LZSS_UNPACK_DATA(3)
π LZSS_UNPACK_DATA(3) π
okay bestie, welcome to the LZSS_UNPACK_DATA page from the Allegro manual β yes, manual section 3, we're in library-call territory, periodt. π
β¨ NAME β¨
LZSS_UNPACK_DATA β an opaque structure for handling LZSS decompression, straight out of the Allegro game programming library. π
π¦ SYNOPSIS π¦
#include <allegro.h>
typedef struct LZSS_UNPACK_DATA
πΈ DESCRIPTION πΈ
So like, LZSS_UNPACK_DATA is an opaque structure for handling LZSS decompression. Opaque means you don't peek inside its guts, bestie β it's giving mystery, it's giving main character energy, you just use it and let it do its thing. π«Ά
To find out how to obtain one of these and how to actually use it, go read the chapter "File and compression routines for a description. (Yes, that's the chapter name, and yes, you should go read it β it's important, no cap. π)
π SEE ALSO π
create_lzss_unpack_data(3)β the whole reason this struct gets to exist, fr fr. π₯
lowkey iconic, highkey essential, and that's on LZSS decompression. πβ¨
Allegro manual, version 4.4.3, and this page is literally called LZSS_UNPACK_DATA(3). bye bestie, go compress and decompress responsibly! πππ
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