SoGroup(3)
๐ SoGroup(3) โ Library Functions Manual ๐
okay bestie, gather round, because we're about to talk about SoGroup, and honestly? she's kind of a big deal. ๐ธ
๐ NAME ๐
SoGroup โ the class that's basically the mom friend of the scene graph. She's a node, but her whole thing is managing other node instances. she holds them, she keeps them in order, she does the group-chat admin duties. periodt. ๐
โจ SYNOPSIS โจ
first things first, you gotta pull her in:
#include <Inventor/nodes/SoGroup.h>
Inherits SoNode. yeah, she's a node at heart. ๐ฆ
Inherited by SoArray, SoLOD, SoLevelOfDetail, SoMultipleCopy, SoPathSwitch, SoSeparator, SoSwitch, SoTransformSeparator, SoVRMLLOD, SoVRMLParent, and SoVRMLSwitch. look at all her children, she's literally mother. ๐
๐ Public Member Functions ๐
here's everything she can do for you, bestie:
virtual SoType getTypeId (void) constโ tells you her type id, iconicSoGroup (void)โ the no-args constructor, she comes in empty and readySoGroup (int nchildren)โ the constructor where you tell her up front how many children she's gonna holdvirtual void addChild (SoNode *node)โ adds a child node to the group ๐ซถvirtual void insertChild (SoNode *child, int newchildindex)โ slides a child in at a specific index, no pushing requiredvirtual SoNode * getChild (int index) constโ grabs the child sitting at that indexvirtual int findChild (const SoNode *node) constโ finds which index a given node lives atvirtual int getNumChildren (void) constโ how many children does she have? this tells youvirtual void removeChild (int childindex)โ removes the child at that indexvirtual void removeChild (SoNode *child)โ removes that specific child nodevirtual void removeAllChildren (void)โ clears the whole roster, everyone out ๐virtual void replaceChild (int index, SoNode *newchild)โ swaps out whatever's at that index for a new childvirtual void replaceChild (SoNode *oldchild, SoNode *newchild)โ swaps one specific node for anothervirtual void doAction (SoAction *action)โ runs an action over hervirtual void GLRender (SoGLRenderAction *action)โ renders her, main character energyvirtual void callback (SoCallbackAction *action)โ callback action, slayvirtual void getBoundingBox (SoGetBoundingBoxAction *action)โ computes the bounding boxvirtual void getMatrix (SoGetMatrixAction *action)โ gets the matrixvirtual void handleEvent (SoHandleEventAction *action)โ handles eventsvirtual void pick (SoPickAction *action)โ picksvirtual void search (SoSearchAction *action)โ searchesvirtual void write (SoWriteAction *action)โ writes her outvirtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)โ counts primitivesvirtual void audioRender (SoAudioRenderAction *action)โ renders audio ๐งvirtual SoChildList * getChildren (void) constโ hands you the wholeSoChildListof children
๐ง Public Member Functions inherited from SoNode ๐ง
she got all this from her parent, no cap:
void setOverride (const SbBool state)SbBool isOverride (void) constvoid setNodeType (const NodeType type)NodeType getNodeType (void) constvirtual SoNode * copy (SbBool copyconnections=FALSE) constvirtual SbBool affectsState (void) constvirtual void GLRenderBelowPath (SoGLRenderAction *action)virtual void GLRenderInPath (SoGLRenderAction *action)virtual void GLRenderOffPath (SoGLRenderAction *action)virtual void rayPick (SoRayPickAction *action)virtual void grabEventsSetup (void)virtual void grabEventsCleanup (void)virtual void startNotify (void)virtual void notify (SoNotList *l)uint32_t getNodeId (void) constvirtual void writeInstance (SoOutput *out)virtual SoNode * addToCopyDict (void) constvirtual SoFieldContainer * copyThroughConnection (void) const
๐ Public Member Functions inherited from SoFieldContainer ๐
void setToDefaults (void)SbBool hasDefaultValues (void) constSbBool fieldsAreEqual (const SoFieldContainer *container) constvoid copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)SbBool set (const char *const fielddata)void get (SbString &fielddata)virtual int getFields (SoFieldList &l) constvirtual int getAllFields (SoFieldList &l) constvirtual SoField * getField (const SbName &name) constvirtual SoField * getEventIn (const SbName &name) constvirtual SoField * getEventOut (const SbName &name) constSbBool getFieldName (const SoField *const field, SbName &name) constSbBool enableNotify (const SbBool flag)SbBool isNotifyEnabled (void) constSbBool set (const char *fielddata, SoInput *input)void get (SbString &fielddata, SoOutput *out)virtual SbBool validateNewFieldValue (SoField *field, void *newval)virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)SbBool getIsBuiltIn (void) constvirtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) constvoid setUserData (void *userdata) constvoid * getUserData (void) const
๐ฆ Public Member Functions inherited from SoBase ๐ฆ
void ref (void) constvoid unref (void) constvoid unrefNoDelete (void) constint32_t getRefCount (void) constvoid touch (void)SbBool isOfType (SoType type) constvirtual SbName getName (void) constvirtual void setName (const SbName &newname)void addAuditor (void *const auditor, const SoNotRec::Type type)void removeAuditor (void *const auditor, const SoNotRec::Type type)const SoAuditorList & getAuditors (void) constSbBool shouldWrite (void)void assertAlive (void) const
โญ Static Public Member Functions โญ
static SoType getClassTypeId (void)static void initClass (void)
๐ธ Static Public Member Functions inherited from SoNode ๐ธ
static uint32_t getCompatibilityTypes (const SoType &nodetype)static SoType getClassTypeId (void)static SoNode * getByName (const SbName &name)static int getByName (const SbName &name, SoNodeList &l)static void initClass (void)static void initClasses (void)static uint32_t getNextNodeId (void)static int getActionMethodIndex (const SoType type)static void getBoundingBoxS (SoAction *action, SoNode *node)static void GLRenderS (SoAction *action, SoNode *node)static void callbackS (SoAction *action, SoNode *node)static void getMatrixS (SoAction *action, SoNode *node)static void handleEventS (SoAction *action, SoNode *node)static void pickS (SoAction *action, SoNode *node)static void rayPickS (SoAction *action, SoNode *node)static void searchS (SoAction *action, SoNode *node)static void writeS (SoAction *action, SoNode *node)static void audioRenderS (SoAction *action, SoNode *node)static void getPrimitiveCountS (SoAction *action, SoNode *node)
๐ Static Public Member Functions inherited from SoFieldContainer ๐
static void initClass (void)static SoType getClassTypeId (void)static void cleanupClass (void)static void initCopyDict (void)static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)static SoFieldContainer * checkCopy (const SoFieldContainer *orig)static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)static void copyDone (void)
๐ซถ Static Public Member Functions inherited from SoBase ๐ซถ
static void initClass (void)static SoType getClassTypeId (void)static void addName (SoBase *const base, const char *const name)static void removeName (SoBase *const base, const char *const name)static void incrementCurrentWriteCounter (void)static void decrementCurrentWriteCounter (void)static SoBase * getNamedBase (const SbName &name, SoType type)static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)static void setInstancePrefix (const SbString &c)static void setTraceRefs (SbBool trace)static SbBool getTraceRefs (void)static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)static SbBool readRoute (SoInput *input)
๐ฅ Protected Member Functions ๐ฅ
these are the inner-circle, members-only vibes:
virtual const SoFieldData * getFieldData (void) constvirtual ~SoGroup ()โ the destructor, she's protected about itvirtual SbBool readInstance (SoInput *in, unsigned short flags)virtual SbBool readChildren (SoInput *in)virtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)
๐ Protected Member Functions inherited from SoNode ๐
SoNode (void)virtual ~SoNode ()
๐ Protected Member Functions inherited from SoFieldContainer ๐
SoFieldContainer (void)virtual ~SoFieldContainer ()
โจ Protected Member Functions inherited from SoBase โจ
SoBase (void)virtual ~SoBase ()virtual void destroy (void)SbBool hasMultipleWriteRefs (void) constSbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) constvoid writeFooter (SoOutput *out) constvirtual const char * getFileFormatName (void) const
๐ Static Protected Member Functions ๐
static const SoFieldData ** getFieldDataPtr (void)
๐ง Static Protected Member Functions inherited from SoNode ๐ง
static const SoFieldData ** getFieldDataPtr (void)static void setNextActionMethodIndex (int index)static int getNextActionMethodIndex (void)static void incNextActionMethodIndex (void)static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)
๐ Static Protected Member Functions inherited from SoBase ๐
static uint32_t getCurrentWriteCounter (void)static void staticDataLock (void)static void staticDataUnlock (void)
๐ Protected Attributes ๐
SoChildList * childrenโ yeah, this is literally where the children live. iconic.
๐ฆ Protected Attributes inherited from SoNode ๐ฆ
uint32_t uniqueId
๐ธ Protected Attributes inherited from SoFieldContainer ๐ธ
SbBool isBuiltIn
โญ Additional Inherited Members โญ
๐ Public Types inherited from SoNode ๐
enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002, INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010, INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080, COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 = 0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000, COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000 }
๐ซถ Protected Types inherited from SoBase ๐ซถ
enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }
๐ฅ Static Protected Attributes inherited from SoNode ๐ฅ
static uint32_t nextUniqueId = 1static int nextActionMethodIndex = 0
and that's the synopsis, bestie โ every single function, every inherited member, every enum value, all of it. nothing skipped, we do not gatekeep here. ๐
stay tuned though, because there's MORE โ we're only getting started. ๐โจ
๐ Detailed Description ๐
okay so bestie, the SoGroup class is literally a node that manages other node instances. no cap. ๐
The internal scene data structures in Coin are managed as directed graphs. The graphs are built by setting up a hierarchy through the use of group nodes (either of this type, or from subclasses like SoSeparator) which is then traversed when applying actions (like SoGLRenderAction) to it. it's giving graph theory but make it fashion. ๐
SoGroup, SoSeparator, and other classes derived from SoGroup, are the "tools" the application programmer uses when making the layout of the scene graph. periodt.
An often asked question about SoGroup nodes is: "Why is there no SoGroup::getParent() method?" The answer to this is that nodes in the scene graph can have multiple parents, so a simple getParent() method wouldn't work. If you have a node pointer (or other node identification) of a node that you want to remove from the scene graph, what you need to do is to use an SoSearchAction to find all paths down to the node, and then invoke SoGroup::removeChild() from all found parents of the node. it's a whole thing, but you got this. ๐ซถ
The function would look something like this:
void getParents(SoNode * node, SoNode * root, SoPathList & parents)
{
SoSearchAction sa;
sa.setNode(node);
sa.setInterest(SoSearchAction::ALL);
sa.apply(root);
parents = sa.getPaths();
}
Or if you know that your node of interest has only a single parent:
SoGroup * getParent(SoNode * node, SoNode * root)
{
SoSearchAction sa;
sa.setNode(node);
sa.setInterest(SoSearchAction::FIRST);
sa.apply(root);
SoPath * p = sa.getPath();
assert(p && "not found");
if (p->getLength() < 2) { return NULL; } // no parent
return (SoGroup *)p->getNodeFromTail(1);
}
An important note about a potential problem using SoGroup nodes which it is not common to stumble on, but which makes hard to find bugs when one does: you should not change the scene graph layout during any action traversal, as that is not allowed by the internal Coin code. I.e. do not use addChild(), removeChild(), insertChild() or replaceChild() from any callback that is triggered directly or indirectly from an action traversal. The most common way of getting hit by this error, would be something like the following (simplified) example:
#include <Inventor/Qt/SoQt.h>
#include <Inventor/Qt/viewers/SoQtExaminerViewer.h>
#include <Inventor/nodes/SoEventCallback.h>
#include <Inventor/nodes/SoSeparator.h>
#include <Inventor/nodes/SoCone.h>
#include <Inventor/manips/SoPointLightManip.h>
#include <Inventor/events/SoMouseButtonEvent.h>
SoPointLightManip * global_pointlightmanip;
SoSeparator * global_root;
// Remove pointlight when clicking right mouse button.
static void
mySelectionC(void * ud, SoEventCallback * n)
{
const SoMouseButtonEvent * mbe = (SoMouseButtonEvent*) n->getEvent();
if ((mbe->getButton() == SoMouseButtonEvent::BUTTON2) &&
(mbe->getState() == SoButtonEvent::DOWN)) {
if (global_pointlightmanip) {
global_root->removeChild(global_pointlightmanip);
global_pointlightmanip = NULL;
}
}
}
int
main(int argc, char ** argv)
{
QWidget * window = SoQt::init(argv[0]);
global_root = new SoSeparator;
global_root->ref();
SoEventCallback * ecb = new SoEventCallback;
ecb->addEventCallback(SoMouseButtonEvent::getClassTypeId(), mySelectionC, 0);
global_root->addChild(ecb);
global_root->addChild(new SoCone);
global_pointlightmanip = new SoPointLightManip;
global_root->addChild(global_pointlightmanip);
SoQtExaminerViewer * viewer = new SoQtExaminerViewer(window);
viewer->setSceneGraph(global_root);
viewer->show();
SoQt::show(window);
SoQt::mainLoop();
global_root->unref();
delete viewer;
return 0;
}
What happens in the above case is this: when clicking with the right mouse button, the SoQtExaminerViewer converts the Qt event to a Coin event, which is sent down the scene graph with an SoHandleEventAction. The action traversal reaches the "global_root" SoSeparator node, where it sees that it should further traverse 3 child nodes (first the SoEventCallback, then the SoCone, then the SoPointLightManip). When it then traverses the SoEventCallback, the mySelectionC() callback will be invoked, which removes the last child. But the SoHandleEventAction will still continue its traversal as if the global_root node has 3 children -- and the code will crash. ๐
(This exact example would perhaps be straight-forward to handle internally in Coin, but there are other ways to change the scene graph layout that are very difficult to handle properly. So in general, changing layout during action traversal is not allowed.)
What to do in these cases is to change the code inside the callback to not do any operations that immediately changes the layout of the scene graph, but to delay it for after the traversal is done. This can e.g. be done by using a Coin sensor. ๐ง
FILE FORMAT/DEFAULTS:
Group {
}
๐ ๏ธ Constructor & Destructor Documentation ๐ ๏ธ
SoGroup::SoGroup (void )
Default constructor. blank slate energy. โจ
SoGroup::SoGroup (int nchildren)
Constructor.
The argument should be the approximate number of children which is expected to be inserted below this node. The number need not be exact, as it is only used as a hint for better memory resource allocation. lowkey just a suggestion, bestie.
SoGroup::~SoGroup () [protected], [virtual]
Destructor. it's giving goodbye. ๐ฆ
๐ Member Function Documentation ๐
SoType SoGroup::getTypeId (void ) const [virtual]
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and "downward" casting.
Usage example:
void foo(SoNode * node)
{
if (node->getTypeId() == SoFile::getClassTypeId()) {
SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type
}
}
For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.
For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.
Implements SoBase.
Reimplemented in SoAnnotation, SoArray, SoBlinker, SoExtSelection, SoGeoSeparator, SoLevelOfDetail, SoLocateHighlight, SoLOD, SoMultipleCopy, SoPathSwitch, SoSelection, SoSeparator, SoShadowGroup, SoSwitch, SoTransformSeparator, SoVRMLAnchor, SoVRMLBillboard, SoVRMLCollision, SoVRMLGroup, SoVRMLLOD, SoVRMLParent, SoVRMLSwitch, SoVRMLTransform, and SoWWWAnchor. that's a lot of reimplementations, and we're obsessed. ๐ฅ
const SoFieldData * SoGroup::getFieldData (void ) const [protected], [virtual]
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.
Reimplemented from SoFieldContainer.
Reimplemented in SoAnnotation, SoArray, SoBlinker, SoExtSelection, SoGeoSeparator, SoLevelOfDetail, SoLocateHighlight, SoLOD, SoMultipleCopy, SoPathSwitch, SoSelection, SoSeparator, SoShadowGroup, SoSwitch, SoTransformSeparator, SoVRMLAnchor, SoVRMLBillboard, SoVRMLCollision, SoVRMLGroup, SoVRMLLOD, SoVRMLParent, SoVRMLSwitch, SoVRMLTransform, and SoWWWAnchor.
void SoGroup::addChild (SoNode * node) [virtual]
Append a child node to the list of children nodes this group node is managing.
Please note that this method is not virtual in the original SGI Inventor API.
Reimplemented in SoVRMLLOD, SoVRMLParent, and SoVRMLSwitch.
void SoGroup::insertChild (SoNode * child, int newchildindex) [virtual]
Insert a child node at position newchildindex.
newchildindex must be <= this->getNumChildren()
Please note that this method is not virtual in the original SGI Inventor API.
Reimplemented in SoVRMLLOD, SoVRMLParent, and SoVRMLSwitch.
SoNode * SoGroup::getChild (int index) const [virtual]
Returns pointer to child node at index.
Please note that this method is not virtual in the original SGI Inventor API.
Reimplemented in SoVRMLLOD, SoVRMLParent, and SoVRMLSwitch.
int SoGroup::findChild (const SoNode * node) const [virtual]
Returns index in our list of children for child node, or -1 if node is not a child of this group node.
Please note that this method is not virtual in the original SGI Inventor API.
Reimplemented in SoVRMLLOD, SoVRMLParent, and SoVRMLSwitch.
int SoGroup::getNumChildren (void ) const [virtual]
Returns number of child nodes managed by this group.
Please note that this method is not virtual in the original SGI Inventor API.
Reimplemented in SoVRMLLOD, SoVRMLParent, and SoVRMLSwitch.
void SoGroup::removeChild (int childindex) [virtual]
Remove node at childindex in our list of children.
Please note that this method is not virtual in the original SGI Inventor API.
Reimplemented in SoVRMLLOD, SoVRMLParent, and SoVRMLSwitch.
void SoGroup::removeChild (SoNode * child) [virtual]
Remove child from the set of children managed by this group node. Will decrease the reference count of child by 1.
This is a convenience method. It will simply call findChild() with child as argument, and then call removeChild(int) if the child is found.
Please note that this method is not virtual in the original SGI Inventor API.
Reimplemented in SoVRMLLOD, SoVRMLParent, and SoVRMLSwitch.
void SoGroup::removeAllChildren (void ) [virtual]
Do not manage the children anymore. Will dereference all children by 1 as they are removed.
Please note that this method is not virtual in the original SGI Inventor API.
Reimplemented in SoVRMLLOD, SoVRMLParent, and SoVRMLSwitch.
void SoGroup::replaceChild (int index, SoNode * newchild) [virtual]
Replace child at index with newChild.
Dereferences the child previously at index, and increases the reference count of newChild by 1.
index must be < this->getNumChildren()
Please note that this method is not virtual in the original SGI Inventor API.
Reimplemented in SoVRMLLOD, SoVRMLParent, and SoVRMLSwitch.
void SoGroup::replaceChild (SoNode * oldchild, SoNode * newchild) [virtual]
Replace oldchild with newchild.
Dereferences oldchild by 1, and increases the reference count of newchild by 1.
This is a convenience method. It will simply call findChild() with oldchild as argument, and call replaceChild(int, SoNode*) if the child is found.
Please note that this method is not virtual in the original SGI Inventor API.
Reimplemented in SoVRMLLOD, SoVRMLParent, and SoVRMLSwitch.
void SoGroup::doAction (SoAction * action) [virtual]
okay so this one is like the universal remote of node actions. It performs the typical operation of a node for any action. That's the whole vibe, bestie. โจ
Reimplemented from: SoNode
Reimplemented in: SoArray, SoLevelOfDetail, SoLOD, SoMultipleCopy, SoPathSwitch, SoSeparator, SoSwitch, SoTransformSeparator, SoVRMLBillboard, SoVRMLGroup, SoVRMLLOD, SoVRMLParent, SoVRMLSwitch, and SoVRMLTransform.
void SoGroup::GLRender (SoGLRenderAction * action) [virtual]
This is the render traversal action method. It gets called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method. So if you're doing OpenGL things, this is your main character moment. ๐จ
Reimplemented from: SoNode
Reimplemented in: SoAnnotation, SoArray, SoLevelOfDetail, SoLOD, SoMultipleCopy, SoPathSwitch, SoSeparator, SoSwitch, SoTransformSeparator, SoVRMLBillboard, SoVRMLCollision, SoVRMLGroup, SoVRMLLOD, and SoVRMLSwitch.
void SoGroup::callback (SoCallbackAction * action) [virtual]
Action method for SoCallbackAction. It simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph. Information extraction era. ๐
Reimplemented from: SoNode
Reimplemented in: SoArray, SoGeoSeparator, SoLevelOfDetail, SoLOD, SoMultipleCopy, SoPathSwitch, SoSeparator, SoSwitch, SoTransformSeparator, SoVRMLBillboard, SoVRMLGroup, SoVRMLLOD, SoVRMLSwitch, and SoVRMLTransform.
void SoGroup::getBoundingBox (SoGetBoundingBoxAction * action) [virtual]
Action method for the SoGetBoundingBoxAction. It calculates bounding box and center coordinates for node and modifies the values of the action to encompass the bounding box for this node and to shift the center point for the scene more towards the one for this node. Nodes influencing how geometry nodes calculates their bounding box also overrides this method to change the relevant state variables. Bounding box math, but make it cute. ๐ฆ
Reimplemented from: SoNode
Reimplemented in: SoArray, SoBlinker, SoGeoSeparator, SoLevelOfDetail, SoLOD, SoMultipleCopy, SoPathSwitch, SoSeparator, SoSwitch, SoTransformSeparator, SoVRMLBillboard, SoVRMLGroup, SoVRMLLOD, SoVRMLSwitch, and SoVRMLTransform.
void SoGroup::getMatrix (SoGetMatrixAction * action) [virtual]
Action method for SoGetMatrixAction. It updates action by accumulating with the transformation matrix of this node (if any). Matrix accumulation said slay. ๐งฎ
Reimplemented from: SoNode
Reimplemented in: SoArray, SoGeoSeparator, SoMultipleCopy, SoPathSwitch, SoSeparator, SoSwitch, SoTransformSeparator, SoVRMLBillboard, SoVRMLGroup, SoVRMLSwitch, and SoVRMLTransform.
void SoGroup::handleEvent (SoHandleEventAction * action) [virtual]
Action method for SoHandleEventAction. It inspects the event data from action, and processes it if it is something which this node should react to. Nodes influencing relevant state variables for how event handling is done also overrides this method. Event handling energy. ๐ฎ
Reimplemented from: SoNode
Reimplemented in: SoArray, SoExtSelection, SoLocateHighlight, SoMultipleCopy, SoPathSwitch, SoSelection, SoSeparator, SoSwitch, SoVRMLAnchor, SoVRMLSwitch, and SoWWWAnchor.
void SoGroup::pick (SoPickAction * action) [virtual]
Action method for SoPickAction. It does common processing for SoPickAction action instances. Pick me, pick me! ๐ฏ
Reimplemented from: SoNode
Reimplemented in: SoArray, SoMultipleCopy, SoPathSwitch, SoSwitch, SoTransformSeparator, SoVRMLBillboard, and SoVRMLSwitch.
void SoGroup::search (SoSearchAction * action) [virtual]
Action method for SoSearchAction. It compares the search criteria from the action to see if this node is a match. Searching is done by matching up all criteria set up in the SoSearchAction โ if any of the requested criteria is a miss, the search is not deemed successful for the node. No partial credit, bestie. ๐
See also: SoSearchAction
Reimplemented from: SoNode
Reimplemented in: SoArray, SoMultipleCopy, SoPathSwitch, SoSeparator, SoSwitch, SoVRMLBillboard, SoVRMLGroup, SoVRMLLOD, SoVRMLParent, and SoVRMLSwitch.
void SoGroup::write (SoWriteAction * action) [virtual]
Action method for SoWriteAction. It writes out a node object, and any connected nodes, engines etc, if necessary. Serialization moment. โ๏ธ
Reimplemented from: SoNode
Reimplemented in: SoBlinker, SoSwitch, SoVRMLGroup, SoVRMLLOD, SoVRMLParent, and SoVRMLSwitch.
