SoGLShadowCullingElement(3)

πŸ“¦
version 4.0.10 Β· 4 versions
, in fedora 43, fedora 44

πŸ’– SoGLShadowCullingElement πŸ’–

okay bestie, welcome to the SoGLShadowCullingElement(3) page from the Coin manual 🌸 this one's a whole mood because it's basically a "to be documented" girlie, but we're still gonna go through every single thing on it, no skips, no cap.


✨ NAME ✨

SoGLShadowCullingElement β€” the SoGLShadowCullingElement class is yet to be documented. 😭 that's it, that's the name section, the original really said "mystery" and left it there.


🌈 SYNOPSIS 🌈

#include <Inventor/annex/FXViz/elements/SoGLShadowCullingElement.h>

Inherits SoInt32Element. πŸ‘‘


πŸŽ€ Public Types πŸŽ€

  • enum Mode { AS_IS_CULLING, FRONT_FACE_CULLING, NO_CULLING } β€” the three culling moods this element can be in. ✨

πŸ’… Public Member Functions πŸ’…

  • virtual void init (SoState *state) β€” initializes the element.
  • virtual void push (SoState *state) β€” pushes the element onto the state stack.
  • virtual void pop (SoState *state, const SoElement *prevTopElement) β€” pops it back off, with a pointer to the previous top of stack.
  • virtual void setElt (int32_t value) β€” sets the element value.

Public Member Functions inherited from SoInt32Element 🫢

  • virtual SbBool matches (const SoElement *element) const
  • virtual SoElement * copyMatchInfo (void) const
  • virtual void print (FILE *file) const

Public Member Functions inherited from SoElement πŸ¦‹

  • const SoType getTypeId (void) const
  • int getStackIndex (void) const
  • void setDepth (const int depth)
  • int getDepth (void) const
  • virtual ~SoElement ()

⭐ Static Public Member Functions ⭐

  • static SoType getClassTypeId (void)
  • static int getClassStackIndex (void)
  • static void * createInstance (void)
  • static void initClass (void)
  • static void set (SoState *const state, SoNode *const node, const int mode) β€” FIXME: write doc. πŸ™ˆ (yes, that's literally what the page says, I'm not making it up)
  • static int get (SoState *const state) β€” FIXME: write doc. πŸ™ˆ
  • static int getDefault (void) β€” FIXME: write doc. πŸ™ˆ

Static Public Member Functions inherited from SoInt32Element πŸ’œ

  • static SoType getClassTypeId (void)
  • static int getClassStackIndex (void)
  • static void initClass (void)
  • static void set (const int index, SoState *const state, SoNode *const node, const int32_t value)
  • static void set (const int index, SoState *const state, const int32_t value)
  • static int32_t get (const int index, SoState *const state)

Static Public Member Functions inherited from SoElement 🌸

  • static void initClass (void)
  • static SoType getClassTypeId (void)
  • static int getClassStackIndex (void)
  • static void initElements (void)
  • static int getNumStackIndices (void)
  • static SoType getIdFromStackIndex (const int stackIndex)

πŸ”’ Protected Member Functions πŸ”’

  • virtual ~SoGLShadowCullingElement () β€” the destructor, living its protected little life.

Protected Member Functions inherited from SoInt32Element 🧚

  • virtual ~SoInt32Element ()

Protected Member Functions inherited from SoElement πŸ“

  • SoElement (void)
  • void capture (SoState *const state) const
  • virtual void captureThis (SoState *state) const
  • void setTypeId (const SoType typeId)
  • void setStackIndex (const int index)
  • SoElement * getNextInStack (void) const
  • SoElement * getNextFree (void) const

πŸ‘‘ Additional Inherited Members πŸ‘‘

Static Protected Member Functions inherited from SoElement πŸ’–

  • static SoElement * getElement (SoState *const state, const int stackIndex)
  • static const SoElement * getConstElement (SoState *const state, const int stackIndex)
  • static int createStackIndex (const SoType id)

Protected Attributes inherited from SoInt32Element ✨

  • int32_t data

Protected Attributes inherited from SoElement 🌈

  • SoType typeId
  • int stackIndex
  • int depth

Static Protected Attributes inherited from SoElement πŸ’«

  • static int classStackIndex
  • static SoTypeList * stackToType

πŸ¦‹ Detailed Description πŸ¦‹

The SoGLShadowCullingElement class is yet to be documented.

FIXME: write doc. 😭 bestie the docs are not documentation-ing rn

Since: Coin 2.5 β€” so she's been around a minute, periodt. πŸ’…


πŸ’œ Member Enumeration Documentation πŸ’œ

enum SoGLShadowCullingElement::Mode

FIXME: write doc. πŸ™ˆ


πŸŽ€ Constructor & Destructor Documentation πŸŽ€

SoGLShadowCullingElement::~SoGLShadowCullingElement (void ) [protected], [virtual]

Destructor. 🫑 she's done, she's cleaning up, we love a graceful exit.


⭐ Member Function Documentation ⭐

SoType SoGLShadowCullingElement::getClassTypeId (void ) [static]

This static method returns the SoType object associated with objects of this class. πŸ”

int SoGLShadowCullingElement::getClassStackIndex (void ) [static]

This static method returns the state stack index for the class. πŸ“š

void * SoGLShadowCullingElement::createInstance (void ) [static]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Creates a new instance of the class type corresponding to the SoType object. ✨ (so like, internal business, not your problem, no cap)

void SoGLShadowCullingElement::initClass (void ) [static]

Initialize relevant common data for all instances, like the type system. πŸ› οΈ

void SoGLShadowCullingElement::init (SoState * state) [virtual]

Initializes the element to its default value. The default value is SoGLShadowCullingElement::AS_IS_CULLING. πŸ’… noted, that's the default, don't forget it.

Reimplemented from SoInt32Element.

void SoGLShadowCullingElement::push (SoState * state) [virtual]

This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth.

Override this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack().

Reimplemented from SoElement. 🫢

void SoGLShadowCullingElement::pop (SoState * state, const SoElement * prevTopElement) [virtual]

This method is called when the state is popped, and the depth of the element is bigger than the current state depth. pop() is called on the new top of stack, and a pointer to the previous top of stack is passed in prevTopElement.

Override this method if you need to copy some state information from the previous top of stack.

Reimplemented from SoElement. πŸ¦‹

void SoGLShadowCullingElement::setElt (int32_t value) [virtual]

Set element value. βœ… literally that simple, bestie.

Reimplemented from SoInt32Element.


🌸 Author 🌸

Generated automatically by Doxygen for Coin from the source code. πŸ€– (not me writing this by hand, the robot did it, and then I gave it the group-chat glow-up πŸ’…)


and that's the whole page, bestie!! nothing skipped, nothing dropped, every flag, type, function and FIXME accounted for. πŸŽ€

Version 4.0.10 β€” dated Thu Jun 25 2026 00:00:00. πŸ’– mwah, go slay your shadow culling, iykyk βœ¨πŸ¦‹πŸ‘‘

πŸ“¦ where this page comes from