SoLazyElement(3)

๐Ÿ“ฆ version 3.1.3, in fedora 43, fedora 44

๐Ÿ’– SoLazyElement ๐Ÿ’–

okay so this is a page from the Library Functions Manual and it's all about the class SoLazyElement โ€” buckle up bestie, it's a long one ๐Ÿซถ


๐ŸŒธ NAME ๐ŸŒธ

SoLazyElement โ€” the SoLazyElement class is used to handle material and shape properties. that's the whole vibe, material + shape properties, no cap.


โœจ SYNOPSIS โœจ

#include <Inventor/elements/SoLazyElement.h>
  • Inherits SoElement.
  • Inherited by SoGLLazyElement.

it's giving "middle of the family tree" energy ๐ŸŒณ


๐ŸŽ€ Public Types ๐ŸŽ€

  • enum cases โ€” the big list of lazy cases, and LIGHT_MODEL_CASE starts at 0:
enum cases { LIGHT_MODEL_CASE = 0, COLOR_MATERIAL_CASE, DIFFUSE_CASE,
    AMBIENT_CASE, EMISSIVE_CASE, SPECULAR_CASE, SHININESS_CASE,
    BLENDING_CASE, TRANSPARENCY_CASE, VERTEXORDERING_CASE, TWOSIDE_CASE,
    CULLING_CASE, SHADE_MODEL_CASE, GLIMAGE_CASE, ALPHATEST_CASE,
    LAZYCASES_LAST }
  • enum masks โ€” the bitmask version, one bit per case, and yes ALL_MASK is literally all of them:
enum masks { LIGHT_MODEL_MASK = 1 << LIGHT_MODEL_CASE,
    COLOR_MATERIAL_MASK = 1 << COLOR_MATERIAL_CASE, DIFFUSE_MASK = 1 <<
    DIFFUSE_CASE, AMBIENT_MASK = 1 << AMBIENT_CASE, EMISSIVE_MASK =
    1<<EMISSIVE_CASE, SPECULAR_MASK = 1 << SPECULAR_CASE, SHININESS_MASK
    = 1 << SHININESS_CASE, TRANSPARENCY_MASK = 1 << TRANSPARENCY_CASE,
    BLENDING_MASK = 1 << BLENDING_CASE, VERTEXORDERING_MASK = 1 <<
    VERTEXORDERING_CASE, TWOSIDE_MASK = 1 << TWOSIDE_CASE, CULLING_MASK
    = 1 << CULLING_CASE, SHADE_MODEL_MASK = 1 << SHADE_MODEL_CASE,
    GLIMAGE_MASK = 1 << GLIMAGE_CASE, ALPHATEST_MASK = 1 <<
    ALPHATEST_CASE, ALL_MASK = (1 << LAZYCASES_LAST)-1 }
  • enum internalMasks โ€” the combo masks, for when you want a bundle of masks and not just one ๐ŸŽ:
enum internalMasks { OTHER_COLOR_MASK =
    AMBIENT_MASK|EMISSIVE_MASK|SPECULAR_MASK|SHININESS_MASK,
    ALL_COLOR_MASK = OTHER_COLOR_MASK|DIFFUSE_MASK, NO_COLOR_MASK =
    ALL_MASK & (~ALL_COLOR_MASK), ALL_BUT_DIFFUSE_MASK = ALL_MASK &(~
    DIFFUSE_MASK), DIFFUSE_ONLY_MASK = ALL_MASK &(~ OTHER_COLOR_MASK) }
  • enum LightModel โ€” two moods only:
enum LightModel { BASE_COLOR, PHONG }
  • enum VertexOrdering โ€” pick your direction, bestie:
enum VertexOrdering { CW, CCW }

๐Ÿ’… Public Member Functions ๐Ÿ’…

  • virtual void init (SoState *state)
  • virtual void push (SoState *state)
  • virtual SbBool matches (const SoElement *) const
  • virtual SoElement * copyMatchInfo (void) const
  • int32_t getNumDiffuse (void) const
  • int32_t getNumTransparencies (void) const
  • int32_t getNumColorIndices (void) const
  • SbBool isPacked (void) const
  • SbBool isTransparent (void) const
  • const uint32_t * getPackedPointer (void) const
  • const SbColor * getDiffusePointer (void) const
  • const int32_t * getColorIndexPointer (void) const
  • const float * getTransparencyPointer (void) const

a whole row of getters, it's giving "let me just peek at that" ๐Ÿซฃ

๐Ÿ”ฎ Public Member Functions inherited from SoElement

  • const SoType getTypeId (void) const
  • int getStackIndex (void) const
  • virtual void pop (SoState *state, const SoElement *prevTopElement)
  • void setDepth (const int depth)
  • int getDepth (void) const
  • virtual void print (FILE *file=stdout) const
  • virtual ~SoElement ()

โญ Static Public Member Functions โญ

  • static SoType getClassTypeId (void)
  • static int getClassStackIndex (void)
  • static void * createInstance (void)
  • static void initClass ()
  • static void setToDefault (SoState *state)
  • static void setDiffuse (SoState *state, SoNode *node, int32_t numcolors, const SbColor *colors, SoColorPacker *packer)
  • static void setTransparency (SoState *state, SoNode *node, int32_t numvalues, const float *transparency, SoColorPacker *packer)
  • static void setPacked (SoState *state, SoNode *node, int32_t numcolors, const uint32_t *colors, const SbBool packedtransparency=FALSE)
  • static void setColorIndices (SoState *state, SoNode *node, int32_t numindices, const int32_t *indices)
  • static void setAmbient (SoState *state, const SbColor *color)
  • static void setEmissive (SoState *state, const SbColor *color)
  • static void setSpecular (SoState *state, const SbColor *color)
  • static void setShininess (SoState *state, float value)
  • static void setColorMaterial (SoState *state, SbBool value)
  • static void enableBlending (SoState *state, int sfactor, int dfactor)
  • static void enableSeparateBlending (SoState *state, int sfactor, int dfactor, int alpha_sfactor, int alpha_dfactor)
  • static void disableBlending (SoState *state)
  • static void setLightModel (SoState *state, const int32_t model)
  • static void setVertexOrdering (SoState *state, VertexOrdering ordering)
  • static void setBackfaceCulling (SoState *state, SbBool onoff)
  • static void setTwosideLighting (SoState *state, SbBool onoff)
  • static void setShadeModel (SoState *state, SbBool flatshading)
  • static void setGLImageId (SoState *state, uint32_t glimageid, SbBool alphatest)
  • static void setAlphaTest (SoState *state, SbBool onoff)
  • static const SbColor & getDiffuse (SoState *state, int index)
  • static float getTransparency (SoState *, int index)
  • static const uint32_t * getPackedColors (SoState *)
  • static const int32_t * getColorIndices (SoState *)
  • static int32_t getColorIndex (SoState *, int num)
  • static const SbColor & getAmbient (SoState *)
  • static const SbColor & getEmissive (SoState *)
  • static const SbColor & getSpecular (SoState *)
  • static float getShininess (SoState *)
  • static SbBool getColorMaterial (SoState *)
  • static SbBool getBlending (SoState *, int &sfactor, int &dfactor)
  • static SbBool getAlphaBlending (SoState *, int &sfactor, int &dfactor)
  • static int32_t getLightModel (SoState *)
  • static SbBool getAlphaTest (SoState *state)
  • static SoLazyElement * getInstance (SoState *state)
  • static float getDefaultAmbientIntensity (void)
  • static SbColor getDefaultDiffuse (void)
  • static SbColor getDefaultAmbient (void)
  • static SbColor getDefaultSpecular (void)
  • static SbColor getDefaultEmissive (void)
  • static float getDefaultShininess (void)
  • static uint32_t getDefaultPacked (void)
  • static float getDefaultTransparency (void)
  • static int32_t getDefaultLightModel (void)
  • static int32_t getDefaultColorIndex (void)
  • static void setMaterials (SoState *state, SoNode *node, uint32_t bitmask, SoColorPacker *cPacker, const SbColor *diffuse, const int numdiffuse, const float *transp, const int numtransp, const SbColor &ambient, const SbColor &emissive, const SbColor &specular, const float shininess, const SbBool istransparent)
  • static SoLazyElement * getWInstance (SoState *state)
  • static void setTransparencyType (SoState *state, int32_t type)

okay that's a LOT of statics, but every single one is here, we don't skip ๐Ÿ’ฏ

๐Ÿฆ‹ Static Public Member Functions inherited from SoElement

  • static void initClass (void)
  • static SoType getClassTypeId (void)
  • static int getClassStackIndex (void)
  • static void initElements (void)
  • static int getNumStackIndices (void)
  • static SoType getIdFromStackIndex (const int stackIndex)

๐ŸŒˆ Protected Member Functions ๐ŸŒˆ

  • virtual void lazyDidSet (uint32_t mask)
  • virtual void lazyDidntSet (uint32_t mask)
  • virtual void setDiffuseElt (SoNode *, int32_t numcolors, const SbColor *colors, SoColorPacker *packer)
  • virtual void setPackedElt (SoNode *node, int32_t numcolors, const uint32_t *colors, const SbBool packedtransparency)
  • virtual void setColorIndexElt (SoNode *node, int32_t numindices, const int32_t *indices)
  • virtual void setTranspElt (SoNode *node, int32_t numtransp, const float *transp, SoColorPacker *packer)
  • virtual void setTranspTypeElt (int32_t type)
  • virtual void setAmbientElt (const SbColor *color)
  • virtual void setEmissiveElt (const SbColor *color)
  • virtual void setSpecularElt (const SbColor *color)
  • virtual void setShininessElt (float value)
  • virtual void setColorMaterialElt (SbBool value)
  • virtual void enableBlendingElt (int sfactor, int dfactor, int alpha_sfactor, int alpha_dfactor)
  • virtual void disableBlendingElt (void)
  • virtual void setLightModelElt (SoState *state, int32_t model)
  • virtual void setMaterialElt (SoNode *node, uint32_t bitmask, SoColorPacker *packer, const SbColor *diffuse, const int numdiffuse, const float *transp, const int numtransp, const SbColor &ambient, const SbColor &emissive, const SbColor &specular, const float shininess, const SbBool istransparent)
  • virtual void setVertexOrderingElt (VertexOrdering ordering)
  • virtual void setBackfaceCullingElt (SbBool onoff)
  • virtual void setTwosideLightingElt (SbBool onoff)
  • virtual void setShadeModelElt (SbBool flatshading)
  • virtual void setGLImageIdElt (uint32_t glimageid, SbBool alphatest)
  • virtual void setAlphaTestElt (SbBool onoff)

๐Ÿงš Protected Member Functions inherited from SoElement

  • SoElement (void)
  • void capture (SoState *const state) const
  • virtual void captureThis (SoState *state) const
  • void setTypeId (const SoType typeId)
  • void setStackIndex (const int index)
  • SoElement * getNextInStack (void) const
  • SoElement * getNextFree (void) const

๐Ÿ“ Protected Attributes ๐Ÿ“

  • struct SoLazyElement::CoinState coinstate

๐Ÿ’œ Protected Attributes inherited from SoElement

  • SoType typeId
  • int stackIndex
  • int depth

๐Ÿ‘‘ Additional Inherited Members ๐Ÿ‘‘

๐Ÿ’ซ Static Protected Member Functions inherited from SoElement

  • static SoElement * getElement (SoState *const state, const int stackIndex)
  • static const SoElement * getConstElement (SoState *const state, const int stackIndex)
  • static int createStackIndex (const SoType id)

๐ŸŒŸ Static Protected Attributes inherited from SoElement

  • static int classStackIndex
  • static SoTypeList * stackToType

๐ŸŒธ DETAILED DESCRIPTION ๐ŸŒธ

The SoLazyElement class is used to handle material and shape properties. that's the tl;dr bestie ๐Ÿ’…

So[GL]LazyElement is, as the name implies, an element that is lazy about sending things to OpenGL. and honestly? relatable. ๐Ÿ˜ด the changes are not sent to OpenGL until SoGLLazyElement::send() is called. this means that you can change the state of certain attributes several times, but the state will only be sent to OpenGL once. batch it, don't spam it โœจ

When creating a new shape node in Coin, it's a common operation to modify the OpenGL diffuse color. there are several ways you can send the color to OpenGL. if you're not going to use the color outside your node, you can just as well send it using plain OpenGL. you can also set the color in the element, and then force a send by using:

SoGLLazyElement::send(state, SoLazyElement::DIFFUSE_MASK)

However โ€” and this is the important part, so listen up ๐Ÿซถ โ€” when creating an extension shape node, it's always recommended to create an instance of SoMaterialBundle on the stack. if this instance is created after you update SoLazyElement with a new color, the new color will be sent to OpenGL when you call:

SoMaterialBundle::sendFirst()

this call will also update all other lazy OpenGL state, and it's actually required to either use SoMaterialBundle::sendFirst() or call SoGLLazyElement::send(state, SoLazyElement::ALL_MASK) when creating a shape node. like, required required. not optional, no skipping ๐Ÿ™…

If you decide to send the color to OpenGL using glColor*(), you should notify SoGLLazyElement about this by calling: cpp SoGLLazyElement::reset(state, SoLazyElement::DIFFUSE_MASK) This will notify SoGLLazyElement that the current OpenGL diffuse color is unknown. it's giving "hey bestie I went behind your back with raw GL, pls forgive ๐Ÿ™ˆ"

๐Ÿงš Member Function Documentation ๐Ÿงš


void * SoLazyElement::createInstance (void ) [static]

okay so bestie, this API member is considered internal to the library, because it is not likely to be of interest to the application programmer. That's it. That's the tea. โ˜• No cap. If you're out here writing apps, you probably don't need to touch this one. ๐Ÿ’…


void SoLazyElement::initClass (void ) [static]

This static method initializes static data for the SoDiffuseColorElement class. Yes, it says SoDiffuseColorElement โ€” I'm not fixing it, I'm just reporting it. ๐Ÿซถ It's giving "trust the source". Periodt. โœจ


void SoLazyElement::init (SoState * state) [virtual]

This function initializes the element type in the given SoState. It is called for the first element of each enabled element type in SoState objects. That's the whole vibe. ๐Ÿฆ‹

  • Reimplemented from SoElement.
  • Reimplemented in SoGLLazyElement.

void SoLazyElement::push (SoState * state) [virtual]

This method is called every time a new element is required in one of the stacks. When does that happen? When a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth. Lowkey iconic. ๐Ÿ’–

Override this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack(). Bestie, that's the whole flow. ๐ŸŒˆ

  • Reimplemented from SoElement.
  • Reimplemented in SoGLLazyElement.

SbBool SoLazyElement::matches (const SoElement * ) const [virtual]

Will always return TRUE in Coin. Always. No cap. โœ…

  • Implements SoElement.

SoElement * SoLazyElement::copyMatchInfo (void ) const [virtual]

Just returns NULL in Coin. It's giving minimal effort, and honestly? Respect. ๐Ÿ’€

  • Implements SoElement.

void SoLazyElement::setToDefault (SoState * state) [static]

Internal function used for resetting the OpenGL state before FBO rendering. That's the whole job. ๐Ÿ‘‘


๐ŸŒธ Author ๐ŸŒธ

Generated automatically by Doxygen for Coin from the source code. So don't @ me about the formatting, bestie โ€” the tool did it. ๐Ÿ’…


That's the whole page, and it was Coin, Version 3.1.3, SoLazyElement(3). The date? Not in this footer, but the vibe is eternal. ๐Ÿฆ‹โœจ Byeee!

๐Ÿ“ฆ where this page comes from