SoGroup(3)

๐Ÿ“ฆ
version 4.0.10 ยท 4 versions
, in fedora 43, fedora 44

โœจ SoGroup(3) โ€” Coin manual, but make it bestie-coded โœจ

okay so welcome to the SoGroup(3) page from the Coin manual ๐Ÿ’– this is part 1 of 3, so settle in, hydrate, we're doing this ๐ŸŽ€


๐ŸŒธ NAME ๐ŸŒธ

SoGroup โ€” it's the node class that manages other node instances. a node that parents other nodes, literally the group-chat admin of the scene graph, and it's iconic for it ๐Ÿ‘‘


๐Ÿฆ‹ SYNOPSIS ๐Ÿฆ‹

#include <Inventor/nodes/SoGroup.h>

Inherits SoNode.

Inherited by SoArray, SoLOD, SoLevelOfDetail, SoMultipleCopy, SoPathSwitch, SoSeparator, SoSwitch, SoTransformSeparator, SoVRMLLOD, SoVRMLParent, and SoVRMLSwitch. it's giving dynasty, fr fr ๐Ÿ‘‘

๐Ÿ’… Public Member Functions

virtual SoType getTypeId (void) const
SoGroup (void)
SoGroup (int nchildren)
virtual void addChild (SoNode *node)
virtual void insertChild (SoNode *child, int newchildindex)
virtual SoNode * getChild (int index) const
virtual int findChild (const SoNode *node) const
virtual int getNumChildren (void) const
virtual void removeChild (int childindex)
virtual void removeChild (SoNode *child)
virtual void removeAllChildren (void)
virtual void replaceChild (int index, SoNode *newchild)
virtual void replaceChild (SoNode *oldchild, SoNode *newchild)
virtual void doAction (SoAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void callback (SoCallbackAction *action)
virtual void getBoundingBox (SoGetBoundingBoxAction *action)
virtual void getMatrix (SoGetMatrixAction *action)
virtual void handleEvent (SoHandleEventAction *action)
virtual void pick (SoPickAction *action)
virtual void search (SoSearchAction *action)
virtual void write (SoWriteAction *action)
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
virtual void audioRender (SoAudioRenderAction *action)
virtual SoChildList * getChildren (void) const
virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)

๐Ÿ’œ Public Member Functions inherited from SoNode

void setOverride (const SbBool state)
SbBool isOverride (void) const
void setNodeType (const NodeType type)
NodeType getNodeType (void) const
virtual SoNode * copy (SbBool copyconnections=FALSE) const
virtual SbBool affectsState (void) const
virtual void GLRenderBelowPath (SoGLRenderAction *action)
virtual void GLRenderInPath (SoGLRenderAction *action)
virtual void GLRenderOffPath (SoGLRenderAction *action)
virtual void rayPick (SoRayPickAction *action)
virtual void grabEventsSetup (void)
virtual void grabEventsCleanup (void)
virtual void startNotify (void)
virtual void notify (SoNotList *l)
SbUniqueId getNodeId (void) const
virtual void writeInstance (SoOutput *out)
virtual SoNode * addToCopyDict (void) const
virtual SoFieldContainer * copyThroughConnection (void) const

๐Ÿ’™ Public Member Functions inherited from SoFieldContainer

void setToDefaults (void)
SbBool hasDefaultValues (void) const
SbBool fieldsAreEqual (const SoFieldContainer *container) const
void copyFieldValues (const SoFieldContainer *container, SbBool
    copyconnections=FALSE)
SbBool set (const char *const fielddata)
void get (SbString &fielddata)
virtual int getFields (SoFieldList &l) const
virtual int getAllFields (SoFieldList &l) const
virtual SoField * getField (const SbName &name) const
virtual SoField * getEventIn (const SbName &name) const
virtual SoField * getEventOut (const SbName &name) const
SbBool getFieldName (const SoField *const field, SbName &name) const
SbBool enableNotify (const SbBool flag)
SbBool isNotifyEnabled (void) const
SbBool set (const char *fielddata, SoInput *input)
void get (SbString &fielddata, SoOutput *out)
virtual SbBool validateNewFieldValue (SoField *field, void *newval)
SbBool getIsBuiltIn (void) const
virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged)
    const
void setUserData (void *userdata) const
void * getUserData (void) const

