📦 allegro-devel

923 pages · page 2 of 5

E (continued)

  • exmidi(3)Playing MIDI music. Allegro game programming library.✨
  • exmouse(3)Getting input from the mouse. Allegro game programming library.✨
  • expackf(3)Using custom PACKFILE vtables. Allegro game programming library.✨
  • expal(3)Palette effects and color cycling. Allegro game programming library.✨
  • expat(3)Using patterned drawing modes and sub-bitmaps. Allegro game programming library.✨
  • exquat(3)A comparison between Euler angles and quaternions. Allegro game programming library.✨
  • exrgbhsv(3)RGB <-> HSV color space conversions. Allegro game programming library.✨
  • exrotscl(3)Demonstrates rotate_scaled_sprite functions. Allegro game programming library.✨
  • exsample(3)Playing digital samples. Allegro game programming library.✨
  • exscale(3)Loading PCX files and bitmap stretching. Allegro game programming library.✨
  • exscn3d(3)Using the 3d scene functions. Allegro game programming library.✨
  • exscroll(3)Mode-X hardware scrolling and split screens. Allegro game programming library.✨
  • exshade(3)Gouraud shaded sprites. Allegro game programming library.✨
  • exspline(3)Constructing smooth movement paths from spline curves. Allegro game programming library.✨
  • exsprite(3)Datafiles access and sprite animation. Allegro game programming library.✨
  • exstars(3)3d starfield and lightsourced spaceship. Allegro game programming library.✨
  • exstream(3)Playing audio streams. Allegro game programming library.✨
  • exswitch(3)Controlling the console switch mode for background running. Allegro game programming library.✨
  • exsyscur(3)Hardware accelerated mouse cursors. Allegro game programming library.✨
  • extimer(3)Using the timer (delays and interrupts). Allegro game programming library.✨
  • extract_font_range(3)Extracts a range of characters from a font. Allegro game programming library.✨
  • extrans(3)Lighting and translucency effects. Allegro game programming library.✨
  • extrans2(3)Drawing flipped, translucent and tinted sprites. Allegro game programming library.✨
  • extruec(3)Truecolor pixel format conversions. Allegro game programming library.✨
  • exunicod(3)Using Unicode string functions. Allegro game programming library.✨
  • exupdate(3)Supporting different screen update methods in a single program. Allegro game programming library.✨
  • exxfade(3)Truecolor image loading and fades. Allegro game programming library.✨
  • exzbuf(3)Z-buffered polygons demo. Allegro game programming library.✨

