load_pcx(3)
πΈ load_pcx(3) β Allegro manual πΈ
okay so bestie, we're in the Allegro manual and this page is all about load_pcx(3). it's giving "load a PCX bitmap from a file" and honestly? iconic. no cap. π«Ά
β¨ NAME β¨
load_pcx β Loads a PCX bitmap from a file. Allegro game programming library.
π¦ SYNOPSIS π¦
#include <allegro.h>
BITMAP *load_pcx(const char *filename, RGB *pal);
π DESCRIPTION π
Loads a 256-color or 24-bit truecolor PCX file.
π₯ RETURN VALUE π₯
Returns a pointer to the bitmap or NULL on error. Remember that you are responsible for destroying the bitmap when you are finished with it to avoid memory leaks.
bestie, that destroy-your-bitmap thing is not a suggestion. if you skip it, you're leaking memory and that's not the vibe. π
π SEE ALSO π
mwah π this page is from the Allegro manual, version 4.4.3, and the page itself is load_pcx(3). the footer didn't list a date, so no invented date β just accurate facts and main character energy, periodt. π
π¦ where this page comes from
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms