gui_mouse_focus(3)
π gui_mouse_focus(3) π
okay bestie, welcome to the Allegro manual β specifically the page for gui_mouse_focus, from the Allegro game programming library. yes it's a whole variable. yes it's iconic. let's get into it π«Ά
β¨ NAME β¨
gui_mouse_focus β tells if the input focus follows the mouse pointer. part of the Allegro game programming library, no cap π
πΈ SYNOPSIS πΈ
#include <allegro.h>
extern int gui_mouse_focus;
π¦ DESCRIPTION π¦
so here's the tea β β if this bad boy is set, the input focus literally follows the mouse pointer around the dialog. the focus is giving main character energy and just goes wherever your cursor goes. π
but if it's not set? then nah, the focus stays put and a click is required to move it. so you actually have to commit with a click instead of just hovering around being mysterious. periodt.
π a lil sign-off π
this page is brought to you by Allegro, version 4.4.3 β mwah, thanks for reading, go make something cute with your dialogs, ily, bye πβ¨
π¦ where this page comes from
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
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