SoGLVBOElement(3)

πŸ“¦ version 3.1.3, in fedora 43, fedora 44

πŸ’– SoGLVBOElement πŸ’–

okay bestie, so this is the SoGLVBOElement(3) page, straight out of the Library Functions Manual, and I need you to know before we even start: this class is a whole mood. she's giving "I hold VBO state and I do it flawlessly" ✨


✨ NAME ✨

SoGLVBOElement β€” the class used to store VBO state. that's it. that's the job. no cap πŸ’…


🌸 SYNOPSIS 🌸

#include <Inventor/elements/SoGLVBOElement.h>

She inherits SoElement 🫢 (nepo baby behaviour, but honestly? deserved).

πŸ’œ Public Member Functions πŸ’œ

virtual void init (SoState *state)
virtual void push (SoState *state)
virtual void pop (SoState *state, const SoElement *prevtopelement)
virtual SbBool matches (const SoElement *elt) const
virtual SoElement * copyMatchInfo (void) const
SoVBO * getVertexVBO (void) const
SoVBO * getNormalVBO (void) const
SoVBO * getColorVBO (void) const
int getNumTexCoordVBO (void) const
SoVBO * getTexCoordVBO (const int idx) const

πŸŽ€ Public Member Functions inherited from SoElement πŸŽ€

const SoType getTypeId (void) const
int getStackIndex (void) const
void setDepth (const int depth)
int getDepth (void) const
virtual void print (FILE *file=stdout) const
virtual ~SoElement ()

🌈 Static Public Member Functions 🌈

static SoType getClassTypeId (void)
static int getClassStackIndex (void)
static void * createInstance (void)
static void initClass (void)
static SbBool shouldCreateVBO (SoState *state, const int numdata)
static void setVertexVBO (SoState *state, SoVBO *vbo)
static void setNormalVBO (SoState *state, SoVBO *vbo)
static void setColorVBO (SoState *state, SoVBO *vbo)
static void setTexCoordVBO (SoState *state, const int unit, SoVBO *vbo)
static const SoGLVBOElement * getInstance (SoState *state)

πŸŽ€ Static Public Member Functions inherited from SoElement πŸŽ€

static void initClass (void)
static SoType getClassTypeId (void)
static int getClassStackIndex (void)
static void initElements (void)
static int getNumStackIndices (void)
static SoType getIdFromStackIndex (const int stackIndex)

πŸ¦‹ Protected Member Functions πŸ¦‹

SoGLVBOElement (void)
virtual ~SoGLVBOElement ()

πŸŽ€ Protected Member Functions inherited from SoElement πŸŽ€

SoElement (void)
void capture (SoState *const state) const
virtual void captureThis (SoState *state) const
void setTypeId (const SoType typeId)
void setStackIndex (const int index)
SoElement * getNextInStack (void) const
SoElement * getNextFree (void) const

⭐ Static Protected Member Functions ⭐

static SoGLVBOElement * getElement (SoState *state)

πŸŽ€ Static Protected Member Functions inherited from SoElement πŸŽ€

static SoElement * getElement (SoState *const state, const int stackIndex)
static const SoElement * getConstElement (SoState *const state, const int stackIndex)
static int createStackIndex (const SoType id)

πŸ“ Additional Inherited Members πŸ“

Protected Attributes inherited from SoElement

SoType typeId
int stackIndex
int depth

Static Protected Attributes inherited from SoElement

static int classStackIndex
static SoTypeList * stackToType

πŸ¦‹ Detailed Description πŸ¦‹

The SoGLVBOElement class is used to store VBO state. (yeah she said it twice, it's called consistency and we love her for it πŸ’–)

FIXME: write doc. 🫠 bestie the docs are literally unfinished, I'm not even joking, that's what it says.

⚠️ heads up: be aware that this class is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API. so if you're porting old SGI code, this is not the vibe you're gonna find there.

Since: Coin 2.5 πŸŽ€


πŸŽ€ Constructor & Destructor Documentation πŸŽ€

SoGLVBOElement::SoGLVBOElement (void ) [protected]

The constructor. she's born ✨ (protected though, so don't get any ideas)

SoGLVBOElement::~SoGLVBOElement () [protected], [virtual]

The destructor. she's leaving, say bye 🫢


πŸ”₯ Member Function Documentation πŸ”₯

void * SoGLVBOElement::createInstance (void ) [static]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. so like… respectfully, this one isn't for you πŸ’€

void SoGLVBOElement::initClass (void ) [static]

This static method initializes static data for the SoMultiTextureCoordinateElement class. (yes it says SoMultiTextureCoordinateElement, not this class, and I am simply reporting the facts, no notes πŸ™ˆ)

SbBool SoGLVBOElement::shouldCreateVBO (SoState * state, const int numdata) [static]

Returns TRUE if VBO is supported for the current context, and if numdata is between the limits set for VBO rendering. two conditions, both gotta hit, no exceptions πŸ‘‘

void SoGLVBOElement::setVertexVBO (SoState * state, SoVBO * vbo) [static]

Sets the vertex VBO. πŸŽ€

void SoGLVBOElement::setNormalVBO (SoState * state, SoVBO * vbo) [static]

Sets the normal VBO. 🌸

void SoGLVBOElement::setColorVBO (SoState * state, SoVBO * vbo) [static]

Sets the color VBO. 🎨

void SoGLVBOElement::setTexCoordVBO (SoState * state, const int unit, SoVBO * vbo) [static]

Sets the texture coordinate VBO. note the extra unit argument, she's fancy like that πŸ’…

const SoGLVBOElement * SoGLVBOElement::getInstance (SoState * state) [static]

Returns a read-only element instance. look, don't touch. window shopping only πŸ›οΈ

void SoGLVBOElement::init (SoState * state) [virtual]

This function initializes the element type in the given SoState. It is called for the first element of each enabled element type in SoState objects.

Reimplemented from SoElement. 🫢

void SoGLVBOElement::push (SoState * state) [virtual]

This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth.

Override this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack().

Reimplemented from SoElement. 🫢

void SoGLVBOElement::pop (SoState * state, const SoElement * prevTopElement) [virtual]

This method is called when the state is popped, and the depth of the element is bigger than the current state depth. pop() is called on the new top of stack, and a pointer to the previous top of stack is passed in prevTopElement.

Override this method if you need to copy some state information from the previous top of stack.

Reimplemented from SoElement. 🫢

SbBool SoGLVBOElement::matches (const SoElement * element) const [virtual]

This function returns TRUE is the element matches another element (of the same class), with respect to cache validity.

If the application programmer's extension element has a matches() function, it should also have a copyMatchInfo() function. they come as a set, bestie, don't split them up 😭

Implements SoElement. πŸ”₯

SoElement * SoGLVBOElement::copyMatchInfo (void ) const [virtual]

This function creates a copy of the element that contains enough information to enable the matches() function to work.

Used to help with scenegraph traversal caching operations. ✨

Implements SoElement. πŸ”₯

SoGLVBOElement * SoGLVBOElement::getElement (SoState * state) [static], [protected]

Returns a writable element instance. (the counterpart to getInstance(), if you were keeping track πŸ‘€)


πŸ‘‘ Author πŸ‘‘

Generated automatically by Doxygen for Coin from the source code. so like… a robot wrote this, but I translated it into feelings for you 🫢


and that's the whole page, bestie!! you ate that πŸ’…βœ¨ this was SoGLVBOElement(3) from Coin, Version 3.1.3 β€” mwah, go forth and store that VBO state πŸŽ€πŸ’–πŸ¦‹

πŸ“¦ where this page comes from