section 3 · Library functions 📚
178720 pages · page 690 of 894
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S (continued)
- SoGLRenderAction(3coin4)The SoGLRenderAction class renders the scene graph with OpenGL calls.✨
- SoGLRenderAction(3iv)renders a scene graph using OpenGL✨
- SoGLRenderCache(3coin3)The SoGLRenderCache class is used to cache OpenGL calls.✨
- SoGLRenderCache(3coin4)The SoGLRenderCache class is used to cache OpenGL calls.✨
- SoGLRenderPassElement(3coin3)The SoGLRenderPassElement class is yet to be documented.✨
- SoGLRenderPassElement(3coin4)The SoGLRenderPassElement class is yet to be documented.✨
- SoGLShaderProgramElement(3coin4)✨
- SoGLShadowCullingElement(3coin3)The SoGLShadowCullingElement class is yet to be documented.✨
- SoGLShadowCullingElement(3coin4)The SoGLShadowCullingElement class is yet to be documented.✨
- SoGLShapeHintsElement(3coin3)The SoGLShapeHintsElement class is yet to be documented.✨
- SoGLShapeHintsElement(3coin4)The SoGLShapeHintsElement class is yet to be documented.✨
- SoGLTexture3EnabledElement(3coin3)The SoGLTexture3EnabledElement class is an element which controls whether 3D texturing is enabled or not.✨
- SoGLTextureCoordinateElement(3coin3)The SoGLTextureCoordinateElement class stores the current gltexture coordinates.✨
- SoGLTextureEnabledElement(3coin3)The SoGLTextureEnabledElement class is an element which controls whether texturing is enabled or not.✨
- SoGLTextureImageElement(3coin3)The SoGLTextureImageElement is used to control the current GL texture.✨
- SoGLTextureMatrixElement(3coin3)The SoGLTextureMatrixElement class is used to update the OpenGL texture matrix.✨
- SoGLUpdateAreaElement(3coin3)The SoGLUpdateAreaElement class is yet to be documented.✨
- SoGLUpdateAreaElement(3coin4)The SoGLUpdateAreaElement class is yet to be documented.✨
- SoGLVBOElement(3coin3)The SoGLVBOElement class is used to store VBO state.✨
- SoGLVBOElement(3coin4)The SoGLVBOElement class is used to store VBO state.✨
- SoGLVertexAttributeElement(3coin4)The SoGLVertexAttributeElement class is yet to be documented.✨
- SoGLViewingMatrixElement(3coin3)The SoGLViewingMatrixElement class is used to store the current viewing matrix.✨
- SoGLViewingMatrixElement(3coin4)The SoGLViewingMatrixElement class is used to store the current viewing matrix.✨
- SoGLViewportRegionElement(3coin3)The SoGLViewportRegionElement class is yet to be documented.✨
- SoGLViewportRegionElement(3coin4)The SoGLViewportRegionElement class is yet to be documented.✨
- SoGlyph(3coin2)The SoGlyph class is used to generate and reuse font glyph bitmaps and outlines.✨
- SoGlyph(3coin3)The SoGlyph class is used to generate and reuse font glyph bitmaps and outlines.✨
- SoGlyph(3coin4)The SoGlyph class is used to generate and reuse font glyph bitmaps and outlines.✨
- SoGroup(3coin2)The SoGroup class is a node which managed other node instances.✨
- SoGroup(3coin3)The SoGroup class is a node which managed other node instances.✨
- SoGroup(3coin4)The SoGroup class is a node which managed other node instances.✨
- SoGroup(3iv)base class for all group nodes✨
- SoHandleBoxDragger(3coin2)The SoHandleBoxDragger class provides support for interactive scaling and translation.✨
- SoHandleBoxDragger(3coin3)The SoHandleBoxDragger class provides support for interactive scaling and translation.✨
- SoHandleBoxDragger(3coin4)The SoHandleBoxDragger class provides support for interactive scaling and translation.✨
- SoHandleBoxDragger(3iv)box you can scale, stretch and translate by dragging with the mouse✨
- SoHandleBoxManip(3coin2)The SoHandleBoxManip class wraps an SoHandleBoxDragger for manipulating a transformation.✨
- SoHandleBoxManip(3coin3)The SoHandleBoxManip class wraps an SoHandleBoxDragger for manipulating a transformation.✨
- SoHandleBoxManip(3coin4)The SoHandleBoxManip class wraps an SoHandleBoxDragger for manipulating a transformation.✨
- SoHandleBoxManip(3iv)transform node with 3D Interface for Editing ScaleFactor and Translation✨
- SoHandleEventAction(3coin2)The SoHandleEventAction class distributes user events to the scene.✨
- SoHandleEventAction(3coin3)The SoHandleEventAction class distributes user events to the scene.✨
- SoHandleEventAction(3coin4)The SoHandleEventAction class distributes user events to the scene.✨
- SoHandleEventAction(3iv)allows nodes in a graph to receive input events✨
- SoHardCopy(3coin2)The SoHardCopy class is a static class for initializing the hardcopy support.✨
- SoHardCopy(3coin3)The SoHardCopy class is a static class for initializing the hardcopy support.✨
- SoHardCopy(3coin4)The SoHardCopy class is a static class for initializing the hardcopy support.✨
- SoHeightMapToNormalMap(3coin3)Engine for computing a normal map from a height map.✨
- SoHeightMapToNormalMap(3coin4)Engine for computing a normal map from a height map.✨
- SoIdleSensor(3coin2)The SoIdleSensor class is a sensor which will trigger as soon as the application is idle.✨
- SoIdleSensor(3coin3)The SoIdleSensor class is a sensor which will trigger as soon as the application is idle.✨
- SoIdleSensor(3coin4)The SoIdleSensor class is a sensor which will trigger as soon as the application is idle.✨
- SoIdleSensor(3iv)sensor for one-time only callbacks when the application is idle✨
- SoImage(3coin2)The SoImage class draws a 2D image on the viewport.✨
- SoImage(3coin3)The SoImage class draws a 2D image on the viewport.✨
- SoImage(3coin4)The SoImage class draws a 2D image on the viewport.✨
- SoIndexedFaceSet(3coin2)The SoIndexedFaceSet class is used to handle generic indexed facesets.✨
- SoIndexedFaceSet(3coin3)The SoIndexedFaceSet class is used to handle generic indexed facesets.✨
- SoIndexedFaceSet(3coin4)The SoIndexedFaceSet class is used to handle generic indexed facesets.✨
- SoIndexedFaceSet(3iv)indexed polygonal face shape node✨
- SoIndexedLineSet(3coin2)The SoIndexedLineSet class is used to render and otherwise represent indexed lines.✨
- SoIndexedLineSet(3coin3)The SoIndexedLineSet class is used to render and otherwise represent indexed lines.✨
- SoIndexedLineSet(3coin4)The SoIndexedLineSet class is used to render and otherwise represent indexed lines.✨
- SoIndexedLineSet(3iv)indexed polyline shape node✨
- SoIndexedMarkerSet(3coin3)The SoIndexedMarkerSet class is used to display a set of bitmap markers at 3D positions.✨
- SoIndexedMarkerSet(3coin4)The SoIndexedMarkerSet class is used to display a set of bitmap markers at 3D positions.✨
- SoIndexedNurbsCurve(3coin2)The SoIndexedNurbsCurve class is a node for representing smooth curves.✨
- SoIndexedNurbsCurve(3coin3)The SoIndexedNurbsCurve class is a node for representing smooth curves.✨
- SoIndexedNurbsCurve(3coin4)The SoIndexedNurbsCurve class is a node for representing smooth curves.✨
- SoIndexedNurbsCurve(3iv)indexed NURBS curve shape node✨
- SoIndexedNurbsSurface(3coin2)The SoIndexedNurbsSurface class can be used to render NURBS surfaces.✨
- SoIndexedNurbsSurface(3coin3)The SoIndexedNurbsSurface class can be used to render NURBS surfaces.✨
- SoIndexedNurbsSurface(3coin4)The SoIndexedNurbsSurface class can be used to render NURBS surfaces.✨
- SoIndexedNurbsSurface(3iv)indexed NURBS surface shape node✨
- SoIndexedPointSet(3coin3)The SoIndexedPointSet class is used to display a set of 3D points.✨
- SoIndexedPointSet(3coin4)The SoIndexedPointSet class is used to display a set of 3D points.✨
- SoIndexedShape(3coin2)The SoIndexedShape class is the superclass for all indexed vertex shapes.✨
- SoIndexedShape(3coin3)The SoIndexedShape class is the superclass for all indexed vertex shapes.✨
- SoIndexedShape(3coin4)The SoIndexedShape class is the superclass for all indexed vertex shapes.✨
- SoIndexedShape(3iv)abstract base class for all indexed vertex-based shapes✨
- SoIndexedTriangleStripSet(3coin2)The SoIndexedTriangleStripSet class keeps data for rendering and otherwise representing triangle strips.✨
- SoIndexedTriangleStripSet(3coin3)The SoIndexedTriangleStripSet class keeps data for rendering and otherwise representing triangle strips.✨
- SoIndexedTriangleStripSet(3coin4)The SoIndexedTriangleStripSet class keeps data for rendering and otherwise representing triangle strips.✨
- SoIndexedTriangleStripSet(3iv)indexed triangle strip set shape node✨
- SoInfo(3coin2)The SoInfo class is a node for holding text information.✨
- SoInfo(3coin3)The SoInfo class is a node for holding text information.✨
- SoInfo(3coin4)The SoInfo class is a node for holding text information.✨
- SoInfo(3iv)node containing information text string✨
- SoInput(3coin2)The SoInput class is an abstraction of file import functionality.✨
- SoInput(3coin3)The SoInput class is an abstraction of file import functionality.✨
- SoInput(3coin4)The SoInput class is an abstraction of file import functionality.✨
- SoInput(3iv)used to read Inventor data files✨
- SoInt32Element(3coin2)The SoInt32Element class is the base class for elements that simply store a 32-bit integer.✨
- SoInt32Element(3coin3)The SoInt32Element class is the base class for elements that simply store a 32-bit integer.✨
- SoInt32Element(3coin4)The SoInt32Element class is the base class for elements that simply store a 32-bit integer.✨
- SoInteraction(3coin2)The SoInteraction class takes care of initalizing internal classes.✨
- SoInteraction(3coin3)The SoInteraction class takes care of initalizing internal classes.✨
- SoInteraction(3coin4)The SoInteraction class takes care of initializing internal classes.✨
- SoInteraction(3iv)initializes Inventor interaction classes✨
- SoInteractionKit(3coin2)The SoInteractionKit class is a base class for draggers.✨
- SoInteractionKit(3coin3)The SoInteractionKit class is a base class for draggers.✨
- SoInteractionKit(3coin4)The SoInteractionKit class is a base class for draggers.✨
- SoInteractionKit(3iv)base class for all interaction nodekit classes✨
- SoInterpolate(3coin2)The SoInterpolate class is the base class for all interpolator engines.✨
- SoInterpolate(3coin3)The SoInterpolate class is the base class for all interpolator engines.✨
- SoInterpolate(3coin4)The SoInterpolate class is the base class for all interpolator engines.✨
- SoInterpolate(3iv)base class for all interpolator engines✨
- SoInterpolateFloat(3coin2)The SoInterpolateFloat class is used to interpolate two floating point values.✨
- SoInterpolateFloat(3coin3)The SoInterpolateFloat class is used to interpolate two floating point values.✨
- SoInterpolateFloat(3coin4)The SoInterpolateFloat class is used to interpolate two floating point values.✨
- SoInterpolateFloat(3iv)interpolates floating-point values✨
- SoInterpolateRotation(3coin2)The SoInterpolateRotation class is used to interpolate between two rotations.✨
- SoInterpolateRotation(3coin3)The SoInterpolateRotation class is used to interpolate between two rotations.✨
- SoInterpolateRotation(3coin4)The SoInterpolateRotation class is used to interpolate between two rotations.✨
- SoInterpolateRotation(3iv)interpolates rotation values✨
