MATRIX_f(3)

πŸ“¦ version 4.4.3.1, in fedora 43, fedora 44

πŸ’– MATRIX_f(3) πŸ’–

okay so bestie, welcome to the Allegro manual ✨ we're talking about MATRIX_f today and honestly? she's giving floating point matrix structure and she's iconic for it πŸ’…


✨ NAME ✨

MATRIX_f β€” a floating point matrix structure πŸ¦‹ from the Allegro game programming library. no cap, that's literally her whole job.


🌸 SYNOPSIS 🌸

#include <allegro.h>

typedef struct MATRIX_f

πŸ’œ DESCRIPTION πŸ’œ

okay so here's what's inside her, and every single field matters so pay attention bestie 🫢

  • float v[3][3]; β€” the 3x3 scaling and rotation component πŸ’« like she scales, she rotates, she does the whole glow-up
  • float t[3]; β€” the x/y/z translation component 🧚 this is the part that moves her through space

so yeah, MATRIX_f is a floating point matrix structure. periodt πŸ’…

if you wanna know how to actually obtain this structure or use it, go read the chapter called "3D math routines" β€” it's right there, she explains everything, iykyk πŸ“–βœ¨

πŸŽ€ SEE ALSO πŸŽ€

she runs with a whole friend group, go say hi πŸ‘‘


and that's the whole page bestie!! this lil masterpiece comes to you courtesy of <strong>Allegro version 4.4.3</strong> β€” mwah, sending you a forehead kiss, go build something gorgeous with her πŸ’–πŸ’…βœ¨

πŸ“¦ where this page comes from