SOGLSHADOWCULLINGELEMENT(3coin3)
β¨ SoGLShadowCullingElement(3) β¨
okay bestie, buckle UP π
this is a page from the Library Functions Manual for SoGLShadowCullingElement(3) β and no, we do not know what it does yet, and the source code does not either, so we're all in this together π«Ά
πΈ NAME πΈ
SoGLShadowCullingElement β the SoGLShadowCullingElement class is yet to be documented. That's it. That's the whole name section. It's giving "mystery" π
β¨ SYNOPSIS β¨
Inherits SoInt32Element. So it's an element, it's an int32 element, it's a whole vibe.
π Public Types
enum Modeβ the values areAS_IS_CULLING,FRONT_FACE_CULLING,NO_CULLINGπ
π Public Member Functions
virtual void init (SoState *state)βFIXME: write doc.πvirtual void push (SoState *state)virtual void pop (SoState *state, const SoElement *prevTopElement)virtual void setElt (int32_t value)βFIXME: write doc.π
π Public Member Functions inherited from SoInt32Element
virtual SbBool matches (const SoElement *element) constvirtual SoElement * copyMatchInfo (void) constvirtual void print (FILE *file) const
π Public Member Functions inherited from SoElement
const SoType getTypeId (void) constint getStackIndex (void) constvoid setDepth (const int depth)int getDepth (void) constvirtual ~SoElement ()
π¦ Static Public Member Functions
static SoType getClassTypeId (void)static int getClassStackIndex (void)static void * createInstance (void)static void initClass (void)static void set (SoState *const state, SoNode *const node, const int mode)βFIXME: write doc.πstatic int get (SoState *const state)βFIXME: write doc.πstatic int getDefault (void)βFIXME: write doc.π
π Static Public Member Functions inherited from SoInt32Element
static SoType getClassTypeId (void)static int getClassStackIndex (void)static void initClass (void)static void set (const int index, SoState *const state, SoNode *const node, const int32_t value)static void set (const int index, SoState *const state, const int32_t value)static int32_t get (const int index, SoState *const state)βFIXME: write doc.π
π Static Public Member Functions inherited from SoElement
static void initClass (void)static SoType getClassTypeId (void)static int getClassStackIndex (void)static void initElements (void)static int getNumStackIndices (void)static SoType getIdFromStackIndex (const int stackIndex)
π§ Protected Member Functions
virtual ~SoGLShadowCullingElement ()
π Protected Member Functions inherited from SoElement
SoElement (void)void capture (SoState *const state) constvirtual void captureThis (SoState *state) constvoid setTypeId (const SoType typeId)void setStackIndex (const int index)SoElement * getNextInStack (void) constSoElement * getNextFree (void) const
π Additional Inherited Members
π Static Protected Member Functions inherited from SoElement
static SoElement * getElement (SoState *const state, const int stackIndex)static const SoElement * getConstElement (SoState *const state, const int stackIndex)static int createStackIndex (const SoType id)
π Protected Attributes inherited from SoInt32Element
int32_t data
π Protected Attributes inherited from SoElement
SoType typeIdint stackIndexint depth
π Static Protected Attributes inherited from SoElement
static int classStackIndexstatic SoTypeList * stackToType
π Detailed Description π
So. The SoGLShadowCullingElement class is yet to be documented. Again. We're all just sitting here waiting for someone to write it. It's not me, it's not you, it's nobody yet. π
FIXME: write doc. π
Since
Coin 2.5 β so it's been around a while, being mysterious, main character energy fr fr π
πΈ Member Enumeration Documentation πΈ
π enum SoGLShadowCullingElement::Mode
FIXME: write doc. π (but the values are AS_IS_CULLING, FRONT_FACE_CULLING, and NO_CULLING β we got those from the types section at least π«Ά)
π¦ Constructor & Destructor Documentation π¦
π SoGLShadowCullingElement::~SoGLShadowCullingElement (void ) [protected], [virtual]
The destructor. That's the entire documentation. She said "I'm a destructor, that's my whole thing" π
β¨ Member Function Documentation β¨
π void * SoGLShadowCullingElement::createInstance (void ) [static]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. Translation: hands off, bestie, this one's for the library's own business π
π void SoGLShadowCullingElement::init (SoState * state) [virtual]
FIXME: write doc. π
Reimplemented from SoInt32Element.
π void SoGLShadowCullingElement::push (SoState * state) [virtual]
okay so this one actually HAS docs, iconic behavior β¨ This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth.
Override this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack(). so like, new element pops onto the stack, grabs a lil something from the old one via getNextInStack() β teamwork, no cap π«Ά
Reimplemented from SoElement.
π void SoGLShadowCullingElement::pop (SoState * state, const SoElement * prevTopElement) [virtual]
This method is called when the state is popped, and the depth of the element is bigger than the current state depth. pop() is called on the new top of stack, and a pointer to the previous top of stack is passed in prevTopElement.
Override this method if you need to copy some state information from the previous top of stack. same energy as push but in reverse β stack says bye, you get handed the old top in prevTopElement πΈ
Reimplemented from SoElement.
π void SoGLShadowCullingElement::setElt (int32_t value) [virtual]
FIXME: write doc. π
Reimplemented from SoInt32Element.
π Author π
Generated automatically by Doxygen for Coin from the source code. so if the docs are a little sparse, blame the robot that wrote them, not me π
and that's the whole page bestie, we survived π no cap, this entire class is literally just FIXME: write doc. with extra steps β but hey, it's been here since Coin 2.5, and it's still slaying in Version 3.1.3, which is what this page is stamped with (and yes, it's still filed under SoGLShadowCullingElement(3)). periodt π
π
π¦ where this page comes from
- fedora 43: Coin3-devel 3.1.3-40.fc43 Β· GPL-2.0-only
- fedora 43: Coin3-devel 3.1.3-40.fc43 Β· GPL-2.0-only
- fedora 44: Coin3-devel 3.1.3-42.fc44 Β· GPL-2.0-only
- fedora 44: Coin3-devel 3.1.3-42.fc44 Β· GPL-2.0-only
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms