load_pcx_pf(3)

πŸ“¦ version 4.4.3.1, in fedora 43, fedora 44

πŸ’… load_pcx_pf β€” bestie edition

okay so this is load_pcx_pf, a page from section 3 of the manual, and it's part of the Allegro game programming library ✨ iykyk


✨ NAME ✨

load_pcx_pf β€” the packfile version of load_pcx. it lives in the Allegro game programming library, and it's giving "same energy, different file source" πŸ’–


🌸 SYNOPSIS 🌸

#include <allegro.h>

BITMAP *load_pcx_pf(PACKFILE *f, RGB *pal);

πŸ¦‹ DESCRIPTION πŸ¦‹

so it's literally just a version of load_pcx() that reads from a packfile instead of a regular file. same vibes, different door πŸšͺ✨

here's the example, and yes you're getting it exactly as written:

PACKFILE *packfile;
BITMAP *bmp;

packfile = pack_fopen("mybitmap.pcx", F_READ);
if (!packfile)
   abort_on_error("Couldn't open mybitmap.pcx");

bmp = load_bmp_pf(packfile, pal);
if (!bmp)
   abort_on_error("Error loading mybitmap.pcx");

look at that flow β€” open the packfile, vibe check it, load the bitmap, vibe check that too. main character error handling fr fr πŸ‘‘


πŸ’€ RETURN VALUE πŸ’€

you get back a pointer to the bitmap, or NULL if something went wrong. no in-between, no maybe, it's NULL and you deal with it 😭

⚠️ and this part is IMPORTANT bestie: you are responsible for destroying the bitmap when you're done with it, or you're gonna leak memory like a broken faucet. no cap. clean up after yourself. that's the whole rule 🫢

πŸ‘€ SEE ALSO πŸ‘€


okay that's the whole page, you ate it, go forth and load your pcx files from packfiles responsibly πŸŽ€πŸ’œ

this has been a page from the <strong>Allegro</strong> manual, <strong>version 4.4.3</strong> β€” stay iconic, stay leak-free, mwah πŸ’‹βœ¨

πŸ“¦ where this page comes from