SoVRMLMaterial(3)
π SoVRMLMaterial π
Library Functions Manual π
okay bestie, welcome to the SoVRMLMaterial(3) page β yes it's a long one, yes we're getting through it together, no you're not allowed to close the tab π
β¨ NAME β¨
SoVRMLMaterial β the class that's literally there to assign a material to geometry. that's the whole job. it does that one thing and it ate π«Ά
πΈ SYNOPSIS πΈ
#include <Inventor/VRMLnodes/SoVRMLMaterial.h>
Inherits SoNode. so it's a node, it's in the family tree, it knows its ancestors, periodt π
π¦ Public Member Functions
virtual SoType getTypeId (void) constβ hands you the type id, as one doesSoVRMLMaterial (void)β the constructor, your entry point to the whole vibevirtual void doAction (SoAction *action)β runs the action throughvirtual void GLRender (SoGLRenderAction *action)β does the actual GL render thingvirtual void callback (SoCallbackAction *action)β the callback action hookup
π Public Member Functions inherited from SoNode
void setOverride (const SbBool state)SbBool isOverride (void) constvoid setNodeType (const NodeType type)NodeType getNodeType (void) constvirtual SoNode * copy (SbBool copyconnections=FALSE) constvirtual SbBool affectsState (void) constvirtual void GLRenderBelowPath (SoGLRenderAction *action)virtual void GLRenderInPath (SoGLRenderAction *action)virtual void GLRenderOffPath (SoGLRenderAction *action)virtual void getBoundingBox (SoGetBoundingBoxAction *action)virtual void getMatrix (SoGetMatrixAction *action)virtual void handleEvent (SoHandleEventAction *action)virtual void pick (SoPickAction *action)virtual void rayPick (SoRayPickAction *action)virtual void search (SoSearchAction *action)virtual void write (SoWriteAction *action)virtual void audioRender (SoAudioRenderAction *action)virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)virtual void grabEventsSetup (void)virtual void grabEventsCleanup (void)virtual void startNotify (void)virtual void notify (SoNotList *l)uint32_t getNodeId (void) constvirtual SoChildList * getChildren (void) constvirtual void writeInstance (SoOutput *out)virtual SoNode * addToCopyDict (void) constvirtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)virtual SoFieldContainer * copyThroughConnection (void) const
π Public Member Functions inherited from SoFieldContainer
void setToDefaults (void)SbBool hasDefaultValues (void) constSbBool fieldsAreEqual (const SoFieldContainer *container) constvoid copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)SbBool set (const char *const fielddata)void get (SbString &fielddata)virtual int getFields (SoFieldList &l) constvirtual int getAllFields (SoFieldList &l) constvirtual SoField * getField (const SbName &name) constvirtual SoField * getEventIn (const SbName &name) constvirtual SoField * getEventOut (const SbName &name) constSbBool getFieldName (const SoField *const field, SbName &name) constSbBool enableNotify (const SbBool flag)SbBool isNotifyEnabled (void) constSbBool set (const char *fielddata, SoInput *input)void get (SbString &fielddata, SoOutput *out)virtual SbBool validateNewFieldValue (SoField *field, void *newval)virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)SbBool getIsBuiltIn (void) constvirtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) constvoid setUserData (void *userdata) constvoid * getUserData (void) const
β Public Member Functions inherited from SoBase
void ref (void) constvoid unref (void) constvoid unrefNoDelete (void) constint32_t getRefCount (void) constvoid touch (void)SbBool isOfType (SoType type) constvirtual SbName getName (void) constvirtual void setName (const SbName &newname)void addAuditor (void *const auditor, const SoNotRec::Type type)void removeAuditor (void *const auditor, const SoNotRec::Type type)const SoAuditorList & getAuditors (void) constSbBool shouldWrite (void)void assertAlive (void) const
π§ Static Public Member Functions
static SoType getClassTypeId (void)β the class-wide type id, no instance neededstatic void initClass (void)β sets the class up before you use it
π Static Public Member Functions inherited from SoNode
static uint32_t getCompatibilityTypes (const SoType &nodetype)static SoType getClassTypeId (void)static SoNode * getByName (const SbName &name)static int getByName (const SbName &name, SoNodeList &l)static void initClass (void)static void initClasses (void)static uint32_t getNextNodeId (void)static int getActionMethodIndex (const SoType type)static void getBoundingBoxS (SoAction *action, SoNode *node)static void GLRenderS (SoAction *action, SoNode *node)static void callbackS (SoAction *action, SoNode *node)static void getMatrixS (SoAction *action, SoNode *node)static void handleEventS (SoAction *action, SoNode *node)static void pickS (SoAction *action, SoNode *node)static void rayPickS (SoAction *action, SoNode *node)static void searchS (SoAction *action, SoNode *node)static void writeS (SoAction *action, SoNode *node)static void audioRenderS (SoAction *action, SoNode *node)static void getPrimitiveCountS (SoAction *action, SoNode *node)
π
Static Public Member Functions inherited from SoFieldContainer
static void initClass (void)static SoType getClassTypeId (void)static void cleanupClass (void)static void initCopyDict (void)static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)static SoFieldContainer * checkCopy (const SoFieldContainer *orig)static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)static void copyDone (void)
πΈ Static Public Member Functions inherited from SoBase
static void initClass (void)static SoType getClassTypeId (void)static void addName (SoBase *const base, const char *const name)static void removeName (SoBase *const base, const char *const name)static void incrementCurrentWriteCounter (void)static void decrementCurrentWriteCounter (void)static SoBase * getNamedBase (const SbName &name, SoType type)static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)static void setInstancePrefix (const SbString &c)static void setTraceRefs (SbBool trace)static SbBool getTraceRefs (void)static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)static SbBool readRoute (SoInput *input)
π Public Attributes
these are the actual material fields, the whole reason this node exists:
SoSFColor diffuseColorβ the diffuse colorSoSFFloat ambientIntensityβ how much ambient intensitySoSFColor specularColorβ the specular colorSoSFColor emissiveColorβ the emissive colorSoSFFloat shininessβ the shininess valueSoSFFloat transparencyβ how see-through it is
π Protected Member Functions
virtual const SoFieldData * getFieldData (void) constβ the field data pointervirtual ~SoVRMLMaterial ()β the destructor
π Protected Member Functions inherited from SoNode
SoNode (void)virtual ~SoNode ()virtual SbBool readInstance (SoInput *in, unsigned short flags)
π Protected Member Functions inherited from SoFieldContainer
SoFieldContainer (void)virtual ~SoFieldContainer ()
π Protected Member Functions inherited from SoBase
SoBase (void)virtual ~SoBase ()virtual void destroy (void)SbBool hasMultipleWriteRefs (void) constSbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) constvoid writeFooter (SoOutput *out) constvirtual const char * getFileFormatName (void) const
π Static Protected Member Functions
static const SoFieldData ** getFieldDataPtr (void)β pointer to the field data pointer, iconic
β¨ Static Protected Member Functions inherited from SoNode
static const SoFieldData ** getFieldDataPtr (void)static void setNextActionMethodIndex (int index)static int getNextActionMethodIndex (void)static void incNextActionMethodIndex (void)static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)
β¨ Static Protected Member Functions inherited from SoBase
static uint32_t getCurrentWriteCounter (void)static void staticDataLock (void)static void staticDataUnlock (void)
π Additional Inherited Members π
π Public Types inherited from SoNode
enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002, INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010, INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080, COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 = 0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000, COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000 }
π Protected Types inherited from SoBase
enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }
π¦ Protected Attributes inherited from SoNode
uint32_t uniqueId
π¦ Protected Attributes inherited from SoFieldContainer
SbBool isBuiltIn
π¦ Static Protected Attributes inherited from SoNode
static uint32_t nextUniqueId = 1
static int nextActionMethodIndex = 0
okay that's the whole inheritance situation laid out, bestie. all those inherited members are just the family tree doing its thing β SoVRMLMaterial didn't invent them, it just shows up with them like a true nepo baby of the node world π and there's more coming, so don't go anywhere π
π Detailed Description π
The SoVRMLMaterial class is used to assign a material to geometry. That's it, that's the whole job. It's the vibe-setter for how your geometry actually looks when the light hits it. π
The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:
Material {
exposedField SFFloat ambientIntensity 0.2 # [0,1]
exposedField SFColor diffuseColor 0.8 0.8 0.8 # [0,1]
exposedField SFColor emissiveColor 0 0 0 # [0,1]
exposedField SFFloat shininess 0.2 # [0,1]
exposedField SFColor specularColor 0 0 0 # [0,1]
exposedField SFFloat transparency 0 # [0,1]
}