- SoInterpolateVec2f(3coin2)The SoInterpolateVec2f class is used to interpolate between pairs of 2D vectors.✨
- SoInterpolateVec2f(3coin3)The SoInterpolateVec2f class is used to interpolate between pairs of 2D vectors.✨
- SoInterpolateVec2f(3coin4)The SoInterpolateVec2f class is used to interpolate between pairs of 2D vectors.✨
- SoInterpolateVec2f(3iv)interpolates 2D floating-point vectors✨
- SoInterpolateVec3f(3coin2)The SoInterpolateVec3f class is used to interpolate between pairs of 3D vectors.✨
- SoInterpolateVec3f(3coin3)The SoInterpolateVec3f class is used to interpolate between pairs of 3D vectors.✨
- SoInterpolateVec3f(3coin4)The SoInterpolateVec3f class is used to interpolate between pairs of 3D vectors.✨
- SoInterpolateVec3f(3iv)interpolates 3D floating-point vectors✨
- SoInterpolateVec4f(3coin2)The SoInterpolateVec4f class is used to interpolate between pairs of 4D vectors.✨
- SoInterpolateVec4f(3coin3)The SoInterpolateVec4f class is used to interpolate between pairs of 4D vectors.✨
- SoInterpolateVec4f(3coin4)The SoInterpolateVec4f class is used to interpolate between pairs of 4D vectors.✨
- SoInterpolateVec4f(3iv)interpolates 4D floating-point vectors✨
- SoIntersectingPrimitive(3coin2)Struct with collision information.✨
- SoIntersectingPrimitive(3coin3)Struct with collision information.✨
- SoIntersectingPrimitive(3coin4)Struct with collision information.✨
- SoIntersectionDetectionAction(3coin2)The SoIntersectionDetectionAction class is for detecting intersecting primitives in a scene.✨
- SoIntersectionDetectionAction(3coin3)The SoIntersectionDetectionAction class is for detecting intersecting primitives in a scene.✨
- SoIntersectionDetectionAction(3coin4)The SoIntersectionDetectionAction class is for detecting intersecting primitives in a scene.✨
- SoJackDragger(3coin2)The SoJackDragger class is a dragger you can translate, rotate and scale.✨
- SoJackDragger(3coin3)The SoJackDragger class is a dragger you can translate, rotate and scale.✨
- SoJackDragger(3coin4)The SoJackDragger class is a dragger you can translate, rotate and scale.✨
- SoJackDragger(3iv)jack-shaped object you rotate, translate, or scale by dragging with the mouse✨
- SoJackManip(3coin2)The SoJackManip wraps an SoJackDragger for convenience.✨
- SoJackManip(3coin3)The SoJackManip wraps an SoJackDragger for convenience.✨
- SoJackManip(3coin4)The SoJackManip wraps an SoJackDragger for convenience.✨
- SoJackManip(3iv)transform node with 3D interface for rotating, scaling, and translating✨
- SoJavaScriptEngine(3coin4)The SoJavaScriptEngine class is yet to be documented.✨
- SoKeyboardEvent(3coin2)The SoKeyboardEvent class contains information about keyboard interaction.✨
- SoKeyboardEvent(3coin3)The SoKeyboardEvent class contains information about keyboard interaction.✨
- SoKeyboardEvent(3coin4)The SoKeyboardEvent class contains information about keyboard interaction.✨
- SoKeyboardEvent(3iv)keyboard key press and release events✨
- SoLabel(3coin2)The SoLabel class is a node for holding label information in a scene graph.✨
- SoLabel(3coin3)The SoLabel class is a node for holding label information in a scene graph.✨
- SoLabel(3coin4)The SoLabel class is a node for holding label information in a scene graph.✨
- SoLabel(3iv)node containing label text string✨
- solar_declination(3)✨
- solar_declination(3avr)<time.h>: Time✨
- solar_declinationf(3avr)<time.h>: Time✨
- solar_declinationl(3avr)<time.h>: Time✨
- solar_noon(3)✨
- solar_noon(3avr)<time.h>: Time✨
- SoLazyElement(3coin3)The SoLazyElement class is used to handle material and shape properties.✨
- SoLazyElement(3coin4)The SoLazyElement class is used to handle material and shape properties.✨
