SoLightElement(3)
π SoLightElement π
okay bestie, sit down, hydrate, because we're about to talk about the SoLightElement class from Coin, and it's literally the girl who manages the currently active light sources. she's the one holding the aux cord for every light in your scene. π
β¨ NAME β¨
SoLightElement β the class that manages the currently active light sources. that's it, that's the job. π
πΈ SYNOPSIS πΈ
#include <Inventor/elements/SoLightElement.h>
Inherits SoAccumulatedElement. so she's part of the family tree, okay, respect the lineage π
π«Ά Public Member Functions
virtual void init (SoState *state)
virtual void push (SoState *state)
Public Member Functions inherited from SoAccumulatedElement
virtual SbBool matches (const SoElement *element) const
Public Member Functions inherited from SoElement
const SoType getTypeId (void) const
int getStackIndex (void) const
virtual void pop (SoState *state, const SoElement *prevTopElement)
void setDepth (const int depth)
int getDepth (void) const
virtual void print (FILE *file=stdout) const
virtual ~SoElement ()
β Static Public Member Functions
static SoType getClassTypeId (void)
static int getClassStackIndex (void)
static void * createInstance (void)
static void initClass (void)
static void add (SoState *const state, SoLight *const light, const
SbMatrix &matrix)
static const SoNodeList & getLights (SoState *const state)
static const SbMatrix & getMatrix (SoState *const state, const int
index)
Static Public Member Functions inherited from SoAccumulatedElement
static SoType getClassTypeId (void)
static int getClassStackIndex (void)
static void initClass (void)
Static Public Member Functions inherited from SoElement
static void initClass (void)
static SoType getClassTypeId (void)
static int getClassStackIndex (void)
static void initElements (void)
static int getNumStackIndices (void)
static SoType getIdFromStackIndex (const int stackIndex)
π Protected Member Functions
SoLightElement (void)
virtual ~SoLightElement ()
Protected Member Functions inherited from SoAccumulatedElement
virtual ~SoAccumulatedElement ()
void clearNodeIds (void)
void addNodeId (const SoNode *const node)
void setNodeId (const SoNode *const node)
void copyNodeIds (const SoAccumulatedElement *copyfrom)
virtual SoElement * copyMatchInfo (void) const
virtual void captureThis (SoState *state) const
Protected Member Functions inherited from SoElement
SoElement (void)
void capture (SoState *const state) const
void setTypeId (const SoType typeId)
void setStackIndex (const int index)
SoElement * getNextInStack (void) const
SoElement * getNextFree (void) const
π¦ Protected Attributes
SoNodeList lights
SbList< SbMatrix > * matrixlist
Protected Attributes inherited from SoAccumulatedElement
SbList< SbUniqueId > nodeIds
Protected Attributes inherited from SoElement
SoType typeId
int stackIndex
int depth
π Additional Inherited Members
Static Protected Member Functions inherited from SoElement
static SoElement * getElement (SoState *const state, const int
stackIndex)
static const SoElement * getConstElement (SoState *const state, const
int stackIndex)
static int createStackIndex (const SoType id)
Static Protected Attributes inherited from SoElement
static int classStackIndex
static SoTypeList * stackToType
π₯ Detailed Description π₯
The SoLightElement class manages the currently active light sources. no cap. she's the whole lighting department and she's booked, busy, and thriving β¨
π Constructor & Destructor Documentation π
SoLightElement::SoLightElement (void ) [protected]
Constructor. the origin story. π±
SoLightElement::~SoLightElement (void ) [protected], [virtual]
Destructor. she said goodbye, she said amen π
π Member Function Documentation π
SoType SoLightElement::getClassTypeId (void ) [static]
This static method returns the SoType object associated with objects of this class. your girl's official ID card πͺͺ
int SoLightElement::getClassStackIndex (void ) [static]
This static method returns the state stack index for the class. where she sits in the stack, front row seat π
void * SoLightElement::createInstance (void ) [static]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Creates a new instance of the class type corresponding to the SoType object.
bestie this one is internal β the library handles it, you don't have to text her back. π
void SoLightElement::initClass (void ) [static]
Initialize relevant common data for all instances, like the type system. the group chat gets created, everyone gets added π
void SoLightElement::init (SoState * state) [virtual]
This function initializes the element type in the given SoState. It is called for the first element of each enabled element type in SoState objects.
Reimplemented from SoAccumulatedElement.
void SoLightElement::push (SoState * state) [virtual]
This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth.
Override this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack().
Reimplemented from SoAccumulatedElement.
void SoLightElement::add (SoState *const state, SoLight *const light, const SbMatrix & matrix) [static]
Adds light to the list of active lights. matrix should transform the light from the world coordinate system to the view reference coordinate system.
const SoNodeList & SoLightElement::getLights (SoState *const state) [static]
Returns the list of light nodes. the whole roster, the whole squad π«Ά
const SbMatrix & SoLightElement::getMatrix (SoState *const state, const int index) [static]
Get matrix which transforms light index from the world coordinate system to the view reference system. coordinate glow-up, world β view reference π«
β Member Data Documentation β
SoNodeList SoLightElement::lights [protected]
List of current light nodes. that's the current lineup, main character energy only π
SbList<SbMatrix>* SoLightElement::matrixlist [protected]
List of matrices to map from world coordinates to view reference coordinates. To avoid getting a hugs element (sizeof), this list is only allocated in the bottom element, and the pointer to this list is passed along to the other elements.
okay real talk, the original literally says "hugs element" and I'm not about to change a single character of that, we keep the typo, we respect the typo, the typo ate π
πΈ Author πΈ
Generated automatically by Doxygen for Coin from the source code. she didn't write herself, bestie, the machines did π§
and that's the whole page, no notes π this little icon was brought to you by Coin, version 4.0.10, dated Thu Jun 25 2026 00:00:00, and the manual page is SoLightElement(3). periodt. β¨ππ
π¦ where this page comes from
- fedora 43: Coin4-devel 4.0.10-1.fc43 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 43: Coin4-devel 4.0.10-1.fc43 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 Β· BSD-3-Clause AND GPL-3.0-or-later
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms