SoInteraction(3)
β¨ SoInteraction β¨
okay bestie, we're looking at SoInteraction(3) from the Coin manual β yes, that Coin, the 3D graphics toolkit one, not your grandma's coin purse πͺπ
πΈ NAME πΈ
SoInteraction β the class that takes care of initializing internal classes. that's it, that's the whole job description, and it EATS π
π¦ SYNOPSIS π¦
#include <Inventor/SoInteraction.h>
Static Public Member Functions
static void init (void)β the one (1) function, the moment, the icon π
π Detailed Description π
The SoInteraction class takes care of initializing internal classes. say it with me: init. the. internal. classes. π
SoInteraction is literally just here to be the interface to the initialization methods of the classes in Coin that are somehow related to user interaction β like the draggers and the manipulators. that's the whole vibe. it's giving backstage crew at the award show, no cap π
ngl, it is unlikely that the application programmer should need to worry about this class, because SoInteraction::init() is called by the GUI-specific initialization methods. so like. it's already handled for you, bestie. breathe. π«Ά
π Member Function Documentation π
π void SoInteraction::init (void ) [static] π
This method calls the initClass() method of these classes, and yes I'm listing every single one because we do NOT skip the roster:
SoAntiSquishSoSelectionSoExtSelectionSoSurroundScaleSoInteractionKitSoDraggerSoClipPlaneManipSoDirectionalLightManipSoPointLightManipSoSpotLightManipSoTransformManipSoCenterballManipSoHandleBoxManipSoJackManipSoTabBoxManipSoTrackballManipSoTransformBoxManipSoTransformerManip
look at that lineup. all of them. every single one. the whole squad showed up and they're all getting their initClass() called π£β¨
heads up bestie: this method also callsSoDB::init()andSoNodeKit::init()to make sure all the classes that the interaction functionality depends on have been initialized. it's a whole chain, it's giving dependency management, it's giving "don't worry I already called them" π
Application programmers should usually not have to invoke this method directly from application code, because it's indirectly called from the GUI-binding libraries' init()-functions. π
Only if you're using your own GUI-binding β and not one of the Kongsberg Oil & Gas Technologies SoQt, SoGtk, SoXt, SoWin, Sc21 etc. libraries β do you have to explicitly call SoInteraction::init(). iykyk π
here's the example, verbatim, no notes:
int main(int argc, char ** argv )
{
// SoQt::init() calls SoDB::init(), SoNodeKit::init() and
// SoInteraction::init().
QWidget * window = SoQt::init( argv[0] );
SoSeparator * root = make_scenegraph();
root->ref();
π§ Author π§
Generated automatically by Doxygen for Coin from the source code. so yeah, a robot wrote it, and honestly? it slayed. π€β¨
okay and that's the whole page, bestie β shoutout to Version 4.0.10, dated Thu Jun 25 2026 00:00:00, straight from the Coin source. periodt. ππ¦πΈπ π
π¦ where this page comes from
- fedora 43: Coin4-devel 4.0.10-1.fc43 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 43: Coin4-devel 4.0.10-1.fc43 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 Β· BSD-3-Clause AND GPL-3.0-or-later
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms