SoLight(3)

πŸ“¦ version 3.1.3, in fedora 43, fedora 44

πŸ’– SoLight(3) πŸ’– β€” Library Functions Manual

okay bestie, sit down, hydrate, because we're about to read the manual page for SoLight(3) together and honestly? it's giving ✨foundational✨. this is the base class energy, the blueprint, the mother of all glow-up nodes. let's get into it. 🫢


πŸ“› NAME πŸ“›

SoLight β€” the SoLight class is the base class for light emitting nodes. πŸ’‘βœ¨


πŸŽ€ SYNOPSIS πŸŽ€

#include <Inventor/nodes/SoLight.h>

Inherits SoNode.

Inherited by SoDirectionalLight, SoPointLight, and SoSpotLight. (yes she's the mom of three iconic light children, no cap πŸ‘‘)


🌸 Public Member Functions 🌸

  • virtual SoType getTypeId (void) const
  • virtual void callback (SoCallbackAction *action)

πŸ¦‹ Public Member Functions inherited from SoNode πŸ¦‹

  • void setOverride (const SbBool state)
  • SbBool isOverride (void) const
  • void setNodeType (const NodeType type)
  • NodeType getNodeType (void) const
  • virtual SoNode * copy (SbBool copyconnections=FALSE) const
  • virtual SbBool affectsState (void) const
  • virtual void doAction (SoAction *action)
  • virtual void GLRender (SoGLRenderAction *action)
  • virtual void GLRenderBelowPath (SoGLRenderAction *action)
  • virtual void GLRenderInPath (SoGLRenderAction *action)
  • virtual void GLRenderOffPath (SoGLRenderAction *action)
  • virtual void getBoundingBox (SoGetBoundingBoxAction *action)
  • virtual void getMatrix (SoGetMatrixAction *action)
  • virtual void handleEvent (SoHandleEventAction *action)
  • virtual void pick (SoPickAction *action)
  • virtual void rayPick (SoRayPickAction *action)
  • virtual void search (SoSearchAction *action)
  • virtual void write (SoWriteAction *action)
  • virtual void audioRender (SoAudioRenderAction *action)
  • virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
  • virtual void grabEventsSetup (void)
  • virtual void grabEventsCleanup (void)
  • virtual void startNotify (void)
  • virtual void notify (SoNotList *l)
  • uint32_t getNodeId (void) const
  • virtual SoChildList * getChildren (void) const
  • virtual void writeInstance (SoOutput *out)
  • virtual SoNode * addToCopyDict (void) const
  • virtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)
  • virtual SoFieldContainer * copyThroughConnection (void) const

πŸ’œ Public Member Functions inherited from SoFieldContainer πŸ’œ

  • void setToDefaults (void)
  • SbBool hasDefaultValues (void) const
  • SbBool fieldsAreEqual (const SoFieldContainer *container) const
  • void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)
  • SbBool set (const char *const fielddata)
  • void get (SbString &fielddata)
  • virtual int getFields (SoFieldList &l) const
  • virtual int getAllFields (SoFieldList &l) const
  • virtual SoField * getField (const SbName &name) const
  • virtual SoField * getEventIn (const SbName &name) const
  • virtual SoField * getEventOut (const SbName &name) const
  • SbBool getFieldName (const SoField *const field, SbName &name) const
  • SbBool enableNotify (const SbBool flag)
  • SbBool isNotifyEnabled (void) const
  • SbBool set (const char *fielddata, SoInput *input)
  • void get (SbString &fielddata, SoOutput *out)
  • virtual SbBool validateNewFieldValue (SoField *field, void *newval)
  • virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
  • SbBool getIsBuiltIn (void) const
  • virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) const
  • void setUserData (void *userdata) const
  • void * getUserData (void) const

🌈 Public Member Functions inherited from SoBase 🌈

  • void ref (void) const
  • void unref (void) const
  • void unrefNoDelete (void) const
  • int32_t getRefCount (void) const
  • void touch (void)
  • SbBool isOfType (SoType type) const
  • virtual SbName getName (void) const
  • virtual void setName (const SbName &newname)
  • void addAuditor (void *const auditor, const SoNotRec::Type type)
  • void removeAuditor (void *const auditor, const SoNotRec::Type type)
  • const SoAuditorList & getAuditors (void) const
  • SbBool shouldWrite (void)
  • void assertAlive (void) const

⭐ Static Public Member Functions ⭐

  • static SoType getClassTypeId (void)
  • static void initClass (void)

🧚 Static Public Member Functions inherited from SoNode 🧚

  • static uint32_t getCompatibilityTypes (const SoType &nodetype)
  • static SoType getClassTypeId (void)
  • static SoNode * getByName (const SbName &name)
  • static int getByName (const SbName &name, SoNodeList &l)
  • static void initClass (void)
  • static void initClasses (void)
  • static uint32_t getNextNodeId (void)
  • static int getActionMethodIndex (const SoType type)
  • static void getBoundingBoxS (SoAction *action, SoNode *node)
  • static void GLRenderS (SoAction *action, SoNode *node)
  • static void callbackS (SoAction *action, SoNode *node)
  • static void getMatrixS (SoAction *action, SoNode *node)
  • static void handleEventS (SoAction *action, SoNode *node)
  • static void pickS (SoAction *action, SoNode *node)
  • static void rayPickS (SoAction *action, SoNode *node)
  • static void searchS (SoAction *action, SoNode *node)
  • static void writeS (SoAction *action, SoNode *node)
  • static void audioRenderS (SoAction *action, SoNode *node)
  • static void getPrimitiveCountS (SoAction *action, SoNode *node)

πŸ“ Static Public Member Functions inherited from SoFieldContainer πŸ“

  • static void initClass (void)
  • static SoType getClassTypeId (void)
  • static void cleanupClass (void)
  • static void initCopyDict (void)
  • static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
  • static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
  • static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)
  • static void copyDone (void)

πŸŽ€ Static Public Member Functions inherited from SoBase πŸŽ€

  • static void initClass (void)
  • static SoType getClassTypeId (void)
  • static void addName (SoBase *const base, const char *const name)
  • static void removeName (SoBase *const base, const char *const name)
  • static void incrementCurrentWriteCounter (void)
  • static void decrementCurrentWriteCounter (void)
  • static SoBase * getNamedBase (const SbName &name, SoType type)
  • static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
  • static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
  • static void setInstancePrefix (const SbString &c)
  • static void setTraceRefs (SbBool trace)
  • static SbBool getTraceRefs (void)
  • static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
  • static SbBool readRoute (SoInput *input)

🌸 Public Attributes 🌸

  • SoSFBool on
  • SoSFFloat intensity
  • SoSFColor color

🫢 Protected Member Functions 🫢

  • virtual const SoFieldData * getFieldData (void) const
  • SoLight (void)
  • virtual ~SoLight ()

πŸ’… Protected Member Functions inherited from SoNode πŸ’…

  • SoNode (void)
  • virtual ~SoNode ()
  • virtual SbBool readInstance (SoInput *in, unsigned short flags)

πŸ’… Protected Member Functions inherited from SoFieldContainer πŸ’…

  • SoFieldContainer (void)
  • virtual ~SoFieldContainer ()

πŸ’… Protected Member Functions inherited from SoBase πŸ’…

  • SoBase (void)
  • virtual ~SoBase ()
  • virtual void destroy (void)
  • SbBool hasMultipleWriteRefs (void) const
  • SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
  • void writeFooter (SoOutput *out) const
  • virtual const char * getFileFormatName (void) const

✨ Static Protected Member Functions ✨

  • static const SoFieldData ** getFieldDataPtr (void)

✨ Static Protected Member Functions inherited from SoNode ✨

  • static const SoFieldData ** getFieldDataPtr (void)
  • static void setNextActionMethodIndex (int index)
  • static int getNextActionMethodIndex (void)
  • static void incNextActionMethodIndex (void)
  • static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)

✨ Static Protected Member Functions inherited from SoBase ✨

  • static uint32_t getCurrentWriteCounter (void)
  • static void staticDataLock (void)
  • static void staticDataUnlock (void)

πŸ’« Additional Inherited Members πŸ’«

Public Types inherited from SoNode:

enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
    INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
    INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
    COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
    0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
    COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000 }

Protected Types inherited from SoBase:

enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }

Protected Attributes inherited from SoNode:

  • uint32_t uniqueId

Protected Attributes inherited from SoFieldContainer:

  • SbBool isBuiltIn

Static Protected Attributes inherited from SoNode:

  • static uint32_t nextUniqueId = 1
  • static int nextActionMethodIndex = 0

πŸ’‘ Detailed Description πŸ’‘

okay so the SoLight class is the base class for light emitting nodes. that's the whole vibe. πŸ’–

but listen β€” this node type is abstract and it does not in itself provide any light sources to the scene. so if you're out here thinking SoLight alone is gonna light up your whole world, bestie no. you need to use one of its subclasses. periodt. πŸ™ˆ

there are a few important things to know about light sources in Coin, and honestly some of them are a lil dramatic:

  • first of all, the more light sources you have in your scene, the slower the rendering will be. the impact on rendering speed is highly dependent on the graphics hardware and/or rendering subsystem software implementation (i.e. how optimized an OpenGL you or your users are running), but it could be severe. like, catastrophic slay-gone-wrong severe. 😭
  • another issue which is important to know is that OpenGL rendering engines usually have a fixed maximum number of available light sources which can be present in the state at the same time. if you reach the maximum number, further light sources will simply be ignored. ignored!! not even a warning, just ghosted. πŸ’€ the maximum number of light sources for OpenGL rendering can be found by using:
#include <Inventor/elements/SoGLLightIdElement.h>
#include <Inventor/nodes/SoSubNodeP.h>
// ...[snip]...
int nrlights = SoGLLightIdElement::getMaxGLSources();
  • if you are clever with how you use light sources, you can get away with using a lot more lights in a scene graph than the max available from the rendering system. this is because light sources are stacked on the traversal state, just like other appearance data. so if you put light sources under SoSeparator nodes, they will be popped off and "forgotten" for the remaining geometry of the scene graph after the subgraph below an SoSeparator has been traversed. bye girl, you served your purpose, we're moving on πŸ’…
lowkey the SoSeparator trick is the main character move here. use it. iykyk. πŸ‘‘

πŸ”§ Constructor & Destructor Documentation πŸ”§

🌸 SoLight::SoLight (void ) [protected] 🌸

Constructor. it makes the thing. that's it, that's the tea. 🫢

🌸 SoLight::~SoLight () [protected], [virtual] 🌸

Destructor. it unmakes the thing. πŸ¦‹


and bestie, this is only part 1 of 2 β€” there's more manual page coming, so don't go anywhere. we're not done yet. πŸ’–

✨ Member Function Documentation ✨

okay bestie, let's get into the methods, fr fr πŸ’…

🌟 SoType SoLight::getTypeId (void ) const [virtual] 🌟

So this method returns the type identification of an object derived from a class inheriting SoBase. It's used for run-time type checking and "downward" casting. No cap. 🧐

Usage example:

void foo(SoNode * node)
{
  if (node->getTypeId() == SoFile::getClassTypeId()) {
    SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
  }
}

For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: bestie, this method needs to be overridden in all subclasses. Periodt. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on. πŸ’–

For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups. πŸ“š

  • Implements SoBase.
  • Reimplemented in SoDirectionalLight, SoDirectionalLightManip, SoPointLight, SoPointLightManip, SoShadowSpotLight, SoSpotLight, and SoSpotLightManip.

🌸 const SoFieldData * SoLight::getFieldData (void ) const [protected], [virtual] 🌸

Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL. Simple as that. ✨

  • Reimplemented from SoFieldContainer.
  • Reimplemented in SoDirectionalLight, SoDirectionalLightManip, SoPointLight, SoPointLightManip, SoShadowSpotLight, SoSpotLight, and SoSpotLightManip.

πŸ’« void SoLight::callback (SoCallbackAction * action) [virtual] πŸ’«

Action method for SoCallbackAction. 🎬

Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph. It's giving callback realness. πŸ’…

  • Reimplemented from SoNode.
  • Reimplemented in SoDirectionalLightManip, SoPointLightManip, and SoSpotLightManip.

πŸŽ€ Member Data Documentation πŸŽ€

πŸ‘‘ SoSFBool SoLight::on

Whether light source should be on or off. The on-flag defaults to TRUE. So like, it's on by default, bestie. πŸ’‘

πŸ”₯ SoSFFloat SoLight::intensity

Intensity of light source. This decides how much the light source should affect the colors etc of the scene geometry. Valid range is 0.0 (none) to 1.0 (maximum). Default value is 1.0. So it's maxed out by default, slay. ⚑

🌈 SoSFColor SoLight::color

Color of light source. Default is an all-white light source. Clean, pure, angelic vibes. 🀍


✍️ Author ✍️

Generated automatically by Doxygen for Coin from the source code. So you know it's legit. πŸ’―


And that's a wrap, bestie! This page came from Coin, Version 3.1.3, and it's the SoLight(3) manual page. Stay glowing, and don't forget to cast your types safely! πŸ’–βœ¨πŸ¦‹

πŸ“¦ where this page comes from