matrix_to_quat(3)
๐ matrix_to_quat(3) ๐
okay bestie, welcome to the Allegro manual โ yes, that Allegro, the game programming library ๐ฎโจ this one's a lil math baddie and she's actually so fun once u get her vibe.
๐ธ NAME ๐ธ
matrix_to_quat โ constructs a quaternion from a rotation matrix. from the Allegro game programming library ๐ซถ
โจ SYNOPSIS โจ
#include <allegro.h>
void matrix_to_quat(const MATRIX_f *m, QUAT *q);
๐ฆ DESCRIPTION ๐ฆ
so basically: she takes a rotation matrix and she constructs a quaternion out of it. that's it, that's the whole job. ๐
the translation? discarded. gone. not invited. ๐ it gets thrown away during the conversion, so don't come crying to her about ur matrix's position data, she literally does not see it.
โ ๏ธ okay real talk tho: use get_align_matrix_f() if the matrix is not orthonormalized, because otherwise strange things may happen. and by "strange things" we mean cursed math nonsense, not cute quirky strange. fix ur matrix first, bestie, i'm begging ๐ฅบ
๐ sign-off ๐
and that's the whole page!! this lil icon lives in Allegro, version 4.4.3, and she's filed under matrix_to_quat(3) in the manual. go forth and rotate ur polygons responsibly, mwah ๐๐โญ
๐ฆ where this page comes from
- fedora 43: allegro-devel 4.4.3.1-18.fc43 ยท Giftware
- fedora 43: allegro-devel 4.4.3.1-18.fc43 ยท Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 ยท Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 ยท Giftware
- ๐ girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms