SoGLTextureImageElement(3)

πŸ“¦ version 3.1.3, in fedora 43, fedora 44

✨ NAME ✨

SoGLTextureImageElement β€” bestie, this is the element that runs the current GL texture. It's from the Library Functions Manual, and yeah, it's literally SoGLTextureImageElement(3). πŸ‘‘


πŸŽ€ SYNOPSIS πŸŽ€

#include <Inventor/elements/SoGLTextureImageElement.h>

It inherits from SoTextureImageElement, which is giving very much "chip off the old block" energy. πŸ’…

🌸 Public Member Functions

  • virtual void init (SoState *state) β€” ngl, the docs literally just say FIXME: write doc. so that's all we know, bestie. 😭
  • virtual void push (SoState *state)
  • virtual void pop (SoState *state, const SoElement *prevTopElement)
  • virtual SbBool isTextureSizeLegal (int xsize, int ysize, int zsize, int bytespertexel)

πŸ¦‹ Public Member Functions inherited from SoReplacedElement

  • virtual SbBool matches (const SoElement *element) const
  • virtual SoElement * copyMatchInfo () const
  • uint32_t getNodeId () const
  • virtual void print (FILE *file) const

πŸ’œ Public Member Functions inherited from SoElement

  • const SoType getTypeId (void) const
  • int getStackIndex (void) const
  • void setDepth (const int depth)
  • int getDepth (void) const
  • virtual ~SoElement ()

⭐ Static Public Member Functions

  • static SoType getClassTypeId (void)
  • static int getClassStackIndex (void)
  • static void * createInstance (void)
  • static void initClass (void)
  • static void set (SoState *const state, SoNode *const node, SoGLImage *image, const Model model, const SbColor &blendColor)
  • static SoGLImage * get (SoState *state, Model &model, SbColor &blendcolor)
  • static int32_t getMaxGLTextureSize (void)
  • static SbBool hasTransparency (SoState *state)

🌈 Static Public Member Functions inherited from SoTextureImageElement

  • static SoType getClassTypeId (void)
  • static int getClassStackIndex (void)
  • static void * createInstance (void)
  • static void initClass (void)
  • static void setDefault (SoState *const state, SoNode *const node)
  • static void set (SoState *const state, SoNode *const node, const SbVec2s &size, const int numComponents, const unsigned char *bytes, const int wrapS, const int wrapT, const int model, const SbColor &blendColor)
  • static void set (SoState *const state, SoNode *const node, const SbVec3s &size, const int numComponents, const unsigned char *bytes, const int wrapS, const int wrapT, const int wrapR, const int model, const SbColor &blendColor)
  • static void set (SoState *const state, SoNode *const node, const SbVec2s &size, const int numComponents, const unsigned char *bytes, const Wrap wrapS, const Wrap wrapT, const Model model, const SbColor &blendColor)
  • static void set (SoState *const state, SoNode *const node, const SbVec3s &size, const int numComponents, const unsigned char *bytes, const Wrap wrapS, const Wrap wrapT, const Wrap wrapR, const Model model, const SbColor &blendColor)
  • static const unsigned char * get (SoState *const state, SbVec2s &size, int &numComponents, Wrap &wrapS, Wrap &wrapT, Model &model, SbColor &blendColor) β€” and yeah, FIXME: write doc. again, iconic of the devs honestly. πŸ™ˆ
  • static const unsigned char * get (SoState *const state, SbVec3s &size, int &numComponents, Wrap &wrapS, Wrap &wrapT, Wrap &wrapR, Model &model, SbColor &blendColor)
  • static const unsigned char * get (SoState *const state, SbVec2s &size, int &numComponents, int &wrapS, int &wrapT, int &model, SbColor &blendColor)
  • static const unsigned char * get (SoState *const state, SbVec3s &size, int &numComponents, int &wrapS, int &wrapT, int &wrapR, int &model, SbColor &blendColor)
  • static const SbColor & getBlendColor (SoState *const state)
  • static const unsigned char * getImage (SoState *const state, SbVec2s &size, int &numComponents)
  • static const unsigned char * getImage (SoState *const state, SbVec3s &size, int &numComponents)
  • static Model getModel (SoState *const state)
  • static Wrap getWrapS (SoState *const state)
  • static Wrap getWrapT (SoState *const state)
  • static Wrap getWrapR (SoState *const state)
  • static SbBool containsTransparency (SoState *const state) β€” you already know: FIXME: write doc. 😭
  • static const unsigned char * getDefault (SbVec2s &size, int &numComponents) β€” FIXME: write doc. (the saga continues)
  • static const unsigned char * getDefault (SbVec3s &size, int &numComponents)

🫢 Static Public Member Functions inherited from SoReplacedElement

  • static SoType getClassTypeId (void)
  • static int getClassStackIndex (void)
  • static void initClass (void)

🌸 Static Public Member Functions inherited from SoElement

  • static void initClass (void)
  • static SoType getClassTypeId (void)
  • static int getClassStackIndex (void)
  • static void initElements (void)
  • static int getNumStackIndices (void)
  • static SoType getIdFromStackIndex (const int stackIndex)

🧚 Protected Member Functions

  • virtual ~SoGLTextureImageElement ()
  • virtual SbBool hasTransparency (void) const

πŸ’– Protected Member Functions inherited from SoTextureImageElement

  • virtual ~SoTextureImageElement ()
  • virtual void setElt (const SbVec2s &size, const int numComponents, const unsigned char *bytes, const Wrap wrapS, const Wrap wrapT, const Model model, const SbColor &blendColor) β€” FIXME: write doc., of course πŸ’€
  • virtual void setElt (const SbVec3s &size, const int numComponents, const unsigned char *bytes, const Wrap wrapS, const Wrap wrapT, const Wrap wrapR, const Model model, const SbColor &blendColor)

πŸ’… Protected Member Functions inherited from SoReplacedElement

  • virtual ~SoReplacedElement ()

⭐ Protected Member Functions inherited from SoElement

  • SoElement (void)
  • void capture (SoState *const state) const
  • virtual void captureThis (SoState *state) const
  • void setTypeId (const SoType typeId)
  • void setStackIndex (const int index)
  • SoElement * getNextInStack (void) const
  • SoElement * getNextFree (void) const

🌈 Additional Inherited Members

πŸ’œ Public Types inherited from SoTextureImageElement

  • enum Model { BLEND = 0x0be2, MODULATE = 0x2100, DECAL = 0x2101, REPLACE = 0x1E01 }
  • enum Wrap { CLAMP = 0x2900, REPEAT = 0x2901, CLAMP_TO_BORDER = 0x812D }

πŸŽ€ Static Protected Member Functions inherited from SoReplacedElement

  • static SoElement * getElement (SoState *const state, const int stackIndex, SoNode *const node)

πŸ¦‹ Static Protected Member Functions inherited from SoElement

  • static SoElement * getElement (SoState *const state, const int stackIndex)
  • static const SoElement * getConstElement (SoState *const state, const int stackIndex)
  • static int createStackIndex (const SoType id)

🌸 Protected Attributes inherited from SoTextureImageElement

  • SbVec3s size
  • int numComponents
  • const unsigned char * bytes
  • Wrap wrapS
  • Wrap wrapT
  • Wrap wrapR
  • Model model
  • SbColor blendColor

πŸ‘‘ Protected Attributes inherited from SoReplacedElement

  • uint32_t nodeId

✨ Protected Attributes inherited from SoElement

  • SoType typeId
  • int stackIndex
  • int depth

πŸ“ Static Protected Attributes inherited from SoElement

  • static int classStackIndex
  • static SoTypeList * stackToType

πŸ’– Detailed Description πŸ’–

okay so SoGLTextureImageElement is the element that controls the current GL texture. that's the whole vibe. 🫢

and here's the tea: this is a lazy element. it does NOT do the work up front, it just chills and waits. it gets evaluated over in SoShape::shouldGLRender(). periodt. πŸ’…


πŸŽ€ Constructor & Destructor Documentation πŸŽ€

πŸ’€ SoGLTextureImageElement::~SoGLTextureImageElement (void ) [protected], [virtual]

The destructor. that's it, that's the description. she's mysterious, she's lowkey, she's the end. πŸ‘‘


πŸ’– Member Function Documentation πŸ’–

Okay bestie, this is where we go function by function, no skips, no cap. Every signature is staying exactly as written, because we respect the source. ✨


πŸ¦‹ void * SoGLTextureImageElement::createInstance (void ) [static] πŸ¦‹

  • This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. So if you're just out here making an app, you probably don't need to touch this one. πŸ’…

🌸 void SoGLTextureImageElement::initClass (void ) [static] 🌸

  • This static method initializes static data in the SoGLTextureImageElement class. It's giving setup era, and honestly? Iconic. ✨

πŸŽ€ void SoGLTextureImageElement::init (SoState * state) [virtual] πŸŽ€

  • FIXME: write doc. Yes, the docs literally say that, and we respect the honesty. 😭
  • Reimplemented from SoTextureImageElement.

πŸ”₯ void SoGLTextureImageElement::push (SoState * state) [virtual] πŸ”₯

  • This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth.
  • Override this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack().
  • Reimplemented from SoElement.

πŸ’œ void SoGLTextureImageElement::pop (SoState * state, const SoElement * prevTopElement) [virtual] πŸ’œ

  • This method is callled when the state is popped, and the depth of the element is bigger than the current state depth. (Yes, callled with three l's β€” the typo is canon, don't @ me. 😭) pop() is called on the new top of stack, and a pointer to the previous top of stack is passed in prevTopElement.
  • Override this method if you need to copy some state information from the previous top of stack.
  • Reimplemented from SoElement.

πŸ‘‘ void SoGLTextureImageElement::set (SoState *const stateptr, SoNode *const node, SoGLImage * image, const Model model, const SbColor & blendColor) [static] πŸ‘‘

  • Sets the current texture.
  • The docs say: β€œId didapply is TRUE” β€” and if that's the case, it is assumed that the texture image already is the current GL texture.
  • > Do not use this feature unless you know what you're doing. Like, fr fr, this is advanced bestie territory. 🚨

🌈 int32_t SoGLTextureImageElement::getMaxGLTextureSize (void ) [static] 🌈

  • The size returned by this function will just be a very coarse estimate, as it only uses the more or less obsoleted technique of calling glGetIntegerv(GL_MAX_TEXTURE_SIZE).
  • For a better estimate, use SoGLTextureImageElement::isTextureSizeLegal().
  • > Note that this function needs an OpenGL context to be made current for it to work. Without that, you will most likely get a faulty return value or even a crash. πŸ’€

🧚 SbBool SoGLTextureImageElement::isTextureSizeLegal (int xsize, int ysize, int zsize, int bytespertexel) [virtual] 🧚

  • Returns true if the texture with the given dimensions is supported by the current OpenGL context.
  • If zsize==0, 2D texturing is assumed, else 3D texturing is assumed.
  • This function uses OpenGL proxy textures and will fall back to what you get from SoGLTextureImageElement::getMaxGLTextureSize() if proxy textures are not supported (i.e. OpenGL version < 1.1 and GL_EXT_texture not available). In the 3D case, 3D textures need to be supported (OpenGL >= 1.2 or GL_EXT_texture3D).
  • > Note that this function needs an OpenGL context to be made current for it to work. Without that, you will most likely get a faulty return value or even a crash. 😭
  • This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.
  • Since: Coin 2.0

πŸ“ SbBool SoGLTextureImageElement::hasTransparency (SoState * state) [static] πŸ“

  • Return TRUE if at least one pixel in the current texture image is transparent.
  • Since: Coin 3.1

πŸ’… SbBool SoGLTextureImageElement::hasTransparency (void ) const [protected], [virtual] πŸ’…

  • Called by containsTransparency(). Returns TRUE if image data has transparency.
  • Default method does a very poor job of detecting this, since it returns TRUE when the number of components are 2 or 4. Override whenever it is important to know this (SoGLTextureImageElement overrides it to avoid transparency handling where possible).
  • Reimplemented from SoTextureImageElement.

✨ Author ✨

Generated automatically by Doxygen for Coin from the source code.


Okay bestie, that's the whole vibe. This page was serving Coin Version 3.1.3 and SoGLTextureImageElement(3) realness. Stay slay, read your man pages, and may your OpenGL contexts always be current. πŸ’–πŸ¦‹βœ¨

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