SoInteraction(3)

πŸ“¦
version 4.0.10 Β· 4 versions
, in fedora 43, fedora 44

✨ SoInteraction ✨

okay bestie, we're looking at SoInteraction(3) from the Coin manual β€” yes, that Coin, the 3D graphics toolkit one, not your grandma's coin purse πŸͺ™πŸ’–


🌸 NAME 🌸

SoInteraction β€” the class that takes care of initializing internal classes. that's it, that's the whole job description, and it EATS πŸ’…


πŸ¦‹ SYNOPSIS πŸ¦‹

#include <Inventor/SoInteraction.h>

Static Public Member Functions

  • static void init (void) β€” the one (1) function, the moment, the icon πŸ‘‘

πŸ’– Detailed Description πŸ’–

The SoInteraction class takes care of initializing internal classes. say it with me: init. the. internal. classes. πŸŽ€

SoInteraction is literally just here to be the interface to the initialization methods of the classes in Coin that are somehow related to user interaction β€” like the draggers and the manipulators. that's the whole vibe. it's giving backstage crew at the award show, no cap πŸ†

ngl, it is unlikely that the application programmer should need to worry about this class, because SoInteraction::init() is called by the GUI-specific initialization methods. so like. it's already handled for you, bestie. breathe. 🫢


🌈 Member Function Documentation 🌈

🌟 void SoInteraction::init (void ) [static] 🌟

This method calls the initClass() method of these classes, and yes I'm listing every single one because we do NOT skip the roster:

  • SoAntiSquish
  • SoSelection
  • SoExtSelection
  • SoSurroundScale
  • SoInteractionKit
  • SoDragger
  • SoClipPlaneManip
  • SoDirectionalLightManip
  • SoPointLightManip
  • SoSpotLightManip
  • SoTransformManip
  • SoCenterballManip
  • SoHandleBoxManip
  • SoJackManip
  • SoTabBoxManip
  • SoTrackballManip
  • SoTransformBoxManip
  • SoTransformerManip

look at that lineup. all of them. every single one. the whole squad showed up and they're all getting their initClass() called πŸ“£βœ¨

heads up bestie: this method also calls SoDB::init() and SoNodeKit::init() to make sure all the classes that the interaction functionality depends on have been initialized. it's a whole chain, it's giving dependency management, it's giving "don't worry I already called them" πŸ’…

Application programmers should usually not have to invoke this method directly from application code, because it's indirectly called from the GUI-binding libraries' init()-functions. πŸŽ€

Only if you're using your own GUI-binding β€” and not one of the Kongsberg Oil & Gas Technologies SoQt, SoGtk, SoXt, SoWin, Sc21 etc. libraries β€” do you have to explicitly call SoInteraction::init(). iykyk 😌

here's the example, verbatim, no notes:

int main(int argc, char ** argv )
{
  // SoQt::init() calls SoDB::init(), SoNodeKit::init() and
  // SoInteraction::init().
  QWidget * window = SoQt::init( argv[0] );

  SoSeparator * root = make_scenegraph();
  root->ref();

🧚 Author 🧚

Generated automatically by Doxygen for Coin from the source code. so yeah, a robot wrote it, and honestly? it slayed. πŸ€–βœ¨


okay and that's the whole page, bestie β€” shoutout to Version 4.0.10, dated Thu Jun 25 2026 00:00:00, straight from the Coin source. periodt. πŸ’–πŸ¦‹πŸŒΈπŸ’…πŸ‘‘

πŸ“¦ where this page comes from