load_voc(3)

πŸ“¦ version 4.4.3.1, in fedora 43, fedora 44

πŸ’– load_voc(3) πŸ’–

okay so bestie, we're in the Allegro manual today and this one is literally called load_voc β€” it's from the Allegro game programming library, and it's giving "I just wanna play a sound file, please" energy. ✨


🌸 NAME 🌸

load_voc β€” loads a sample from a Creative Labs VOC file. Yep, that's it. Allegro game programming library behavior, no cap. πŸŽ€


πŸ¦‹ SYNOPSIS πŸ¦‹

#include <allegro.h>

SAMPLE *load_voc(const char *filename);

look at her. one function. one filename. she's not complicated, she's just iconic. πŸ’…


✨ DESCRIPTION ✨

So basically? load_voc loads a sample from a Creative Labs VOC file. That's the whole vibe. 🎧

Here's the example straight from the source, bestie, because seeing it in action is everything:

SAMPLE *sample = load_voc("alarm.voc");
if (!sample)
   abort_on_error("Couldn't alert user!");

see how she checks for failure and then aborts on error if the alarm didn't load? main character energy fr fr. πŸ”₯


🫢 RETURN VALUE 🫢

  • Returns a pointer to the SAMPLE β€” yay! πŸŽ‰
  • Returns NULL on error β€” not yay. 😭
⚠️ and listen, bestie, this part MATTERS: remember to free this sample later to avoid memory leaks. like, actually remember. don't just leave her hanging. free your sample. πŸ’€

πŸ‘‘ SEE ALSO πŸ‘‘

go read those too, iykyk. 🌈


and that's the whole page, babe β€” written for Allegro version 4.4.3, and yeah, it says load_voc(3) at the bottom too. mwah. πŸ’œ

πŸ“¦ where this page comes from