object_message(3)
β¨ NAME β¨
okay bestie, welcome to object_message(3) from the Allegro manual β specifically the Allegro game programming library π
object_messageβ sends a message to an object and returns the answer. periodt. π
π¦ SYNOPSIS π¦
#include <allegro.h>
int object_message(DIALOG *dialog, int msg, int c);
π DESCRIPTION π
So like, object_message sends a message to an object and returns the answer it has generated. That's the whole vibe. β¨
But bestie, pls remember the important thing: the first parameter is the dialog object β not a whole array β the one you actually wanna send the message to. No cap. π
Like, say you wanna make the second object in a dialog draw itself? You might write:
object_message(&dialog[1], MSG_DRAW, 0);
And the function will take care of scaring and unscaring the mouse if the message is MSG_DRAW. It's giving considerate, fr fr. πβ¨
π SEE ALSO π
go read these too, they're literally the group chat:
This page is from the Allegro manual, version 4.4.3, and it's all about object_message(3). Mwah πβ¨
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