SoVRMLMaterial(3)

πŸ“¦ version 3.1.3, in fedora 43, fedora 44

πŸ’– SoVRMLMaterial πŸ’–

Library Functions Manual πŸŽ€

okay bestie, welcome to the SoVRMLMaterial(3) page β€” yes it's a long one, yes we're getting through it together, no you're not allowed to close the tab πŸ’…


✨ NAME ✨

SoVRMLMaterial β€” the class that's literally there to assign a material to geometry. that's the whole job. it does that one thing and it ate 🫢


🌸 SYNOPSIS 🌸

#include <Inventor/VRMLnodes/SoVRMLMaterial.h>

Inherits SoNode. so it's a node, it's in the family tree, it knows its ancestors, periodt πŸ‘‘

πŸ¦‹ Public Member Functions

  • virtual SoType getTypeId (void) const β€” hands you the type id, as one does
  • SoVRMLMaterial (void) β€” the constructor, your entry point to the whole vibe
  • virtual void doAction (SoAction *action) β€” runs the action through
  • virtual void GLRender (SoGLRenderAction *action) β€” does the actual GL render thing
  • virtual void callback (SoCallbackAction *action) β€” the callback action hookup

πŸ’œ Public Member Functions inherited from SoNode

  • void setOverride (const SbBool state)
  • SbBool isOverride (void) const
  • void setNodeType (const NodeType type)
  • NodeType getNodeType (void) const
  • virtual SoNode * copy (SbBool copyconnections=FALSE) const
  • virtual SbBool affectsState (void) const
  • virtual void GLRenderBelowPath (SoGLRenderAction *action)
  • virtual void GLRenderInPath (SoGLRenderAction *action)
  • virtual void GLRenderOffPath (SoGLRenderAction *action)
  • virtual void getBoundingBox (SoGetBoundingBoxAction *action)
  • virtual void getMatrix (SoGetMatrixAction *action)
  • virtual void handleEvent (SoHandleEventAction *action)
  • virtual void pick (SoPickAction *action)
  • virtual void rayPick (SoRayPickAction *action)
  • virtual void search (SoSearchAction *action)
  • virtual void write (SoWriteAction *action)
  • virtual void audioRender (SoAudioRenderAction *action)
  • virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
  • virtual void grabEventsSetup (void)
  • virtual void grabEventsCleanup (void)
  • virtual void startNotify (void)
  • virtual void notify (SoNotList *l)
  • uint32_t getNodeId (void) const
  • virtual SoChildList * getChildren (void) const
  • virtual void writeInstance (SoOutput *out)
  • virtual SoNode * addToCopyDict (void) const
  • virtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)
  • virtual SoFieldContainer * copyThroughConnection (void) const

🌈 Public Member Functions inherited from SoFieldContainer

  • void setToDefaults (void)
  • SbBool hasDefaultValues (void) const
  • SbBool fieldsAreEqual (const SoFieldContainer *container) const
  • void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)
  • SbBool set (const char *const fielddata)
  • void get (SbString &fielddata)
  • virtual int getFields (SoFieldList &l) const
  • virtual int getAllFields (SoFieldList &l) const
  • virtual SoField * getField (const SbName &name) const
  • virtual SoField * getEventIn (const SbName &name) const
  • virtual SoField * getEventOut (const SbName &name) const
  • SbBool getFieldName (const SoField *const field, SbName &name) const
  • SbBool enableNotify (const SbBool flag)
  • SbBool isNotifyEnabled (void) const
  • SbBool set (const char *fielddata, SoInput *input)
  • void get (SbString &fielddata, SoOutput *out)
  • virtual SbBool validateNewFieldValue (SoField *field, void *newval)
  • virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
  • SbBool getIsBuiltIn (void) const
  • virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) const
  • void setUserData (void *userdata) const
  • void * getUserData (void) const

⭐ Public Member Functions inherited from SoBase

  • void ref (void) const
  • void unref (void) const
  • void unrefNoDelete (void) const
  • int32_t getRefCount (void) const
  • void touch (void)
  • SbBool isOfType (SoType type) const
  • virtual SbName getName (void) const
  • virtual void setName (const SbName &newname)
  • void addAuditor (void *const auditor, const SoNotRec::Type type)
  • void removeAuditor (void *const auditor, const SoNotRec::Type type)
  • const SoAuditorList & getAuditors (void) const
  • SbBool shouldWrite (void)
  • void assertAlive (void) const

🧚 Static Public Member Functions

  • static SoType getClassTypeId (void) β€” the class-wide type id, no instance needed
  • static void initClass (void) β€” sets the class up before you use it

πŸ“ Static Public Member Functions inherited from SoNode

  • static uint32_t getCompatibilityTypes (const SoType &nodetype)
  • static SoType getClassTypeId (void)
  • static SoNode * getByName (const SbName &name)
  • static int getByName (const SbName &name, SoNodeList &l)
  • static void initClass (void)
  • static void initClasses (void)
  • static uint32_t getNextNodeId (void)
  • static int getActionMethodIndex (const SoType type)
  • static void getBoundingBoxS (SoAction *action, SoNode *node)
  • static void GLRenderS (SoAction *action, SoNode *node)
  • static void callbackS (SoAction *action, SoNode *node)
  • static void getMatrixS (SoAction *action, SoNode *node)
  • static void handleEventS (SoAction *action, SoNode *node)
  • static void pickS (SoAction *action, SoNode *node)
  • static void rayPickS (SoAction *action, SoNode *node)
  • static void searchS (SoAction *action, SoNode *node)
  • static void writeS (SoAction *action, SoNode *node)
  • static void audioRenderS (SoAction *action, SoNode *node)
  • static void getPrimitiveCountS (SoAction *action, SoNode *node)

πŸ’… Static Public Member Functions inherited from SoFieldContainer

  • static void initClass (void)
  • static SoType getClassTypeId (void)
  • static void cleanupClass (void)
  • static void initCopyDict (void)
  • static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
  • static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
  • static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)
  • static void copyDone (void)

🌸 Static Public Member Functions inherited from SoBase

  • static void initClass (void)
  • static SoType getClassTypeId (void)
  • static void addName (SoBase *const base, const char *const name)
  • static void removeName (SoBase *const base, const char *const name)
  • static void incrementCurrentWriteCounter (void)
  • static void decrementCurrentWriteCounter (void)
  • static SoBase * getNamedBase (const SbName &name, SoType type)
  • static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
  • static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
  • static void setInstancePrefix (const SbString &c)
  • static void setTraceRefs (SbBool trace)
  • static SbBool getTraceRefs (void)
  • static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
  • static SbBool readRoute (SoInput *input)

πŸ‘‘ Public Attributes

these are the actual material fields, the whole reason this node exists:

  • SoSFColor diffuseColor β€” the diffuse color
  • SoSFFloat ambientIntensity β€” how much ambient intensity
  • SoSFColor specularColor β€” the specular color
  • SoSFColor emissiveColor β€” the emissive color
  • SoSFFloat shininess β€” the shininess value
  • SoSFFloat transparency β€” how see-through it is

πŸ™ˆ Protected Member Functions

  • virtual const SoFieldData * getFieldData (void) const β€” the field data pointer
  • virtual ~SoVRMLMaterial () β€” the destructor

πŸ’€ Protected Member Functions inherited from SoNode

  • SoNode (void)
  • virtual ~SoNode ()
  • virtual SbBool readInstance (SoInput *in, unsigned short flags)

πŸ’€ Protected Member Functions inherited from SoFieldContainer

  • SoFieldContainer (void)
  • virtual ~SoFieldContainer ()

πŸ’€ Protected Member Functions inherited from SoBase

  • SoBase (void)
  • virtual ~SoBase ()
  • virtual void destroy (void)
  • SbBool hasMultipleWriteRefs (void) const
  • SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
  • void writeFooter (SoOutput *out) const
  • virtual const char * getFileFormatName (void) const

🌈 Static Protected Member Functions

  • static const SoFieldData ** getFieldDataPtr (void) β€” pointer to the field data pointer, iconic

✨ Static Protected Member Functions inherited from SoNode

  • static const SoFieldData ** getFieldDataPtr (void)
  • static void setNextActionMethodIndex (int index)
  • static int getNextActionMethodIndex (void)
  • static void incNextActionMethodIndex (void)
  • static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)

✨ Static Protected Member Functions inherited from SoBase

  • static uint32_t getCurrentWriteCounter (void)
  • static void staticDataLock (void)
  • static void staticDataUnlock (void)

πŸŽ€ Additional Inherited Members πŸŽ€

πŸ’œ Public Types inherited from SoNode

enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002, INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010, INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080, COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 = 0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000, COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000 }

πŸ’œ Protected Types inherited from SoBase

enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }

πŸ¦‹ Protected Attributes inherited from SoNode

uint32_t uniqueId

πŸ¦‹ Protected Attributes inherited from SoFieldContainer

SbBool isBuiltIn

πŸ¦‹ Static Protected Attributes inherited from SoNode

static uint32_t nextUniqueId = 1
static int nextActionMethodIndex = 0

okay that's the whole inheritance situation laid out, bestie. all those inherited members are just the family tree doing its thing β€” SoVRMLMaterial didn't invent them, it just shows up with them like a true nepo baby of the node world πŸ‘‘ and there's more coming, so don't go anywhere πŸ’–

πŸ’… Detailed Description πŸ’…

The SoVRMLMaterial class is used to assign a material to geometry. That's it, that's the whole job. It's the vibe-setter for how your geometry actually looks when the light hits it. πŸŽ€

The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:

Material {
  exposedField SFFloat ambientIntensity  0.2         # [0,1]
  exposedField SFColor diffuseColor      0.8 0.8 0.8 # [0,1]
  exposedField SFColor emissiveColor     0 0 0       # [0,1]
  exposedField SFFloat shininess         0.2         # [0,1]
  exposedField SFColor specularColor     0 0 0       # [0,1]
  exposedField SFFloat transparency      0           # [0,1]
}

The Material node specifies surface material properties for associated geometry nodes and is used by the VRML lighting equations during rendering. Subclause 4.14, Lighting model (http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.14), contains a detailed description of the VRML lighting model equations. All of the fields in the Material node range from 0.0 to 1.0. The fields in the Material node determine how light reflects off an object to create colour:

  • The ambientIntensity field specifies how much ambient light from light sources this surface shall reflect. Ambient light is omnidirectional and depends only on the number of light sources, not their positions with respect to the surface. Ambient colour is calculated as ambientIntensity Γ— diffuseColor. (it's giving "how much background glow does this thing soak up")
  • The diffuseColor field reflects all VRML light sources depending on the angle of the surface with respect to the light source. The more directly the surface faces the light, the more diffuse light reflects. (face the light head-on and you get the full main-character moment)
  • The emissiveColor field models "glowing" objects. This can be useful for displaying pre-lit models (where the light energy of the room is computed explicitly), or for displaying scientific data. ✨ glow-up, literally ✨
  • The specularColor and shininess fields determine the specular highlights (e.g., the shiny spots on an apple). When the angle from the light to the surface is close to the angle from the surface to the viewer, the specularColor is added to the diffuse and ambient colour calculations. Lower shininess values produce soft glows, while higher values result in sharper, smaller highlights. πŸ’… soft glow bestie vs. sharp lil highlight bestie
  • The transparency field specifies how "clear" an object is, with 1.0 being completely transparent, and 0.0 completely opaque. πŸ¦‹ see-through queen

πŸ› οΈ Constructor & Destructor Documentation πŸ› οΈ

SoVRMLMaterial::SoVRMLMaterial (void )

Constructor. birth ✨

SoVRMLMaterial::~SoVRMLMaterial () [protected], [virtual]

Destructor. and that's the end of her era 🫢


πŸ“š Member Function Documentation πŸ“š

SoType SoVRMLMaterial::getTypeId (void ) const [virtual]

Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and "downward" casting. basically the "who are you really" check πŸ”

Usage example:

void foo(SoNode * node)
{
  if (node->getTypeId() == SoFile::getClassTypeId()) {
    SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
  }
}

For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on. iykyk ✨

For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.

Implements SoBase.

const SoFieldData * SoVRMLMaterial::getFieldData (void ) const [protected], [virtual]

Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL. (no fields? you get NULL, no cap)

Reimplemented from SoFieldContainer.

void SoVRMLMaterial::doAction (SoAction * action) [virtual]

This function performs the typical operation of a node for any action. the all-rounder, the versatile icon πŸ‘‘

Reimplemented from SoNode.

void SoVRMLMaterial::GLRender (SoGLRenderAction * action) [virtual]

Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method. throwing primitives at OpenGL is such a mood 😭

Reimplemented from SoNode.

void SoVRMLMaterial::callback (SoCallbackAction * action) [virtual]

Action method for SoCallbackAction.

Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph. lowkey just here to spill the tea about your scene graph πŸ«–

Reimplemented from SoNode.


πŸ—‚οΈ Member Data Documentation πŸ—‚οΈ

SoSFColor SoVRMLMaterial::diffuseColor

The diffuse color component. Default value is (0.8, 0.8, 0.8). the main colour moment 🌈

SoSFFloat SoVRMLMaterial::ambientIntensity

The ambient intensity. Default value is 0.2. soft background hum

SoSFColor SoVRMLMaterial::specularColor

The specular color component. Default value is (0, 0, 0). ✨ the shine ✨

SoSFColor SoVRMLMaterial::emissiveColor

The emissive color component. Default value is (0, 0, 0). glow mode, off by default

SoSFFloat SoVRMLMaterial::shininess

The shininess value. A number between 0 and 1. Default value is 0.2. glossy girlie πŸ’…

SoSFFloat SoVRMLMaterial::transparency

The material transparency. Valid range is from 0.0 (completely opaque) to 1.0 (completely transparent). Default value is 0.0. πŸ¦‹ ghost mode unlocked at 1.0


πŸ‘‘ Author πŸ‘‘

Generated automatically by Doxygen for Coin from the source code.


okay bestie that's the whole page, every last field and flag accounted for, no cap πŸ’–

This was SoVRMLMaterial(3) from Coin, Version 3.1.3 β€” so if you're reading this, go forth and materialise your geometry, you absolute icon πŸŽ€βœ¨

πŸ“¦ where this page comes from