The Material node specifies surface material properties for associated geometry nodes and is used by the VRML lighting equations during rendering. Subclause 4.14, Lighting model (http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.14), contains a detailed description of the VRML lighting model equations. All of the fields in the Material node range from 0.0 to 1.0. The fields in the Material node determine how light reflects off an object to create colour:
- The
ambientIntensityfield specifies how much ambient light from light sources this surface shall reflect. Ambient light is omnidirectional and depends only on the number of light sources, not their positions with respect to the surface. Ambient colour is calculated asambientIntensity Γ diffuseColor. (it's giving "how much background glow does this thing soak up") - The
diffuseColorfield reflects all VRML light sources depending on the angle of the surface with respect to the light source. The more directly the surface faces the light, the more diffuse light reflects. (face the light head-on and you get the full main-character moment) - The
emissiveColorfield models "glowing" objects. This can be useful for displaying pre-lit models (where the light energy of the room is computed explicitly), or for displaying scientific data. β¨ glow-up, literally β¨ - The
specularColorandshininessfields determine the specular highlights (e.g., the shiny spots on an apple). When the angle from the light to the surface is close to the angle from the surface to the viewer, thespecularColoris added to the diffuse and ambient colour calculations. Lowershininessvalues produce soft glows, while higher values result in sharper, smaller highlights. π soft glow bestie vs. sharp lil highlight bestie - The
transparencyfield specifies how "clear" an object is, with1.0being completely transparent, and0.0completely opaque. π¦ see-through queen
π οΈ Constructor & Destructor Documentation π οΈ
SoVRMLMaterial::SoVRMLMaterial (void )
Constructor. birth β¨
SoVRMLMaterial::~SoVRMLMaterial () [protected], [virtual]
Destructor. and that's the end of her era π«Ά
π Member Function Documentation π
SoType SoVRMLMaterial::getTypeId (void ) const [virtual]
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and "downward" casting. basically the "who are you really" check π
Usage example:
void foo(SoNode * node)
{
if (node->getTypeId() == SoFile::getClassTypeId()) {
SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type
}
}
For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on. iykyk β¨
For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.
Implements SoBase.
const SoFieldData * SoVRMLMaterial::getFieldData (void ) const [protected], [virtual]
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL. (no fields? you get NULL, no cap)
Reimplemented from SoFieldContainer.
void SoVRMLMaterial::doAction (SoAction * action) [virtual]
This function performs the typical operation of a node for any action. the all-rounder, the versatile icon π
Reimplemented from SoNode.
void SoVRMLMaterial::GLRender (SoGLRenderAction * action) [virtual]
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method. throwing primitives at OpenGL is such a mood π
Reimplemented from SoNode.
void SoVRMLMaterial::callback (SoCallbackAction * action) [virtual]
Action method for SoCallbackAction.
Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph. lowkey just here to spill the tea about your scene graph π«
Reimplemented from SoNode.
ποΈ Member Data Documentation ποΈ
SoSFColor SoVRMLMaterial::diffuseColor
The diffuse color component. Default value is (0.8, 0.8, 0.8). the main colour moment π
SoSFFloat SoVRMLMaterial::ambientIntensity
The ambient intensity. Default value is 0.2. soft background hum
SoSFColor SoVRMLMaterial::specularColor
The specular color component. Default value is (0, 0, 0). β¨ the shine β¨
SoSFColor SoVRMLMaterial::emissiveColor
The emissive color component. Default value is (0, 0, 0). glow mode, off by default
SoSFFloat SoVRMLMaterial::shininess
The shininess value. A number between 0 and 1. Default value is 0.2. glossy girlie π
SoSFFloat SoVRMLMaterial::transparency
The material transparency. Valid range is from 0.0 (completely opaque) to 1.0 (completely transparent). Default value is 0.0. π¦ ghost mode unlocked at 1.0
π Author π
Generated automatically by Doxygen for Coin from the source code.
okay bestie that's the whole page, every last field and flag accounted for, no cap π
This was SoVRMLMaterial(3) from Coin, Version 3.1.3 β so if you're reading this, go forth and materialise your geometry, you absolute icon πβ¨
π¦ where this page comes from
- fedora 43: Coin3-devel 3.1.3-40.fc43 Β· GPL-2.0-only
- fedora 43: Coin3-devel 3.1.3-40.fc43 Β· GPL-2.0-only
- fedora 44: Coin3-devel 3.1.3-42.fc44 Β· GPL-2.0-only
- fedora 44: Coin3-devel 3.1.3-42.fc44 Β· GPL-2.0-only
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms