SoIndexedPointSet(3)

πŸ“¦
version 4.0.10 Β· 4 versions
, in fedora 43, fedora 44

✨ NAME ✨

SoIndexedPointSet β€” okay so this is a page straight outta the Coin manual, section 3 πŸ’– and the whole entire job of this class is to display a set of 3D points. That's it. That's the assignment. She's serving point-cloud realness and she's not even sorry about it. πŸŽ€


πŸ¦‹ SYNOPSIS πŸ¦‹

#include <Inventor/nodes/SoIndexedPointSet.h>

Inherits SoIndexedShape.

Inherited by SoIndexedMarkerSet. (yes bestie, she's a whole ancestor, the family tree goes deep) 🌳

🌸 Public Member Functions 🌸

  • virtual SoType getTypeId (void) const
  • SoIndexedPointSet (void)
  • virtual void GLRender (SoGLRenderAction *action)
  • virtual void getBoundingBox (SoGetBoundingBoxAction *action)
  • virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
  • virtual void notify (SoNotList *list)

🌸 Public Member Functions inherited from SoVertexShape 🌸

  • virtual void write (SoWriteAction *action)

🌸 Public Member Functions inherited from SoShape 🌸

  • virtual SbBool affectsState (void) const
  • virtual void rayPick (SoRayPickAction *action)
  • virtual void callback (SoCallbackAction *action)
  • const SoBoundingBoxCache * getBoundingBoxCache (void) const

🌸 Public Member Functions inherited from SoNode 🌸

  • void setOverride (const SbBool state)
  • SbBool isOverride (void) const
  • void setNodeType (const NodeType type)
  • NodeType getNodeType (void) const
  • virtual SoNode * copy (SbBool copyconnections=FALSE) const
  • virtual void doAction (SoAction *action)
  • virtual void GLRenderBelowPath (SoGLRenderAction *action)
  • virtual void GLRenderInPath (SoGLRenderAction *action)
  • virtual void GLRenderOffPath (SoGLRenderAction *action)
  • virtual void getMatrix (SoGetMatrixAction *action)
  • virtual void handleEvent (SoHandleEventAction *action)
  • virtual void pick (SoPickAction *action)
  • virtual void search (SoSearchAction *action)
  • virtual void audioRender (SoAudioRenderAction *action)
  • virtual void grabEventsSetup (void)
  • virtual void grabEventsCleanup (void)
  • virtual void startNotify (void)
  • SbUniqueId getNodeId (void) const
  • virtual SoChildList * getChildren (void) const
  • virtual void writeInstance (SoOutput *out)
  • virtual SoNode * addToCopyDict (void) const
  • virtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)
  • virtual SoFieldContainer * copyThroughConnection (void) const

🌸 Public Member Functions inherited from SoFieldContainer 🌸

  • void setToDefaults (void)
  • SbBool hasDefaultValues (void) const
  • SbBool fieldsAreEqual (const SoFieldContainer *container) const
  • void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)
  • SbBool set (const char *const fielddata)
  • void get (SbString &fielddata)
  • virtual int getFields (SoFieldList &l) const
  • virtual int getAllFields (SoFieldList &l) const
  • virtual SoField * getField (const SbName &name) const
  • virtual SoField * getEventIn (const SbName &name) const
  • virtual SoField * getEventOut (const SbName &name) const
  • SbBool getFieldName (const SoField *const field, SbName &name) const
  • SbBool enableNotify (const SbBool flag)
  • SbBool isNotifyEnabled (void) const
  • SbBool set (const char *fielddata, SoInput *input)
  • void get (SbString &fielddata, SoOutput *out)
  • virtual SbBool validateNewFieldValue (SoField *field, void *newval)
  • virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
  • SbBool getIsBuiltIn (void) const
  • virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) const
  • void setUserData (void *userdata) const
  • void * getUserData (void) const

🌸 Public Member Functions inherited from SoBase 🌸

  • void ref (void) const
  • void unref (void) const
  • void unrefNoDelete (void) const
  • int32_t getRefCount (void) const
  • void touch (void)
  • SbBool isOfType (SoType type) const β€” Returns TRUE if the type of this object is either of the same type or inherited from type. 🫢
  • virtual SbName getName (void) const
  • virtual void setName (const SbName &newname)
  • void addAuditor (void *const auditor, const SoNotRec::Type type)
  • void removeAuditor (void *const auditor, const SoNotRec::Type type)
  • const SoAuditorList & getAuditors (void) const
  • SbBool shouldWrite (void)
  • void assertAlive (void) const

🌟 Static Public Member Functions 🌟

  • static SoType getClassTypeId (void)
  • static void initClass (void)

🌟 Static Public Member Functions inherited from SoIndexedShape 🌟

  • static SoType getClassTypeId (void)
  • static void initClass (void)

🌟 Static Public Member Functions inherited from SoVertexShape 🌟

  • static SoType getClassTypeId (void)
  • static void initClass (void)

🌟 Static Public Member Functions inherited from SoShape 🌟

  • static SoType getClassTypeId (void)
  • static void initClass (void) β€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. ✨
  • static void getScreenSize (SoState *const state, const SbBox3f &boundingbox, SbVec2s &rectsize)
  • static float getDecimatedComplexity (SoState *state, float complexity)

🌟 Static Public Member Functions inherited from SoNode 🌟

  • static uint32_t getCompatibilityTypes (const SoType &nodetype)
  • static SoType getClassTypeId (void)
  • static SoNode * getByName (const SbName &name)
  • static int getByName (const SbName &name, SoNodeList &l)
  • static void initClass (void) β€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. ✨
  • static void initClasses (void)
  • static SbUniqueId getNextNodeId (void)
  • static int getActionMethodIndex (const SoType type)
  • static void getBoundingBoxS (SoAction *action, SoNode *node)
  • static void GLRenderS (SoAction *action, SoNode *node)
  • static void callbackS (SoAction *action, SoNode *node)
  • static void getMatrixS (SoAction *action, SoNode *node)
  • static void handleEventS (SoAction *action, SoNode *node)
  • static void pickS (SoAction *action, SoNode *node)
  • static void rayPickS (SoAction *action, SoNode *node)
  • static void searchS (SoAction *action, SoNode *node)
  • static void writeS (SoAction *action, SoNode *node)
  • static void audioRenderS (SoAction *action, SoNode *node)
  • static void getPrimitiveCountS (SoAction *action, SoNode *node)

🌟 Static Public Member Functions inherited from SoFieldContainer 🌟

  • static void initClass (void) β€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. ✨
  • static SoType getClassTypeId (void) β€” This static method returns the SoType object associated with objects of this class. πŸ‘‘
  • static void cleanupClass (void)
  • static void initCopyDict (void)
  • static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
  • static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
  • static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)
  • static void copyDone (void)

🌟 Static Public Member Functions inherited from SoBase 🌟

  • static void initClass (void) β€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. ✨
  • static SoType getClassTypeId (void) β€” This static method returns the SoType object associated with objects of this class. πŸ‘‘
  • static void addName (SoBase *const base, const char *const name)
  • static void removeName (SoBase *const base, const char *const name)
  • static void incrementCurrentWriteCounter (void)
  • static void decrementCurrentWriteCounter (void)
  • static SoBase * getNamedBase (const SbName &name, SoType type)
  • static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
  • static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
  • static void setInstancePrefix (const SbString &c)
  • static void setTraceRefs (SbBool trace)
  • static SbBool getTraceRefs (void)
  • static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
  • static SbBool readRoute (SoInput *input)

πŸ”’ Protected Types πŸ”’

  • enum Binding { OVERALL, PER_VERTEX, PER_VERTEX_INDEXED }

πŸ”’ Protected Types inherited from SoBase πŸ”’

  • enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }

πŸ’œ Protected Member Functions πŸ’œ

  • virtual const SoFieldData * getFieldData (void) const
  • virtual ~SoIndexedPointSet ()
  • virtual void generatePrimitives (SoAction *action)
  • virtual SbBool generateDefaultNormals (SoState *, SoNormalCache *nc)
  • virtual SbBool generateDefaultNormals (SoState *state, SoNormalBundle *bundle)
  • Binding findNormalBinding (SoState *const state) const
  • Binding findMaterialBinding (SoState *const state) const
  • Binding findTextureBinding (SoState *const state) const

πŸ’œ Protected Member Functions inherited from SoIndexedShape πŸ’œ

  • SoIndexedShape (void)
  • virtual ~SoIndexedShape ()
  • virtual void computeBBox (SoAction *action, SbBox3f &box, SbVec3f &center)
  • int getNumVerts (const int startCoord)
  • void setupIndices (const int numParts, const int numFaces, const SbBool needNormals, const SbBool needTexCoords)
  • const int32_t * getNormalIndices (void)
  • const int32_t * getColorIndices (void)
  • const int32_t * getTexCoordIndices (void)
  • SbBool getVertexData (SoState *state, const SoCoordinateElement *&coords, const SbVec3f *&normals, const int32_t *&cindices, const int32_t *&nindices, const int32_t *&tindices, const int32_t *&mindices, int &numcindices, const SbBool needNormals, SbBool &normalCacheUsed)

πŸ’œ Protected Member Functions inherited from SoVertexShape πŸ’œ

  • SoVertexShape (void)
  • virtual ~SoVertexShape ()
  • virtual SbBool shouldGLRender (SoGLRenderAction *action)
  • void setNormalCache (SoState *const state, const int num, const SbVec3f *normals)
  • SoNormalCache * getNormalCache (void) const
  • SoNormalCache * generateAndReadLockNormalCache (SoState *const state)
  • void getVertexData (SoState *state, const SoCoordinateElement *&coords, const SbVec3f *&normals, const SbBool neednormals)
  • void readLockNormalCache (void)
  • void readUnlockNormalCache (void)

okay bestie that's the whole inheritance situation laid out πŸ’… part 2 is coming right up, don't go anywhere 🫢

πŸ›‘οΈ Protected Member Functions inherited from SoShape

These are the goodies <code>SoShape</code> keeps behind the velvet rope and lets its subclasses (hi, that's us πŸ‘‹) use.

  • SoShape (void) β€” the constructor, protected, for the shape base class.
  • virtual ~SoShape () β€” its virtual destructor.
  • float getComplexityValue (SoAction *action) β€” hands back the complexity value, as a float.
  • void beginSolidShape (SoGLRenderAction *action) β€” starts a solid shape during GL rendering.
  • void endSolidShape (SoGLRenderAction *action) β€” ends that solid shape.
  • void GLRenderBoundingBox (SoGLRenderAction *action) β€” GL-renders the bounding box.
  • SbBool shouldPrimitiveCount (SoGetPrimitiveCountAction *action) β€” yes/no on whether to count primitives.
  • SbBool shouldRayPick (SoRayPickAction *const action) β€” yes/no on whether to ray pick.
  • void computeObjectSpaceRay (SoRayPickAction *const action) β€” computes the ray in object space.
  • void computeObjectSpaceRay (SoRayPickAction *const action, const SbMatrix &matrix) β€” same thing, but you hand it a matrix too.
  • virtual SoDetail * createTriangleDetail (SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, const SoPrimitiveVertex *v3, SoPickedPoint *pp) β€” builds a SoDetail for a picked triangle from v1, v2, v3 and the SoPickedPoint.
  • virtual SoDetail * createLineSegmentDetail (SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, SoPickedPoint *pp) β€” same deal but for a line segment, from v1, v2.
  • virtual SoDetail * createPointDetail (SoRayPickAction *action, const SoPrimitiveVertex *v, SoPickedPoint *pp) β€” and this one's for a single picked point v.
  • void invokeTriangleCallbacks (SoAction *const action, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2, const SoPrimitiveVertex *const v3) β€” fires the triangle callbacks.
  • void invokeLineSegmentCallbacks (SoAction *const action, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2) β€” fires the line segment callbacks.
  • void invokePointCallbacks (SoAction *const action, const SoPrimitiveVertex *const v) β€” fires the point callbacks.
  • void beginShape (SoAction *const action, const TriangleShape shapetype, SoDetail *const detail=NULL) β€” kicks off a shape of the given TriangleShape, with detail defaulting to NULL.
  • void shapeVertex (const SoPrimitiveVertex *const v) β€” feeds a vertex to the shape.
  • void endShape (void) β€” wraps the shape up.
  • void generateVertex (SoPrimitiveVertex *const pv, const SbVec3f &point, const SbBool useTexFunc, const SoMultiTextureCoordinateElement *const tce, const float s, const float t, const SbVec3f &normal) β€” builds a primitive vertex from point, useTexFunc, the texture coordinate element tce, s, t and normal.
  • void generateVertex (SoPrimitiveVertex *const pv, const SbVec3f &point, const SbBool useTexFunc, const SoMultiTextureCoordinateElement *const tce, const float s, const float t, const float r, const SbVec3f &normal) β€” the overload that also takes an r.
  • SbBool startVertexArray (SoGLRenderAction *action, const SoCoordinateElement *coords, const SbVec3f *pervertexnormals, const SbBool texpervertex, const SbBool colorpervertex) β€” starts up a vertex array from coords, pervertexnormals, texpervertex, colorpervertex.
  • void finishVertexArray (SoGLRenderAction *action, const SbBool vbo, const SbBool normpervertex, const SbBool texpervertex, const SbBool colorpervertex) β€” finishes the vertex array, taking vbo, normpervertex, texpervertex and colorpervertex.

🧬 Protected Member Functions inherited from SoNode

  • SoNode (void) β€” constructor.
  • virtual ~SoNode () β€” virtual destructor.
  • virtual SbBool readInstance (SoInput *in, unsigned short flags) β€” reads an instance out of in, with flags.

🧬 Protected Member Functions inherited from SoFieldContainer

  • SoFieldContainer (void) β€” constructor.
  • virtual ~SoFieldContainer () β€” virtual destructor.

🧬 Protected Member Functions inherited from SoBase

  • SoBase (void) β€” constructor.
  • virtual ~SoBase () β€” virtual destructor.
  • virtual void destroy (void) β€” the destroy hook.
  • SbBool hasMultipleWriteRefs (void) const β€” does it have multiple write refs? yes/no.
  • SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const β€” writes the header to out, given isgroup and isengine.
  • void writeFooter (SoOutput *out) const β€” writes the footer to out.
  • virtual const char * getFileFormatName (void) const β€” returns the file format name.
  • virtual SoNotRec createNotRec (void) β€” creates a SoNotRec.

πŸ”’ Static Protected Member Functions

  • static const SoFieldData ** getFieldDataPtr (void) β€” hands you the field data pointer.

Static Protected Member Functions inherited from SoIndexedShape

  • static const SoFieldData ** getFieldDataPtr (void) β€” the field data pointer, again.
  • static SbBool areTexCoordsIndexed (SoAction *action) β€” are the texture coordinates indexed? yes/no.

Static Protected Member Functions inherited from SoVertexShape

  • static const SoFieldData ** getFieldDataPtr (void) β€” field data pointer, as ever.

Static Protected Member Functions inherited from SoShape

  • static const SoFieldData ** getFieldDataPtr (void) β€” yep, field data pointer.

Static Protected Member Functions inherited from SoNode

  • static const SoFieldData ** getFieldDataPtr (void) β€” field data pointer, one more time πŸ’«
  • static void setNextActionMethodIndex (int index) β€” sets the next action method index to index.
  • static int getNextActionMethodIndex (void) β€” gets the next action method index.
  • static void incNextActionMethodIndex (void) β€” increments the next action method index.
  • static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask) β€” sets compatibility types for nodetype from bitmask.

Static Protected Member Functions inherited from SoBase

  • static uint32_t getCurrentWriteCounter (void) β€” returns the current write counter.
  • static void staticDataLock (void) β€” locks the static data.
  • static void staticDataUnlock (void) β€” unlocks the static data.

πŸ—οΈ Protected Attributes

  • SoVertexArrayIndexer * vaindexer β€” the vertex array indexer pointer.

Protected Attributes inherited from SoNode

  • SbUniqueId uniqueId β€” the unique id.

Protected Attributes inherited from SoFieldContainer

  • SbBool isBuiltIn β€” is it built in?

🌈 Additional Inherited Members

Public Types inherited from SoShape

  • enum TriangleShape { TRIANGLE_STRIP, TRIANGLE_FAN, TRIANGLES, POLYGON, QUADS, QUAD_STRIP, POINTS, LINES, LINE_STRIP }

Public Types inherited from SoNode

  • enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002, INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010, INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080, COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 = 0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000, COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000, COIN_4_0 = 0x20000 }

Public Attributes inherited from SoIndexedShape

  • SoMFInt32 coordIndex
  • SoMFInt32 materialIndex
  • SoMFInt32 normalIndex
  • SoMFInt32 textureCoordIndex

Public Attributes inherited from SoVertexShape

  • SoSFNode vertexProperty

Static Protected Attributes inherited from SoNode

  • static SbUniqueId nextUniqueId = 1
  • static int nextActionMethodIndex = 0

πŸ“– Detailed Description

Okay bestie, here's the whole vibe: the SoIndexedPointSet class is used to display a set of 3D points. That's the mission. That's the whole mission. ✨

This node either uses the coordinates currently on the state (typically set up by a leading SoCoordinate3 node in the scene graph) or from a SoVertexProperty node attached to this node to render a set of 3D points.

Here's a simple usage example of SoIndexedPointSet in a scene graph:

#Inventor V2.1 ascii

Separator {
   Material {
      diffuseColor [
       1 0 0, 0 1 0, 0 0 1, 1 1 0, 1 0 1, 1 1 1, 1 0.8 0.6, 0.6 0.8 1
      ]
   }
   MaterialBinding { value PER_VERTEX_INDEXED }

   Normal {
      vector [
       0 0 1, 1 0 0
      ]
   }
   NormalBinding { value PER_VERTEX_INDEXED }

   Coordinate3 {
      point [
       -1 1 0, -1 -1 0, 1 -1 0, 1 1 0, 0 2 -1, -2 0 -1, 0 -2 -1, 2 0 -1
      ]
   }

   DrawStyle { pointSize 5 }

   IndexedPointSet {
      coordIndex [0, 1, 2, 3, 4, 5, 6, 7]
      normalIndex [0, 1, 0, 1, 0, 1, 0, 1]
   }
}

FILE FORMAT/DEFAULTS:

IndexedPointSet {
  vertexProperty        NULL
  coordIndex        0
  materialIndex        -1
  normalIndex        -1
  textureCoordIndex        -1
}

πŸ•°οΈ Since

TGS Inventor 6.0, Coin 3.1


πŸ› οΈ Constructor & Destructor Documentation

SoIndexedPointSet::SoIndexedPointSet (void )

Constructor. She's born. πŸŽ€

SoIndexedPointSet::~SoIndexedPointSet () [protected], [virtual]

Destructor. She's protected, she's virtual, she's gone. πŸ’œ

✨ Member Function Documentation ✨

okay bestie, deep breath, because this is the part where we actually meet the methods πŸ’– every single one, no skipping, no "lol tl;dr" β€” we're doing this properly, together 🫢


SoType SoIndexedPointSet::getClassTypeId (void ) [static]

It's a static method, and what it does is hand you back the SoType object that's associated with objects of this class. That's it. That's the whole vibe ✨


SoType SoIndexedPointSet::getTypeId (void ) const [virtual]

This one gives you back the type identification for an object derived from a class that inherits SoBase. What's it for? Runtime type checking, and "downward" casting. iykyk πŸ’…

It's reimplemented from SoIndexedShape, and it's reimplemented in SoIndexedMarkerSet too β€” so the marker set girlies are out here doing their own version of it πŸ‘‘


const SoFieldData ** SoIndexedPointSet::getFieldDataPtr (void ) [static], [protected]

ngl bestie, this API member is considered internal to the library, because it's not likely to be of interest to the application programmer. So if that's you, you can lowkey just keep scrolling πŸ™ˆ

What it returns is the SoFieldData class, the one that holds information about the fields in this node.


const SoFieldData * SoIndexedPointSet::getFieldData (void ) const [protected], [virtual]

Returns a pointer to the class-wide field data storage object for this instance. And if no fields are present? It returns NULL. That's the whole tea β˜•

It's reimplemented from SoIndexedShape, and it's reimplemented in SoIndexedMarkerSet.


void SoIndexedPointSet::initClass (void ) [static]

That's literally it, bestie. No description given. The function is simply out here existing, doing its job, no notes πŸ’€βœ¨


void SoIndexedPointSet::GLRender (SoGLRenderAction * action) [virtual]

This is the action method for the SoGLRenderAction β€” it gets called during rendering traversals. Any node that influences the rendering state in any way, or that wants to throw geometry primitives at OpenGL, overrides this method. So it's basically main character energy for render time πŸ”₯

It's reimplemented from SoShape, and it's reimplemented in SoIndexedMarkerSet.


void SoIndexedPointSet::getBoundingBox (SoGetBoundingBoxAction * action) [virtual]

Action method for the SoGetBoundingBoxAction. What it does is calculate the bounding box and the center coordinates for the node, then modify the values of the action so they encompass the bounding box for this node β€” and shift the center point for the scene more towards the one for this node πŸŽ€

Also, heads up: nodes that influence how geometry nodes calculate their bounding box override this method too, so they can change the relevant state variables.

It's reimplemented from SoShape.


void SoIndexedPointSet::getPrimitiveCount (SoGetPrimitiveCountAction * action) [virtual]

Action method for the SoGetPrimitiveCountAction. It calculates the number of triangle, line segment and point primitives for the node, and adds those to the counters of the action. Counting era, fr fr πŸ”’

And same deal as before: nodes that influence how geometry nodes calculate their primitive count also override this method to change the relevant state variables.

It's reimplemented from SoShape.


void SoIndexedPointSet::notify (SoNotList * l) [virtual]

When changes are made, this notifies all the auditors for this instance. Gossip network but make it C++ πŸ’…

It's reimplemented from SoVertexShape.


void SoIndexedPointSet::generatePrimitives (SoAction * action) [protected], [virtual]

This method implements action behavior for shape nodes for SoCallbackAction. It gets invoked from SoShape::callback().

And listen β€” subclasses should not override SoNode::callback(). Don't do it bestie, just don't 🚫

The subclass implementations use the convenience methods SoShape::beginShape(), SoShape::shapeVertex(), and SoShape::endShape(), along with SoDetail instances, to pass the primitives that make up the shape back to the caller. Very teamwork, very slay 🌸

It implements SoShape.


SbBool SoIndexedPointSet::generateDefaultNormals (SoState * state, SoNormalCache * cache) [protected], [virtual]

Okay so β€” this API member is considered internal to the library, since it's not likely to be of interest to the application programmer. So, again, not your problem unless you're deep in the guts πŸ™ˆ

Subclasses should override this method to generate default normals using the SoNormalCache class. And that's actually more effective than using SoNormalGenerator. Return TRUE if normals were generated, FALSE otherwise. The default method just returns FALSE β€” it's giving "I did nothing and I'm at peace with that" 😌

Also important: this function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API. So don't go looking for it in the ancient texts πŸ“œ

It's reimplemented from SoVertexShape.


SbBool SoIndexedPointSet::generateDefaultNormals (SoState * state, SoNormalBundle * bundle) [protected], [virtual]

Yes bestie, same name, different second argument β€” the overload said "and I took that personally" πŸ’…

Same warning as above: this API member is considered internal to the library, not likely to be of interest to the application programmer.

Subclasses should override this method to generate default normals using the SoNormalBundle class. TRUE should be returned if normals were generated, FALSE otherwise. The default method returns FALSE.

And again: this function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.

It's reimplemented from SoVertexShape.


πŸ“ Author

Generated automatically by Doxygen for Coin from the source code. So technically nobody wrote this, a robot did, and honestly? The robot ate πŸ€–βœ¨


and that's the whole page, bestie!! we made it to the end and nothing got skipped, periodt πŸ‘‘ this was Coin, version 4.0.10, dated Thu Jun 25 2026 00:00:00, and if you ever need to cite it, it lives at SoIndexedPointSet(3). go forth and render those points, ily πŸ«ΆπŸ’–πŸŒˆ

πŸ“¦ where this page comes from