JOYSTICK_BUTTON_INFO(3)

๐Ÿ“ฆ version 4.4.3.1, in fedora 43, fedora 44

๐Ÿ’– JOYSTICK_BUTTON_INFO(3) ๐Ÿ’–

okay bestie, so this one's from the Allegro manual โ€” it's a section 3 page, so it's all about the library life โœจ. And lowkey? It's a tiny little struct page. Short king energy. But we're gonna give it the full main character treatment anyway, because every page deserves it. ๐Ÿซถ


๐ŸŒธ NAME ๐ŸŒธ

JOYSTICK_BUTTON_INFO โ€” it's a whole vibe that stores joystick button information, fr fr. It lives in the Allegro game programming library, bestie. ๐ŸŽฎ


โœจ SYNOPSIS โœจ

#include <allegro.h>

typedef struct JOYSTICK_BUTTON_INFO

๐Ÿ’… DESCRIPTION ๐Ÿ’…

okay so here's the whole struct, laid out exactly how it is, no cap:

int b;                           - boolean on/off flag
char *name;                      - description of this
                                   button

So <cyan>b</cyan> is your little boolean on/off flag โ€” is the button pressed or is it not, that's the whole question ๐Ÿ’€. And <cyan>name</cyan> is a description of this button, like a cute lil label so you know who's who. ๐ŸŽ€

And if you wanna know how to actually obtain and use this structure, go read the chapter literally called "Joystick routines" โ€” it's giving instructions, it's giving lore, it's giving exactly what you need. ๐Ÿ“–โœจ

not me reminding you again: the chapter is "Joystick routines". That's the one. iykyk. ๐Ÿ’œ

๐Ÿฆ‹ SEE ALSO ๐Ÿฆ‹

  • joy(3) โ€” the sibling page, go say hi ๐ŸŒˆ

and that's the whole thing, bestie! no filler, all struct. periodt. ๐Ÿ’…

signing off from the <b>Allegro</b> manual โ€” this is <b>version 4.4.3</b>, and yes the footer says it too, so we're being extra official about it ๐ŸŽ€โœจ

JOYSTICK_BUTTON_INFO(3) โ€” bye babe, go read your joystick routines ๐Ÿฆ‹๐Ÿ’–

๐Ÿ“ฆ where this page comes from