SoVRMLPointSet(3)
okay bestie, sit down, hydrate, because we're reading SoVRMLPointSet(3) together β she's from the Library Functions Manual and she's lowkey iconic πβ¨ (this is part 1 of 2, so don't you dare close the tab).
π NAME π
SoVRMLPointSet β the class that is used to represent a set of 3D points. that's the gig. that's the whole personality. a lil set of points, serving looks in 3D πΈ
β¨ SYNOPSIS β¨
the way you pull her in:
#include <Inventor/VRMLnodes/SoVRMLPointSet.h>
Inherits SoVRMLVertexPoint. yeah she comes from a whole lineage, the family tree is giving nobility π
π«Ά Public Member Functions π«Ά
the ones that belong to her, specifically:
virtual SoType getTypeId (void) constSoVRMLPointSet (void)virtual void GLRender (SoGLRenderAction *action)virtual void getBoundingBox (SoGetBoundingBoxAction *action)
π Public Member Functions inherited from SoVRMLVertexPoint
virtual void doAction (SoAction *action)virtual void callback (SoCallbackAction *action)virtual void pick (SoPickAction *action)virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)virtual void notify (SoNotList *list)
π Public Member Functions inherited from SoVRMLGeometry
virtual void search (SoSearchAction *action)virtual void copyContents (const SoFieldContainer *from, SbBool copyConn)
π Public Member Functions inherited from SoShape
virtual SbBool affectsState (void) constvirtual void rayPick (SoRayPickAction *action)const SoBoundingBoxCache * getBoundingBoxCache (void) const
π Public Member Functions inherited from SoNode
void setOverride (const SbBool state)SbBool isOverride (void) constvoid setNodeType (const NodeType type)NodeType getNodeType (void) constvirtual SoNode * copy (SbBool copyconnections=FALSE) constvirtual void GLRenderBelowPath (SoGLRenderAction *action)virtual void GLRenderInPath (SoGLRenderAction *action)virtual void GLRenderOffPath (SoGLRenderAction *action)virtual void getMatrix (SoGetMatrixAction *action)virtual void handleEvent (SoHandleEventAction *action)virtual void write (SoWriteAction *action)virtual void audioRender (SoAudioRenderAction *action)virtual void grabEventsSetup (void)virtual void grabEventsCleanup (void)virtual void startNotify (void)uint32_t getNodeId (void) constvirtual void writeInstance (SoOutput *out)virtual SoNode * addToCopyDict (void) constvirtual SoFieldContainer * copyThroughConnection (void) const
π Public Member Functions inherited from SoFieldContainer
void setToDefaults (void)SbBool hasDefaultValues (void) constSbBool fieldsAreEqual (const SoFieldContainer *container) constvoid copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)SbBool set (const char *const fielddata)void get (SbString &fielddata)virtual int getFields (SoFieldList &l) constvirtual int getAllFields (SoFieldList &l) constvirtual SoField * getField (const SbName &name) constvirtual SoField * getEventIn (const SbName &name) constvirtual SoField * getEventOut (const SbName &name) constSbBool getFieldName (const SoField *const field, SbName &name) constSbBool enableNotify (const SbBool flag)SbBool isNotifyEnabled (void) constSbBool set (const char *fielddata, SoInput *input)void get (SbString &fielddata, SoOutput *out)virtual SbBool validateNewFieldValue (SoField *field, void *newval)virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)SbBool getIsBuiltIn (void) constvirtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) constvoid setUserData (void *userdata) constvoid * getUserData (void) const
π Public Member Functions inherited from SoBase
void ref (void) constvoid unref (void) constvoid unrefNoDelete (void) constint32_t getRefCount (void) constvoid touch (void)SbBool isOfType (SoType type) constvirtual SbName getName (void) constvirtual void setName (const SbName &newname)void addAuditor (void *const auditor, const SoNotRec::Type type)void removeAuditor (void *const auditor, const SoNotRec::Type type)const SoAuditorList & getAuditors (void) constSbBool shouldWrite (void)void assertAlive (void) const
π Static Public Member Functions π
hers, no instance required, she just is:
static SoType getClassTypeId (void)static void initClass (void)
π« Static Public Member Functions inherited from SoVRMLVertexPoint
static SoType getClassTypeId (void)static void initClass (void)
π« Static Public Member Functions inherited from SoVRMLGeometry
static SoType getClassTypeId (void)static void initClass (void)
π« Static Public Member Functions inherited from SoShape
static SoType getClassTypeId (void)static void initClass (void)static void getScreenSize (SoState *const state, const SbBox3f &boundingbox, SbVec2s &rectsize)static float getDecimatedComplexity (SoState *state, float complexity)
π« Static Public Member Functions inherited from SoNode
static uint32_t getCompatibilityTypes (const SoType &nodetype)static SoType getClassTypeId (void)static SoNode * getByName (const SbName &name)static int getByName (const SbName &name, SoNodeList &l)static void initClass (void)static void initClasses (void)static uint32_t getNextNodeId (void)static int getActionMethodIndex (const SoType type)static void getBoundingBoxS (SoAction *action, SoNode *node)static void GLRenderS (SoAction *action, SoNode *node)static void callbackS (SoAction *action, SoNode *node)static void getMatrixS (SoAction *action, SoNode *node)static void handleEventS (SoAction *action, SoNode *node)static void pickS (SoAction *action, SoNode *node)static void rayPickS (SoAction *action, SoNode *node)static void searchS (SoAction *action, SoNode *node)static void writeS (SoAction *action, SoNode *node)static void audioRenderS (SoAction *action, SoNode *node)static void getPrimitiveCountS (SoAction *action, SoNode *node)
π« Static Public Member Functions inherited from SoFieldContainer
static void initClass (void)static SoType getClassTypeId (void)static void cleanupClass (void)static void initCopyDict (void)static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)static SoFieldContainer * checkCopy (const SoFieldContainer *orig)static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)static void copyDone (void)
π« Static Public Member Functions inherited from SoBase
static void initClass (void)static SoType getClassTypeId (void)static void addName (SoBase *const base, const char *const name)static void removeName (SoBase *const base, const char *const name)static void incrementCurrentWriteCounter (void)static void decrementCurrentWriteCounter (void)static SoBase * getNamedBase (const SbName &name, SoType type)static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)static void setInstancePrefix (const SbString &c)static void setTraceRefs (SbBool trace)static SbBool getTraceRefs (void)static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)static SbBool readRoute (SoInput *input)
π Protected Member Functions π
these are the ones that are lowkey off-limits to outsiders, iykyk π
virtual const SoFieldData * getFieldData (void) constvirtual ~SoVRMLPointSet ()virtual void generatePrimitives (SoAction *action)
π¦ Protected Member Functions inherited from SoVRMLVertexPoint
SoVRMLVertexPoint (void)virtual ~SoVRMLVertexPoint ()virtual SbBool shouldGLRender (SoGLRenderAction *action)virtual void computeBBox (SoAction *action, SbBox3f &box, SbVec3f ¢er)
π¦ Protected Member Functions inherited from SoVRMLGeometry
SoVRMLGeometry (void)virtual ~SoVRMLGeometry ()void setupShapeHints (SoState *state, const SbBool ccw, const SbBool solid)virtual SoChildList * getChildren (void) const
π¦ Protected Member Functions inherited from SoShape
SoShape (void)virtual ~SoShape ()float getComplexityValue (SoAction *action)void beginSolidShape (SoGLRenderAction *action)void endSolidShape (SoGLRenderAction *action)void GLRenderBoundingBox (SoGLRenderAction *action)SbBool shouldPrimitiveCount (SoGetPrimitiveCountAction *action)SbBool shouldRayPick (SoRayPickAction *const action)void computeObjectSpaceRay (SoRayPickAction *const action)void computeObjectSpaceRay (SoRayPickAction *const action, const SbMatrix &matrix)virtual SoDetail * createTriangleDetail (SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, const SoPrimitiveVertex *v3, SoPickedPoint *pp)virtual SoDetail * createLineSegmentDetail (SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, SoPickedPoint *pp)virtual SoDetail * createPointDetail (SoRayPickAction *action, const SoPrimitiveVertex *v, SoPickedPoint *pp)void invokeTriangleCallbacks (SoAction *const action, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2, const SoPrimitiveVertex *const v3)void invokeLineSegmentCallbacks (SoAction *const action, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2)void invokePointCallbacks (SoAction *const action, const SoPrimitiveVertex *const v)void beginShape (SoAction *const action, const TriangleShape shapetype, SoDetail *const detail=NULL)void shapeVertex (const SoPrimitiveVertex *const v)void endShape (void)void generateVertex (SoPrimitiveVertex *const pv, const SbVec3f &point, const SbBool useTexFunc, const SoTextureCoordinateElement *const tce, const float s, const float t, const SbVec3f &normal)void generateVertex (SoPrimitiveVertex *const pv, const SbVec3f &point, const SbBool useTexFunc, const SoTextureCoordinateElement *const tce, const float s, const float t, const float r, const SbVec3f &normal)SbBool startVertexArray (SoGLRenderAction *action, const SoCoordinateElement *coords, const SbVec3f *pervertexnormals, const SbBool texpervertex, const SbBool colorpervertex)void finishVertexArray (SoGLRenderAction *action, const SbBool vbo, const SbBool normpervertex, const SbBool texpervertex, const SbBool colorpervertex)
π¦ Protected Member Functions inherited from SoNode
SoNode (void)virtual ~SoNode ()virtual SbBool readInstance (SoInput *in, unsigned short flags)
π¦ Protected Member Functions inherited from SoFieldContainer
SoFieldContainer (void)virtual ~SoFieldContainer ()
π¦ Protected Member Functions inherited from SoBase
SoBase (void)virtual ~SoBase ()virtual void destroy (void)SbBool hasMultipleWriteRefs (void) constSbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) constvoid writeFooter (SoOutput *out) constvirtual const char * getFileFormatName (void) const
β Static Protected Member Functions β
just the one, bestie, and she's doing the most:
static const SoFieldData ** getFieldDataPtr (void)
π not me ending part 1 mid-thought but literally there's a whole other half, stay with me, part 2 is coming and it's gonna eat π β¨
β¨ Static Protected Member Functions inherited from SoVRMLVertexPoint β¨
okay bestie, these are the inherited static protected member functions, just vibing from the parent classes. No cap, they're all here:
static const SoFieldData ** getFieldDataPtr (void)
β¨ Static Protected Member Functions inherited from SoVRMLGeometry β¨
static const SoFieldData ** getFieldDataPtr (void)
β¨ Static Protected Member Functions inherited from SoShape β¨
static const SoFieldData ** getFieldDataPtr (void)
β¨ Static Protected Member Functions inherited from SoNode β¨
static const SoFieldData ** getFieldDataPtr (void)static void setNextActionMethodIndex (int index)static int getNextActionMethodIndex (void)static void incNextActionMethodIndex (void)static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)
β¨ Static Protected Member Functions inherited from SoBase β¨
static uint32_t getCurrentWriteCounter (void)static void staticDataLock (void)static void staticDataUnlock (void)
π«Ά Additional Inherited Members π«Ά
π Public Types inherited from SoShape π
enum TriangleShape { TRIANGLE_STRIP, TRIANGLE_FAN, TRIANGLES, POLYGON,
QUADS, QUAD_STRIP, POINTS, LINES, LINE_STRIP }
π Public Types inherited from SoNode π
enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000 }
π¦ Public Attributes inherited from SoVRMLVertexPoint π¦
SoSFNode coordSoSFNode color
π¦ Protected Types inherited from SoBase π¦
enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }
π¦ Protected Attributes inherited from SoNode π¦
uint32_t uniqueId
π¦ Protected Attributes inherited from SoFieldContainer π¦
SbBool isBuiltIn
π¦ Static Protected Attributes inherited from SoNode π¦
static uint32_t nextUniqueId = 1static int nextActionMethodIndex = 0
π Detailed Description π
The SoVRMLPointSet class is used to represent a set of 3D points. Literally, it's the blueprint for a point cloud in VRML97 land. <sparkles>β¨</sparkles>
The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium. So respect the copyright, bestie. π
PointSet {
exposedField SFNode color NULL
exposedField SFNode coord NULL
}
The PointSet node specifies a set of 3D points, in the local coordinate system, with associated colours at each point. The coord field specifies a SoVRMLCoordinate node (or instance of a Coordinate node). The results are undefined if the coord field specifies any other type of node. PointSet uses the coordinates in order. If the coord field is NULL, the point set is considered empty. PointSet nodes are not lit, not texture-mapped, nor do they participate in collision detection. The size of each point is implementation-dependent. If the color field is not NULL, it shall specify a SoVRMLColor node that contains at least the number of points contained in the coord node. The results are undefined if the color field specifies any other type of node. Colours shall be applied to each point in order. The results are undefined if the number of values in the Color node is less than the number of values specified in the Coordinate node. If the color field is NULL and there is a SoVRMLMaterial node defined for the SoVRMLAppearance node affecting this PointSet node, the emissiveColor of the Material node shall be used to draw the points. More details on lighting equations can be found in 4.14, Lighting model (http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.14).
π Constructor & Destructor Documentation π
SoVRMLPointSet::SoVRMLPointSet (void )
Constructor. It builds a brand new SoVRMLPointSet, bestie. That's it. That's the whole vibe. π
SoVRMLPointSet::~SoVRMLPointSet () [protected], [virtual]
Destructor. It cleans up after the party. Protected and virtual, so it's giving responsible icon behavior. β¨
π₯ Member Function Documentation π₯
SoType SoVRMLPointSet::getTypeId (void ) const [virtual]
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and "downward" casting. No cap, it's how you safely cast.
Usage example:
void foo(SoNode * node)
{
if (node->getTypeId() == SoFile::getClassTypeId()) {
SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type
}
}
For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.
For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.
Reimplemented from SoVRMLVertexPoint.
const SoFieldData * SoVRMLPointSet::getFieldData (void ) const [protected], [virtual]
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL. Periodt.
Reimplemented from SoVRMLVertexPoint.
void SoVRMLPointSet::GLRender (SoGLRenderAction * action) [virtual]
Action method for the SoGLRenderAction. This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method. It's giving "I do the drawing" energy. π¨
Reimplemented from SoVRMLVertexPoint.
void SoVRMLPointSet::getBoundingBox (SoGetBoundingBoxAction * action) [virtual]
Action method for the SoGetBoundingBoxAction. Calculates bounding box and center coordinates for node and modifies the values of the action to encompass the bounding box for this node and to shift the center point for the scene more towards the one for this node. Nodes influencing how geometry nodes calculates their bounding box also overrides this method to change the relevant state variables. Big math energy, but make it cute. π¦
Reimplemented from SoVRMLVertexPoint.
void SoVRMLPointSet::generatePrimitives (SoAction * action) [protected], [virtual]
The method implements action behavior for shape nodes for SoCallbackAction. It is invoked from SoShape::callback(). (Subclasses should not override SoNode::callback().) The subclass implementations uses the convenience methods SoShape::beginShape(), SoShape::shapeVertex(), and SoShape::endShape(), with SoDetail instances, to pass the primitives making up the shape back to the caller. It's literally the shape-shifting moment. π¦
Implements SoShape.
π Author π
Generated automatically by Doxygen for Coin from the source code. So you know it's legit. π
Coin, version 3.1.3, SoVRMLPointSet(3) β that's the source and version, bestie. No date on this one, it's timeless. Stay iconic. π
β¨
π¦ where this page comes from
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- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms