MASK_COLOR_8(3)

πŸ“¦ version 4.4.3.1, in fedora 43, fedora 44

πŸ’… MASK_COLOR_8(3) β€” the Allegro manual, but make it make sense πŸŽ€

okay bestie, welcome to the Allegro manual page for MASK_COLOR_8, MASK_COLOR_15, MASK_COLOR_16, MASK_COLOR_24, and MASK_COLOR_32 πŸ’– this is the Allegro game programming library, and these constants are literally the mask value in sprites. no cap.


🌸 NAME 🌸

MASK_COLOR_8, MASK_COLOR_15, MASK_COLOR_16, MASK_COLOR_24, MASK_COLOR_32 β€” constant representing the mask value in sprites. Allegro game programming library.


✨ SYNOPSIS ✨

#include <allegro.h>

#define MASK_COLOR_8 0

#define MASK_COLOR_15 (5.5.5 pink)

#define MASK_COLOR_16 (5.6.5 pink)

#define MASK_COLOR_24 (8.8.8 pink)

#define MASK_COLOR_32 (8.8.8 pink)

πŸ’– DESCRIPTION πŸ’–

so these constants are the colors used to mask transparent sprite pixels for each color depth. think of them as the "invisible" color, bestie πŸ«₯✨

  • in 256-color resolutions this is zero.
  • in truecolor modes it is bright pink (maximum red and blue, zero green). πŸ’—

it's giving "transparent but make it iconic." periodt.


πŸ¦‹ SEE ALSO πŸ¦‹


and that's the whole vibe! this page is from the Allegro manual, version 4.4.3, and it's literally MASK_COLOR_8(3). slay πŸ’…βœ¨

πŸ“¦ where this page comes from