load_voc_pf(3)

πŸ“¦ version 4.4.3.1, in fedora 43, fedora 44

✨ load_voc_pf β€” the manual page, but make it cute ✨

okay bestie, welcome to load_voc_pf(3), a page from the Allegro manual πŸ’– yes, that Allegro, the game programming library, and yes we're about to read a whole entire packfile together. slay.


🌸 NAME 🌸

load_voc_pf β€” it's literally the Packfile version of load_voc. Allegro game programming library, no cap. πŸŽ€


πŸ¦‹ SYNOPSIS πŸ¦‹

#include <allegro.h>

SAMPLE *load_voc_pf(PACKFILE *f);

so you're gonna need <allegro.h> first, then you get this one lil function that takes a PACKFILE *f and hands you back a SAMPLE *. that's it, that's the whole vibe check. ✨


πŸ’… DESCRIPTION πŸ’…

okay so. load_voc_pf is the version of load_voc() that reads from a packfile instead of a regular file. same energy, different source. πŸ’œ

here's the example, copy it exactly bestie, don't freestyle this one:

PACKFILE *packfile;
SAMPLE *sample;

packfile = pack_fopen("sound.wav", F_READ);
if (!packfile)
   abort_on_error("Couldn't open sound.wav");

sample = load_wav_pf(packfile);
if (!sample)
   abort_on_error("Error loading sound.wav");

the way that code just... checks its pointers before using them?? iconic. we love a defensive queen. 🫢


⭐ RETURN VALUE ⭐

it returns a pointer to the SAMPLE, or NULL if something went wrong. 😭

and bestie, listen to me on this one: remember to free this sample later or you will get memory leaks. free your samples. be a responsible main character. πŸ’€

🧚 SEE ALSO 🧚


and that's the whole page, periodt. πŸ’… this was load_voc_pf(3) from the Allegro manual, version 4.4.3, dated as load_voc_pf(3) in the footer, brought to you by Allegro itself. mwah, go load some sounds. πŸŽ€βœ¨

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