MATRIX(3)
π MATRIX(3) π
okay so bestie, we are literally about to talk about a fixed point matrix structure in the Allegro game programming library. it's giving math but make it retro. πβ¨
π NAME π
MATRIX β fixed point matrix structure. Allegro game programming library. π
πΈ SYNOPSIS πΈ
#include <allegro.h>
typedef struct MATRIX
π¦ DESCRIPTION π¦
okay so this struct is a fixed point matrix structure, and here's the tea on its members, no cap:
fixed v[3][3];β the 3x3 scaling and rotation component. slay. β¨fixed t[3];β the x/y/z translation component. periodt. π
For the full lore on how to obtain/use this structure, read chapter "3D math routines". that's where the info lives, bestie. ππ«Ά
not me being obsessed with a struct that has bothvandtdoing different jobs. iconic. π
π SEE ALSO π
signing off from the footer, bestie: Allegro, version 4.4.3, on the MATRIX(3) page. no date in the footer, so we're not making one up. πβ¨π
π¦ where this page comes from
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms