SoIndexedShape(3)
π NAME π
SoIndexedShape β the superclass for all indexed vertex shapes. She's the blueprint, the blueprint-est blueprint, the one every indexed-vertex icon inherits from. Bestie, if it's an indexed vertex shape, it came out of this house. π
β¨ SYNOPSIS β¨
#include <Inventor/nodes/SoIndexedShape.h>
Inherits SoVertexShape.
Inherited by SoIndexedFaceSet, SoIndexedLineSet, SoIndexedPointSet, and SoIndexedTriangleStripSet. Yeah, the whole friend group. π«Ά
πΈ Public Member Functions πΈ
virtual SoType getTypeId (void) const
π Public Member Functions inherited from SoVertexShape π
virtual void notify (SoNotList *nl)virtual SbBool generateDefaultNormals (SoState *state, SoNormalBundle *bundle)virtual SbBool generateDefaultNormals (SoState *state, SoNormalCache *cache)virtual void write (SoWriteAction *action)
π Public Member Functions inherited from SoShape π
virtual SbBool affectsState (void) constvirtual void getBoundingBox (SoGetBoundingBoxAction *action)virtual void GLRender (SoGLRenderAction *action)virtual void rayPick (SoRayPickAction *action)virtual void callback (SoCallbackAction *action)virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)const SoBoundingBoxCache * getBoundingBoxCache (void) const
π¦ Public Member Functions inherited from SoNode π¦
void setOverride (const SbBool state)SbBool isOverride (void) constvoid setNodeType (const NodeType type)NodeType getNodeType (void) constvirtual SoNode * copy (SbBool copyconnections=FALSE) constvirtual void doAction (SoAction *action)virtual void GLRenderBelowPath (SoGLRenderAction *action)virtual void GLRenderInPath (SoGLRenderAction *action)virtual void GLRenderOffPath (SoGLRenderAction *action)virtual void getMatrix (SoGetMatrixAction *action)virtual void handleEvent (SoHandleEventAction *action)virtual void pick (SoPickAction *action)virtual void search (SoSearchAction *action)virtual void audioRender (SoAudioRenderAction *action)virtual void grabEventsSetup (void)virtual void grabEventsCleanup (void)virtual void startNotify (void)SbUniqueId getNodeId (void) constvirtual SoChildList * getChildren (void) constvirtual void writeInstance (SoOutput *out)virtual SoNode * addToCopyDict (void) constvirtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)virtual SoFieldContainer * copyThroughConnection (void) const
π Public Member Functions inherited from SoFieldContainer π
void setToDefaults (void)SbBool hasDefaultValues (void) constSbBool fieldsAreEqual (const SoFieldContainer *container) constvoid copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)SbBool set (const char *const fielddata)void get (SbString &fielddata)virtual int getFields (SoFieldList &l) constvirtual int getAllFields (SoFieldList &l) constvirtual SoField * getField (const SbName &name) constvirtual SoField * getEventIn (const SbName &name) constvirtual SoField * getEventOut (const SbName &name) constSbBool getFieldName (const SoField *const field, SbName &name) constSbBool enableNotify (const SbBool flag)SbBool isNotifyEnabled (void) constSbBool set (const char *fielddata, SoInput *input)void get (SbString &fielddata, SoOutput *out)virtual SbBool validateNewFieldValue (SoField *field, void *newval)virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)SbBool getIsBuiltIn (void) constvirtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) constvoid setUserData (void *userdata) constvoid * getUserData (void) const
β Public Member Functions inherited from SoBase β
void ref (void) constvoid unref (void) constvoid unrefNoDelete (void) constint32_t getRefCount (void) constvoid touch (void)SbBool isOfType (SoType type) constβ hands you backTRUEif this object's type is either exactlytype, or inherits fromtype. iykyk.virtual SbName getName (void) constvirtual void setName (const SbName &newname)void addAuditor (void *const auditor, const SoNotRec::Type type)void removeAuditor (void *const auditor, const SoNotRec::Type type)const SoAuditorList & getAuditors (void) constSbBool shouldWrite (void)void assertAlive (void) const
π Static Public Member Functions π
static SoType getClassTypeId (void)static void initClass (void)
π« Static Public Member Functions inherited from SoVertexShape π«
static SoType getClassTypeId (void)static void initClass (void)
π Static Public Member Functions inherited from SoShape π
