MATRIX_f(3)
π MATRIX_f(3) π
okay so bestie, welcome to the Allegro manual β¨ we're talking about MATRIX_f today and honestly? she's giving floating point matrix structure and she's iconic for it π
β¨ NAME β¨
MATRIX_f β a floating point matrix structure π¦ from the Allegro game programming library. no cap, that's literally her whole job.
πΈ SYNOPSIS πΈ
#include <allegro.h>
typedef struct MATRIX_f
π DESCRIPTION π
okay so here's what's inside her, and every single field matters so pay attention bestie π«Ά
float v[3][3];β the 3x3 scaling and rotation component π« like she scales, she rotates, she does the whole glow-upfloat t[3];β the x/y/z translation component π§ this is the part that moves her through space
so yeah, MATRIX_f is a floating point matrix structure. periodt π
if you wanna know how to actually obtain this structure or use it, go read the chapter called "3D math routines" β it's right there, she explains everything, iykyk πβ¨
π SEE ALSO π
she runs with a whole friend group, go say hi π
and that's the whole page bestie!! this lil masterpiece comes to you courtesy of <strong>Allegro version 4.4.3</strong> β mwah, sending you a forehead kiss, go build something gorgeous with her ππ β¨
π¦ where this page comes from
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