object_message(3)

πŸ“¦ version 4.4.3.1, in fedora 43, fedora 44

✨ NAME ✨

okay bestie, welcome to object_message(3) from the Allegro manual β€” specifically the Allegro game programming library πŸ’–

  • object_message β€” sends a message to an object and returns the answer. periodt. πŸ’…

πŸ¦‹ SYNOPSIS πŸ¦‹

#include <allegro.h>

int object_message(DIALOG *dialog, int msg, int c);

πŸ’– DESCRIPTION πŸ’–

So like, object_message sends a message to an object and returns the answer it has generated. That's the whole vibe. ✨

But bestie, pls remember the important thing: the first parameter is the dialog object β€” not a whole array β€” the one you actually wanna send the message to. No cap. πŸ™ˆ

Like, say you wanna make the second object in a dialog draw itself? You might write:

object_message(&dialog[1], MSG_DRAW, 0);

And the function will take care of scaring and unscaring the mouse if the message is MSG_DRAW. It's giving considerate, fr fr. 🐭✨


πŸ‘‘ SEE ALSO πŸ‘‘

go read these too, they're literally the group chat:


This page is from the Allegro manual, version 4.4.3, and it's all about object_message(3). Mwah πŸ’‹βœ¨

πŸ“¦ where this page comes from