๐Ÿฉท Public Member Functions inherited from SoBase

void ref (void) const
void unref (void) const
void unrefNoDelete (void) const
int32_t getRefCount (void) const
void touch (void)
SbBool isOfType (SoType type) const
virtual SbName getName (void) const
virtual void setName (const SbName &newname)
void addAuditor (void *const auditor, const SoNotRec::Type type)
void removeAuditor (void *const auditor, const SoNotRec::Type type)
const SoAuditorList & getAuditors (void) const
SbBool shouldWrite (void)
void assertAlive (void) const

quick note on that one: isOfType Returns TRUE if the type of this object is either of the same type or inherited from type. so like, type-checking but make it family-tree โœจ


โญ Static Public Member Functions โญ

static SoType getClassTypeId (void)
static void initClass (void)

initClass โ€” sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. it's the lil setup ritual bestie ๐Ÿซถ

๐ŸŒˆ Static Public Member Functions inherited from SoNode

static uint32_t getCompatibilityTypes (const SoType &nodetype)
static SoType getClassTypeId (void)
static SoNode * getByName (const SbName &name)
static int getByName (const SbName &name, SoNodeList &l)
static void initClass (void)
static void initClasses (void)
static SbUniqueId getNextNodeId (void)
static int getActionMethodIndex (const SoType type)
static void getBoundingBoxS (SoAction *action, SoNode *node)
static void GLRenderS (SoAction *action, SoNode *node)
static void callbackS (SoAction *action, SoNode *node)
static void getMatrixS (SoAction *action, SoNode *node)
static void handleEventS (SoAction *action, SoNode *node)
static void pickS (SoAction *action, SoNode *node)
static void rayPickS (SoAction *action, SoNode *node)
static void searchS (SoAction *action, SoNode *node)
static void writeS (SoAction *action, SoNode *node)
static void audioRenderS (SoAction *action, SoNode *node)
static void getPrimitiveCountS (SoAction *action, SoNode *node)

and initClass again โ€” same vibe: sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

๐ŸŒธ Static Public Member Functions inherited from SoFieldContainer

static void initClass (void)
static SoType getClassTypeId (void)
static void cleanupClass (void)
static void initCopyDict (void)
static void addCopy (const SoFieldContainer *orig, const
    SoFieldContainer *copy)
static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
static SoFieldContainer * findCopy (const SoFieldContainer *orig, const
    SbBool copyconnections)
static void copyDone (void)
  • initClass โ€” sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • getClassTypeId โ€” this static method returns the SoType object associated with objects of this class. the โœจidentity documentโœจ of the class ngl

๐Ÿฆ‹ Static Public Member Functions inherited from SoBase

static void initClass (void)
static SoType getClassTypeId (void)
static void addName (SoBase *const base, const char *const name)
static void removeName (SoBase *const base, const char *const name)
static void incrementCurrentWriteCounter (void)
static void decrementCurrentWriteCounter (void)
static SoBase * getNamedBase (const SbName &name, SoType type)
static int getNamedBases (const SbName &name, SoBaseList &baselist,
    SoType type)
static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
static void setInstancePrefix (const SbString &c)
static void setTraceRefs (SbBool trace)
static SbBool getTraceRefs (void)
static SbBool connectRoute (SoInput *input, const SbName &fromnodename,
    const SbName &fromfieldname, const SbName &tonodename, const SbName
    &tofieldname)
static SbBool readRoute (SoInput *input)
  • initClass โ€” sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • getClassTypeId โ€” this static method returns the SoType object associated with objects of this class.

