SoIndexedMarkerSet(3)
πΈ NAME πΈ
SoIndexedMarkerSet β the class that's literally built to display a whole set of bitmap markers at 3D positions. That's the whole job description, and she ate. π
okay so real talk bestie: we're looking at the SoIndexedMarkerSet(3) manual page from the Coin fam, and it is long, so we're splitting it into two parts. You're reading part 1 right now, so don't go anywhere, there's more coming. π«Ά
π SYNOPSIS π
#include <Inventor/nodes/SoIndexedMarkerSet.h>
Inherits SoIndexedPointSet. Family tree iconic, no notes. π
π Public Member Functions π
The ones that belong to this class specifically:
virtual SoType getTypeId (void) constSoIndexedMarkerSet (void)virtual void GLRender (SoGLRenderAction *action)
π Public Member Functions inherited from SoIndexedPointSet π
SoIndexedPointSet (void)virtual void getBoundingBox (SoGetBoundingBoxAction *action)virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)virtual void notify (SoNotList *list)
π¦ Public Member Functions inherited from SoVertexShape π¦
virtual void write (SoWriteAction *action)
β¨ Public Member Functions inherited from SoShape β¨
virtual SbBool affectsState (void) constvirtual void rayPick (SoRayPickAction *action)virtual void callback (SoCallbackAction *action)const SoBoundingBoxCache * getBoundingBoxCache (void) const
π Public Member Functions inherited from SoNode π
void setOverride (const SbBool state)SbBool isOverride (void) constvoid setNodeType (const NodeType type)NodeType getNodeType (void) constvirtual SoNode * copy (SbBool copyconnections=FALSE) constvirtual void doAction (SoAction *action)virtual void GLRenderBelowPath (SoGLRenderAction *action)virtual void GLRenderInPath (SoGLRenderAction *action)virtual void GLRenderOffPath (SoGLRenderAction *action)virtual void getMatrix (SoGetMatrixAction *action)virtual void handleEvent (SoHandleEventAction *action)virtual void pick (SoPickAction *action)virtual void search (SoSearchAction *action)virtual void audioRender (SoAudioRenderAction *action)virtual void grabEventsSetup (void)virtual void grabEventsCleanup (void)virtual void startNotify (void)SbUniqueId getNodeId (void) constvirtual SoChildList * getChildren (void) constvirtual void writeInstance (SoOutput *out)virtual SoNode * addToCopyDict (void) constvirtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)virtual SoFieldContainer * copyThroughConnection (void) const
π Public Member Functions inherited from SoFieldContainer π
void setToDefaults (void)SbBool hasDefaultValues (void) constSbBool fieldsAreEqual (const SoFieldContainer *container) constvoid copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)SbBool set (const char *const fielddata)void get (SbString &fielddata)virtual int getFields (SoFieldList &l) constvirtual int getAllFields (SoFieldList &l) constvirtual SoField * getField (const SbName &name) constvirtual SoField * getEventIn (const SbName &name) constvirtual SoField * getEventOut (const SbName &name) constSbBool getFieldName (const SoField *const field, SbName &name) constSbBool enableNotify (const SbBool flag)SbBool isNotifyEnabled (void) constSbBool set (const char *fielddata, SoInput *input)void get (SbString &fielddata, SoOutput *out)virtual SbBool validateNewFieldValue (SoField *field, void *newval)virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)SbBool getIsBuiltIn (void) constvirtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) constvoid setUserData (void *userdata) constvoid * getUserData (void) const
π§ Public Member Functions inherited from SoBase π§
void ref (void) constvoid unref (void) constvoid unrefNoDelete (void) constint32_t getRefCount (void) constvoid touch (void)SbBool isOfType (SoType type) constβ hands backTRUEif this object's type is either the exact same type, or something that inherited from it. Periodt. β¨virtual SbName getName (void) constvirtual void setName (const SbName &newname)void addAuditor (void *const auditor, const SoNotRec::Type type)void removeAuditor (void *const auditor, const SoNotRec::Type type)const SoAuditorList & getAuditors (void) constSbBool shouldWrite (void)void assertAlive (void) const
β Static Public Member Functions β
π Static Public Member Functions (hers, for real) π
static SoType getClassTypeId (void)static void initClass (void)
π· Static Public Member Functions inherited from SoIndexedPointSet π·
static SoType getClassTypeId (void)static void initClass (void)
πΈ Static Public Member Functions inherited from SoIndexedShape πΈ
static SoType getClassTypeId (void)static void initClass (void)
π« Static Public Member Functions inherited from SoVertexShape π«
static SoType getClassTypeId (void)static void initClass (void)
π Static Public Member Functions inherited from SoShape π
static SoType getClassTypeId (void)static void initClass (void)β sets up the initialization for data that every instance of this class shares, like handing over all the info the Coin type system needs. πstatic void getScreenSize (SoState *const state, const SbBox3f &boundingbox, SbVec2s &rectsize)static float getDecimatedComplexity (SoState *state, float complexity)
π¦ Static Public Member Functions inherited from SoNode π¦
