load_bmp_pf(3)

πŸ“¦ version 4.4.3.1, in fedora 43, fedora 44

πŸ’– load_bmp_pf β€” the packfile girlie of load_bmp πŸ’–

okay so bestie, welcome to the Allegro manual ✨ this one's a little function from the Allegro game programming library, and she's here to read your bitmaps straight out of a packfile. no cap. πŸŽ€


✨ SYNOPSIS ✨

#include <allegro.h>

BITMAP *load_bmp_pf(PACKFILE *f, RGB *pal);

like, that's the whole vibe. two args, one bitmap (hopefully). πŸ¦‹


🌸 DESCRIPTION 🌸

So load_bmp_pf() is literally just load_bmp() but she reads from a packfile instead. same energy, different source. iykyk πŸ’…

Here's the example from the manual, verbatim, because we do not play with code around here:

PACKFILE *packfile;
BITMAP *bmp;

packfile = pack_fopen("mybitmap.bmp", F_READ);
if (!packfile)
   abort_on_error("Couldn't open mybitmap.bmp");

bmp = load_bmp_pf(packfile, pal);
if (!bmp)
   abort_on_error("Error loading mybitmap.bmp");

see how she checks for failure both times? that's the main character energy we're looking for. πŸ‘‘


🫢 RETURN VALUE 🫢

  • Returns a pointer to the bitmap, slay 🌈
  • ...or NULL on error 😭 (vibe check failed, bestie)
⚠️ okay important, and i need you to actually hear me: you are responsible for destroying the bitmap when you're done with it. that's on you. otherwise you get memory leaks and we do not want that for you. free your girlies. πŸ§šπŸ’œ

πŸ¦‹ SEE ALSO πŸ¦‹


and that's the whole page, periodt. πŸ’– this one came from Allegro, version 4.4.3, and she's filed under load_bmp_pf(3). mwah, go make something cute πŸŽ€βœ¨πŸ’…

πŸ“¦ where this page comes from