๐ŸŽ€ Protected Member Functions ๐ŸŽ€

virtual const SoFieldData * getFieldData (void) const
virtual ~SoGroup ()
virtual SbBool readInstance (SoInput *in, unsigned short flags)
virtual SbBool readChildren (SoInput *in)
virtual void copyContents (const SoFieldContainer *from, SbBool
    copyconnections)
virtual SoNotRec createNotRec (void)
void setOperation (const SoNotRec::OperationType
    opType=SoNotRec::UNSPECIFIED, const SoNode *cc=NULL, const SoNode
    *pc=NULL, const int ci=-1)

๐Ÿ’œ Protected Member Functions inherited from SoNode

SoNode (void)
virtual ~SoNode ()

๐Ÿ’™ Protected Member Functions inherited from SoFieldContainer

SoFieldContainer (void)
virtual ~SoFieldContainer ()

๐Ÿฉท Protected Member Functions inherited from SoBase

SoBase (void)
virtual ~SoBase ()
virtual void destroy (void)
SbBool hasMultipleWriteRefs (void) const
SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine)
    const
void writeFooter (SoOutput *out) const
virtual const char * getFileFormatName (void) const

โœจ Static Protected Member Functions โœจ

static const SoFieldData ** getFieldDataPtr (void)

๐ŸŒˆ Static Protected Member Functions inherited from SoNode

static const SoFieldData ** getFieldDataPtr (void)
static void setNextActionMethodIndex (int index)
static int getNextActionMethodIndex (void)
static void incNextActionMethodIndex (void)
static void setCompatibilityTypes (const SoType &nodetype, const
    uint32_t bitmask)

โญ Static Protected Member Functions inherited from SoBase

static uint32_t getCurrentWriteCounter (void)
static void staticDataLock (void)
static void staticDataUnlock (void)

๐Ÿซถ Protected Attributes ๐Ÿซถ

SoChildList * children

๐ŸŒธ Protected Attributes inherited from SoNode

SbUniqueId uniqueId

๐ŸŽ€ Protected Attributes inherited from SoFieldContainer

SbBool isBuiltIn

๐Ÿ‘‘ Additional Inherited Members ๐Ÿ‘‘

๐Ÿ’… Public Types inherited from SoNode

enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
    INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
    INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
    COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
    0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
    COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000, COIN_4_0 = 0x20000 }

๐Ÿ’œ Protected Types inherited from SoBase

enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }

๐ŸŒˆ Static Protected Attributes inherited from SoNode

static SbUniqueId nextUniqueId = 1
static int nextActionMethodIndex = 0

okay bestie that's the whole synopsis dump, and part 2 is coming right up so don't go anywhere ๐Ÿ’–

โœจ Detailed Description โœจ

Okay so bestie, listen. The SoGroup class is literally a node that manages other node instances. Like it's the momager of the scene graph. ๐Ÿ‘‘

The internal scene data structures in Coin are managed as directed graphs. The graphs are built by setting up a hierarchy through the use of group nodes (either of this type, or from subclasses like SoSeparator) which is then traversed when applying actions (like SoGLRenderAction) to it. So it's giving family tree but for 3D. ๐ŸŒณ

SoGroup, SoSeparator, and other classes derived from SoGroup, are the "tools" the application programmer uses when making the layout of the scene graph. Slay. ๐Ÿ’…

An often asked question about SoGroup nodes is: "Why is there no SoGroup::getParent() method?" The answer to this is that nodes in the scene graph can have multiple parents, so a simple getParent() method wouldn't work. If you have a node pointer (or other node identification) of a node that you want to remove from the scene graph, what you need to do is to use an SoSearchAction to find all paths down to the node, and then invoke SoGroup::removeChild() from all found parents of the node. Periodt. ๐Ÿ’…

The function would look something like this:

void getParents(SoNode * node, SoNode * root, SoPathList & parents)
{
  SoSearchAction sa;
  sa.setNode(node);
  sa.setInterest(SoSearchAction::ALL);
  sa.apply(root);
  parents = sa.getPaths();
}

Or if you know that your node of interest has only a single parent:

SoGroup * getParent(SoNode * node, SoNode * root)
{
  SoSearchAction sa;
  sa.setNode(node);
  sa.setInterest(SoSearchAction::FIRST);
  sa.apply(root);
  SoPath * p = sa.getPath();
  assert(p && "not found");
  if (p->getLength() < 2) { return NULL; } // no parent
  return (SoGroup *)p->getNodeFromTail(1);
}

An important note about a potential problem using SoGroup nodes which it is not common to stumble on, but which makes hard to find bugs when one does: you should not change the scene graph layout during any action traversal, as that is not allowed by the internal Coin code. I.e. do not use addChild(), removeChild(), insertChild() or replaceChild() from any callback that is triggered directly or indirectly from an action traversal. The most common way of getting hit by this error, would be something like the following (simplified) example:

#include <Inventor/Qt/SoQt.h>
#include <Inventor/Qt/viewers/SoQtExaminerViewer.h>

#include <Inventor/nodes/SoEventCallback.h>
#include <Inventor/nodes/SoSeparator.h>
#include <Inventor/nodes/SoCone.h>
#include <Inventor/manips/SoPointLightManip.h>
#include <Inventor/events/SoMouseButtonEvent.h>

SoPointLightManip * global_pointlightmanip;
SoSeparator * global_root;

// Remove point light when clicking right mouse button.
static void
mySelectionC(void * ud, SoEventCallback * n)
{
  const SoMouseButtonEvent * mbe = (SoMouseButtonEvent*) n->getEvent();

  if ((mbe->getButton() == SoMouseButtonEvent::BUTTON2) &&
      (mbe->getState() == SoButtonEvent::DOWN)) {
    if (global_pointlightmanip) {
      global_root->removeChild(global_pointlightmanip);
      global_pointlightmanip = NULL;
    }
  }
}

int
main(int argc, char ** argv)
{
  QWidget * window = SoQt::init(argv[0]);

  global_root = new SoSeparator;
  global_root->ref();

  SoEventCallback * ecb = new SoEventCallback;
  ecb->addEventCallback(SoMouseButtonEvent::getClassTypeId(), mySelectionC, 0);
  global_root->addChild(ecb);

  global_root->addChild(new SoCone);

  global_pointlightmanip = new SoPointLightManip;
  global_root->addChild(global_pointlightmanip);

  SoQtExaminerViewer * viewer = new SoQtExaminerViewer(window);
  viewer->setSceneGraph(global_root);
  viewer->show();

  SoQt::show(window);
  SoQt::mainLoop();

  global_root->unref();
  delete viewer;

  return 0;
}

What happens in the above case is this: when clicking with the right mouse button, the SoQtExaminerViewer converts the Qt event to a Coin event, which is sent down the scene graph with an SoHandleEventAction. The action traversal reaches the "global_root" SoSeparator node, where it sees that it should further traverse 3 child nodes (first the SoEventCallback, then the SoCone, then the SoPointLightManip). When it then traverses the SoEventCallback, the mySelectionC() callback will be invoked, which removes the last child. But the SoHandleEventAction will still continue its traversal as if the global_root node has 3 children -- and the code will crash. ๐Ÿ’€

(This exact example would perhaps be straight-forward to handle internally in Coin, but there are other ways to change the scene graph layout that are very difficult to handle properly. So in general, changing layout during action traversal is not allowed.)

What to do in these cases is to change the code inside the callback to not do any operations that immediately changes the layout of the scene graph, but to delay it for after the traversal is done. This can e.g. be done by using a Coin sensor. ๐Ÿงš

FILE FORMAT/DEFAULTS:

Group {
}

๐ŸŽ€ Constructor & Destructor Documentation ๐ŸŽ€

SoGroup::SoGroup (void )

Default constructor. It's giving blank slate, no children, just vibes. โœจ

SoGroup::SoGroup (int nchildren)

Constructor.

The argument should be the approximate number of children which is expected to be inserted below this node. The number need not be exact, as it is only used as a hint for better memory resource allocation. So like, a ballpark, bestie. ๐Ÿ‘‘

SoGroup::~SoGroup () [protected], [virtual]

Destructor. It cleans up. Bye bestie. ๐Ÿ‘‹


๐Ÿ’– Member Function Documentation ๐Ÿ’–

SoType SoGroup::getClassTypeId (void ) [static]

This static method returns the SoType object associated with objects of this class. So you can flex the type. ๐Ÿ’…

SoType SoGroup::getTypeId (void ) const [virtual]

Returns the type identification of an object derived from a class inheriting SoBase. This is used for runtime type checking and "downward" casting.

Implements SoBase.

Reimplemented in SoAnnotation, SoArray, SoBlinker, SoExtSelection, SoGeoSeparator, SoLevelOfDetail, SoLocateHighlight, SoLOD, SoMultipleCopy, SoPathSwitch, SoSelection, SoSeparator, SoShadowGroup, SoSwitch, SoTransformSeparator, SoVRMLAnchor, SoVRMLBillboard, SoVRMLCollision, SoVRMLGroup, SoVRMLLOD, SoVRMLParent, SoVRMLSwitch, SoVRMLTransform, and SoWWWAnchor.

const SoFieldData ** SoGroup::getFieldDataPtr (void ) [static], [protected]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. Like, it's giving backstage pass only. ๐Ÿ™ˆ

Returns the SoFieldData class which holds information about fields in this node.

const SoFieldData * SoGroup::getFieldData (void ) const [protected], [virtual]

Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL. So if there's nothing, you get NULL, no cap. ๐Ÿšซ

Reimplemented from SoFieldContainer.

Reimplemented in SoAnnotation, SoArray, SoBlinker, SoExtSelection, SoGeoSeparator, SoLevelOfDetail, SoLocateHighlight, SoLOD, SoMultipleCopy, SoPathSwitch, SoSelection, SoSeparator, SoShadowGroup, SoSwitch, SoTransformSeparator, SoVRMLAnchor, SoVRMLBillboard, SoVRMLCollision, SoVRMLGroup, SoVRMLLOD, SoVRMLParent, SoVRMLSwitch, SoVRMLTransform, and SoWWWAnchor.

void SoGroup::addChild (SoNode * node) [virtual]

Append a child node to the list of children nodes this group node is managing. It's like adding a new member to the group chat. ๐Ÿซถ

Please note that this method is not virtual in the original SGI Inventor API. So yeah, SGI said no virtual, Coin said hold my matcha. ๐Ÿต

Reimplemented in SoVRMLLOD, SoVRMLParent, and SoVRMLSwitch.

void SoGroup::insertChild (SoNode * child, int newchildindex) [virtual]

Insert a child node at position newchildindex.

newchildindex must be <= this->getNumChildren(). So don't try to insert at a spot that doesn't exist, bestie. ๐Ÿ›‘

Please note that this method is not virtual in the original SGI Inventor API.

Reimplemented in SoVRMLLOD, SoVRMLParent, and SoVRMLSwitch.

SoNode * SoGroup::getChild (int index) const [virtual]

Returns pointer to child node at index. Like, who's at that spot in the lineup? ๐Ÿ‘€

Please note that this method is not virtual in the original SGI Inventor API.

Reimplemented in SoVRMLLOD, SoVRMLParent, and SoVRMLSwitch.

int SoGroup::findChild (const SoNode * node) const [virtual]

Returns index in our list of children for child node, or -1 if node is not a child of this group node. So if they're not in the group, you get -1, periodt. ๐Ÿ’…

Please note that this method is not virtual in the original SGI Inventor API.

Reimplemented in SoVRMLLOD, SoVRMLParent, and SoVRMLSwitch.

int SoGroup::getNumChildren (void ) const [virtual]

Returns number of child nodes managed by this group. Like a headcount. ๐Ÿ”ข

Please note that this method is not virtual in the original SGI Inventor API.

Reimplemented in SoVRMLLOD, SoVRMLParent, and SoVRMLSwitch.

void SoGroup::removeChild (int childindex) [virtual]

Remove node at childindex in our list of children. Bye felicia. ๐Ÿ‘‹

Please note that this method is not virtual in the original SGI Inventor API.

Reimplemented in SoVRMLLOD, SoVRMLParent, and SoVRMLSwitch.

void SoGroup::removeChild (SoNode * child) [virtual]

Remove child from the set of children managed by this group node. Will decrease the reference count of child by 1. So it's not just ghosting, it's also updating the ref count. ๐Ÿ’”

This is a convenience method. It will simply call findChild() with child as argument, and then call removeChild(int) if the child is found.

Please note that this method is not virtual in the original SGI Inventor API.

Reimplemented in SoVRMLLOD, SoVRMLParent, and SoVRMLSwitch.

void SoGroup::removeAllChildren (void ) [virtual]

Do not manage the children anymore. Will dereference all children by 1 as they are removed. It's giving clear the whole group chat. ๐Ÿงน

Please note that this method is not virtual in the original SGI Inventor API.

Reimplemented in SoVRMLLOD, SoVRMLParent, and SoVRMLSwitch.

void SoGroup::replaceChild (int index, SoNode * newchild) [virtual]

Replace child at index with newChild.

Dereferences the child previously at index, and increases the reference count of newChild by 1.

index must be < this->getNumChildren(). So check the count before you swap, bestie. ๐Ÿ”

Please note that this method is not virtual in the original SGI Inventor API.

Reimplemented in SoVRMLLOD, SoVRMLParent, and SoVRMLSwitch.

void SoGroup::replaceChild (SoNode * oldchild, SoNode * newchild) [virtual]

Replace oldchild with newchild.

Dereferences oldchild by 1, and increases the reference count of newchild by 1.

This is a convenience method. It will simply call findChild() with oldchild as argument, and call replaceChild(int, SoNode*) if the child is found.

Please note that this method is not virtual in the original SGI Inventor API.

Reimplemented in SoVRMLLOD, SoVRMLParent, and SoVRMLSwitch.

void SoGroup::doAction (SoAction * action) [virtual]

This function performs the typical operation of a node for any action. It's the main character energy of node actions. ๐ŸŒŸ

Reimplemented from SoNode.

Reimplemented in SoArray, SoLevelOfDetail, SoLOD, SoMultipleCopy, SoPathSwitch, SoSeparator, SoSwitch, SoTransformSeparator, SoVRMLBillboard, SoVRMLGroup, SoVRMLLOD, SoVRMLParent, SoVRMLSwitch, and SoVRMLTransform.


void SoGroup::GLRender(SoGLRenderAction * action) โ€” [virtual]

okay so this one is the render-action method bestie ๐Ÿ’… It gets called while rendering traversals are happening. Any node that messes with rendering state, or that wants to yeet geometry primitives at OpenGL, overrides this one.

  • Reimplemented from SoNode.
  • Reimplemented in SoAnnotation, SoArray, SoLevelOfDetail, SoLOD, SoMultipleCopy, SoPathSwitch, SoSeparator, SoSwitch, SoTransformSeparator, SoVRMLBillboard, SoVRMLCollision, SoVRMLGroup, SoVRMLLOD, and SoVRMLSwitch. (that's a whole friend group fr fr ๐Ÿ˜ญ)

void SoGroup::callback(SoCallbackAction * action) โ€” [virtual]

Action method for SoCallbackAction. It literally just updates the state to match how the node behaves for the render action, so you, the application programmer, can use SoCallbackAction to extract info about the scene graph ๐Ÿ•ต๏ธโ™€๏ธโœจ

  • Reimplemented from SoNode.
  • Reimplemented in SoArray, SoGeoSeparator, SoLevelOfDetail, SoLOD, SoMultipleCopy, SoPathSwitch, SoSeparator, SoSwitch, SoTransformSeparator, SoVRMLBillboard, SoVRMLGroup, SoVRMLLOD, SoVRMLSwitch, and SoVRMLTransform.

void SoGroup::getBoundingBox(SoGetBoundingBoxAction * action) โ€” [virtual]

Action method for SoGetBoundingBoxAction. It calculates the bounding box and center coordinates for the node, then modifies the action's values so they encompass this node's bounding box โ€” and shifts the scene's center point more towards this node's own center. ๐ŸŽฏ

Nodes that influence how geometry nodes calculate their bounding box also override this method to change the relevant state variables.

  • Reimplemented from SoNode.
  • Reimplemented in SoArray, SoBlinker, SoGeoSeparator, SoLevelOfDetail, SoLOD, SoMultipleCopy, SoPathSwitch, SoSeparator, SoSwitch, SoTransformSeparator, SoVRMLBillboard, SoVRMLGroup, SoVRMLLOD, SoVRMLSwitch, and SoVRMLTransform.

void SoGroup::getMatrix(SoGetMatrixAction * action) โ€” [virtual]

Action method for SoGetMatrixAction. It updates the action by accumulating with this node's transformation matrix โ€” if this node even has one ๐Ÿ‘€

  • Reimplemented from SoNode.
  • Reimplemented in SoArray, SoGeoSeparator, SoMultipleCopy, SoPathSwitch, SoSeparator, SoSwitch, SoTransformSeparator, SoVRMLBillboard, SoVRMLGroup, SoVRMLSwitch, and SoVRMLTransform.

void SoGroup::handleEvent(SoHandleEventAction * action) โ€” [virtual]

Action method for SoHandleEventAction. It inspects the event data coming from action and processes it if it's something this node should actually react to. ๐Ÿ’ฅ

Nodes that influence the relevant state variables for how event handling goes down also override this method.

  • Reimplemented from SoNode.
  • Reimplemented in SoArray, SoExtSelection, SoLocateHighlight, SoMultipleCopy, SoPathSwitch, SoSelection, SoSeparator, SoSwitch, SoVRMLAnchor, SoVRMLSwitch, and SoWWWAnchor.

void SoGroup::pick(SoPickAction * action) โ€” [virtual]

Action method for SoPickAction. Does the common processing for SoPickAction action instances. lowkey does the shared heavy lifting ๐Ÿซถ

  • Reimplemented from SoNode.
  • Reimplemented in SoArray, SoMultipleCopy, SoPathSwitch, SoSwitch, SoTransformSeparator, SoVRMLBillboard, and SoVRMLSwitch.

void SoGroup::search(SoSearchAction * action) โ€” [virtual]

Action method for SoSearchAction. It compares the search criteria from the action to figure out whether this node is a match. The searching works by matching up all the criteria you set up in the SoSearchAction โ€” so if any of the requested criteria is a miss, the search is just not deemed successful for the node. no partial credit, it's giving all-or-nothing ๐Ÿ’€

See also: SoSearchAction

  • Reimplemented from SoNode.
  • Reimplemented in SoArray, SoMultipleCopy, SoPathSwitch, SoSeparator, SoSwitch, SoVRMLBillboard, SoVRMLGroup, SoVRMLLOD, SoVRMLParent, and SoVRMLSwitch.

void SoGroup::write(SoWriteAction * action) โ€” [virtual]

Action method for SoWriteAction. Writes out a node object, plus any connected nodes, engines, etc., if that's necessary. โœ๏ธโœจ

  • Reimplemented from SoNode.
  • Reimplemented in SoBlinker, SoSwitch, SoVRMLGroup, SoVRMLLOD, SoVRMLParent, and SoVRMLSwitch.

void SoGroup::getPrimitiveCount(SoGetPrimitiveCountAction * action) โ€” [virtual]

Action method for the SoGetPrimitiveCountAction. It calculates the number of triangle, line segment and point primitives for the node and adds those numbers to the action's counters. ๐Ÿ”ข

Nodes that influence how geometry nodes calculate their primitive count also override this method to change the relevant state variables.

  • Reimplemented from SoNode.
  • Reimplemented in SoArray, SoGeoSeparator, SoLOD, SoMultipleCopy, SoPathSwitch, SoSeparator, SoSwitch, SoTransformSeparator, SoVRMLGroup, SoVRMLLOD, SoVRMLParent, and SoVRMLTransform.

void SoGroup::audioRender(SoAudioRenderAction * action) โ€” [virtual]

Action method for SoAudioRenderAction. Does the common processing for SoAudioRenderAction action instances. ๐Ÿ”Š (yes bestie, 3D sound is a whole thing)

  • Reimplemented from SoNode.
  • Reimplemented in SoArray, SoLevelOfDetail, SoLOD, SoMultipleCopy, SoPathSwitch, SoSeparator, SoSwitch, SoTransformSeparator, SoVRMLGroup, SoVRMLLOD, SoVRMLSwitch, and SoVRMLTransform.

SoChildList * SoGroup::getChildren(void ) const โ€” [virtual]

Returns the list of children. that's it, that's the function ๐Ÿ’–

  • Reimplemented from SoNode.
  • Reimplemented in SoVRMLLOD, SoVRMLParent, and SoVRMLSwitch.

void SoGroup::addWriteReference(SoOutput * out, SbBool isfromfield = FALSE) โ€” [virtual]

This method gets used during the first write pass of a write action, to count how many references to this object exist in the scene graph. ๐Ÿงฎ

  • Reimplemented from SoFieldContainer.

SbBool SoGroup::readInstance(SoInput * in, unsigned short flags) โ€” [protected], [virtual]

This method is mainly meant for internal use during file import operations. ๐Ÿ—‚๏ธ

It reads a definition of an instance from the input stream in. The input stream state points to the start of a serialized / persistent representation of an instance of this class type.

TRUE or FALSE gets returned, depending on whether the instantiation and configuration of the new object of this class type went OK or not. The import process is supposed to be robust, and to handle corrupted input streams by returning FALSE.

flags is used internally during binary import when reading user extension nodes, group nodes or engines.

  • Reimplemented from SoNode.
  • Reimplemented in SoSeparator, SoVRMLLOD, SoVRMLParent, and SoVRMLSwitch.

SbBool SoGroup::readChildren(SoInput * in) โ€” [protected], [virtual]

Reads all children of this node from in and attaches them below this group in left-to-right order. Returns FALSE if there's a read error. ๐Ÿซ 


void SoGroup::copyContents(const SoFieldContainer * from, SbBool copyconnections) โ€” [protected], [virtual]

Makes a deep copy of all data of from into this instance โ€” except external scene graph references, if copyconnections is FALSE.

This is the method you're supposed to override in extension node / engine / dragger / whatever subclasses that need to account for internal data that isn't handled automatically.

โš ๏ธ For copying nodes from application code, you should not invoke this function directly โ€” call the SoNode::copy() function instead:
SoNode * mynewnode = templatenode->copy();

The same thing also goes for engines, bestie. ๐Ÿ‘‘

Make sure that when you override the copyContents() method in your extension class, you also make it call upwards to its parent superclass in the inheritance hierarchy, because copyContents() in for instance SoNode and SoFieldContainer does important work. It should go something like this:

void
MyCoinExtensionNode::copyContents(const SoFieldContainer * from,
                                  SbBool copyconnections)
{
  // let parent superclasses do their thing (copy fields, copy
  // instance name, etc.)
  SoNode::copyContents(from, copyconnections);

  // [..then copy internal data..]
}
  • Reimplemented from SoNode.
  • Reimplemented in SoVRMLLOD, SoVRMLParent, and SoVRMLSwitch.

SoNotRec SoGroup::createNotRec(void ) โ€” [protected], [virtual]

Create a record entry for notification lists. ๐Ÿ“

  • Reimplemented from SoBase.

โœจ Member Data Documentation โœจ

SoChildList* SoGroup::children โ€” [protected]

List of managed child nodes. ๐Ÿงธ


๐ŸŒˆ Author ๐ŸŒˆ

Generated automatically by Doxygen for Coin from the source code. it literally wrote itself, no cap ๐Ÿ’…


and that's a wrap on SoGroup(3) bestie!! ๐ŸŽ€๐Ÿฆ‹ Version 4.0.10, dated Thu Jun 25 2026 00:00:00 โ€” you made it to the very last line of the whole page and I'm so proud of you, go drink some water and go slay your scene graph ๐Ÿ’–โœจ๐Ÿ‘‘

๐Ÿ“ฆ where this page comes from