SoLightElement(3)

πŸ“¦
version 4.0.10 Β· 4 versions
, in fedora 43, fedora 44

πŸ’– SoLightElement πŸ’–

okay bestie, sit down, hydrate, because we're about to talk about the SoLightElement class from Coin, and it's literally the girl who manages the currently active light sources. she's the one holding the aux cord for every light in your scene. πŸŽ€


✨ NAME ✨

SoLightElement β€” the class that manages the currently active light sources. that's it, that's the job. πŸ’…


🌸 SYNOPSIS 🌸

#include <Inventor/elements/SoLightElement.h>

Inherits SoAccumulatedElement. so she's part of the family tree, okay, respect the lineage πŸ‘‘

🫢 Public Member Functions

virtual void init (SoState *state)
virtual void push (SoState *state)

Public Member Functions inherited from SoAccumulatedElement

virtual SbBool matches (const SoElement *element) const

Public Member Functions inherited from SoElement

const SoType getTypeId (void) const
int getStackIndex (void) const
virtual void pop (SoState *state, const SoElement *prevTopElement)
void setDepth (const int depth)
int getDepth (void) const
virtual void print (FILE *file=stdout) const
virtual ~SoElement ()

⭐ Static Public Member Functions

static SoType getClassTypeId (void)
static int getClassStackIndex (void)
static void * createInstance (void)
static void initClass (void)
static void add (SoState *const state, SoLight *const light, const
    SbMatrix &matrix)
static const SoNodeList & getLights (SoState *const state)
static const SbMatrix & getMatrix (SoState *const state, const int
    index)

Static Public Member Functions inherited from SoAccumulatedElement

static SoType getClassTypeId (void)
static int getClassStackIndex (void)
static void initClass (void)

Static Public Member Functions inherited from SoElement

static void initClass (void)
static SoType getClassTypeId (void)
static int getClassStackIndex (void)
static void initElements (void)
static int getNumStackIndices (void)
static SoType getIdFromStackIndex (const int stackIndex)

🌈 Protected Member Functions

SoLightElement (void)
virtual ~SoLightElement ()

Protected Member Functions inherited from SoAccumulatedElement

virtual ~SoAccumulatedElement ()
void clearNodeIds (void)
void addNodeId (const SoNode *const node)
void setNodeId (const SoNode *const node)
void copyNodeIds (const SoAccumulatedElement *copyfrom)
virtual SoElement * copyMatchInfo (void) const
virtual void captureThis (SoState *state) const

Protected Member Functions inherited from SoElement

SoElement (void)
void capture (SoState *const state) const
void setTypeId (const SoType typeId)
void setStackIndex (const int index)
SoElement * getNextInStack (void) const
SoElement * getNextFree (void) const

πŸ¦‹ Protected Attributes

SoNodeList lights
SbList< SbMatrix > * matrixlist

Protected Attributes inherited from SoAccumulatedElement

SbList< SbUniqueId > nodeIds

Protected Attributes inherited from SoElement

SoType typeId
int stackIndex
int depth

πŸ’œ Additional Inherited Members

Static Protected Member Functions inherited from SoElement

static SoElement * getElement (SoState *const state, const int
    stackIndex)
static const SoElement * getConstElement (SoState *const state, const
    int stackIndex)
static int createStackIndex (const SoType id)

Static Protected Attributes inherited from SoElement

static int classStackIndex
static SoTypeList * stackToType

πŸ”₯ Detailed Description πŸ”₯

The SoLightElement class manages the currently active light sources. no cap. she's the whole lighting department and she's booked, busy, and thriving ✨


πŸŽ€ Constructor & Destructor Documentation πŸŽ€

SoLightElement::SoLightElement (void ) [protected]

Constructor. the origin story. 🌱

SoLightElement::~SoLightElement (void ) [protected], [virtual]

Destructor. she said goodbye, she said amen πŸ’€


πŸ’… Member Function Documentation πŸ’…

SoType SoLightElement::getClassTypeId (void ) [static]

This static method returns the SoType object associated with objects of this class. your girl's official ID card πŸͺͺ

int SoLightElement::getClassStackIndex (void ) [static]

This static method returns the state stack index for the class. where she sits in the stack, front row seat πŸ“

void * SoLightElement::createInstance (void ) [static]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Creates a new instance of the class type corresponding to the SoType object.

bestie this one is internal β€” the library handles it, you don't have to text her back. πŸ™ˆ

void SoLightElement::initClass (void ) [static]

Initialize relevant common data for all instances, like the type system. the group chat gets created, everyone gets added 🌈

void SoLightElement::init (SoState * state) [virtual]

This function initializes the element type in the given SoState. It is called for the first element of each enabled element type in SoState objects.

Reimplemented from SoAccumulatedElement.

void SoLightElement::push (SoState * state) [virtual]

This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth.

Override this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack().

Reimplemented from SoAccumulatedElement.

void SoLightElement::add (SoState *const state, SoLight *const light, const SbMatrix & matrix) [static]

Adds light to the list of active lights. matrix should transform the light from the world coordinate system to the view reference coordinate system.

const SoNodeList & SoLightElement::getLights (SoState *const state) [static]

Returns the list of light nodes. the whole roster, the whole squad 🫢

const SbMatrix & SoLightElement::getMatrix (SoState *const state, const int index) [static]

Get matrix which transforms light index from the world coordinate system to the view reference system. coordinate glow-up, world β†’ view reference πŸ’«


⭐ Member Data Documentation ⭐

SoNodeList SoLightElement::lights [protected]

List of current light nodes. that's the current lineup, main character energy only πŸ‘‘

SbList<SbMatrix>* SoLightElement::matrixlist [protected]

List of matrices to map from world coordinates to view reference coordinates. To avoid getting a hugs element (sizeof), this list is only allocated in the bottom element, and the pointer to this list is passed along to the other elements.

okay real talk, the original literally says "hugs element" and I'm not about to change a single character of that, we keep the typo, we respect the typo, the typo ate πŸ’€

🌸 Author 🌸

Generated automatically by Doxygen for Coin from the source code. she didn't write herself, bestie, the machines did 🧚


and that's the whole page, no notes πŸ’– this little icon was brought to you by Coin, version 4.0.10, dated Thu Jun 25 2026 00:00:00, and the manual page is SoLightElement(3). periodt. βœ¨πŸŽ€πŸ’…

πŸ“¦ where this page comes from