load_ibk(3)

πŸ“¦ version 4.4.3.1, in fedora 43, fedora 44

🌸 load_ibk β€” Allegro manual, but make it a group chat 🌸

okay so bestie, you're looking at load_ibk(3), a page from the Allegro game programming library manual. It's giving "how do I load a .IBK patch file for the Adlib driver" energy, and honestly? iconic. Let's get into it. πŸ’–


✨ NAME ✨

load_ibk β€” reads in a .IBK patch definition file for the Adlib driver. Allegro game programming library. πŸ’…


πŸŽ€ SYNOPSIS πŸŽ€

#include <allegro.h>

int load_ibk(char *filename, int drums);

πŸ¦‹ DESCRIPTION πŸ¦‹

So like, load_ibk reads in a .IBK patch definition file for use by the Adlib driver. That's the whole vibe. 🎢

  • If drums is set, it will load it as a percussion patch set.
  • Otherwise, it will use it as a replacement set of General MIDI instruments.

You may call this before or after initialising the sound code, or you can simply set the ibk_file and ibk_drum_file variables in the configuration file to have the data loaded automatically. ✨

⚠️ Note that this function has no effect on any drivers other than the Adlib one! So don't come for it if you're using something else, bestie. πŸ’€

😭 RETURN VALUE 😭

Returns non-zero on error. So if you get a zero, you're slaying; if you get non-zero, it's giving error, no cap. 🚨


πŸ‘‘ SEE ALSO πŸ‘‘


That's the whole page! This manual page is from Allegro version 4.4.3, and it's for load_ibk(3). The footer didn't come with a date, so we're just repping the version and the manual name. Stay cute, stay compiled. πŸ«ΆπŸ’–

πŸ“¦ where this page comes from