void SoGroup::getPrimitiveCount (SoGetPrimitiveCountAction * action) [virtual]
Action method for the SoGetPrimitiveCountAction. It calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action. Nodes influencing how geometry nodes calculates their primitive count also overrides this method to change the relevant state variables. Counting primitives like it's a flex. ๐ข
Reimplemented from: SoNode
Reimplemented in: SoArray, SoGeoSeparator, SoLOD, SoMultipleCopy, SoPathSwitch, SoSeparator, SoSwitch, SoTransformSeparator, SoVRMLGroup, SoVRMLLOD, SoVRMLParent, and SoVRMLTransform.
void SoGroup::audioRender (SoAudioRenderAction * action) [virtual]
Action method for SoAudioRenderAction. It does common processing for SoAudioRenderAction action instances. Audio render, but make it immersive. ๐ง
Reimplemented from: SoNode
Reimplemented in: SoArray, SoLevelOfDetail, SoLOD, SoMultipleCopy, SoPathSwitch, SoSeparator, SoSwitch, SoTransformSeparator, SoVRMLGroup, SoVRMLLOD, SoVRMLSwitch, and SoVRMLTransform.
SoChildList * SoGroup::getChildren (void ) const [virtual]
Returns list of children. Simple. Iconic. Children list. ๐ถ
Reimplemented from: SoNode
Reimplemented in: SoVRMLLOD, SoVRMLParent, and SoVRMLSwitch.
SbBool SoGroup::readInstance (SoInput * in, unsigned short flags) [protected], [virtual]
This method is mainly intended for internal use during file import operations.
It reads a definition of an instance from the input stream in. The input stream state points to the start of a serialized / persistant representation of an instance of this class type.
TRUE or FALSE is returned, depending on if the instantiation and configuration of the new object of this class type went ok or not. The import process should be robust and handle corrupted input streams by returning FALSE.
flags is used internally during binary import when reading user extension nodes, group nodes or engines.
Reimplemented from: SoNode
Reimplemented in: SoSeparator, SoVRMLLOD, SoVRMLParent, and SoVRMLSwitch.
SbBool SoGroup::readChildren (SoInput * in) [protected], [virtual]
Read all children of this node from in and attach them below this group in left-to-right order. Returns FALSE upon read error. Left-to-right order, no cap. ๐ฅ
void SoGroup::copyContents (const SoFieldContainer * from, SbBool copyconnections) [protected], [virtual]
Makes a deep copy of all data of from into this instance, except external scenegraph references if copyconnections is FALSE.
This is the protected method that should be overridden by extension node / engine / dragger / whatever subclasses which needs to account for internal data that are not handled automatically.
For copying nodes from application code, you should not invoke this function directly, but rather call the SoNode::copy() function:
SoNode * mynewnode = templatenode->copy();
The same also goes for engines.
Make sure that when you override the copyContents() method in your extension class that you also make it call upwards to it's parent superclass in the inheritance hierarchy, as copyContents() in for instance SoNode and SoFieldContainer does important work. It should go something like this:
void
MyCoinExtensionNode::copyContents(const SoFieldContainer * from,
SbBool copyconnections)
{
// let parent superclasses do their thing (copy fields, copy
// instance name, etc etc)
SoNode::copyContents(from, copyconnections);
// [..then copy internal data..]
}
Reimplemented from: SoNode
Reimplemented in: SoVRMLLOD, SoVRMLParent, and SoVRMLSwitch.
๐พ Member Data Documentation
SoChildList* SoGroup::children [protected]
List of managed child nodes. The children are managed, bestie. ๐งธ
โจ Author
Generated automatically by Doxygen for Coin from the source code. Doxygen did the typing, we just added the sparkle. ๐ค
๐ And that's the whole page, bestie! The footer is giving Coin, version 3.1.3, SoGroup(3) โ no date in sight, just mystery and good vibes. Stay iconic! ๐
โจ
๐ฆ where this page comes from
- fedora 43: Coin3-devel 3.1.3-40.fc43 ยท GPL-2.0-only
- fedora 43: Coin3-devel 3.1.3-40.fc43 ยท GPL-2.0-only
- fedora 44: Coin3-devel 3.1.3-42.fc44 ยท GPL-2.0-only
- fedora 44: Coin3-devel 3.1.3-42.fc44 ยท GPL-2.0-only
- ๐ girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms