SoLightElement(3)

πŸ“¦ version 3.1.3, in fedora 43, fedora 44

πŸ’– SoLightElement β€” the manual page, but make it cute πŸ’–

okay so bestie, this is the SoLightElement page from the Library Functions Manual, and it's giving main character energy for lights. It lives in Coin, and we're gonna go through the whole thing together, no skips, no shortcuts, periodt. πŸŽ€


✨ NAME ✨

SoLightElement β€” the class that manages the currently active light sources. That's it, that's the vibe. It's the girlboss in charge of keeping track of which lights are lit rn. πŸ’‘


🌸 SYNOPSIS 🌸

#include <Inventor/elements/SoLightElement.h>

Inherits SoAccumulatedElement. So it's part of the element family tree, lowkey royalty. πŸ‘‘

πŸ’… Public Member Functions

  • virtual void init (SoState *state)
  • virtual void push (SoState *state)

Public Member Functions inherited from SoAccumulatedElement

  • virtual SbBool matches (const SoElement *element) const

Public Member Functions inherited from SoElement

  • const SoType getTypeId (void) const
  • int getStackIndex (void) const
  • virtual void pop (SoState *state, const SoElement *prevTopElement)
  • void setDepth (const int depth)
  • int getDepth (void) const
  • virtual void print (FILE *file=stdout) const
  • virtual ~SoElement ()

⭐ Static Public Member Functions

  • static SoType getClassTypeId (void)
  • static int getClassStackIndex (void)
  • static void * createInstance (void)
  • static void initClass (void)
  • static void add (SoState *const state, SoLight *const light, const SbMatrix &matrix)
  • static const SoNodeList & getLights (SoState *const state)
  • static const SbMatrix & getMatrix (SoState *const state, const int index)

Static Public Member Functions inherited from SoAccumulatedElement

  • static SoType getClassTypeId (void)
  • static int getClassStackIndex (void)
  • static void initClass (void)

Static Public Member Functions inherited from SoElement

  • static void initClass (void)
  • static SoType getClassTypeId (void)
  • static int getClassStackIndex (void)
  • static void initElements (void)
  • static int getNumStackIndices (void)
  • static SoType getIdFromStackIndex (const int stackIndex)

πŸ¦‹ Protected Member Functions

  • SoLightElement (void)
  • virtual ~SoLightElement ()

Protected Member Functions inherited from SoAccumulatedElement

  • void clearNodeIds (void)
  • void addNodeId (const SoNode *const node)
  • void setNodeId (const SoNode *const node)
  • void copyNodeIds (const SoAccumulatedElement *copyfrom)
  • virtual SoElement * copyMatchInfo (void) const
  • virtual void captureThis (SoState *state) const

Protected Member Functions inherited from SoElement

  • SoElement (void)
  • void capture (SoState *const state) const
  • void setTypeId (const SoType typeId)
  • void setStackIndex (const int index)
  • SoElement * getNextInStack (void) const
  • SoElement * getNextFree (void) const

🧚 Protected Attributes

  • SoNodeList lights
  • SbList< SbMatrix > * matrixlist

Protected Attributes inherited from SoAccumulatedElement

  • SbList< uint32_t > nodeIds

Protected Attributes inherited from SoElement

  • SoType typeId
  • int stackIndex
  • int depth

🌈 Additional Inherited Members

Static Protected Member Functions inherited from SoElement

  • static SoElement * getElement (SoState *const state, const int stackIndex)
  • static const SoElement * getConstElement (SoState *const state, const int stackIndex)
  • static int createStackIndex (const SoType id)

Static Protected Attributes inherited from SoElement

  • static int classStackIndex
  • static SoTypeList * stackToType

πŸ‘‘ Detailed Description πŸ‘‘

The SoLightElement class manages the currently active light sources. (Yes, it's the same sentence as the NAME section. It's an icon, it repeats itself, we respect it. πŸ’–)


πŸ’œ Constructor & Destructor Documentation πŸ’œ

SoLightElement::SoLightElement (void ) [protected]

The constructor. That's the whole note. She exists. πŸŽ€

SoLightElement::~SoLightElement (void ) [protected], [virtual]

The destructor. She leaves. Sad but necessary. 😭


πŸ”₯ Member Function Documentation πŸ”₯

void * SoLightElement::createInstance (void ) [static]

Bestie, this API member is considered internal to the library, as it is not likely to be of interest to the application programmer. So like… don't worry about it unless you're doing deep library stuff. iykyk. πŸ™ˆ

void SoLightElement::init (SoState * state) [virtual]

This function initializes the element type in the given SoState. It gets called for the first element of each enabled element type in SoState objects.

Reimplemented from SoAccumulatedElement.

void SoLightElement::push (SoState * state) [virtual]

This method gets called every single time a new element is required in one of the stacks. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth.

Override this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack().

Reimplemented from SoAccumulatedElement.

void SoLightElement::add (SoState *const state, SoLight *const light, const SbMatrix & matrix) [static]

Adds light to the list of active lights. matrix should transform the light from the world coordinate system to the view reference coordinate system. Slay. ✨

const SoNodeList & SoLightElement::getLights (SoState *const state) [static]

Returns the list of light nodes. That's it, that's the function. 🫢

const SbMatrix & SoLightElement::getMatrix (SoState *const state, const int index) [static]

Get matrix which transforms light index from the world coordinate system to the view reference system. πŸ”₯


πŸ“ Member Data Documentation πŸ“

SoNodeList SoLightElement::lights [protected]

List of current light nodes. Our roster of icons. πŸ’…

SbList<SbMatrix>* SoLightElement::matrixlist [protected]

List of matrices to map from world coordinates to view reference coordinates. And here's the tea: to avoid getting a hugs element (sizeof) β€” yes, the original really says "hugs", we love a typo that ate β€” this list is only allocated in the bottom element, and the pointer to this list is passed along to the other elements. Efficient queen behavior. πŸ‘‘


🌟 Author 🌟

Generated automatically by Doxygen for Coin from the source code. Not a human, just a robot doing its little thing. πŸ€–βœ¨


that's the whole page bestie, you read all of it, I'm so proud of you πŸ₯ΉπŸ’– go forth and manage those light sources, no cap.

Coin β€” Version 3.1.3 β€” SoLightElement(3) πŸ¦‹πŸŒΈ sending you the cutest of sign-offs, mwah πŸ’‹

πŸ“¦ where this page comes from