load_pcx_pf(3)
π load_pcx_pf β bestie edition
okay so this is load_pcx_pf, a page from section 3 of the manual, and it's part of the Allegro game programming library β¨ iykyk
β¨ NAME β¨
load_pcx_pf β the packfile version of load_pcx. it lives in the Allegro game programming library, and it's giving "same energy, different file source" π
πΈ SYNOPSIS πΈ
#include <allegro.h>
BITMAP *load_pcx_pf(PACKFILE *f, RGB *pal);
π¦ DESCRIPTION π¦
so it's literally just a version of load_pcx() that reads from a packfile instead of a regular file. same vibes, different door πͺβ¨
here's the example, and yes you're getting it exactly as written:
PACKFILE *packfile;
BITMAP *bmp;
packfile = pack_fopen("mybitmap.pcx", F_READ);
if (!packfile)
abort_on_error("Couldn't open mybitmap.pcx");
bmp = load_bmp_pf(packfile, pal);
if (!bmp)
abort_on_error("Error loading mybitmap.pcx");
look at that flow β open the packfile, vibe check it, load the bitmap, vibe check that too. main character error handling fr fr π
π RETURN VALUE π
you get back a pointer to the bitmap, or NULL if something went wrong. no in-between, no maybe, it's NULL and you deal with it π
β οΈ and this part is IMPORTANT bestie: you are responsible for destroying the bitmap when you're done with it, or you're gonna leak memory like a broken faucet. no cap. clean up after yourself. that's the whole rule π«Ά
π SEE ALSO π
okay that's the whole page, you ate it, go forth and load your pcx files from packfiles responsibly ππ
this has been a page from the <strong>Allegro</strong> manual, <strong>version 4.4.3</strong> β stay iconic, stay leak-free, mwah πβ¨
π¦ where this page comes from
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms