SoVRMLGroup(3)

πŸ“¦
version 4.0.10 Β· 4 versions
, in fedora 43, fedora 44

πŸ’– SoVRMLGroup πŸ’–

okay so bestie, welcome to the tea β˜• on SoVRMLGroup, straight outta the Coin manual (section 3, periodt). this is a two-part saga so buckle up 🫢


🌸 NAME 🌸

SoVRMLGroup β€” the class that is literally the friend group of VRML nodes. it groups VRML nodes together. that's the whole vibe. πŸ‘‘


✨ SYNOPSIS ✨

first you gotta pull the header in, like this:

#include <Inventor/VRMLnodes/SoVRMLGroup.h>

it inherits from SoVRMLParent (so it's carrying all that parent energy πŸ’…).

and these lil icons inherit from it:

  • SoVRMLCollision
  • SoVRMLTransform

πŸŽ€ Public Types πŸŽ€

  • enum CacheEnabled { OFF, ON, AUTO }

Public Types inherited from SoNode

not me dropping this whole enum, it's giving very "look at my flag collection" 🌈

enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
    INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
    INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
    COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
    0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
    COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000, COIN_4_0 = 0x20000 }

🫢 Public Member Functions 🫢

the main character's own methods, no cap:

  • virtual SoType getTypeId (void) const
  • SoVRMLGroup (void)
  • SoVRMLGroup (int numChildren)
  • virtual void doAction (SoAction *action)
  • virtual void callback (SoCallbackAction *action)
  • virtual void GLRender (SoGLRenderAction *action)
  • virtual void getBoundingBox (SoGetBoundingBoxAction *action)
  • virtual void getMatrix (SoGetMatrixAction *action)
  • virtual void rayPick (SoRayPickAction *action)
  • virtual void search (SoSearchAction *action)
  • virtual void write (SoWriteAction *action)
  • virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
  • virtual void audioRender (SoAudioRenderAction *action)
  • virtual void GLRenderBelowPath (SoGLRenderAction *action)
  • virtual void GLRenderInPath (SoGLRenderAction *action)
  • virtual void GLRenderOffPath (SoGLRenderAction *action)
  • virtual void notify (SoNotList *list)

Public Member Functions inherited from SoVRMLParent

the family tree keeps giving 🌳✨

  • virtual SbBool affectsState (void) const
  • virtual void addChild (SoNode *child)
  • virtual void insertChild (SoNode *child, int idx)
  • virtual SoNode * getChild (int idx) const
  • virtual int findChild (const SoNode *child) const
  • virtual int getNumChildren (void) const
  • virtual void removeChild (int idx)
  • virtual void removeChild (SoNode *child)
  • virtual void removeAllChildren (void)
  • virtual void replaceChild (int idx, SoNode *child)
  • virtual void replaceChild (SoNode *old, SoNode *child)
  • virtual SoChildList * getChildren (void) const

Public Member Functions inherited from SoGroup

  • SoGroup (void)
  • SoGroup (int nchildren)
  • virtual void handleEvent (SoHandleEventAction *action)
  • virtual void pick (SoPickAction *action)
  • virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)

Public Member Functions inherited from SoNode

  • void setOverride (const SbBool state)
  • SbBool isOverride (void) const
  • void setNodeType (const NodeType type)
  • NodeType getNodeType (void) const
  • virtual SoNode * copy (SbBool copyconnections=FALSE) const
  • virtual void grabEventsSetup (void)
  • virtual void grabEventsCleanup (void)
  • virtual void startNotify (void)
  • SbUniqueId getNodeId (void) const
  • virtual void writeInstance (SoOutput *out)
  • virtual SoNode * addToCopyDict (void) const
  • virtual SoFieldContainer * copyThroughConnection (void) const

Public Member Functions inherited from SoFieldContainer

  • void setToDefaults (void)
  • SbBool hasDefaultValues (void) const
  • SbBool fieldsAreEqual (const SoFieldContainer *container) const
  • void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)
  • SbBool set (const char *const fielddata)
  • void get (SbString &fielddata)
  • virtual int getFields (SoFieldList &l) const
  • virtual int getAllFields (SoFieldList &l) const
  • virtual SoField * getField (const SbName &name) const
  • virtual SoField * getEventIn (const SbName &name) const
  • virtual SoField * getEventOut (const SbName &name) const
  • SbBool getFieldName (const SoField *const field, SbName &name) const
  • SbBool enableNotify (const SbBool flag)
  • SbBool isNotifyEnabled (void) const
  • SbBool set (const char *fielddata, SoInput *input)
  • void get (SbString &fielddata, SoOutput *out)
  • virtual SbBool validateNewFieldValue (SoField *field, void *newval)
  • SbBool getIsBuiltIn (void) const
  • virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) const
  • void setUserData (void *userdata) const
  • void * getUserData (void) const

Public Member Functions inherited from SoBase

  • void ref (void) const
  • void unref (void) const
  • void unrefNoDelete (void) const
  • int32_t getRefCount (void) const
  • void touch (void)
  • SbBool isOfType (SoType type) const β€” returns TRUE if the type of this object is either of the same type or inherited from type.
  • virtual SbName getName (void) const
  • virtual void setName (const SbName &newname)
  • void addAuditor (void *const auditor, const SoNotRec::Type type)
  • void removeAuditor (void *const auditor, const SoNotRec::Type type)
  • const SoAuditorList & getAuditors (void) const
  • SbBool shouldWrite (void)
  • void assertAlive (void) const

πŸ‘‘ Static Public Member Functions πŸ‘‘

  • static SoType getClassTypeId (void)
  • static void initClass (void)
  • static void setNumRenderCaches (int num)
  • static int getNumRenderCaches (void)

Static Public Member Functions inherited from SoVRMLParent

  • static SoType getClassTypeId (void)
  • static void initClass (void)
  • static void updateChildList (const SoNode *const *nodes, const int numnodes, SoChildList &cl)
  • static void updateChildList (SoNode *nodewithsfnode, SoChildList &cl)

Static Public Member Functions inherited from SoGroup

  • static SoType getClassTypeId (void)
  • static void initClass (void) β€” sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. (yes, it's the "do the boring setup once" girlie πŸ’β€β™€οΈ)

Static Public Member Functions inherited from SoNode

  • static uint32_t getCompatibilityTypes (const SoType &nodetype)
  • static SoType getClassTypeId (void)
  • static SoNode * getByName (const SbName &name)
  • static int getByName (const SbName &name, SoNodeList &l)
  • static void initClass (void) β€” sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • static void initClasses (void)
  • static SbUniqueId getNextNodeId (void)
  • static int getActionMethodIndex (const SoType type)
  • static void getBoundingBoxS (SoAction *action, SoNode *node)
  • static void GLRenderS (SoAction *action, SoNode *node)
  • static void callbackS (SoAction *action, SoNode *node)
  • static void getMatrixS (SoAction *action, SoNode *node)
  • static void handleEventS (SoAction *action, SoNode *node)
  • static void pickS (SoAction *action, SoNode *node)
  • static void rayPickS (SoAction *action, SoNode *node)
  • static void searchS (SoAction *action, SoNode *node)
  • static void writeS (SoAction *action, SoNode *node)
  • static void audioRenderS (SoAction *action, SoNode *node)
  • static void getPrimitiveCountS (SoAction *action, SoNode *node)

Static Public Member Functions inherited from SoFieldContainer

  • static void initClass (void) β€” sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • static SoType getClassTypeId (void) β€” this static method returns the SoType object associated with objects of this class. 🎯
  • static void cleanupClass (void)
  • static void initCopyDict (void)
  • static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
  • static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
  • static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)
  • static void copyDone (void)

Static Public Member Functions inherited from SoBase

  • static void initClass (void) β€” sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • static SoType getClassTypeId (void) β€” this static method returns the SoType object associated with objects of this class.
  • static void addName (SoBase *const base, const char *const name)
  • static void removeName (SoBase *const base, const char *const name)
  • static void incrementCurrentWriteCounter (void)
  • static void decrementCurrentWriteCounter (void)
  • static SoBase * getNamedBase (const SbName &name, SoType type)
  • static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
  • static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
  • static void setInstancePrefix (const SbString &c)
  • static void setTraceRefs (SbBool trace)
  • static SbBool getTraceRefs (void)
  • static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
  • static SbBool readRoute (SoInput *input)

🌟 Public Attributes 🌟

the fields bestie, the actual data ✨

  • SoSFEnum renderCaching
  • SoSFEnum boundingBoxCaching
  • SoSFEnum renderCulling
  • SoSFEnum pickCulling
  • SoSFVec3f bboxCenter
  • SoSFVec3f bboxSize

Public Attributes inherited from SoVRMLParent

  • SoMFNode children

πŸ¦‹ Protected Member Functions πŸ¦‹

for the inner circle only, no outsiders πŸ‘€

  • virtual const SoFieldData * getFieldData (void) const
  • virtual ~SoVRMLGroup ()
  • virtual SbBool cullTest (SoState *state)

Protected Member Functions inherited from SoVRMLParent

  • SoVRMLParent (void)
  • SoVRMLParent (int approxchildren)
  • virtual ~SoVRMLParent ()
  • virtual SbBool readInstance (SoInput *in, unsigned short flags)
  • virtual void copyContents (const SoFieldContainer *from, SbBool copyConn)

Protected Member Functions inherited from SoGroup

  • virtual ~SoGroup ()
  • virtual SbBool readChildren (SoInput *in)
  • virtual SoNotRec createNotRec (void)
  • void setOperation (const SoNotRec::OperationType opType=SoNotRec::UNSPECIFIED, const SoNode *cc=NULL, const SoNode *pc=NULL, const int ci=-1)

Protected Member Functions inherited from SoNode

  • SoNode (void)
  • virtual ~SoNode ()

Protected Member Functions inherited from SoFieldContainer

  • SoFieldContainer (void)
  • virtual ~SoFieldContainer ()

Protected Member Functions inherited from SoBase

  • SoBase (void)
  • virtual ~SoBase ()
  • virtual void destroy (void)
  • SbBool hasMultipleWriteRefs (void) const
  • SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
  • void writeFooter (SoOutput *out) const
  • virtual const char * getFileFormatName (void) const

πŸ’œ Static Protected Member Functions πŸ’œ

  • static const SoFieldData ** getFieldDataPtr (void)

Static Protected Member Functions inherited from SoVRMLParent

  • static const SoFieldData ** getFieldDataPtr (void)

Static Protected Member Functions inherited from SoGroup

  • static const SoFieldData ** getFieldDataPtr (void)

and that's the SYNOPSIS bestie!! 😭 the DESCRIPTION is a whole other chapter, so hang tight… 🌈🫢

πŸ’« Static Protected Member Functions inherited from SoNode

  • static const SoFieldData ** getFieldDataPtr (void) β€” the protected static version, no extra notes attached πŸ’…
  • static void setNextActionMethodIndex (int index) β€” sets that index, internal business only
  • static int getNextActionMethodIndex (void) β€” hands the index back to you
  • static void incNextActionMethodIndex (void) β€” bumps it up by one, that's the whole job
  • static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask) β€” sets compatibility types for a node type ✨

🌸 Static Protected Member Functions inherited from SoBase

  • static uint32_t getCurrentWriteCounter (void) β€” gives you the current write counter
  • static void staticDataLock (void) β€” locks the static data, no cap
  • static void staticDataUnlock (void) β€” unlocks it again, we love a matched pair 🫢

πŸŽ€ Static Protected Attributes

  • static int numRenderCaches = 2 β€” the default, sitting right there at 2

🌈 Static Protected Attributes inherited from SoNode

  • static SbUniqueId nextUniqueId = 1
  • static int nextActionMethodIndex = 0

πŸ‘‘ Additional Inherited Members

🧚 Protected Types inherited from SoBase

enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }

πŸ’– Protected Attributes inherited from SoVRMLParent

  • SoMFNode addChildren
  • SoMFNode removeChildren

πŸ¦‹ Protected Attributes inherited from SoGroup

  • SoChildList * children

⭐ Protected Attributes inherited from SoNode

  • SbUniqueId uniqueId

🌸 Protected Attributes inherited from SoFieldContainer

  • SbBool isBuiltIn

✨ Detailed Description ✨

okay so, the SoVRMLGroup class is literally here to group VRML nodes together. that's the whole vibe. πŸ’…

the detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). it is copyright The Web3D Consortium, and is used by permission of the Consortium β€” bestie we are guests in their house, so we credit them properly 🫢:

Group {
  eventIn      MFNode  addChildren
  eventIn      MFNode  removeChildren
  exposedField MFNode  children      []
  field        SFVec3f bboxCenter    0 0 0     # (-inf,inf)
  field        SFVec3f bboxSize      -1 -1 -1  # (0,inf) or -1,-1,-1
}

a Group node contains children nodes without introducing a new transformation. it is equivalent to a Transform node containing an identity transform. so like, it's giving "I'm just standing here holding everyone's stuff, no drama, no shifting the world around" ✨. more details on the children, addChildren, and removeChildren fields and eventIns can be found in 4.6.5, Grouping and children nodes (http://www.web3d.org/documents/specifications/14772/V2.0/part1/concepts.html#4.6.5).

the bboxCenter and bboxSize fields specify a bounding box that encloses the Group node's children. this is a hint that may be used for optimization purposes. and now the serious part:

the results are undefined if the specified bounding box is smaller than the actual bounding box of the children at any time. 🚨 do not lie to the browser about your bounding box, it will not forgive you.

a default bboxSize value, (-1, -1, -1), implies that the bounding box is not specified and, if needed, is calculated by the browser. a description of the bboxCenter and bboxSize fields is contained in 4.6.4, Bounding boxes (http://www.web3d.org/documents/specifications/14772/V2.0/part1/concepts.html#4.6.4).


πŸ’œ Constructor & Destructor Documentation πŸ’œ

πŸ’« SoVRMLGroup::SoVRMLGroup (void )

Constructor. that's it, that's the sentence. iconic brevity ✨

πŸŽ€ SoVRMLGroup::SoVRMLGroup (int numchildren)

Constructor. numchildren is the expected number of children. so like, if you already know how many little guys are coming to the party, tell it up front πŸŽ‰

🌈 SoVRMLGroup::~SoVRMLGroup () [protected], [virtual]

Destructor. it's protected and it's virtual, periodt.


πŸ”₯ Member Function Documentation πŸ”₯

⭐ SoType SoVRMLGroup::getClassTypeId (void ) [static]

this static method returns the SoType object associated with objects of this class. it's the class-level ID card πŸ’³

πŸ¦‹ SoType SoVRMLGroup::getTypeId (void ) const [virtual]

returns the type identification of an object derived from a class inheriting SoBase. this is used for runtime type checking and "downward" casting. lowkey essential for figuring out what you're actually holding πŸ‘‘

  • Reimplemented from SoVRMLParent.
  • Reimplemented in SoVRMLCollision, and SoVRMLTransform.

🌸 const SoFieldData ** SoVRMLGroup::getFieldDataPtr (void ) [static], [protected]

heads up bestie, this API member is considered internal to the library, as it is not likely to be of interest to the application programmer. so it's giving "staff only" πŸšͺ

Returns the SoFieldData class which holds information about fields in this node.

πŸ’– const SoFieldData * SoVRMLGroup::getFieldData (void ) const [protected], [virtual]

returns a pointer to the class-wide field data storage object for this instance. if no fields are present, returns NULL. πŸ™ˆ

  • Reimplemented from SoVRMLParent.
  • Reimplemented in SoVRMLCollision, and SoVRMLTransform.

✨ void SoVRMLGroup::initClass (void ) [static]

(the original just drops this one here with no description, so we're leaving it exactly as is β€” no inventing lore, that's the rule πŸ’…)

🧚 void SoVRMLGroup::setNumRenderCaches (int num) [static]

set the maximum number of render caches per group node. num is your number, you're in charge πŸŽ›οΈ

🌈 int SoVRMLGroup::getNumRenderCaches (void ) [static]

returns the maximum number of render caches per group node. yep, it's the getter for the setter above, they're a set 🫢

πŸ‘‘ void SoVRMLGroup::doAction (SoAction * action) [virtual]

this function performs the typical operation of a node for any action.

  • Reimplemented from SoVRMLParent.
  • Reimplemented in SoVRMLTransform.

πŸ’… void SoVRMLGroup::callback (SoCallbackAction * action) [virtual]

action method for SoCallbackAction.

simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph. it's the lil spy that just reports what's going on πŸ”

  • Reimplemented from SoGroup.
  • Reimplemented in SoVRMLTransform.

πŸŽ€ void SoVRMLGroup::GLRender (SoGLRenderAction * action) [virtual]

action method for the SoGLRenderAction.

this is called during rendering traversals. nodes influencing the rendering state in any way or want to throw geometry primitives at OpenGL override this method. literally "throw geometry at OpenGL" is the actual wording, we love the aggression ✨

  • Reimplemented from SoGroup.
  • Reimplemented in SoVRMLCollision.

πŸ’œ void SoVRMLGroup::getBoundingBox (SoGetBoundingBoxAction * action) [virtual]

action method for the SoGetBoundingBoxAction.

calculates bounding box and center coordinates for node and modifies the values of the action to encompass the bounding box for this node and to shift the center point for the scene more towards the one for this node.

nodes influencing how geometry nodes calculate their bounding box also override this method to change the relevant state variables. πŸ“¦

  • Reimplemented from SoGroup.
  • Reimplemented in SoVRMLTransform.

πŸ¦‹ void SoVRMLGroup::getMatrix (SoGetMatrixAction * action) [virtual]

action method for SoGetMatrixAction.

updates action by accumulating with the transformation matrix of this node (if any). note the "if any" β€” a group might genuinely have nothing to add here πŸ™ˆ

  • Reimplemented from SoGroup.
  • Reimplemented in SoVRMLTransform.

🌸 void SoVRMLGroup::rayPick (SoRayPickAction * action) [virtual]

action method for SoRayPickAction.

checks the ray specification of the action and tests for intersection with the data of the node.

nodes influencing relevant state variables for how picking is done also override this method. pew pew, ray goes in, intersection comes out πŸ”«

  • Reimplemented from SoNode.
  • Reimplemented in SoVRMLTransform.

⭐ void SoVRMLGroup::search (SoSearchAction * action) [virtual]

action method for SoSearchAction.

compares the search criteria from the action to see if this node is a match. searching is done by matching up all criteria set up in the SoSearchAction β€” if any of the requested criteria is a miss, the search is not deemed successful for the node. it's giving "all boxes must be checked or it's a no" βœ…

See also: SoSearchAction

  • Reimplemented from SoVRMLParent.

🌈 void SoVRMLGroup::write (SoWriteAction * action) [virtual]

action method for SoWriteAction.

writes out a node object, and any connected nodes, engines etc, if necessary. (that "etc" is doing a lot of heavy lifting ngl)

  • Reimplemented from SoVRMLParent.

πŸ”₯ void SoVRMLGroup::getPrimitiveCount (SoGetPrimitiveCountAction * action) [virtual]

action method for the SoGetPrimitiveCountAction.

calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action.

nodes influencing how geometry nodes calculate their primitive count also override this method to change the relevant state variables. tallying up the triangles like it's a receipt 🧾

  • Reimplemented from SoVRMLParent.
  • Reimplemented in SoVRMLTransform.

🎧 void SoVRMLGroup::audioRender (SoAudioRenderAction * action) [virtual]

action method for SoAudioRenderAction.

does common processing for SoAudioRenderAction action instances.

  • Reimplemented from SoGroup.
  • Reimplemented in SoVRMLTransform.

πŸ’« void SoVRMLGroup::GLRenderBelowPath (SoGLRenderAction * action) [virtual]

implements the SoAction::BELOW_PATH traversal method for the rendering action.

  • Reimplemented from SoNode.
  • Reimplemented in SoVRMLTransform.

πŸŽ€ void SoVRMLGroup::GLRenderInPath (SoGLRenderAction * action) [virtual]

implements the SoAction::IN_PATH traversal method for the rendering action.

  • Reimplemented from SoNode.
  • Reimplemented in SoVRMLTransform.

πŸ¦‹ void SoVRMLGroup::GLRenderOffPath (SoGLRenderAction * action) [virtual]

implements the SoAction::OFF_PATH traversal method for the rendering action.

  • Reimplemented from SoNode.
  • Reimplemented in SoVRMLTransform.

πŸ”” void SoVRMLGroup::notify (SoNotList * l) [virtual]

notifies all auditors for this instance when changes are made. it's the group chat announcement of the node world πŸ“£

  • Reimplemented from SoVRMLParent.
  • Reimplemented in SoVRMLCollision, and SoVRMLTransform.

🌟 SbBool SoVRMLGroup::cullTest (SoState * state) [protected], [virtual]

returns TRUE if children can be culled. that's the whole thing, and honestly? slay.


πŸ’– Author πŸ’–

Generated automatically by Doxygen for Coin from the source code. (not a human, just a very diligent robot 🫑)


and that's a wrap bestie!! πŸŽ‰ this page is Version 4.0.10, stamped Thu Jun 25 2026 00:00:00, and it lives at SoVRMLGroup(3) in the manual. go group your nodes, keep your bounding boxes honest, and drink some water πŸ’–βœ¨πŸ¦‹

πŸ“¦ where this page comes from