load_datafile_object_indexed(3)

πŸ“¦ version 4.4.3.1, in fedora 43, fedora 44

πŸ’– load_datafile_object_indexed(3) πŸ’–

okay bestie, so this one lives in the Allegro manual, and it's genuinely one of those little functions that just works. no drama, no fuss. let's get into it 🫢


✨ NAME ✨

load_datafile_object_indexed β€” loads a single object from a datafile index. Allegro game programming library. πŸŽ€


🌸 SYNOPSIS 🌸

#include <allegro.h>

DATAFILE *load_datafile_object_indexed(const DATAFILE_INDEX *index, int item)

like. look at her. clean. iconic. no notes πŸ’…


πŸ¦‹ DESCRIPTION πŸ¦‹

so what this does is it loads one single object, and the way it knows which object is by using the index you already made earlier with create_datafile_index. that's the whole vibe β€” you bring the index, it brings the object ✨

and if you want to actually see it in action, go peek at create_datafile_index, because there's a whole example sitting over there for you. iykyk πŸ‘‘


⭐ RETURN VALUE ⭐

she hands you back a pointer to a single DATAFILE element β€” and that element's "dat" member is the one pointing at the actual object, bestie. that's the main character right there πŸ’–

but if the object could not be loaded, you get NULL instead. so like… always check, okay? no cap. 😭


🌈 SEE ALSO 🌈

go read those too, they're the friend group and they all ate πŸ”₯


ngl the index stuff is lowkey the whole point β€” don't skip create_datafile_index, it's giving prerequisite energy πŸ’€

and that's the page!! Allegro, version 4.4.3 β€” written up with love, bestie. now go load some objects and slay βœ¨πŸ‘‘πŸ’œ

πŸ“¦ where this page comes from