F

  • fade_from(3)Gradually fades the palette between two others. Allegro game programming library.✨
  • fade_from_range(3)Gradually fades a part of the palette between two others. Allegro game programming library.✨
  • fade_in(3)Gradually fades the palette from black. Allegro game programming library.✨
  • fade_in_range(3)Gradually fades a part of the palette from black. Allegro game programming library.✨
  • fade_interpolate(3)Calculates a new palette interpolated between two others. Allegro game programming library.✨
  • fade_out(3)Gradually fades the palette to black. Allegro game programming library.✨
  • fade_out_range(3)Gradually fades a part of the palette to black. Allegro game programming library.✨
  • fastline(3)Faster version of line(). Allegro game programming library.✨
  • file_exists(3)Tells if a file exists. Allegro game programming library.✨
  • file_select_ex(3)Displays the Allegro file selector with a caption.✨
  • file_size_ex(3)Returns the size of a file in bytes. Allegro game programming library.✨
  • file_time(3)Returns the modification time of a file. Allegro game programming library.✨
  • find_allegro_resource(3)Searches for a support file in many places. Allegro game programming library.✨
  • find_datafile_object(3)Searches a datafile for an object with a name. Allegro game programming library.✨
  • find_dialog_focus(3)Searches the dialog for the object which has the input focus. Allegro game programming library.✨
  • fix_filename_case(3)Converts a filename to a standardised case. Allegro game programming library.✨
  • fix_filename_slashes(3)Converts all the directory separators to a standard character. Allegro game programming library.✨
  • fixacos(3)Fixed point inverse cosine lookup table. Allegro game programming library.✨
  • fixadd(3)Safe function to add fixed point numbers clamping overflow. Allegro game programming library.✨
  • fixasin(3)Fixed point inverse sine lookup table. Allegro game programming library.✨
  • fixatan(3)Fixed point inverse tangent lookup table. Allegro game programming library.✨
  • fixatan2(3)Fixed point version of the libc atan2() routine. Allegro game programming library.✨
  • fixceil(3)Returns the smallest integer not less than x. Allegro game programming library.✨
  • fixcos(3)Fixed point cosine of binary angles. Allegro game programming library.✨
  • fixdiv(3)Fixed point division. Allegro game programming library.✨
  • fixed(3)Fixed point integer to replace floats. Allegro game programming library.✨
  • fixfloor(3)Returns the greatest integer not greater than x. Allegro game programming library.✨
  • fixhypot(3)Fixed point hypotenuse. Allegro game programming library.✨
  • fixmul(3)Multiplies two fixed point values together. Allegro game programming library.✨
  • fixsin(3)Fixed point sine of binary angles. Allegro game programming library.✨
  • fixsqrt(3)Fixed point square root. Allegro game programming library.✨
  • fixsub(3)Safe function to subtract fixed point numbers clamping underflow. Allegro game programming library.✨
  • fixtan(3)Fixed point tangent of binary angles. Allegro game programming library.✨
  • fixtof(3)Converts a fixed point to floating point. Allegro game programming library.✨
  • fixtoi(3)Converts a fixed point to integer with rounding. Allegro game programming library.✨
  • fixtorad_r(3)Constant to convert angles in fixed point format to radians. Allegro game programming library.✨
  • fixup_datafile(3)Fixes truecolor images in compiled datafiles. Allegro game programming library.✨
  • fli_bitmap(3)Contains the current frame of the animation. Allegro game programming library.✨
  • fli_bmp_dirty_from(3)Indicate which parts of the image have changed. Allegro game programming library.✨
  • fli_bmp_dirty_to(3)Indicate which parts of the image have changed. Allegro game programming library.✨
  • fli_frame(3)Stores the current frame number of the animation. Allegro game programming library.✨
  • fli_pal_dirty_from(3)Indicate which parts of the palette have changed. Allegro game programming library.✨
  • fli_pal_dirty_to(3)Indicate which parts of the palette have changed. Allegro game programming library.✨
  • fli_palette(3)Contains the current palette of the animation. Allegro game programming library.✨
  • fli_timer(3)Global variable for timing FLI playback. Allegro game programming library.✨
  • floodfill(3)Floodfills an enclosed area. Allegro game programming library.✨
  • flush_config_file(3)Flushes the current config file to disk. Allegro game programming library.✨
  • FONT(3)Stores an Allegro font.✨
  • font(3)A simple 8x8 fixed size font. Allegro game programming library.✨
  • font_has_alpha(3)Search all pixels of a font for alpha values. Allegro game programming library.✨
  • for_each_file_ex(3)Executes callback() for each file matching a wildcard. Allegro game programming library.✨
  • free_audio_stream_buffer(3)Tells the audio stream player new data can be played. Allegro game programming library.✨
  • free_config_entries(3)Frees memory allocated for config entry lists. Allegro game programming library.✨
  • free_lzss_pack_data(3)Frees an LZSS structure. Allegro game programming library.✨
  • free_lzss_unpack_data(3)Frees an LZSS structure. Allegro game programming library.✨
  • freeze_mouse_flag(3)Flag to avoid redrawing the mouse pointer. Allegro game programming library.✨
  • ftofix(3)Converts a floating point value to fixed point. Allegro game programming library.✨

G

  • generate_332_palette(3)Constructs a fake truecolor palette. Allegro game programming library.✨
  • generate_optimized_palette(3)Generates an optimized palette for a bitmap. Allegro game programming library.✨
  • get_align_matrix(3)Rotates a matrix to align it along specified coordinate vectors. Allegro game programming library.✨
  • get_align_matrix_f(3)Floating point version of get_align_matrix(). Allegro game programming library.✨
  • get_audio_stream_buffer(3)Tells you if you need to fill the audiostream or not. Allegro game programming library.✨
  • get_camera_matrix(3)Constructs a camera matrix for perspective projection. Allegro game programming library.✨
  • get_camera_matrix_f(3)Floating point version of get_camera_matrix(). Allegro game programming library.✨
  • get_clip_rect(3)Returns the clipping rectangle of a bitmap. Allegro game programming library.✨
  • get_clip_state(3)Tells if clipping is on for a bitmap. Allegro game programming library.✨
  • get_color(3)Retrieves the specified palette entry. Allegro game programming library.✨
  • get_color_conversion(3)Returns the current color conversion mode. Allegro game programming library.✨
  • get_color_depth(3)Returns the current pixel color depth. Allegro game programming library.✨
  • get_compiled_sprite(3)Creates a compiled sprite using a bitmap as source. Allegro game programming library.✨
  • get_config_argv(3)Reads a token list from the configuration file. Allegro game programming library.✨
  • get_config_float(3)Retrieves a float from the configuration file. Allegro game programming library.✨
  • get_config_hex(3)Retrieves a hexadecimal value from the configuration file. Allegro game programming library.✨
  • get_config_id(3)Retrieves a driver ID from a configuration file. Allegro game programming library.✨
  • get_config_int(3)Retrieves an integer from the configuration file. Allegro game programming library.✨
  • get_config_string(3)Retrieves a string from the configuration file. Allegro game programming library.✨
  • get_config_text(3)Returns a string translated to the current language. Allegro game programming library.✨
  • get_datafile_property(3)Returns the property string for the object. Allegro game programming library.✨
  • get_desktop_resolution(3)Finds out the desktop resolution. Allegro game programming library.✨
  • get_display_switch_mode(3)Returns the current display switching mode. Allegro game programming library.✨
  • get_executable_name(3)Obtains the full path to the current executable. Allegro game programming library.✨
  • get_extension(3)Returns a pointer to the extension of a filename. Allegro game programming library.✨
  • get_filename(3)Returns a pointer to the filename portion of a path. Allegro game programming library.✨
  • get_filename_encoding(3)Returns the encoding currently assumed for filenames. Allegro game programming library.✨
  • get_font_range_begin(3)Returns the start of a character range in a font. Allegro game programming library.✨
  • get_font_range_end(3)Returns the last character of a character range in a font. Allegro game programming library.✨
  • get_font_ranges(3)Returns the number of character ranges in a font. Allegro game programming library.✨
  • get_gfx_mode(3)Returns the id of the current graphics driver. Allegro game programming library.✨
  • get_gfx_mode_list(3)Obtains a list of available video modes. Allegro game programming library.✨
  • get_gfx_mode_type(3)Retrieves type information for a specific graphics card. Allegro game programming library.✨
  • get_hardware_volume(3)Retrieves the hardware sound output volume. Allegro game programming library.✨
  • get_midi_length(3)Determines the total playing time of a midi, in seconds. Allegro game programming library.✨
  • get_mixer_bits(3)Returns the mixer bit depth (8 or 16). Allegro game programming library.✨
  • get_mixer_buffer_length(3)Returns the number of samples per channel in the mixer buffer. Allegro game programming library.✨
  • get_mixer_channels(3)Returns the number of output channels. Allegro game programming library.✨
  • get_mixer_frequency(3)Returns the mixer frequency, in Hz. Allegro game programming library.✨
  • get_mixer_quality(3)Returns the current mixing quality. Allegro game programming library.✨
  • get_mixer_voices(3)Returns the number of voices allocated to the mixer. Allegro game programming library.✨
  • get_mouse_mickeys(3)How far the mouse has moved since the last call to this function. Allegro game programming library.✨
  • get_palette(3)Retrieves the entire palette of 256 colors. Allegro game programming library.✨
  • get_palette_range(3)Retrieves a specific palette range. Allegro game programming library.✨
  • get_refresh_rate(3)Returns the current refresh rate. Allegro game programming library.✨
  • get_rle_sprite(3)Creates an RLE sprite using a bitmap as source. Allegro game programming library.✨
  • get_rotation_matrix(3)Constructs X, Y, Z rotation matrices. Allegro game programming library.✨
  • get_rotation_matrix_f(3)Constructs X, Y, Z rotation matrices. Allegro game programming library.✨
  • get_rotation_quat(3)Constructs a quaternion to rotate points around all three axes. Allegro game programming library.✨
  • get_scaling_matrix(3)Constructs a scaling matrix. Allegro game programming library.✨
  • get_scaling_matrix_f(3)Constructs a scaling matrix. Allegro game programming library.✨
  • get_sound_input_cap_bits(3)Checks which audio input sample formats are supported. Allegro game programming library.✨
  • get_sound_input_cap_parm(3)Detects if the specified recording parameters are supported. Allegro game programming library.✨
  • get_sound_input_cap_rate(3)Returns the maximum sample frequency for recording. Allegro game programming library.✨
  • get_sound_input_cap_stereo(3)Tells if the input driver is capable of stereo recording. Allegro game programming library.✨
  • get_transformation_matrix(3)Constructs X, Y, Z rotation matrices with an angle and scaling. Allegro game programming library.✨
  • get_transformation_matrix_f(3)Floating point version of get_transformation_matrix(). Allegro game programming library.✨
  • get_translation_matrix(3)Constructs a translation matrix. Allegro game programming library.✨
  • get_translation_matrix_f(3)Constructs a translation matrix. Allegro game programming library.✨
  • get_uformat(3)Finds out what text encoding format is currently selected. Allegro game programming library.✨
  • get_vector_rotation_matrix(3)Constructs X, Y, Z rotation matrices with an angle. Allegro game programming library.✨
  • get_vector_rotation_matrix_f(3)Constructs X, Y, Z rotation matrices with an angle. Allegro game programming library.✨
  • get_vector_rotation_quat(3)Constructs a quaternion to rotate points around a vector. Allegro game programming library.✨
  • get_volume(3)Retrieves the global sound output volume. Allegro game programming library.✨
  • get_x_rotate_matrix(3)Construct X axis rotation matrices. Allegro game programming library.✨
  • get_x_rotate_matrix_f(3)Construct X axis rotation matrices. Allegro game programming library.✨
  • get_x_rotate_quat(3)Construct axis rotation quaternions. Allegro game programming library.✨
  • get_y_rotate_matrix(3)Construct Y axis rotation matrices. Allegro game programming library.✨
  • get_y_rotate_matrix_f(3)Construct Y axis rotation matrices. Allegro game programming library.✨
  • get_y_rotate_quat(3)Construct axis rotation quaternions. Allegro game programming library.✨
  • get_z_rotate_matrix(3)Construct Z axis rotation matrices. Allegro game programming library.✨
  • get_z_rotate_matrix_f(3)Construct Z axis rotation matrices. Allegro game programming library.✨
  • get_z_rotate_quat(3)Construct axis rotation quaternions. Allegro game programming library.✨
  • geta(3)Extract a color component from the current pixel format. Allegro game programming library.✨
  • geta32(3)Extract the alpha component form a 32-bit pixel format color. Allegro game programming library.✨
  • geta_depth(3)Extract a color component from a color in a specified pixel format. Allegro game programming library.✨
  • getb(3)Extract a color component from the current pixel format. Allegro game programming library.✨
  • getb15(3)Extract a color component from the specified pixel format. Allegro game programming library.✨
  • getb16(3)Extract a color component from the specified pixel format. Allegro game programming library.✨
  • getb24(3)Extract a color component from the specified pixel format. Allegro game programming library.✨
  • getb32(3)Extract a color component from the specified pixel format. Allegro game programming library.✨
  • getb8(3)Extract a color component from the specified pixel format. Allegro game programming library.✨
  • getb_depth(3)Extract a color component from a color in a specified pixel format. Allegro game programming library.✨
  • getg(3)Extract a color component from the current pixel format. Allegro game programming library.✨
  • getg15(3)Extract a color component from the specified pixel format. Allegro game programming library.✨
  • getg16(3)Extract a color component from the specified pixel format. Allegro game programming library.✨
  • getg24(3)Extract a color component from the specified pixel format. Allegro game programming library.✨
  • getg32(3)Extract a color component from the specified pixel format. Allegro game programming library.✨
  • getg8(3)Extract a color component from the specified pixel format. Allegro game programming library.✨
  • getg_depth(3)Extract a color component from a color in a specified pixel format. Allegro game programming library.✨
  • getpixel(3)Reads a pixel from a bitmap. Allegro game programming library.✨
  • getr(3)Extract a color component from the current pixel format. Allegro game programming library.✨
  • getr15(3)Extract a color component from the specified pixel format. Allegro game programming library.✨
  • getr16(3)Extract a color component from the specified pixel format. Allegro game programming library.✨
  • getr24(3)Extract a color component from the specified pixel format. Allegro game programming library.✨
  • getr32(3)Extract a color component from the specified pixel format. Allegro game programming library.✨
  • getr8(3)Extract a color component from the specified pixel format. Allegro game programming library.✨
  • getr_depth(3)Extract a color component from a color in a specified pixel format. Allegro game programming library.✨
  • gfx_capabilities(3)Bitfield describing video hardware capabilities. Allegro game programming library.✨
  • GFX_MODE(3)Stores video mode information. Allegro game programming library.✨
  • GFX_MODE_LIST(3)Stores an array of GFX_MODE structures. Allegro game programming library.✨
  • gfx_mode_select(3)Displays the Allegro graphics mode selection dialog.✨
  • gfx_mode_select_ex(3)Extended version of the graphics mode selection dialog. Allegro game programming library.✨
  • gfx_mode_select_filter(3)Even more extended version of the graphics mode selection dialog. Allegro game programming library.✨
  • grab_font_from_bitmap(3)Grabs a font from a bitmap Allegro game programming library.✨
  • gui_bg_color(3)The foreground and background colors for the standard dialogs. Allegro game programming library.✨
  • gui_button_proc(3)Hooks to customise the look and feel of Allegro dialogs.✨
  • gui_ctext_proc(3)Hooks to customise the look and feel of Allegro dialogs.✨
  • gui_edit_proc(3)Hooks to customise the look and feel of Allegro dialogs.✨
  • gui_fg_color(3)The foreground and background colors for the standard dialogs. Allegro game programming library.✨
  • gui_font_baseline(3)Adjusts the keyboard shortcut underscores height. Allegro game programming library.✨
  • gui_get_screen(3)Returns the bitmap surface GUI routines draw to. Allegro game programming library.✨
  • gui_list_proc(3)Hooks to customise the look and feel of Allegro dialogs.✨
  • gui_menu_draw_menu(3)Hooks to modify the appearance of menus. Allegro game programming library.✨
  • gui_menu_draw_menu_item(3)Hooks to modify the appearance of menus. Allegro game programming library.✨