SoVRMLSphere(3)

๐Ÿ“ฆ version 3.1.3, in fedora 43, fedora 44

๐Ÿ’– SoVRMLSphere(3) ๐Ÿ’–

okay bestie, so this is the manual page for SoVRMLSphere and honestly? it's a lot, but we're gonna get through it together. no cap.


โœจ NAME โœจ

SoVRMLSphere</p> โ€” the class that represents a spherical 3D object. it's giving orb. it's giving ball. it's giving main character geometry. ๐ŸŽ€


๐ŸŒธ SYNOPSIS ๐ŸŒธ

#include <Inventor/VRMLnodes/SoVRMLSphere.h>

Inherits SoVRMLGeometry. yes bestie, the whole family tree is coming with us, buckle up. ๐Ÿ’…


๐Ÿ‘‘ Public Member Functions

these are the ones this class brings to the party:

  • virtual SoType getTypeId (void) const โ€” the classic "who am i" check, virtual edition.
  • SoVRMLSphere (void) โ€” the constructor. say hi to your little sphere. ๐Ÿฆ‹
  • virtual void GLRender (SoGLRenderAction *action) โ€” makes the sphere actually show up on screen, GL style.
  • virtual void rayPick (SoRayPickAction *action) โ€” lets you pick the sphere with a ray. so you can click it and it knows. โœจ
  • virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action) โ€” reports how many primitives the sphere is made of.

๐Ÿ’œ Public Member Functions inherited from SoVRMLGeometry

  • virtual void search (SoSearchAction *action)
  • virtual void copyContents (const SoFieldContainer *from, SbBool copyConn)

๐ŸŒˆ Public Member Functions inherited from SoShape

  • virtual SbBool affectsState (void) const
  • virtual void getBoundingBox (SoGetBoundingBoxAction *action)
  • virtual void callback (SoCallbackAction *action)
  • const SoBoundingBoxCache * getBoundingBoxCache (void) const

๐Ÿงš Public Member Functions inherited from SoNode

  • void setOverride (const SbBool state)
  • SbBool isOverride (void) const
  • void setNodeType (const NodeType type)
  • NodeType getNodeType (void) const
  • virtual SoNode * copy (SbBool copyconnections=FALSE) const
  • virtual void doAction (SoAction *action)
  • virtual void GLRenderBelowPath (SoGLRenderAction *action)
  • virtual void GLRenderInPath (SoGLRenderAction *action)
  • virtual void GLRenderOffPath (SoGLRenderAction *action)
  • virtual void getMatrix (SoGetMatrixAction *action)
  • virtual void handleEvent (SoHandleEventAction *action)
  • virtual void pick (SoPickAction *action)
  • virtual void write (SoWriteAction *action)
  • virtual void audioRender (SoAudioRenderAction *action)
  • virtual void grabEventsSetup (void)
  • virtual void grabEventsCleanup (void)
  • virtual void startNotify (void)
  • uint32_t getNodeId (void) const
  • virtual void writeInstance (SoOutput *out)
  • virtual SoNode * addToCopyDict (void) const
  • virtual SoFieldContainer * copyThroughConnection (void) const

๐Ÿ“ Public Member Functions inherited from SoFieldContainer

  • void setToDefaults (void)
  • SbBool hasDefaultValues (void) const
  • SbBool fieldsAreEqual (const SoFieldContainer *container) const
  • void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)
  • SbBool set (const char *const fielddata)
  • void get (SbString &fielddata)
  • virtual int getFields (SoFieldList &l) const
  • virtual int getAllFields (SoFieldList &l) const
  • virtual SoField * getField (const SbName &name) const
  • virtual SoField * getEventIn (const SbName &name) const
  • virtual SoField * getEventOut (const SbName &name) const
  • SbBool getFieldName (const SoField *const field, SbName &name) const
  • SbBool enableNotify (const SbBool flag)
  • SbBool isNotifyEnabled (void) const
  • SbBool set (const char *fielddata, SoInput *input)
  • void get (SbString &fielddata, SoOutput *out)
  • virtual SbBool validateNewFieldValue (SoField *field, void *newval)
  • virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
  • SbBool getIsBuiltIn (void) const
  • virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) const
  • void setUserData (void *userdata) const
  • void * getUserData (void) const

๐Ÿ’€ Public Member Functions inherited from SoBase

  • void ref (void) const
  • void unref (void) const
  • void unrefNoDelete (void) const
  • int32_t getRefCount (void) const
  • void touch (void)
  • SbBool isOfType (SoType type) const
  • virtual SbName getName (void) const
  • virtual void setName (const SbName &newname)
  • void addAuditor (void *const auditor, const SoNotRec::Type type)
  • void removeAuditor (void *const auditor, const SoNotRec::Type type)
  • const SoAuditorList & getAuditors (void) const
  • SbBool shouldWrite (void)
  • void assertAlive (void) const

โญ Static Public Member Functions

the ones you can call without even having an instance. iconic.

  • static SoType getClassTypeId (void)
  • static void initClass (void)

๐Ÿ’œ Static Public Member Functions inherited from SoVRMLGeometry

  • static SoType getClassTypeId (void)
  • static void initClass (void)

๐ŸŒˆ Static Public Member Functions inherited from SoShape

  • static SoType getClassTypeId (void)
  • static void initClass (void)
  • static void getScreenSize (SoState *const state, const SbBox3f &boundingbox, SbVec2s &rectsize)
  • static float getDecimatedComplexity (SoState *state, float complexity)

๐Ÿงš Static Public Member Functions inherited from SoNode

  • static uint32_t getCompatibilityTypes (const SoType &nodetype)
  • static SoType getClassTypeId (void)
  • static SoNode * getByName (const SbName &name)
  • static int getByName (const SbName &name, SoNodeList &l)
  • static void initClass (void)
  • static void initClasses (void)
  • static uint32_t getNextNodeId (void)
  • static int getActionMethodIndex (const SoType type)
  • static void getBoundingBoxS (SoAction *action, SoNode *node)
  • static void GLRenderS (SoAction *action, SoNode *node)
  • static void callbackS (SoAction *action, SoNode *node)
  • static void getMatrixS (SoAction *action, SoNode *node)
  • static void handleEventS (SoAction *action, SoNode *node)
  • static void pickS (SoAction *action, SoNode *node)
  • static void rayPickS (SoAction *action, SoNode *node)
  • static void searchS (SoAction *action, SoNode *node)
  • static void writeS (SoAction *action, SoNode *node)
  • static void audioRenderS (SoAction *action, SoNode *node)
  • static void getPrimitiveCountS (SoAction *action, SoNode *node)

๐Ÿ“ Static Public Member Functions inherited from SoFieldContainer

  • static void initClass (void)
  • static SoType getClassTypeId (void)
  • static void cleanupClass (void)
  • static void initCopyDict (void)
  • static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
  • static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
  • static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)
  • static void copyDone (void)

๐Ÿ’€ Static Public Member Functions inherited from SoBase

  • static void initClass (void)
  • static SoType getClassTypeId (void)
  • static void addName (SoBase *const base, const char *const name)
  • static void removeName (SoBase *const base, const char *const name)
  • static void incrementCurrentWriteCounter (void)
  • static void decrementCurrentWriteCounter (void)
  • static SoBase * getNamedBase (const SbName &name, SoType type)
  • static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
  • static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
  • static void setInstancePrefix (const SbString &c)
  • static void setTraceRefs (SbBool trace)
  • static SbBool getTraceRefs (void)
  • static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
  • static SbBool readRoute (SoInput *input)

๐ŸŽ€ Public Attributes

the actual data. the moment. the vibe check passed:

  • SoSFFloat radius โ€” yep. that's it. that's the sphere. it's a radius. the way that one single float is doing ALL the heavy lifting here. ๐Ÿ‘‘

๐Ÿ”ฎ Protected Member Functions

for the subclasses only, bestie. not for just anybody. ๐Ÿ’…

  • virtual const SoFieldData * getFieldData (void) const
  • virtual ~SoVRMLSphere () โ€” the destructor. say bye. ๐Ÿ˜ญ
  • virtual void generatePrimitives (SoAction *action)
  • virtual void computeBBox (SoAction *action, SbBox3f &box, SbVec3f &center)

๐Ÿ’œ Protected Member Functions inherited from SoVRMLGeometry

  • SoVRMLGeometry (void)
  • virtual ~SoVRMLGeometry ()
  • void setupShapeHints (SoState *state, const SbBool ccw, const SbBool solid)
  • virtual SbBool shouldGLRender (SoGLRenderAction *action)
  • virtual SoChildList * getChildren (void) const
  • virtual void notify (SoNotList *list)

๐ŸŒˆ Protected Member Functions inherited from SoShape

  • SoShape (void)
  • virtual ~SoShape ()
  • float getComplexityValue (SoAction *action)
  • void beginSolidShape (SoGLRenderAction *action)
  • void endSolidShape (SoGLRenderAction *action)
  • void GLRenderBoundingBox (SoGLRenderAction *action)
  • SbBool shouldPrimitiveCount (SoGetPrimitiveCountAction *action)
  • SbBool shouldRayPick (SoRayPickAction *const action)
  • void computeObjectSpaceRay (SoRayPickAction *const action)
  • void computeObjectSpaceRay (SoRayPickAction *const action, const SbMatrix &matrix)
  • virtual SoDetail * createTriangleDetail (SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, const SoPrimitiveVertex *v3, SoPickedPoint *pp)
  • virtual SoDetail * createLineSegmentDetail (SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, SoPickedPoint *pp)
  • virtual SoDetail * createPointDetail (SoRayPickAction *action, const SoPrimitiveVertex *v, SoPickedPoint *pp)
  • void invokeTriangleCallbacks (SoAction *const action, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2, const SoPrimitiveVertex *const v3)
  • void invokeLineSegmentCallbacks (SoAction *const action, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2)
  • void invokePointCallbacks (SoAction *const action, const SoPrimitiveVertex *const v)
  • void beginShape (SoAction *const action, const TriangleShape shapetype, SoDetail *const detail=NULL)
  • void shapeVertex (const SoPrimitiveVertex *const v)
  • void endShape (void)
  • void generateVertex (SoPrimitiveVertex *const pv, const SbVec3f &point, const SbBool useTexFunc, const SoTextureCoordinateElement *const tce, const float s, const float t, const SbVec3f &normal)
  • void generateVertex (SoPrimitiveVertex *const pv, const SbVec3f &point, const SbBool useTexFunc, const SoTextureCoordinateElement *const tce, const float s, const float t, const float r, const SbVec3f &normal)
  • SbBool startVertexArray (SoGLRenderAction *action, const SoCoordinateElement *coords, const SbVec3f *pervertexnormals, const SbBool texpervertex, const SbBool colorpervertex)
  • void finishVertexArray (SoGLRenderAction *action, const SbBool vbo, const SbBool normpervertex, const SbBool texpervertex, const SbBool colorpervertex)

๐Ÿงš Protected Member Functions inherited from SoNode

  • SoNode (void)
  • virtual ~SoNode ()
  • virtual SbBool readInstance (SoInput *in, unsigned short flags)

๐Ÿ“ Protected Member Functions inherited from SoFieldContainer

  • SoFieldContainer (void)
  • virtual ~SoFieldContainer ()

๐Ÿ’€ Protected Member Functions inherited from SoBase

  • SoBase (void)
  • virtual ~SoBase ()
  • virtual void destroy (void)
  • SbBool hasMultipleWriteRefs (void) const
  • SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
  • void writeFooter (SoOutput *out) const
  • virtual const char * getFileFormatName (void) const

๐Ÿฆ‹ Static Protected Member Functions

the most exclusive club. static and protected. it's giving private jet energy. โœˆ๏ธ

  • static const SoFieldData ** getFieldDataPtr (void)

๐Ÿ’œ Static Protected Member Functions inherited from SoVRMLGeometry

  • static const SoFieldData ** getFieldDataPtr (void)

๐ŸŒˆ Static Protected Member Functions inherited from SoShape

  • static const SoFieldData ** getFieldDataPtr (void)

bestie this page is long so it's coming in 2 parts and this was part 1 โ€” more is on the way, don't go anywhere ๐Ÿ’–

๐Ÿซถ Static Protected Member Functions (inherited from SoNode)

Bestie these aren't even yours, you just get them from the family, okay? Look:

  • static const SoFieldData ** getFieldDataPtr (void)
  • static void setNextActionMethodIndex (int index)
  • static int getNextActionMethodIndex (void)
  • static void incNextActionMethodIndex (void)
  • static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)

๐ŸŒธ Static Protected Member Functions (inherited from SoBase)

More hand-me-downs, and honestly? Slay.

  • static uint32_t getCurrentWriteCounter (void)
  • static void staticDataLock (void)
  • static void staticDataUnlock (void)

โœจ Additional Inherited Members

The ancestral lore continues. Every single one, no skipping ๐Ÿ’…

๐ŸŽ€ Public Types inherited from SoShape

enum TriangleShape { TRIANGLE_STRIP, TRIANGLE_FAN, TRIANGLES, POLYGON,
    QUADS, QUAD_STRIP, POINTS, LINES, LINE_STRIP }

๐Ÿฆ‹ Public Types inherited from SoNode

enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
    INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
    INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
    COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
    0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
    COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000 }

๐Ÿ’œ Protected Types inherited from SoBase

enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }

๐ŸŒˆ Protected Attributes inherited from SoNode

uint32_t uniqueId

๐Ÿ“ Protected Attributes inherited from SoFieldContainer

SbBool isBuiltIn

โญ Static Protected Attributes inherited from SoNode

static uint32_t nextUniqueId = 1
static int nextActionMethodIndex = 0

๐Ÿ‘‘ Detailed Description

Okay so SoVRMLSphere is literally the class that represents a spherical 3D object. That's it. That's the whole vibe. A ball. An iconic little ball. ๐ŸŽ€

