gui_strlen(3)

πŸ“¦ version 4.4.3.1, in fedora 43, fedora 44

✨ gui_strlen ✨

okay bestie, welcome to the gui_strlen page from the Allegro manual πŸ’– it's a tiny lil function from the Allegro game programming library and honestly? she's short but she's mighty. let's get into it πŸŽ€


🌸 NAME 🌸

gui_strlen β€” literally just returns the length of a string in pixels πŸ¦‹

and yeah, she's part of the Allegro game programming library, no cap πŸ’…


πŸŽ€ SYNOPSIS πŸŽ€

#include <allegro.h>

int gui_strlen(const char *s);

that's it. that's the whole vibe. one header, one function, one const char *s 🫢


πŸ’– DESCRIPTION πŸ’–

so gui_strlen is a helper function for use by the GUI routines ✨ she's the bestie that the GUI code calls when it needs to know stuff.

what she does: returns the length of a string in pixels πŸ‘‘

⚠️ important detail, don't sleep on it: she measures in pixels, not characters. so it's giving actual on-screen width, not "how many letters are in there" πŸ’€

and the lil plot twist 🌈 β€” she ignores & characters when she's measuring. like, those lil ampersands? not invited to the measurement party. they don't count toward the length, periodt.


πŸ¦‹ SEE ALSO πŸ¦‹

  • gui_textout_ex(3) β€” go say hi to her too, she's in the same friend group πŸ’œ

okay that's the whole page, you ate it, you understood it, main character energy fr fr πŸŽ€βœ¨

Allegro, version 4.4.3 β€” mwah, tysm for reading, love u, bye bestie πŸ«ΆπŸ’–πŸŒΈ

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