load_tga_pf(3)

πŸ“¦ version 4.4.3.1, in fedora 43, fedora 44

πŸ’– load_tga_pf(3) β€” the Allegro manual, but make it cute πŸ’–

okay so bestie, welcome to the Allegro manual page for load_tga_pf ✨ it's a packfile-flavoured version of load_tga, from the Allegro game programming library, and it's honestly so useful 🫢


🌸 SYNOPSIS 🌸

#include <allegro.h>

BITMAP *load_tga_pf(PACKFILE *f, RGB *pal);

πŸ¦‹ DESCRIPTION πŸ¦‹

so basically it's a version of load_tga() that reads from a packfile instead of a regular file β€” same energy, different source, no cap πŸ’…

here's the example, copied exactly because we do not play with code:

PACKFILE *packfile;
BITMAP *bmp;

packfile = pack_fopen("mybitmap.tga", F_READ);
if (!packfile)
   abort_on_error("Couldn't open mybitmap.tga");

bmp = load_bmp_pf(packfile, pal);
if (!bmp)
   abort_on_error("Error loading mybitmap.tga");

πŸŽ€ RETURN VALUE πŸŽ€

it hands you back a pointer to the bitmap, or NULL if something went wrong 😭

⚠️ okay this part is important, don't skip it: you are responsible for destroying the bitmap when you're done with it, so you don't leak memory. not me, not the library β€” you. periodt πŸ’€

πŸ’œ SEE ALSO πŸ’œ


and that's the whole page, bestie πŸ“ mwah πŸ’‹ this was the Allegro manual, version 4.4.3 β€” stay hydrated, free your bitmaps, and go slay some TGA files πŸ‘‘βœ¨πŸ’–

πŸ“¦ where this page comes from