- SoLazyElement_CoinState(3coin4)✨
- soldout(3)markdown parser library✨
- soldout_array(3)array handling functions for soldout✨
- soldout_buffer(3)buffer handling functions for soldout✨
- soldout_markdown(3)parse markdown document✨
- soldout_renderers(3)various markdown to HTML renderers for soldout✨
- SoLevelOfDetail(3coin2)The SoLevelOfDetail class is used to choose a child based on projected size.✨
- SoLevelOfDetail(3coin3)The SoLevelOfDetail class is used to choose a child based on projected size.✨
- SoLevelOfDetail(3coin4)The SoLevelOfDetail class is used to choose a child based on projected size.✨
- SoLevelOfDetail(3iv)level-of-detail switching group node✨
- solid_mode(3)Shortcut for selecting solid drawing mode. Allegro game programming library.✨
- solid_mode(3alleg4)Shortcut for selecting solid drawing mode. Allegro game programming library.✨
- SoLight(3coin2)The SoLight class is the base class for light emitting nodes.✨
- SoLight(3coin3)The SoLight class is the base class for light emitting nodes.✨
- SoLight(3coin4)The SoLight class is the base class for light emitting nodes.✨
- SoLight(3iv)abstract base class for all light source nodes✨
- SoLightAttenuationElement(3coin3)The SoLightAttenuationElement class is yet to be documented.✨
- SoLightAttenuationElement(3coin4)The SoLightAttenuationElement class is yet to be documented.✨
- SoLightElement(3coin3)The SoLightElement class manages the currently active light sources.✨
- SoLightElement(3coin4)The SoLightElement class manages the currently active light sources.✨
- SoLightKit(3coin2)The SoLightKit class provides a kit with a transform, a light and a shape or subgraph.✨
- SoLightKit(3coin3)The SoLightKit class provides a kit with a transform, a light and a shape or subgraph.✨
- SoLightKit(3coin4)The SoLightKit class provides a kit with a transform, a light and a shape or subgraph.✨
- SoLightKit(3iv)light nodekit class✨
- SoLightModel(3coin2)The SoLightModel class is a node for specifying the model for geometry lighting.✨
- SoLightModel(3coin3)The SoLightModel class is a node for specifying the model for geometry lighting.✨
- SoLightModel(3coin4)The SoLightModel class is a node for specifying the model for geometry lighting.✨
- SoLightModel(3iv)node that defines the lighting model to use when rendering✨
- SoLightModelElement(3coin3)The SoLightModelElement class is yet to be documented.✨
- SoLightModelElement(3coin4)The SoLightModelElement class is yet to be documented.✨
- SoLightPath(3coin3)The SoLightPath class is a light version of SoPath.✨
- SoLightPath(3coin4)The SoLightPath class is a light version of SoPath.✨
- SoLinearProfile(3coin2)The SoLinearProfile class is a node for specifying linear profile curves.✨
- SoLinearProfile(3coin3)The SoLinearProfile class is a node for specifying linear profile curves.✨
- SoLinearProfile(3coin4)The SoLinearProfile class is a node for specifying linear profile curves.✨
- SoLinearProfile(3iv)Piecewise-linear profile curve✨
- SoLineDetail(3coin2)The SoLineDetail class is for storing detailed 3D line information.✨
- SoLineDetail(3coin3)The SoLineDetail class is for storing detailed 3D line information.✨
- SoLineDetail(3coin4)The SoLineDetail class is for storing detailed 3D line information.✨
- SoLineDetail(3iv)stores detail information about vertex-based shapes made of line segments✨
- SoLineHighlightRenderAction(3coin2)The SoLineHighlightRenderAction class renders selections with line highlighting.✨
- SoLineHighlightRenderAction(3coin3)The SoLineHighlightRenderAction class renders selections with line highlighting.✨
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