SoIndexedNurbsCurve(3)
okay so welcome to SoIndexedNurbsCurve(3) π bestie you are about to read a whole manual page about smooth curves and honestly? it's giving main character. buckle up, we're going in.
β¨ NAME β¨
SoIndexedNurbsCurve β the class that's literally a node for representing smooth curves. no cap, that's the whole job. it shows up in your scene graph and goes "hi, i am a curve, and i am smooth" π
β¨ SYNOPSIS β¨
#include <Inventor/nodes/SoIndexedNurbsCurve.h>
Inherits SoShape. so it's part of the shape family, it's got the shape genes, it inherited the shape drama π«Ά
πΈ Public Member Functions πΈ
virtual SoType getTypeId (void) constβ hands you the type id, the little name tag this node wears at the party β¨SoIndexedNurbsCurve (void)β the constructor, aka the birth of your curve πvirtual void GLRender (SoGLRenderAction *action)β does the actual drawing when the GL render action comes knocking πvirtual void rayPick (SoRayPickAction *action)β handles ray picking so your curve can be picked, lowkey iconic π¦virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)β reports how many primitives it's working with, for the counting girlies π’virtual void getBoundingBox (SoGetBoundingBoxAction *action)β computes the bounding box, the curve's little personal space π«§void sendPrimitive (SoAction *, SoPrimitiveVertex *)β sends out a primitive vertex, delivery service but for geometry π¦
π Public Member Functions inherited from SoShape
virtual SbBool affectsState (void) constvirtual void notify (SoNotList *nl)virtual void callback (SoCallbackAction *action)const SoBoundingBoxCache * getBoundingBoxCache (void) const
π Public Member Functions inherited from SoNode
void setOverride (const SbBool state)SbBool isOverride (void) constvoid setNodeType (const NodeType type)NodeType getNodeType (void) constvirtual SoNode * copy (SbBool copyconnections=0) constvirtual void doAction (SoAction *action)virtual void GLRenderBelowPath (SoGLRenderAction *action)virtual void GLRenderInPath (SoGLRenderAction *action)virtual void GLRenderOffPath (SoGLRenderAction *action)virtual void getMatrix (SoGetMatrixAction *action)virtual void handleEvent (SoHandleEventAction *action)virtual void pick (SoPickAction *action)virtual void search (SoSearchAction *action)virtual void write (SoWriteAction *action)virtual void audioRender (SoAudioRenderAction *action)virtual void grabEventsSetup (void)virtual void grabEventsCleanup (void)virtual void startNotify (void)uint32_t getNodeId (void) constvirtual SoChildList * getChildren (void) constvirtual void writeInstance (SoOutput *out)virtual SoNode * addToCopyDict (void) constvirtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)virtual SoFieldContainer * copyThroughConnection (void) const
π Public Member Functions inherited from SoFieldContainer
void setToDefaults (void)SbBool hasDefaultValues (void) constSbBool fieldsAreEqual (const SoFieldContainer *container) constvoid copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=0)SbBool set (const char *const fielddata)void get (SbString &fielddata)virtual int getFields (SoFieldList &l) constvirtual int getAllFields (SoFieldList &l) constvirtual SoField * getField (const SbName &name) constvirtual SoField * getEventIn (const SbName &name) constvirtual SoField * getEventOut (const SbName &name) constSbBool getFieldName (const SoField *const field, SbName &name) constSbBool enableNotify (const SbBool flag)SbBool isNotifyEnabled (void) constSbBool set (const char *fielddata, SoInput *in)void get (SbString &fielddata, SoOutput *out)virtual SbBool validateNewFieldValue (SoField *field, void *newval)virtual void addWriteReference (SoOutput *out, SbBool isfromfield=0)SbBool getIsBuiltIn (void) constvoid setUserData (void *userdata) constvoid * getUserData (void) const
π Public Member Functions inherited from SoBase
void ref (void) constvoid unref (void) constvoid unrefNoDelete (void) constint32_t getRefCount (void) constvoid touch (void)SbBool isOfType (SoType type) constvirtual SbName getName (void) constvirtual void setName (const SbName &newname)void addAuditor (void *const auditor, const SoNotRec::Type type)void removeAuditor (void *const auditor, const SoNotRec::Type type)const SoAuditorList & getAuditors (void) constSbBool shouldWrite (void)void assertAlive (void) const
π Static Public Member Functions π
static SoType getClassTypeId (void)β the class-level type id, the whole squad's name tag πstatic void initClass (void)β sets the class up so it exists properly, the glow-up ritual β¨
π Static Public Member Functions inherited from SoShape
static SoType getClassTypeId (void)static void initClass (void)static void getScreenSize (SoState *const state, const SbBox3f &boundingbox, SbVec2s &rectsize)static float getDecimatedComplexity (SoState *state, float complexity)
π Static Public Member Functions inherited from SoNode
static uint32_t getCompatibilityTypes (const SoType &nodetype)static SoType getClassTypeId (void)static SoNode * getByName (const SbName &name)static int getByName (const SbName &name, SoNodeList &l)static void initClass (void)static void initClasses (void)static uint32_t getNextNodeId (void)static int getActionMethodIndex (const SoType type)static void getBoundingBoxS (SoAction *action, SoNode *node)static void GLRenderS (SoAction *action, SoNode *node)static void callbackS (SoAction *action, SoNode *node)static void getMatrixS (SoAction *action, SoNode *node)static void handleEventS (SoAction *action, SoNode *node)static void pickS (SoAction *action, SoNode *node)static void rayPickS (SoAction *action, SoNode *node)static void searchS (SoAction *action, SoNode *node)static void writeS (SoAction *action, SoNode *node)static void audioRenderS (SoAction *action, SoNode *node)static void getPrimitiveCountS (SoAction *action, SoNode *node)
π Static Public Member Functions inherited from SoFieldContainer
static void initClass (void)static SoType getClassTypeId (void)static void initCopyDict (void)static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)static SoFieldContainer * checkCopy (const SoFieldContainer *orig)static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)static void copyDone (void)
π Static Public Member Functions inherited from SoBase
static void initClass (void)static SoType getClassTypeId (void)static void addName (SoBase *const base, const char *const name)static void removeName (SoBase *const base, const char *const name)static void incrementCurrentWriteCounter (void)static void decrementCurrentWriteCounter (void)static SoBase * getNamedBase (const SbName &name, SoType type)static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)static SbBool read (SoInput *in, SoBase *&base, SoType expectedtype)static void setInstancePrefix (const SbString &c)static void setTraceRefs (SbBool trace)static SbBool getTraceRefs (void)static SbBool connectRoute (SoInput *in, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)static SbBool readRoute (SoInput *in)
π Public Attributes π
SoSFInt32 numControlPointsβ how many control points you've got, the headcount of your curve's entourage βSoMFInt32 coordIndexβ the index list telling it which coordinates to use, the little black book of vertex numbers πSoMFFloat knotVectorβ the knot vector, which controls how the curve behaves, this is the actual secret sauce π
π¦ Protected Member Functions π¦
virtual const SoFieldData * getFieldData (void) constβ returns the field data, the class's personal info sheet πvirtual ~SoIndexedNurbsCurve ()β the destructor, the goodbye moment πvirtual void generatePrimitives (SoAction *action)β generates the primitives, the factory of little geometry bits π₯virtual void computeBBox (SoAction *action, SbBox3f &box, SbVec3f ¢er)β computes the bounding box and its center, the curve's lil aura π«§virtual SoDetail * createLineSegmentDetail (SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, SoPickedPoint *pp)β makes the line segment detail for picking, so ray picking has something to report back β¨
π Protected Member Functions inherited from SoShape
SoShape (void)virtual ~SoShape ()float getComplexityValue (SoAction *action)virtual SbBool shouldGLRender (SoGLRenderAction *action)void beginSolidShape (SoGLRenderAction *action)void endSolidShape (SoGLRenderAction *action)void GLRenderBoundingBox (SoGLRenderAction *action)SbBool shouldPrimitiveCount (SoGetPrimitiveCountAction *action)SbBool shouldRayPick (SoRayPickAction *const action)void computeObjectSpaceRay (SoRayPickAction *const action)void computeObjectSpaceRay (SoRayPickAction *const action, const SbMatrix &matrix)virtual SoDetail * createTriangleDetail (SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, const SoPrimitiveVertex *v3, SoPickedPoint *pp)virtual SoDetail * createPointDetail (SoRayPickAction *action, const SoPrimitiveVertex *v, SoPickedPoint *pp)void invokeTriangleCallbacks (SoAction *const action, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2, const SoPrimitiveVertex *const v3)void invokeLineSegmentCallbacks (SoAction *const action, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2)void invokePointCallbacks (SoAction *const action, const SoPrimitiveVertex *const v)void beginShape (SoAction *const action, const TriangleShape shapetype, SoDetail *const detail=NULL)void shapeVertex (const SoPrimitiveVertex *const v)void endShape (void)void generateVertex (SoPrimitiveVertex *const pv, const SbVec3f &point, const SbBool useTexFunc, const SoTextureCoordinateElement *const tce, const float s, const float t, const SbVec3f &normal)void generateVertex (SoPrimitiveVertex *const pv, const SbVec3f &point, const SbBool useTexFunc, const SoTextureCoordinateElement *const tce, const float s, const float t, const float r, const SbVec3f &normal)SbBool startVertexArray (SoGLRenderAction *action, const SoCoordinateElement *coords, const SbVec3f *pervertexnormals, const SbBool texpervertex, const SbBool colorpervertex)void finishVertexArray (SoGLRenderAction *action, const SbBool vbo, const SbBool normpervertex, const SbBool texpervertex, const SbBool colorpervertex)
π Protected Member Functions inherited from SoNode
SoNode (void)virtual ~SoNode ()virtual SbBool readInstance (SoInput *in, unsigned short flags)
π Protected Member Functions inherited from SoFieldContainer
SoFieldContainer (void)~SoFieldContainer ()
π Protected Member Functions inherited from SoBase
SoBase (void)virtual ~SoBase ()virtual void destroy (void)SbBool hasMultipleWriteRefs (void) constSbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) constvoid writeFooter (SoOutput *out) constvirtual const char * getFileFormatName (void) const
β Static Protected Member Functions β
static const SoFieldData ** getFieldDataPtr (void)β pointer to the field data pointer, yes it's a pointer to a pointer, it's giving inception π
π Static Protected Member Functions inherited from SoShape
static const SoFieldData ** getFieldDataPtr (void)
π Static Protected Member Functions inherited from SoNode
static const SoFieldData ** getFieldDataPtr (void)static void setNextActionMethodIndex (int index)static int getNextActionMethodIndex (void)static void incNextActionMethodIndex (void)static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)
π Static Protected Member Functions inherited from SoBase
static uint32_t getCurrentWriteCounter (void)static void staticDataLock (void)static void staticDataUnlock (void)
π Friends π
class SoIndexedNurbsCurvePβ the private implementation buddy, bestie with special access privileges, iykyk π€
okay that's the class layout bestie and there is so much more still coming β do not close the tab, part 2 is right there and it's gonna eat π
β¨ Additional Inherited Members β¨
- Public Types inherited from
SoShapeenum TriangleShape { TRIANGLE_STRIP, TRIANGLE_FAN, TRIANGLES, POLYGON, QUADS, QUAD_STRIP, POINTS, LINES, LINE_STRIP }
- Public Types inherited from
SoNodeenum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002, INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010, INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080, COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 = 0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000 }
- Protected Types inherited from
SoBaseenum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }
- Protected Attributes inherited from
SoNodeuint32_t uniqueId
- Protected Attributes inherited from
SoFieldContainerSbBool isBuiltIn
- Static Protected Attributes inherited from
SoNodestatic uint32_t nextUniqueId = 0static int nextActionMethodIndex = 0
πΈ Detailed Description πΈ
okay so SoIndexedNurbsCurve is literally the node for representing smooth curves, bestie. π
Explaining NURBS? That's beyond the scope of this documentation, no cap. If you're unfamiliar with the principles of representing smooth curves and surfaces when doing 3D visualization, we recommend finding a good book on the subject, fr fr. π
FILE FORMAT/DEFAULTS:
IndexedNurbsCurve {
numControlPoints 0
coordIndex 0
knotVector 0
}
π οΈ Constructor & Destructor Documentation π οΈ
SoIndexedNurbsCurve::SoIndexedNurbsCurve (void )Constructor, bestie! It's literally the constructor. π ReferencescoordIndex,knotVector,numControlPoints, andSoIndexedNurbsCurve(). Referenced bygetFieldData(), andSoIndexedNurbsCurve().SoIndexedNurbsCurve::~SoIndexedNurbsCurve () [protected], [virtual]Destructor. That's it. π«‘
π Member Function Documentation π
SoType SoIndexedNurbsCurve::getTypeId (void ) const [virtual]Returns the type identification of an object derived from a class inheritingSoBase. This is used for run-time type checking and "downward" casting. π
Usage example:
void foo(SoNode * node)
{
if (node->getTypeId() == SoFile::getClassTypeId()) {
SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type
}
else if (node->getTypeId().isOfType(SoGroup::getClassTypeId())) {
SoGroup * group = (SoGroup *)node; // safe downward cast, knows the type
}
}
For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.
For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.
Reimplemented from SoShape.
const SoFieldData * SoIndexedNurbsCurve::getFieldData (void ) const [protected], [virtual]Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returnsNULL. π« Reimplemented fromSoShape. ReferencesSoIndexedNurbsCurve().void SoIndexedNurbsCurve::GLRender (SoGLRenderAction * action) [virtual]Action method for theSoGLRenderAction. π¬ This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method. Reimplemented fromSoShape. ReferencesSoAction::getState(),SoState::pop(),SoState::push(), andSoShape::shouldGLRender().void SoIndexedNurbsCurve::rayPick (SoRayPickAction * action) [virtual]Calculates picked point based on primitives generated by subclasses. π― Reimplemented fromSoShape. ReferencesSoAction::getState(),SoState::pop(),SoDebugError::postWarning(),SoState::push(),SoShape::rayPick(), andSoShape::shouldRayPick().void SoIndexedNurbsCurve::getPrimitiveCount (SoGetPrimitiveCountAction * action) [virtual]Action method for theSoGetPrimitiveCountAction. π’ Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action. Nodes influencing how geometry nodes calculates their primitive count also overrides this method to change the relevant state variables. Reimplemented fromSoShape. ReferencesSoShape::getPrimitiveCount().void SoIndexedNurbsCurve::getBoundingBox (SoGetBoundingBoxAction * action) [virtual]Redefined to notify open caches that this shape contains lines. π¦ Reimplemented fromSoShape. ReferencesSoShape::getBoundingBox(), andSoAction::getState().void SoIndexedNurbsCurve::sendPrimitive (SoAction * , SoPrimitiveVertex * )This method is part of the original SGI Inventor API, but not implemented in Coin, as it looks like a method that should probably have been private in Open Inventor. π«void SoIndexedNurbsCurve::generatePrimitives (SoAction * action) [protected], [virtual]The method implements action behavior for shape nodes forSoCallbackAction. It is invoked fromSoShape::callback(). (Subclasses should not overrideSoNode::callback().) π§© The subclass implementations uses the convenience methodsSoShape::beginShape(),SoShape::shapeVertex(), andSoShape::endShape(), withSoDetailinstances, to pass the primitives making up the shape back to the caller. ImplementsSoShape.void SoIndexedNurbsCurve::computeBBox (SoAction * action, SbBox3f & box, SbVec3f & center) [protected], [virtual]Calculates the bounding box of all control points, and sets the center to the average of these points. π ImplementsSoShape. ReferencescoordIndex,SbBox3f::extendBy(),SoAction::getState(),SbBox3f::makeEmpty(),numControlPoints, andSbVec3f::setValue().SoDetail * SoIndexedNurbsCurve::createLineSegmentDetail (SoRayPickAction * action, const SoPrimitiveVertex * v1, const SoPrimitiveVertex * v2, SoPickedPoint * pp) [protected], [virtual]Will create line detail for aSoPickedPoint. This method will only be called internally, whengeneratePrimitives()is used for picking (SoShape::rayPick()is not overridden). π£ This method returnsNULLin Open Inventor, and subclasses will need to override this method to create details for aSoPickedPoint. This is not necessary with Coin. Of course, if you choose to override it, it will work in the same way as Open Inventor. For this to work, you must supply a face or line detail when generating primitives. If you supplyNULLfor the detail argument inSoShape::beginShape(), you'll have to override this method. Reimplemented fromSoShape.
π Member Data Documentation π
SoSFInt32 SoIndexedNurbsCurve::numControlPointsNumber of control points for this curve. π Referenced bycomputeBBox(), andSoIndexedNurbsCurve().SoMFInt32 SoIndexedNurbsCurve::coordIndexThe control point indices. Supply at leastnumControlPointindices. π’ Referenced bycomputeBBox(), andSoIndexedNurbsCurve().SoMFFloat SoIndexedNurbsCurve::knotVectorThe knot vector. π Referenced bySoIndexedNurbsCurve().
βοΈ Author βοΈ
Generated automatically by Doxygen for Coin from the source code. π€
and that's a wrap, bestie! This was SoIndexedNurbsCurve(3) from Coin Version 2.5.0. Stay slay! π
β¨
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