📦 allegro-devel
923 pages · page 3 of 5
G (continued)
- gui_mg_color(3)The color used for displaying greyed-out dialog objects. Allegro game programming library.✨
- gui_mouse_b(3)Hook functions used by the GUI routines to access the mouse state. Allegro game programming library.✨
- gui_mouse_focus(3)Tells if the input focus follows the mouse pointer. Allegro game programming library.✨
- gui_mouse_x(3)Hook functions used by the GUI routines to access the mouse state. Allegro game programming library.✨
- gui_mouse_y(3)Hook functions used by the GUI routines to access the mouse state. Allegro game programming library.✨
- gui_mouse_z(3)Hook functions used by the GUI routines to access the mouse state. Allegro game programming library.✨
- gui_set_screen(3)Changes the bitmap surface GUI routines draw to. Allegro game programming library.✨
- gui_shadow_box_proc(3)Hooks to customise the look and feel of Allegro dialogs.✨
- gui_strlen(3)Returns the length of a string in pixels. Allegro game programming library.✨
- gui_text_list_proc(3)Hooks to customise the look and feel of Allegro dialogs.✨
- gui_textout_ex(3)Draws a text string onto the screen with keyboard shortcut underbars. Allegro game programming library.✨
H
- hline(3)Draws a horizontal line onto the bitmap. Allegro game programming library.✨
- hook_config_section(3)Hooks a configuration file section with custom handlers. Allegro game programming library.✨
- hsv_to_rgb(3)Converts color values between the HSV and RGB color spaces. Allegro game programming library.✨
I
- identity_matrix(3)Global containing the identity matrix. Allegro game programming library.✨
- identity_matrix_f(3)Global containing the identity matrix. Allegro game programming library.✨
- identity_quat(3)Global variable containing the identity quaternion. Allegro game programming library.✨
- init_dialog(3)Low level initialisation of a dialog. Allegro game programming library.✨
- init_menu(3)Low level initialisation of a menu. Allegro game programming library.✨
- initialise_joystick(3)Deprecated version of install_joystick(). Allegro game programming library.✨
- install_allegro(3)Initialise the Allegro library.✨
- install_int(3)Installs a user timer handler. Allegro game programming library.✨
- install_int_ex(3)Adds or modifies a timer. Allegro game programming library.✨
- install_joystick(3)Initialises the joystick. Allegro game programming library.✨
- install_keyboard(3)Installs the Allegro keyboard interrupt handler.✨
- install_keyboard_hooks(3)Installs custom keyboard hooks. Allegro game programming library.✨
- install_mouse(3)Installs the Allegro mouse handler.✨
- install_param_int(3)Installs a timer routine with a customizable parameter. Allegro game programming library.✨
- install_param_int_ex(3)Adds or modifies a timer with a customizable parameter. Allegro game programming library.✨
- install_sound(3)Initialises the sound module. Allegro game programming library.✨
- install_sound_input(3)Initialises the sound recorder module. Allegro game programming library.✨
- install_timer(3)Installs the Allegro timer interrupt handler.✨
- is_color_font(3)Returns TRUE if a font is a color font. Allegro game programming library.✨
- is_compatible_font(3)Check if two fonts are of the same type. Allegro game programming library.✨
- is_inside_bitmap(3)Tells if a point is inside a bitmap. Allegro game programming library.✨
- is_linear_bitmap(3)Tells if a bitmap is linear. Allegro game programming library.✨
- is_memory_bitmap(3)Tells if a bitmap is a memory bitmap. Allegro game programming library.✨
- is_mono_font(3)Returns TRUE if a font is a monochrome font. Allegro game programming library.✨
- is_planar_bitmap(3)Tells if a bitmap is a planar screen bitmap. Allegro game programming library.✨
- is_relative_filename(3)Returns TRUE if the filename is relative. Allegro game programming library.✨
- is_same_bitmap(3)Tells if two bitmaps describe the same drawing surface. Allegro game programming library.✨
- is_screen_bitmap(3)Tells if a bitmap is the screen bitmap or sub bitmap. Allegro game programming library.✨
- is_sub_bitmap(3)Tells if a bitmap is a sub bitmap. Allegro game programming library.✨
- is_system_bitmap(3)Tells if a bitmap is a system bitmap or sub bitmap. Allegro game programming library.✨
- is_trans_font(3)Returns TRUE if a font uses transparency. Allegro game programming library.✨
- is_video_bitmap(3)Tells if a bitmap is a screen bitmap, video memory or sub bitmap. Allegro game programming library.✨
- is_windowed_mode(3)Tells if you are running in windowed mode. Allegro game programming library.✨
- itofix(3)Converts an integer to fixed point. Allegro game programming library.✨
J
- joy(3)Global array of joystick state information. Allegro game programming library.✨
- JOYSTICK_AXIS_INFO(3)Stores joystick axis information. Allegro game programming library.✨
- JOYSTICK_BUTTON_INFO(3)Stores joystick button information. Allegro game programming library.✨
- JOYSTICK_INFO(3)Stores information about joysticks. Allegro game programming library.✨
- JOYSTICK_STICK_INFO(3)Stores joystick stick information. Allegro game programming library.✨
K
- key(3)Array of flags indicating key state. Allegro game programming library.✨
- key_led_flag(3)Flag to prevent the keyboard LEDs from being updated. Allegro game programming library.✨
- key_shifts(3)Bitmask containing the current state of modifier keys. Allegro game programming library.✨
- keyboard_callback(3)User specified keyboard callback handler. Allegro game programming library.✨
- keyboard_lowlevel_callback(3)User specified low level keyboard event handler. Allegro game programming library.✨
- keyboard_needs_poll(3)Tells if the keyboard needs polling. Allegro game programming library.✨
- keyboard_ucallback(3)User specified unicode keyboard callback handler. Allegro game programming library.✨
- keypressed(3)Tells if there are keypresses waiting in the input buffer. Allegro game programming library.✨
L
- line(3)Draws a line onto the bitmap. Allegro game programming library.✨
- list_config_entries(3)Lists the names of all entries in a config section Allegro game programming library.✨
- list_config_sections(3)Lists the names of all sections available in the current configuration. Allegro game programming library.✨
- load_bios_font(3)Loads a 8x8 or 8x16 BIOS format font. Allegro game programming library.✨
- load_bitmap(3)Loads any supported bitmap from a file. Allegro game programming library.✨
- load_bitmap_font(3)Grabs a font from a bitmap file. Allegro game programming library.✨
- load_bmp(3)Loads a BMP bitmap from a file. Allegro game programming library.✨
- load_bmp_pf(3)Packfile version of load_bmp. Allegro game programming library.✨
- load_dat_font(3)Loads a FONT from an Allegro datafile.✨
- load_datafile(3)Loads a datafile into memory. Allegro game programming library.✨
- load_datafile_callback(3)Loads a datafile into memory, calling a hook per object. Allegro game programming library.✨
- load_datafile_object(3)Loads a specific object from a datafile. Allegro game programming library.✨
- load_datafile_object_indexed(3)Loads a single object from a datafile index. Allegro game programming library.✨
- load_font(3)Loads a font from a file. Allegro game programming library.✨
- load_grx_font(3)Loads a GRX format font. Allegro game programming library.✨
- load_grx_or_bios_font(3)Loads either a BIOS or GRX format font. Allegro game programming library.✨
- load_ibk(3)Reads in a .IBK patch definition file for the Adlib driver. Allegro game programming library.✨
- load_joystick_data(3)Loads joystick calibration data. Allegro game programming library.✨
- load_lbm(3)Loads an LBM bitmap from a file. Allegro game programming library.✨
- load_midi(3)Loads a MIDI file. Allegro game programming library.✨
- load_midi_patches(3)Forces the MIDI driver to load a set of patches. Allegro game programming library.✨
- load_pcx(3)Loads a PCX bitmap from a file. Allegro game programming library.✨
- load_pcx_pf(3)Packfile version of load_pcx. Allegro game programming library.✨
- load_sample(3)Loads a sample from a file. Allegro game programming library.✨
- load_tga(3)Loads a TGA bitmap from a file. Allegro game programming library.✨
- load_tga_pf(3)Packfile version of load_tga. Allegro game programming library.✨
- load_txt_font(3)Loads a font script. Allegro game programming library.✨
- load_voc(3)Loads a sample from a Creative Labs VOC file. Allegro game programming library.✨
- load_voc_pf(3)Packfile version of load_voc. Allegro game programming library.✨
- load_wav(3)Loads a sample from a RIFF WAV file. Allegro game programming library.✨
- load_wav_pf(3)Packfile version of load_wav. Allegro game programming library.✨
- lock_bitmap(3)Locks the memory used by a bitmap. Allegro game programming library.✨
- LOCK_FUNCTION(3)Locks the memory of a function used by a timer. Allegro game programming library.✨
- lock_midi(3)Locks all the memory used by a MIDI file. Allegro game programming library.✨
- lock_sample(3)Locks all the memory used by a sample. Allegro game programming library.✨
- LOCK_VARIABLE(3)Locks the memory of a variable used by a timer. Allegro game programming library.✨
- LZSS_PACK_DATA(3)Opaque structure for handling LZSS compression. Allegro game programming library.✨
- lzss_read(3)Decompresses data using LZSS. Allegro game programming library.✨
- LZSS_UNPACK_DATA(3)Opaque structure for handling LZSS decompression. Allegro game programming library.✨
- lzss_write(3)Compresses data using LZSS. Allegro game programming library.✨
M
- make_absolute_filename(3)Makes an absolute filename from a path and relative filename. Allegro game programming library.✨
- make_relative_filename(3)Tries to make a relative filename from absolute path and filename. Allegro game programming library.✨
- make_trans_font(3)Makes a font use transparency. Allegro game programming library.✨
- MAKE_VERSION(3)Create a 32 bit integer from the Allegro version✨
- makeacol(3)Converts RGBA colors into display dependent pixel formats. Allegro game programming library.✨
- makeacol32(3)Converts an RGBA color into a 32-bit display pixel format. Allegro game programming library.✨
- makeacol_depth(3)Converts RGBA colors into display dependent pixel formats. Allegro game programming library.✨
- makecol(3)Converts an RGB value into the current pixel format. Allegro game programming library.✨
- makecol15(3)Converts an RGB value into a display dependent pixel format. Allegro game programming library.✨
- makecol15_dither(3)Calculates a dithered 15 or 16-bit RGB value. Allegro game programming library.✨
- makecol16(3)Converts an RGB value into a display dependent pixel format. Allegro game programming library.✨
- makecol16_dither(3)Calculates a dithered 15 or 16-bit RGB value. Allegro game programming library.✨
- makecol24(3)Converts an RGB value into a display dependent pixel format. Allegro game programming library.✨
- makecol32(3)Converts an RGB value into a display dependent pixel format. Allegro game programming library.✨
- makecol8(3)Converts an RGB value into a display dependent pixel format. Allegro game programming library.✨
- makecol_depth(3)Converts an RGB value into the specified pixel format. Allegro game programming library.✨
- MASK_COLOR_15(3)Constant representing the mask value in sprites. Allegro game programming library.✨
- MASK_COLOR_16(3)Constant representing the mask value in sprites. Allegro game programming library.✨
- MASK_COLOR_24(3)Constant representing the mask value in sprites. Allegro game programming library.✨
- MASK_COLOR_32(3)Constant representing the mask value in sprites. Allegro game programming library.✨
- MASK_COLOR_8(3)Constant representing the mask value in sprites. Allegro game programming library.✨
- masked_blit(3)Copies a rectangle skipping pixels with the mask color. Allegro game programming library.✨
- masked_stretch_blit(3)Scales a rectangular area skipping pixels with the mask color. Allegro game programming library.✨
- MATRIX(3)Fixed point matrix structure. Allegro game programming library.✨
- MATRIX_f(3)Floating point matrix structure. Allegro game programming library.✨
- matrix_mul(3)Multiplies two matrices. Allegro game programming library.✨
- matrix_mul_f(3)Multiplies two matrices. Allegro game programming library.✨
- matrix_to_quat(3)Constructs a quaternion from a rotation matrix. Allegro game programming library.✨
- MENU(3)Stores the entries of a menu. Allegro game programming library.✨
- MENU_PLAYER(3)Stores GUI data internally used by Allegro.✨
- merge_fonts(3)Merges two fonts into one font. Allegro game programming library.✨
- MIDI(3)Stores MIDI data. Allegro game programming library.✨
- midi_loop_end(3)Loop start and end points, set by play_looped_midi(). Allegro game programming library.✨
- midi_loop_start(3)Loop start and end points, set by play_looped_midi(). Allegro game programming library.✨
- midi_meta_callback(3)Hook functions allowing you to intercept MIDI player events. Allegro game programming library.✨
- midi_msg_callback(3)Hook functions allowing you to intercept MIDI player events. Allegro game programming library.✨
- midi_out(3)Streams a block of MIDI commands into the player. Allegro game programming library.✨
- midi_pause(3)Pauses the MIDI player. Allegro game programming library.✨
- midi_pos(3)Stores the current position in the MIDI file. Allegro game programming library.✨
- midi_recorder(3)Hook notifying you when new MIDI data becomes available. Allegro game programming library.✨
- midi_resume(3)Resumes playback of a paused MIDI file. Allegro game programming library.✨
- midi_seek(3)Seeks to the given midi_pos in the current MIDI file. Allegro game programming library.✨
- midi_sysex_callback(3)Hook functions allowing you to intercept MIDI player events. Allegro game programming library.✨
- midi_time(3)The current position in the MIDI file, in seconds. Allegro game programming library.✨
- mouse_b(3)Global variable with the mouse position/button state. Allegro game programming library.✨
- mouse_callback(3)User specified mouse callback. Allegro game programming library.✨
- mouse_needs_poll(3)Tells if the mouse driver requires polling. Allegro game programming library.✨
- mouse_on_screen(3)Tells you whether the mouse pointer is currently on screen. Allegro game programming library.✨
- mouse_pos(3)Global variable with the mouse position/button state. Allegro game programming library.✨
- mouse_sprite(3)Global variable with the mouse sprite and focus point. Allegro game programming library.✨
- mouse_w(3)Global variable with the mouse position/button state. Allegro game programming library.✨
- mouse_x(3)Global variable with the mouse position/button state. Allegro game programming library.✨
- mouse_x_focus(3)Global variable with the mouse sprite and focus point. Allegro game programming library.✨
- mouse_y(3)Global variable with the mouse position/button state. Allegro game programming library.✨
- mouse_y_focus(3)Global variable with the mouse sprite and focus point. Allegro game programming library.✨
- mouse_z(3)Global variable with the mouse position/button state. Allegro game programming library.✨
N
- need_uconvert(3)Tells if a string requires encoding conversion. Allegro game programming library.✨
- next_fli_frame(3)Reads the next frame of the current animation file. Allegro game programming library.✨
- normalize_vector(3)Converts the vector to a unit vector. Allegro game programming library.✨
- normalize_vector_f(3)Converts the vector to a unit vector. Allegro game programming library.✨
- num_joysticks(3)Global variable saying how many joysticks there are. Allegro game programming library.✨
O
- object_message(3)Sends a message to an object and returns the answer. Allegro game programming library.✨
- offer_focus(3)Offers the input focus to a particular object. Allegro game programming library.✨
- open_fli(3)Makes a FLI file open and ready for playing. Allegro game programming library.✨
- open_memory_fli(3)Makes a FLI file open and ready for playing. Allegro game programming library.✨
- os_multitasking(3)Indicates if the OS is multitasking. Allegro game programming library.✨
- os_revision(3)Version of the OS currently running. Allegro game programming library.✨
- os_type(3)Stores the detected type of the OS. Allegro game programming library.✨
- os_version(3)Version of the OS currently running. Allegro game programming library.✨
- override_config_data(3)Specifies a block of data containing config overrides. Allegro game programming library.✨
- override_config_file(3)Specifies a file containing config overrides. Allegro game programming library.✨
P
- pack_fclose(3)Closes a stream previously opened. Allegro game programming library.✨
- pack_fclose_chunk(3)Closes a previously opened sub-chunk. Allegro game programming library.✨
- pack_feof(3)Returns nonzero as soon as you reach the end of the file. Allegro game programming library.✨
- pack_ferror(3)Tells if an error occurred during an operation on the stream. Allegro game programming library.✨
- pack_fgets(3)Reads a line from the stream. Allegro game programming library.✨
- pack_fopen(3)Opens a file according to mode. Allegro game programming library.✨
- pack_fopen_chunk(3)Opens a sub-chunk of a file. Allegro game programming library.✨
- pack_fopen_vtable(3)Allegro game programming library.✨
- pack_fputs(3)Writes a string to the stream. Allegro game programming library.✨
- pack_fread(3)Reads n bytes from the stream. Allegro game programming library.✨
- pack_fseek(3)Seeks inside a stream. Allegro game programming library.✨
- pack_fwrite(3)Writes n bytes to the stream. Allegro game programming library.✨
- pack_getc(3)Returns the next character from a stream. Allegro game programming library.✨
- pack_igetl(3)Like pack_getc(), but using 32-bit Intel byte ordering words. Allegro game programming library.✨
- pack_igetw(3)Like pack_getc(), but using 16-bit Intel byte ordering words. Allegro game programming library.✨
- pack_iputl(3)Like pack_putc(), but using 32-bit Intel byte ordering words. Allegro game programming library.✨
- pack_iputw(3)Like pack_putc(), but using 16-bit Intel byte ordering words. Allegro game programming library.✨
- pack_mgetl(3)Like pack_getc(), but using 32-bit Motorola byte ordering words. Allegro game programming library.✨
- pack_mgetw(3)Like pack_getc(), but using 16-bit Motorola byte ordering words. Allegro game programming library.✨
- pack_mputl(3)Like pack_putc(), but using 32-bit Motorola byte ordering words. Allegro game programming library.✨
- pack_mputw(3)Like pack_putc(), but using 16-bit Motorola byte ordering words. Allegro game programming library.✨
- pack_putc(3)Puts a character in the stream. Allegro game programming library.✨
- pack_ungetc(3)Moves one single character back to the input buffer. Allegro game programming library.✨
- PACKFILE(3)Packfile structure, similar to the libc FILE structure. Allegro game programming library.✨
- packfile_password(3)Sets the global I/O encryption password. Allegro game programming library.✨
- PACKFILE_VTABLE(3)Packfile vtable structure, for custom packfiles. Allegro game programming library.✨
- PAL_SIZE(3)Number of entries in a palette. Allegro game programming library.✨
- PALETTE(3)Stores palette information. Allegro game programming library.✨
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