LZSS_UNPACK_DATA(3)

πŸ“¦ version 4.4.3.1, in fedora 43, fedora 44

πŸ’– LZSS_UNPACK_DATA(3) πŸ’–

okay bestie, welcome to the LZSS_UNPACK_DATA page from the Allegro manual β€” yes, manual section 3, we're in library-call territory, periodt. πŸŽ€


✨ NAME ✨

LZSS_UNPACK_DATA β€” an opaque structure for handling LZSS decompression, straight out of the Allegro game programming library. πŸ’…


πŸ¦‹ SYNOPSIS πŸ¦‹

#include <allegro.h>

typedef struct LZSS_UNPACK_DATA

🌸 DESCRIPTION 🌸

So like, LZSS_UNPACK_DATA is an opaque structure for handling LZSS decompression. Opaque means you don't peek inside its guts, bestie β€” it's giving mystery, it's giving main character energy, you just use it and let it do its thing. 🫢

To find out how to obtain one of these and how to actually use it, go read the chapter "File and compression routines for a description. (Yes, that's the chapter name, and yes, you should go read it β€” it's important, no cap. 😭)


πŸ’œ SEE ALSO πŸ’œ


lowkey iconic, highkey essential, and that's on LZSS decompression. πŸ’€βœ¨

Allegro manual, version 4.4.3, and this page is literally called LZSS_UNPACK_DATA(3). bye bestie, go compress and decompress responsibly! πŸŒˆπŸ‘‘πŸ’–

πŸ“¦ where this page comes from