MASK_COLOR_8(3)
π MASK_COLOR_8(3) β the Allegro manual, but make it make sense π
okay bestie, welcome to the Allegro manual page for MASK_COLOR_8, MASK_COLOR_15, MASK_COLOR_16, MASK_COLOR_24, and MASK_COLOR_32 π this is the Allegro game programming library, and these constants are literally the mask value in sprites. no cap.
πΈ NAME πΈ
MASK_COLOR_8, MASK_COLOR_15, MASK_COLOR_16, MASK_COLOR_24, MASK_COLOR_32 β constant representing the mask value in sprites. Allegro game programming library.
β¨ SYNOPSIS β¨
#include <allegro.h>
#define MASK_COLOR_8 0
#define MASK_COLOR_15 (5.5.5 pink)
#define MASK_COLOR_16 (5.6.5 pink)
#define MASK_COLOR_24 (8.8.8 pink)
#define MASK_COLOR_32 (8.8.8 pink)
π DESCRIPTION π
so these constants are the colors used to mask transparent sprite pixels for each color depth. think of them as the "invisible" color, bestie π«₯β¨
- in 256-color resolutions this is zero.
- in truecolor modes it is bright pink (maximum red and blue, zero green). π
it's giving "transparent but make it iconic." periodt.
π¦ SEE ALSO π¦
and that's the whole vibe! this page is from the Allegro manual, version 4.4.3, and it's literally MASK_COLOR_8(3). slay π
β¨
π¦ where this page comes from
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms