load_tga(3)

πŸ“¦ version 4.4.3.1, in fedora 43, fedora 44

πŸ’– load_tga(3) πŸ’–

okay so bestie, you've wandered into the Allegro manual, and today's main character is load_tga. it's giving "i load pictures and i do it flawlessly." let's get into it πŸŽ€


✨ NAME ✨

load_tga β€” loads a TGA bitmap from a file πŸ–ΌοΈ and yes, this is part of the Allegro game programming library πŸ’…


πŸ¦‹ SYNOPSIS πŸ¦‹

#include <allegro.h>

BITMAP *load_tga(const char *filename, RGB *pal);

that's it. that's the whole summoning ritual. include the header, call the function, receive a bitmap. iconic behavior honestly ✨


🌸 DESCRIPTION 🌸

So here's the tea, bestie: load_tga loads a TGA file and hands you back a bitmap, no drama, no cap.

and the formats it's down for? literally a whole buffet:

  • 256-color πŸ“
  • 15-bit hicolor πŸ’™
  • 24-bit truecolor 🌈
  • 32-bit truecolor+alpha πŸ‘‘

like... it said "i contain multitudes." and it does. every single one of those. periodt πŸ’…


πŸ’œ RETURN VALUE πŸ’œ

it gives you back a pointer to the bitmap 🫢 or NULL if something went wrong 😭 β€” that's the error signal, don't ignore it, it's not being subtle.

⚠️ okay this part is IMPORTANT, listen up: you are responsible for destroying the bitmap when you're finished with it. if you don't, you get memory leaks πŸ’€ and memory leaks are the vibe killer of the century. no one wants that. clean up after yourself, bestie. it's the bare minimum. πŸ™ˆ

🧚 SEE ALSO 🧚


and that's the whole page, bestie! Allegro version 4.4.3 wrote this one, so when you're out here loading TGA files and being a whole legend, you know who to thank ⭐ mwah, go forth and slay πŸ’–βœ¨πŸŽ€

πŸ“¦ where this page comes from