static uint32_t getCompatibilityTypes (const SoType &nodetype)static SoType getClassTypeId (void)static SoNode * getByName (const SbName &name)static int getByName (const SbName &name, SoNodeList &l)static void initClass (void)β same deal as above, she handles the init for all the data every instance of this class shares, aka dropping the necessary info into the Coin type system. β¨static void initClasses (void)static SbUniqueId getNextNodeId (void)static int getActionMethodIndex (const SoType type)static void getBoundingBoxS (SoAction *action, SoNode *node)static void GLRenderS (SoAction *action, SoNode *node)static void callbackS (SoAction *action, SoNode *node)static void getMatrixS (SoAction *action, SoNode *node)static void handleEventS (SoAction *action, SoNode *node)static void pickS (SoAction *action, SoNode *node)static void rayPickS (SoAction *action, SoNode *node)static void searchS (SoAction *action, SoNode *node)static void writeS (SoAction *action, SoNode *node)static void audioRenderS (SoAction *action, SoNode *node)static void getPrimitiveCountS (SoAction *action, SoNode *node)
π Static Public Member Functions inherited from SoFieldContainer π
static void initClass (void)β yep, another one: she sets up the init for the shared data of every instance of the class, submitting the needed info to the Coin type system. πstatic SoType getClassTypeId (void)β this static method is the one that returns theSoTypeobject that belongs to objects of this class. πstatic void cleanupClass (void)static void initCopyDict (void)static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)static SoFieldContainer * checkCopy (const SoFieldContainer *orig)static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)static void copyDone (void)
π Static Public Member Functions inherited from SoBase π
static void initClass (void)β the classic: sets up the initialization for data common to all instances of this class, like submitting the necessary info to the Coin type system. β¨static SoType getClassTypeId (void)β returns theSoTypeobject associated with objects of this class. Iconic, she said it twice and meant it. πstatic void addName (SoBase *const base, const char *const name)static void removeName (SoBase *const base, const char *const name)static void incrementCurrentWriteCounter (void)static void decrementCurrentWriteCounter (void)static SoBase * getNamedBase (const SbName &name, SoType type)static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)static void setInstancePrefix (const SbString &c)static void setTraceRefs (SbBool trace)static SbBool getTraceRefs (void)static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)static SbBool readRoute (SoInput *input)
π Public Attributes π
π Hers π
SoMFInt32 markerIndex
πΈ Inherited from SoIndexedShape πΈ
SoMFInt32 coordIndexSoMFInt32 materialIndexSoMFInt32 normalIndexSoMFInt32 textureCoordIndex
π¦ Inherited from SoVertexShape π¦
SoSFNode vertexProperty
π Protected Member Functions π
π Hers π
virtual const SoFieldData * getFieldData (void) constvirtual ~SoIndexedMarkerSet ()
π§ Inherited from SoIndexedPointSet π§
virtual ~SoIndexedPointSet ()virtual void generatePrimitives (SoAction *action)virtual SbBool generateDefaultNormals (SoState *, SoNormalCache *nc)virtual SbBool generateDefaultNormals (SoState *state, SoNormalBundle *bundle)Binding findNormalBinding (SoState *const state) constBinding findMaterialBinding (SoState *const state) constBinding findTextureBinding (SoState *const state) const
π· Inherited from SoIndexedShape π·
SoIndexedShape (void)virtual ~SoIndexedShape ()virtual void computeBBox (SoAction *action, SbBox3f &box, SbVec3f ¢er)int getNumVerts (const int startCoord)void setupIndices (const int numParts, const int numFaces, const SbBool needNormals, const SbBool needTexCoords)const int32_t * getNormalIndices (void)const int32_t * getColorIndices (void)const int32_t * getTexCoordIndices (void)SbBool getVertexData (SoState *state, const SoCoordinateElement *&coords, const SbVec3f *&normals, const int32_t *&cindices, const int32_t *&nindices, const int32_t *&tindices, const int32_t *&mindices, int &numcindices, const SbBool needNormals, SbBool &normalCacheUsed)
π Inherited from SoVertexShape π
SoVertexShape (void)virtual ~SoVertexShape ()virtual SbBool shouldGLRender (SoGLRenderAction *action)void setNormalCache (SoState *const state, const int num, const SbVec3f *normals)SoNormalCache * getNormalCache (void) constSoNormalCache * generateAndReadLockNormalCache (SoState *const state)void getVertexData (SoState *state, const SoCoordinateElement *&coords, const SbVec3f *&normals, const SbBool neednormals)void readLockNormalCache (void)void readUnlockNormalCache (void)
okay so that's the whole inheritance tree laid out and she is thriving. π Part 1 wraps here, but bestie we are not done β part 2 is coming, so hold onto your markerIndex and don't go anywhere. π«Ά
π«Ά Protected Member Functions inherited from SoShape
SoShape (void)virtual ~SoShape ()float getComplexityValue (SoAction *action)void beginSolidShape (SoGLRenderAction *action)void endSolidShape (SoGLRenderAction *action)void GLRenderBoundingBox (SoGLRenderAction *action)SbBool shouldPrimitiveCount (SoGetPrimitiveCountAction *action)SbBool shouldRayPick (SoRayPickAction *const action)void computeObjectSpaceRay (SoRayPickAction *const action)void computeObjectSpaceRay (SoRayPickAction *const action, const SbMatrix &matrix)virtual SoDetail * createTriangleDetail (SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, const SoPrimitiveVertex *v3, SoPickedPoint *pp)virtual SoDetail * createLineSegmentDetail (SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, SoPickedPoint *pp)virtual SoDetail * createPointDetail (SoRayPickAction *action, const SoPrimitiveVertex *v, SoPickedPoint *pp)void invokeTriangleCallbacks (SoAction *const action, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2, const SoPrimitiveVertex *const v3)void invokeLineSegmentCallbacks (SoAction *const action, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2)void invokePointCallbacks (SoAction *const action, const SoPrimitiveVertex *const v)void beginShape (SoAction *const action, const TriangleShape shapetype, SoDetail *const detail=NULL)void shapeVertex (const SoPrimitiveVertex *const v)void endShape (void)void generateVertex (SoPrimitiveVertex *const pv, const SbVec3f &point, const SbBool useTexFunc, const SoMultiTextureCoordinateElement *const tce, const float s, const float t, const SbVec3f &normal)void generateVertex (SoPrimitiveVertex *const pv, const SbVec3f &point, const SbBool useTexFunc, const SoMultiTextureCoordinateElement *const tce, const float s, const float t, const float r, const SbVec3f &normal)SbBool startVertexArray (SoGLRenderAction *action, const SoCoordinateElement *coords, const SbVec3f *pervertexnormals, const SbBool texpervertex, const SbBool colorpervertex)void finishVertexArray (SoGLRenderAction *action, const SbBool vbo, const SbBool normpervertex, const SbBool texpervertex, const SbBool colorpervertex)
πΈ Protected Member Functions inherited from SoNode
SoNode (void)virtual ~SoNode ()virtual SbBool readInstance (SoInput *in, unsigned short flags)
π Protected Member Functions inherited from SoFieldContainer
SoFieldContainer (void)virtual ~SoFieldContainer ()
π¦ Protected Member Functions inherited from SoBase
SoBase (void)virtual ~SoBase ()virtual void destroy (void)SbBool hasMultipleWriteRefs (void) constSbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) constvoid writeFooter (SoOutput *out) constvirtual const char * getFileFormatName (void) constvirtual SoNotRec createNotRec (void)
β¨ Static Protected Member Functions
static const SoFieldData ** getFieldDataPtr (void)
π Static Protected Member Functions inherited from SoIndexedPointSet
static const SoFieldData ** getFieldDataPtr (void)
π Static Protected Member Functions inherited from SoIndexedShape
static const SoFieldData ** getFieldDataPtr (void)static SbBool areTexCoordsIndexed (SoAction *action)
β Static Protected Member Functions inherited from SoVertexShape
static const SoFieldData ** getFieldDataPtr (void)
π Static Protected Member Functions inherited from SoShape
static const SoFieldData ** getFieldDataPtr (void)
π§ Static Protected Member Functions inherited from SoNode
static const SoFieldData ** getFieldDataPtr (void)static void setNextActionMethodIndex (int index)static int getNextActionMethodIndex (void)static void incNextActionMethodIndex (void)static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)
π Static Protected Member Functions inherited from SoBase
static uint32_t getCurrentWriteCounter (void)static void staticDataLock (void)static void staticDataUnlock (void)
π«Ά Additional Inherited Members
Public Types inherited from SoShape
enum TriangleShape { TRIANGLE_STRIP, TRIANGLE_FAN, TRIANGLES, POLYGON, QUADS, QUAD_STRIP, POINTS, LINES, LINE_STRIP }
Public Types inherited from SoNode
enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002, INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010, INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080, COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 = 0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000, COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000, COIN_4_0 = 0x20000 }
Protected Types inherited from SoIndexedPointSet
enum Binding { OVERALL, PER_VERTEX, PER_VERTEX_INDEXED }
Protected Types inherited from SoBase
enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }
Protected Attributes inherited from SoIndexedPointSet
SoVertexArrayIndexer * vaindexer
Protected Attributes inherited from SoNode
SbUniqueId uniqueId
Protected Attributes inherited from SoFieldContainer
SbBool isBuiltIn
Static Protected Attributes inherited from SoNode
static SbUniqueId nextUniqueId = 1static int nextActionMethodIndex = 0
π Detailed Description
The SoIndexedMarkerSet class is used to display a set of bitmap markers at 3D positions. no cap, that's literally its whole job π
This node either uses the coordinates currently on the state (typically set up by a leading SoCoordinate3 node in the scene graph) or from a SoVertexProperty node attached to this node to render a set of 3D points. so it's giving β¨ flexible β¨ about where the coords come from, bestie.
To add new markers, use the static functions in SoMarkerSet. π
Here's a simple usage example of SoIndexedMarkerSet in a scene graph β iconic behavior, honestly:
#Inventor V2.1 ascii
Separator {
Material {
diffuseColor [
1 0 0, 0 1 0, 0 0 1, 1 1 0, 1 0 1, 1 1 1, 1 0.8 0.6, 0.6 0.8 1
]
}
MaterialBinding { value PER_VERTEX_INDEXED }
Coordinate3 {
point [
-1 1 0, -1 -1 0, 1 -1 0, 1 1 0, 0 2 -1, -2 0 -1, 0 -2 -1, 2 0 -1
]
}
IndexedMarkerSet {
coordIndex [0, 1, 2, 3, 4, 5, 6, 7]
markerIndex [0, 1, 0, 1, 0, 1, 0, 1]
}
}
FILE FORMAT/DEFAULTS:
IndexedMarkerSet {
vertexProperty NULL
coordIndex 0
materialIndex -1
normalIndex -1
textureCoordIndex -1
markerIndex -1
}
π Since
TGS Inventor 6.0, Coin 3.1 β yeah she's been around, a real OG π«Ά
π Constructor & Destructor Documentation
π SoIndexedMarkerSet::SoIndexedMarkerSet (void )
Constructor. the birth of a legend β¨
π SoIndexedMarkerSet::~SoIndexedMarkerSet () [protected], [virtual]
Destructor. rest easy queen π
π Member Function Documentation
β SoType SoIndexedMarkerSet::getClassTypeId (void ) [static]
This static method returns the SoType object associated with objects of this class. iykyk π
π¦ SoType SoIndexedMarkerSet::getTypeId (void ) const [virtual]
Returns the type identification of an object derived from a class inheriting SoBase. This is used for runtime type checking and "downward" casting. fr fr, it's how she knows who she is πͺ
Reimplemented from SoIndexedPointSet.
π const SoFieldData ** SoIndexedMarkerSet::getFieldDataPtr (void ) [static], [protected]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. lowkey not your business bestie, no offense π«£
Returns the SoFieldData class which holds information about fields in this node.
π const SoFieldData * SoIndexedMarkerSet::getFieldData (void ) const [protected], [virtual]
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL. (yes, NULL, capital letters, we don't make the rules π)
Reimplemented from SoIndexedPointSet.
π§ void SoIndexedMarkerSet::initClass (void ) [static]
(no description in the source, bestie β she's just out here existing π )
π₯ void SoIndexedMarkerSet::GLRender (SoGLRenderAction * action) [virtual]
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or want to throw geometry primitives at OpenGL override this method. main character energy, throwing primitives like confetti π
Reimplemented from SoIndexedPointSet.
πΈ Author
Generated automatically by Doxygen for Coin from the source code. (not me being dramatic, that's literally what it says π)
and that's a wrap, bestie π this page is from Coin version 4.0.10, dated Thu Jun 25 2026 00:00:00, and it lives at SoIndexedMarkerSet(3) β go forth and place those markers, you absolute icon πβ¨π¦
π¦ where this page comes from
- fedora 43: Coin4-devel 4.0.10-1.fc43 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 43: Coin4-devel 4.0.10-1.fc43 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 Β· BSD-3-Clause AND GPL-3.0-or-later
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms