIndex (int index)
static int getNextActionMethodIndex (void)
static void incNextActionMethodIndex (void)
static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)

πŸ“ Static Protected Member Functions inherited from SoBase

static uint32_t getCurrentWriteCounter (void)
static void staticDataLock (void)
static void staticDataUnlock (void)

πŸŽ€ Additional Inherited Members

Protected Types inherited from SoBase

enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }

Protected Attributes inherited from SoNode

SbUniqueId uniqueId

Protected Attributes inherited from SoFieldContainer

SbBool isBuiltIn

Static Protected Attributes inherited from SoNode

static SbUniqueId nextUniqueId = 1
static int nextActionMethodIndex = 0

okay that's the whole SYNOPSIS dump, every single inherited crumb accounted for, nothing skipped, nothing merged πŸ’– part 2 is coming with the actual DESCRIPTION so stay tuned bestie 🌈

Detailed Description πŸ’–

okay bestie, gather round, because this is the SoVRMLFontStyle class and it's literally here to define the current font. πŸ’…

Important note: currently, the SoVRMLText node implementation is not complete, and some of the features mentioned in the documentation below may not be working yet. 😭 no cap, it's giving "work in progress."

The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:

FontStyle {
  field MFString family       "SERIF"
  field SFBool   horizontal   TRUE
  field MFString justify      "BEGIN"
  field SFString language     ""
  field SFBool   leftToRight  TRUE
  field SFFloat  size         1.0          # (0,)
  field SFFloat  spacing      1.0          # [0,)
  field SFString style        "PLAIN"
  field SFBool   topToBottom  TRUE
}

Introduction ✨

The FontStyle node defines the size, family, and style used for Text nodes, as well as the direction of the text strings and any language-specific rendering techniques used for non-English text. See SoVRMLText, for a description of the Text node.

The size field specifies the nominal height, in the local coordinate system of the Text node, of glyphs rendered and determines the spacing of adjacent lines of text. Values of the size field shall be greater than zero. 🚫 zero, bestie.

The spacing field determines the line spacing between adjacent lines of text. The distance between the baseline of each line of text is (spacing ? size) in the appropriate direction (depending on other fields described below). The effects of the size and spacing field are depicted in Figure 6.7 (spacing greater than 1.0). Values of the spacing field shall be non-negative. πŸ“

FontStyle node example

Figure 6.7 -- Text size and spacing fields

Font family and style πŸŽ€

Font attributes are defined with the family and style fields. The browser shall map the specified font attributes to an appropriate available font as described below.

The family field contains a case-sensitive MFString value that specifies a sequence of font family names in preference order. The browser shall search the MFString value for the first font family name matching a supported font family. If none of the string values matches a supported font family, the default font family "SERIF" shall be used. All browsers shall support at least "SERIF" (the default) for a serif font such as Times Roman; "SANS" for a sans-serif font such as Helvetica; and "TYPEWRITER" for a fixed-pitch font such as Courier. An empty family value is identical to ["SERIF"].

The style field specifies a case-sensitive SFString value that may be "PLAIN" (the default) for default plain type; "BOLD" for boldface type; "ITALIC" for italic type; or "BOLDITALIC" for bold and italic type. An empty style value ("") is identical to "PLAIN". πŸ’…

Direction and justification 🌈

The horizontal, leftToRight, and topToBottom fields indicate the direction of the text. The horizontal field indicates whether the text advances horizontally in its major direction (horizontal = TRUE, the default) or vertically in its major direction (horizontal = FALSE). The leftToRight and topToBottom fields indicate direction of text advance in the major (characters within a single string) and minor (successive strings) axes of layout. Which field is used for the major direction and which is used for the minor direction is determined by the horizontal field.

For horizontal text (horizontal = TRUE), characters on each line of text advance in the positive X direction if leftToRight is TRUE or in the negative X direction if leftToRight is FALSE. Characters are advanced according to their natural advance width. Each line of characters is advanced in the negative Y direction if topToBottom is TRUE or in the positive Y direction if topToBottom is FALSE. Lines are advanced by the amount of size ? spacing.

For vertical text (horizontal = FALSE), characters on each line of text advance in the negative Y direction if topToBottom is TRUE or in the positive Y direction if topToBottom is FALSE. Characters are advanced according to their natural advance height. Each line of characters is advanced in the positive X direction if leftToRight is TRUE or in the negative X direction if leftToRight is FALSE. Lines are advanced by the amount of size ? spacing.

The justify field determines alignment of the above text layout relative to the origin of the object coordinate system. The justify field is an MFString which can contain 2 values. The first value specifies alignment along the major axis and the second value specifies alignment along the minor axis, as determined by the horizontal field. An empty justify value ("") is equivalent to the default value. If the second string, minor alignment, is not specified, minor alignment defaults to the value "FIRST". Thus, justify values of "", "BEGIN", and ["BEGIN" "FIRST"] are equivalent.

The major alignment is along the X-axis when horizontal is TRUE and along the Y-axis when horizontal is FALSE. The minor alignment is along the Y-axis when horizontal is TRUE and along the X-axis when horizontal is FALSE. The possible values for each enumerant of the justify field are "FIRST", "BEGIN", "MIDDLE", and "END". For major alignment, each line of text is positioned individually according to the major alignment enumerant. For minor alignment, the block of text representing all lines together is positioned according to the minor alignment enumerant. Tables 6.2-6.5 at http://www.web3d.org/documents/specifications/14772/V2.0/part1/nodesRef.html#Table6.2 describe the behaviour in terms of which portion of the text is at the origin.

The default minor alignment is "FIRST". This is a special case of minor alignment when horizontal is TRUE. Text starts at the baseline at the Y-axis. In all other cases, "FIRST" is identical to "BEGIN". In Tables 6.6 and 6.7, each colour-coded cross-hair indicates where the X-axis and Y-axis shall be in relation to the text. Figure 6.8 describes the symbols used in Tables 6.6 and 6.7.

Figure 6.8 -- Key for Tables 6.6 and 6.7

Table 6.6 -- horizontal = TRUE

Table 6.7 -- horizontal = FALSE

Language πŸ¦‹

The language field specifies the context of the language for the text string. Due to the multilingual nature of the ISO/IEC 10646-1:1993, the language field is needed to provide a proper language attribute of the text string. The format is based on RFC 1766: language[_territory] http://www.web3d.org/documents/specifications/14772/V2.0/part1/references.html#[1766]. The value for the language tag is based on ISO 639:1988 (e.g., 'zh' for Chinese, 'jp' for Japanese, and 'sc' for Swedish.) The territory tag is based on ISO 3166:1993 country codes (e.g., 'TW' for Taiwan and 'CN' for China for the 'zh' Chinese language tag). If the language field is empty (""), local language bindings are used.

See http://www.web3d.org/documents/specifications/14772/V2.0/part1/references.html, for more information on RFC 1766 http://www.web3d.org/documents/specifications/14772/V2.0/part1/references.html#[1766], ISO/IEC 10646:1993 http://www.web3d.org/documents/specifications/14772/V2.0/part1/references.html#[UTF8], ISO/IEC 639:1998 http://www.web3d.org/documents/specifications/14772/V2.0/part1/references.html#[I639], and ISO 3166:1993 http://www.web3d.org/documents/specifications/14772/V2.0/part1/references.html#[I3166].

Constructor & Destructor Documentation πŸ’…

SoVRMLFontStyle::SoVRMLFontStyle (void )

Constructor.

SoVRMLFontStyle::~SoVRMLFontStyle () [protected], [virtual]

Destructor.

✨ MEMBER FUNCTION DOCUMENTATION ✨

Okay bestie, this is the part where we go function by function. Grab a snack, we're doing the whole list πŸ’…


πŸŽ€ SoType SoVRMLFontStyle::getClassTypeId (void ) [static]

The docs serve up the public fields right here before they get to the actual sentence, so here they are, all of them, no skipping πŸ™ˆ

  • SoSFFloat SoVRMLFontStyle::size β€” size of font.
  • SoMFString SoVRMLFontStyle::family β€” font family. All browsers must support "SANS", "SERIF" and "TYPEWRITER". Default value is "SERIF".
  • SoMFString SoVRMLFontStyle::style β€” font style. Can be one of "PLAIN", "BOLD", "ITALIC" or "BOLDITALIC". Default value is "PLAIN".
  • SoSFBool SoVRMLFontStyle::horizontal β€” TRUE if strings should be rendered horizontally. Default value is TRUE.
  • SoSFBool SoVRMLFontStyle::leftToRight β€” TRUE if strings should be rendered left to right. Default value is TRUE.
  • SoSFBool SoVRMLFontStyle::topToBottom β€” True if strings should be rendered top to bottom. Default value is TRUE.
  • SoSFString SoVRMLFontStyle::language β€” text language. Empty by default.
  • SoMFString SoVRMLFontStyle::justify β€” text justification. Can be "BEGIN", "FIRST" "MIDDLE" or "END". Default value is "BEGIN".
  • SoSFFloat SoVRMLFontStyle::spacing β€” spacing constant. Default value is 1.0.

And now the thing this function actually does, fr fr:

This static method returns the SoType object associated with objects of this class. 🫢


🌸 SoType SoVRMLFontStyle::getTypeId (void ) const [virtual]

Returns the type identification of an object derived from a class inheriting SoBase. This is used for runtime type checking and "downward" casting. It's giving "who dis" energy, but for your scene graph.

Implements SoBase.


πŸ¦‹ const SoFieldData ** SoVRMLFontStyle::getFieldDataPtr (void ) [static], [protected]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. (Translation: it's a backstage pass situation, bestie. You don't need it unless you're deep in the engine.)

Returns the SoFieldData class which holds information about fields in this node.


πŸ’œ const SoFieldData * SoVRMLFontStyle::getFieldData (void ) const [protected], [virtual]

Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.

Reimplemented from SoFieldContainer.


⭐ void SoVRMLFontStyle::initClass (void ) [static]

That's the whole entry, babe. No description, just vibes and a function signature. ✨


πŸ”₯ void SoVRMLFontStyle::doAction (SoAction * action) [virtual]

This function performs the typical operation of a node for any action.

Reimplemented from SoNode.


🌈 void SoVRMLFontStyle::callback (SoCallbackAction * action) [virtual]

Action method for SoCallbackAction.

Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph. Main character energy for your scene graph walk, periodt.

Reimplemented from SoNode.


πŸ“ void SoVRMLFontStyle::GLRender (SoGLRenderAction * action) [virtual]

Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or want to throw geometry primitives at OpenGL override this method. πŸ‘‘

Reimplemented from SoNode.


🧚 void SoVRMLFontStyle::getBoundingBox (SoGetBoundingBoxAction * action) [virtual]

Action method for the SoGetBoundingBoxAction.

Calculates bounding box and center coordinates for node and modifies the values of the action to encompass the bounding box for this node and to shift the center point for the scene more towards the one for this node.

Nodes influencing how geometry nodes calculate their bounding box also override this method to change the relevant state variables.

Reimplemented from SoNode.


πŸ’– void SoVRMLFontStyle::pick (SoPickAction * action) [virtual]

Action method for SoPickAction.

Does common processing for SoPickAction action instances.

Reimplemented from SoNode.


πŸŽ€ void SoVRMLFontStyle::getPrimitiveCount (SoGetPrimitiveCountAction * action) [virtual]

Action method for the SoGetPrimitiveCountAction.

Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action.

Nodes influencing how geometry nodes calculate their primitive count also override this method to change the relevant state variables.

Reimplemented from SoNode.


πŸ‘‘ AUTHOR

Generated automatically by Doxygen for Coin from the source code. Not a human, not a bestie, just a doc generator doing its little thing. Slay I guess. πŸ’€


That's the whole page, bestie! Every flag, every field, every default, every NULL, every reimplemented-from β€” all accounted for. You ate. πŸ’…

This page is SoVRMLFontStyle(3), from Coin version 4.0.10, dated Thu Jun 25 2026 00:00:00. Go forth and render your fonts, icon. πŸ¦‹βœ¨

πŸ“¦ where this page comes from