load_pcx(3)

πŸ“¦ version 4.4.3.1, in fedora 43, fedora 44

🌸 load_pcx(3) β€” Allegro manual 🌸

okay so bestie, we're in the Allegro manual and this page is all about load_pcx(3). it's giving "load a PCX bitmap from a file" and honestly? iconic. no cap. 🫢


✨ NAME ✨

load_pcx β€” Loads a PCX bitmap from a file. Allegro game programming library.

πŸ¦‹ SYNOPSIS πŸ¦‹

#include <allegro.h>

BITMAP *load_pcx(const char *filename, RGB *pal);

πŸ’– DESCRIPTION πŸ’–

Loads a 256-color or 24-bit truecolor PCX file.

πŸ”₯ RETURN VALUE πŸ”₯

Returns a pointer to the bitmap or NULL on error. Remember that you are responsible for destroying the bitmap when you are finished with it to avoid memory leaks.

bestie, that destroy-your-bitmap thing is not a suggestion. if you skip it, you're leaking memory and that's not the vibe. 😭

πŸŽ€ SEE ALSO πŸŽ€


mwah πŸ’‹ this page is from the Allegro manual, version 4.4.3, and the page itself is load_pcx(3). the footer didn't list a date, so no invented date β€” just accurate facts and main character energy, periodt. 🌈

πŸ“¦ where this page comes from