load_lbm(3)

πŸ“¦ version 4.4.3.1, in fedora 43, fedora 44

πŸ’– load_lbm β€” the Allegro manual, but make it cute πŸ’–

okay bestie, welcome to load_lbm(3), straight outta the Allegro manual ✨ this one's a lil function that pulls an LBM bitmap off your disk and hands it to you like a lil gift πŸŽ€


✨ NAME ✨

load_lbm β€” loads an LBM bitmap from a file. it's part of the Allegro game programming library, no cap πŸ¦‹


✨ SYNOPSIS ✨

#include <allegro.h>

BITMAP *load_lbm(const char *filename, RGB *pal);

like. look at it. so clean. so demure. so mindful πŸ’…


✨ DESCRIPTION ✨

so what it actually does: it loads a 256-color IFF ILBM/PBM file. that's it, that's the whole vibe 🌸


✨ RETURN VALUE ✨

it hands you back a pointer to the bitmap πŸ’– β€” but if something goes sideways, you get NULL on error 😭 fr fr, check for that.

⚠️ okay this part is IMPORTANT, bestie, do not scroll past: you are responsible for destroying the bitmap when you are finished with it, or you get memory leaks. and memory leaks are not the moment. not the slay. not the main character energy. free your bitmap. periodt πŸ’€

✨ SEE ALSO ✨


Allegro Β· version 4.4.3 β€” that's the source and the version, mwah πŸ’œ and this lil page is dated load_lbm(3), so yeah. go load some bitmaps, bestie, and remember to destroy them after 🫢✨🌈

πŸ“¦ where this page comes from