midi_resume(3)

πŸ“¦ version 4.4.3.1, in fedora 43, fedora 44

✨ midi_resume πŸ’–

okay bestie, welcome to the Allegro manual β€” yes, THE Allegro game programming library, the one that's been holding down the game-dev game since forever. and today we're talking about midi_resume, which is exactly what it sounds like and honestly? iconic for it.


πŸŽ€ SYNOPSIS

#include <allegro.h>

void midi_resume();

that's it. that's the whole vibe. no arguments, no return value, no drama. she takes nothing and she gives you your music back. πŸ’…


🌸 DESCRIPTION

so like. you know when you midi_pause'd your MIDI file and everything went quiet and you were just sitting there in silence like 🧍? yeah. midi_resume is the girl who fixes that.

it resumes playback of a paused MIDI file. that's the whole job. paused MIDI goes in, unpaused MIDI comes out. no cap, no hidden lore, no surprises. she's not restarting anything, she's not seeking anywhere β€” she is simply picking the song back up where it was chillin'. πŸ¦‹

lowkey the most underrated function in the whole library. everyone's out here obsessing over the fancy audio calls and meanwhile midi_resume is just quietly carrying the entire pause-menu experience on her back. πŸ‘‘

πŸ‘€ SEE ALSO

  • midi_pause(3) β€” the other half of the duo. she's the one who started this whole pause situation, so go say hi. πŸ’œ
  • exmidi(3) β€” the example file, aka the demo that shows you how this all fits together in practice. go read it, it's giving tutorial energy. πŸ“–βœ¨

and that's the whole page bestie!! short, sweet, and she ate with zero crumbs left over. fr fr. 🌈

this little love letter came to you courtesy of Allegro, version 4.4.3 β€” yeah, that Allegro, the game programming library herself. mwah. πŸ«ΆπŸ’–πŸŽ€

πŸ“¦ where this page comes from