SoGLShadowCullingElement(3)
π SoGLShadowCullingElement π
okay bestie, welcome to the SoGLShadowCullingElement(3) page from the Coin manual πΈ this one's a whole mood because it's basically a "to be documented" girlie, but we're still gonna go through every single thing on it, no skips, no cap.
β¨ NAME β¨
SoGLShadowCullingElement β the SoGLShadowCullingElement class is yet to be documented. π that's it, that's the name section, the original really said "mystery" and left it there.
π SYNOPSIS π
#include <Inventor/annex/FXViz/elements/SoGLShadowCullingElement.h>
Inherits SoInt32Element. π
π Public Types π
enum Mode { AS_IS_CULLING, FRONT_FACE_CULLING, NO_CULLING }β the three culling moods this element can be in. β¨
π Public Member Functions π
virtual void init (SoState *state)β initializes the element.virtual void push (SoState *state)β pushes the element onto the state stack.virtual void pop (SoState *state, const SoElement *prevTopElement)β pops it back off, with a pointer to the previous top of stack.virtual void setElt (int32_t value)β sets the element value.
Public Member Functions inherited from SoInt32Element π«Ά
virtual SbBool matches (const SoElement *element) constvirtual SoElement * copyMatchInfo (void) constvirtual void print (FILE *file) const
Public Member Functions inherited from SoElement π¦
const SoType getTypeId (void) constint getStackIndex (void) constvoid setDepth (const int depth)int getDepth (void) constvirtual ~SoElement ()
β Static Public Member Functions β
static SoType getClassTypeId (void)static int getClassStackIndex (void)static void * createInstance (void)static void initClass (void)static void set (SoState *const state, SoNode *const node, const int mode)β FIXME: write doc. π (yes, that's literally what the page says, I'm not making it up)static int get (SoState *const state)β FIXME: write doc. πstatic int getDefault (void)β FIXME: write doc. π
Static Public Member Functions inherited from SoInt32Element π
static SoType getClassTypeId (void)static int getClassStackIndex (void)static void initClass (void)static void set (const int index, SoState *const state, SoNode *const node, const int32_t value)static void set (const int index, SoState *const state, const int32_t value)static int32_t get (const int index, SoState *const state)
Static Public Member Functions inherited from SoElement πΈ
static void initClass (void)static SoType getClassTypeId (void)static int getClassStackIndex (void)static void initElements (void)static int getNumStackIndices (void)static SoType getIdFromStackIndex (const int stackIndex)
π Protected Member Functions π
virtual ~SoGLShadowCullingElement ()β the destructor, living its protected little life.
Protected Member Functions inherited from SoInt32Element π§
virtual ~SoInt32Element ()
Protected Member Functions inherited from SoElement π
SoElement (void)void capture (SoState *const state) constvirtual void captureThis (SoState *state) constvoid setTypeId (const SoType typeId)void setStackIndex (const int index)SoElement * getNextInStack (void) constSoElement * getNextFree (void) const
π Additional Inherited Members π
Static Protected Member Functions inherited from SoElement π
static SoElement * getElement (SoState *const state, const int stackIndex)static const SoElement * getConstElement (SoState *const state, const int stackIndex)static int createStackIndex (const SoType id)
Protected Attributes inherited from SoInt32Element β¨
int32_t data
Protected Attributes inherited from SoElement π
SoType typeIdint stackIndexint depth
Static Protected Attributes inherited from SoElement π«
static int classStackIndexstatic SoTypeList * stackToType
π¦ Detailed Description π¦
The SoGLShadowCullingElement class is yet to be documented.
FIXME: write doc. π bestie the docs are not documentation-ing rn
Since: Coin 2.5 β so she's been around a minute, periodt. π
π Member Enumeration Documentation π
enum SoGLShadowCullingElement::Mode
FIXME: write doc. π
π Constructor & Destructor Documentation π
SoGLShadowCullingElement::~SoGLShadowCullingElement (void ) [protected], [virtual]
Destructor. π«‘ she's done, she's cleaning up, we love a graceful exit.
β Member Function Documentation β
SoType SoGLShadowCullingElement::getClassTypeId (void ) [static]
This static method returns the SoType object associated with objects of this class. π
int SoGLShadowCullingElement::getClassStackIndex (void ) [static]
This static method returns the state stack index for the class. π
void * SoGLShadowCullingElement::createInstance (void ) [static]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Creates a new instance of the class type corresponding to the SoType object. β¨ (so like, internal business, not your problem, no cap)
void SoGLShadowCullingElement::initClass (void ) [static]
Initialize relevant common data for all instances, like the type system. π οΈ
void SoGLShadowCullingElement::init (SoState * state) [virtual]
Initializes the element to its default value. The default value is SoGLShadowCullingElement::AS_IS_CULLING. π
noted, that's the default, don't forget it.
Reimplemented from SoInt32Element.
void SoGLShadowCullingElement::push (SoState * state) [virtual]
This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth.
Override this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack().
Reimplemented from SoElement. π«Ά
void SoGLShadowCullingElement::pop (SoState * state, const SoElement * prevTopElement) [virtual]
This method is called when the state is popped, and the depth of the element is bigger than the current state depth. pop() is called on the new top of stack, and a pointer to the previous top of stack is passed in prevTopElement.
Override this method if you need to copy some state information from the previous top of stack.
Reimplemented from SoElement. π¦
void SoGLShadowCullingElement::setElt (int32_t value) [virtual]
Set element value. β literally that simple, bestie.
Reimplemented from SoInt32Element.
πΈ Author πΈ
Generated automatically by Doxygen for Coin from the source code. π€ (not me writing this by hand, the robot did it, and then I gave it the group-chat glow-up π )
and that's the whole page, bestie!! nothing skipped, nothing dropped, every flag, type, function and FIXME accounted for. π
Version 4.0.10 β dated Thu Jun 25 2026 00:00:00. π mwah, go slay your shadow culling, iykyk β¨π¦π
π¦ where this page comes from
- fedora 43: Coin4-devel 4.0.10-1.fc43 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 43: Coin4-devel 4.0.10-1.fc43 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 Β· BSD-3-Clause AND GPL-3.0-or-later
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms