normalize_vector(3)

πŸ“¦ version 4.4.3.1, in fedora 43, fedora 44

πŸ’– normalize_vector(3) πŸ’–

okay so bestie, we're in the Allegro manual and this page is literally about normalize_vector and normalize_vector_f β€” the glow-up functions that turn your messy vector into a unit vector. yes ma'am, it's giving Allegro game programming library realness ✨


🌸 NAME 🌸

normalize_vector, normalize_vector_f β€” Converts the vector to a unit vector. Allegro game programming library.


πŸŽ€ SYNOPSIS πŸŽ€

#include <allegro.h>

void normalize_vector(fixed *x, fixed *y, fixed *z);

void normalize_vector_f(float *x, float *y, float *z);

like, that's the whole vibe. two functions, three pointers each, no cap πŸ’…


✨ DESCRIPTION ✨

Converts the vector (*x, *y, *z) to a unit vector. So it still points in the exact same direction as the original vector did β€” same vibe, same trajectory, same main character energy β€” but its length gets scaled down to one. πŸ¦‹

that's it. that's the whole thing. short, sweet, iconic.

fr fr, if you were hoping for a plot twist, there isn't one. it just makes the length 1. periodt. πŸ‘‘

🌈 SEE ALSO 🌈


Allegro, version 4.4.3 β€” mwah, thanks for reading my little manpage, ily, go normalize something πŸ’–βœ¨πŸŽ€πŸ¦‹πŸŒΈπŸ’…πŸ«Ά

πŸ“¦ where this page comes from