Ngl the detailed class documentation here is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It's copyright The Web3D Consortium, and it's used by permission of the Consortium. Respect the elders fr fr.
Sphere {
  field SFFloat radius  1    # (0, inf)
}

The Sphere node specifies a sphere centred at (0, 0, 0) in the local coordinate system. The radius field specifies the radius of the sphere and shall be greater than zero. Figure 6.15 depicts the fields of the Sphere node.

Figure 6.15 -- Sphere node

When a texture is applied to a sphere, the texture covers the entire surface, wrapping counterclockwise from the back of the sphere (i.e., longitudinal arc intersecting the -Z-axis) when viewed from the top of the sphere. The texture has a seam at the back where the X=0 plane intersects the sphere and Z values are negative. TextureTransform affects the texture coordinates of the Sphere. The Sphere node's geometry requires outside faces only. When viewed from the inside the results are undefined. ๐Ÿ’€


๐Ÿงš Constructor & Destructor Documentation

๐ŸŒธ SoVRMLSphere::SoVRMLSphere (void )

Constructor. It makes the sphere. Hello queen. ๐Ÿ‘‘

๐Ÿฆ‹ SoVRMLSphere::~SoVRMLSphere () [protected], [virtual]

Destructor. It unmakes the sphere. Goodbye queen. ๐Ÿ˜ญ


๐Ÿ’– Member Function Documentation

โœจ SoType SoVRMLSphere::getTypeId (void ) const [virtual]

Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and "downward" casting.

Usage example:

void foo(SoNode * node)
{
  if (node->getTypeId() == SoFile::getClassTypeId()) {
    SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
  }
}

For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.

For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.

Reimplemented from SoVRMLGeometry.

๐Ÿ’… const SoFieldData * SoVRMLSphere::getFieldData (void ) const [protected], [virtual]

Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.

Reimplemented from SoVRMLGeometry.

๐Ÿ”ฅ void SoVRMLSphere::GLRender (SoGLRenderAction * action) [virtual]

Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.

Reimplemented from SoShape.

๐ŸŽ€ void SoVRMLSphere::rayPick (SoRayPickAction * action) [virtual]

Calculates picked point based on primitives generated by subclasses.

Reimplemented from SoShape.

๐ŸŒˆ void SoVRMLSphere::getPrimitiveCount (SoGetPrimitiveCountAction * action) [virtual]

Action method for the SoGetPrimitiveCountAction.

Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action.

Nodes influencing how geometry nodes calculates their primitive count also overrides this method to change the relevant state variables.

Reimplemented from SoShape.

๐Ÿซถ void SoVRMLSphere::generatePrimitives (SoAction * action) [protected], [virtual]

The method implements action behavior for shape nodes for SoCallbackAction. It is invoked from SoShape::callback(). (Subclasses should not override SoNode::callback().)

The subclass implementations uses the convenience methods SoShape::beginShape(), SoShape::shapeVertex(), and SoShape::endShape(), with SoDetail instances, to pass the primitives making up the shape back to the caller.

Implements SoShape.

๐Ÿ’œ void SoVRMLSphere::computeBBox (SoAction * action, SbBox3f & box, SbVec3f & center) [protected], [virtual]

Implemented by SoShape subclasses to let the SoShape superclass know the exact size and weighted center point of the shape's bounding box.

The bounding box and center point should be calculated and returned in the local coordinate system.

The method implements action behavior for shape nodes for SoGetBoundingBoxAction. It is invoked from SoShape::getBoundingBox(). (Subclasses should not override SoNode::getBoundingBox().)

The box parameter sent in is guaranteed to be an empty box, while center is undefined upon function entry.

Implements SoShape.


๐Ÿ“ Member Data Documentation

โญ SoSFFloat SoVRMLSphere::radius

Sphere radius. Default value is 1.0. So if you don't say anything, you get a lil radius-1 ball. Tiny. Adorable. Lowkey perfect. ๐Ÿ’–


๐Ÿงš Author

Generated automatically by Doxygen for Coin from the source code. Not a human, just a robot doing its lil thing. ๐Ÿค–โœจ


That's the whole page bestie โ€” Coin, Version 3.1.3, SoVRMLSphere(3). Go build ur spheres, you absolute icon. Periodt. ๐Ÿ’…๐Ÿ‘‘๐Ÿฆ‹

๐Ÿ“ฆ where this page comes from