static SoType getClassTypeId (void)static void initClass (void)β sets up the initialization for all the data every instance of this class shares, like shipping the necessary info off to the Coin type system. She's doing the behind-the-scenes work, no cap.static void getScreenSize (SoState *const state, const SbBox3f &boundingbox, SbVec2s &rectsize)static float getDecimatedComplexity (SoState *state, float complexity)
π§ Static Public Member Functions inherited from SoNode π§
static uint32_t getCompatibilityTypes (const SoType &nodetype)static SoType getClassTypeId (void)static SoNode * getByName (const SbName &name)static int getByName (const SbName &name, SoNodeList &l)static void initClass (void)β same deal as above: it sets up initialization for the data common to every instance of this class, like submitting the necessary info to the Coin type system.static void initClasses (void)static SbUniqueId getNextNodeId (void)static int getActionMethodIndex (const SoType type)static void getBoundingBoxS (SoAction *action, SoNode *node)static void GLRenderS (SoAction *action, SoNode *node)static void callbackS (SoAction *action, SoNode *node)static void getMatrixS (SoAction *action, SoNode *node)static void handleEventS (SoAction *action, SoNode *node)static void pickS (SoAction *action, SoNode *node)static void rayPickS (SoAction *action, SoNode *node)static void searchS (SoAction *action, SoNode *node)static void writeS (SoAction *action, SoNode *node)static void audioRenderS (SoAction *action, SoNode *node)static void getPrimitiveCountS (SoAction *action, SoNode *node)
π Static Public Member Functions inherited from SoFieldContainer π
static void initClass (void)β yep, again: it handles initialization for the data that's common to every instance of the class, like submitting the necessary info to the Coin type system.static SoType getClassTypeId (void)β this static method returns theSoTypeobject that's associated with objects of this class. Iconic little lookup. β¨static void cleanupClass (void)static void initCopyDict (void)static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)static SoFieldContainer * checkCopy (const SoFieldContainer *orig)static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)static void copyDone (void)
π Static Public Member Functions inherited from SoBase π
static void initClass (void)β sets up initialization for the data common to every instance of this class, like submitting the necessary information to the Coin type system.static SoType getClassTypeId (void)β returns theSoTypeobject associated with objects of this class. Fr fr, that's all she does.static void addName (SoBase *const base, const char *const name)static void removeName (SoBase *const base, const char *const name)static void incrementCurrentWriteCounter (void)static void decrementCurrentWriteCounter (void)static SoBase * getNamedBase (const SbName &name, SoType type)static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)static void setInstancePrefix (const SbString &c)static void setTraceRefs (SbBool trace)static SbBool getTraceRefs (void)static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)static SbBool readRoute (SoInput *input)
π Public Attributes π
SoMFInt32 coordIndexSoMFInt32 materialIndexSoMFInt32 normalIndexSoMFInt32 textureCoordIndex
πΈ Public Attributes inherited from SoVertexShape πΈ
SoSFNode vertexProperty
π«Ά Protected Member Functions π«Ά
virtual const SoFieldData * getFieldData (void) constSoIndexedShape (void)virtual ~SoIndexedShape ()virtual void computeBBox (SoAction *action, SbBox3f &box, SbVec3f ¢er)int getNumVerts (const int startCoord)void setupIndices (const int numParts, const int numFaces, const SbBool needNormals, const SbBool needTexCoords)const int32_t * getNormalIndices (void)const int32_t * getColorIndices (void)const int32_t * getTexCoordIndices (void)SbBool getVertexData (SoState *state, const SoCoordinateElement *&coords, const SbVec3f *&normals, const int32_t *&cindices, const int32_t *&nindices, const int32_t *&tindices, const int32_t *&mindices, int &numcindices, const SbBool needNormals, SbBool &normalCacheUsed)
π« Protected Member Functions inherited from SoVertexShape π«
SoVertexShape (void)virtual ~SoVertexShape ()virtual SbBool shouldGLRender (SoGLRenderAction *action)void setNormalCache (SoState *const state, const int num, const SbVec3f *normals)SoNormalCache * getNormalCache (void) constSoNormalCache * generateAndReadLockNormalCache (SoState *const state)void getVertexData (SoState *state, const SoCoordinateElement *&coords, const SbVec3f *&normals, const SbBool neednormals)void readLockNormalCache (void)void readUnlockNormalCache (void)
(part 2 is still loading bestie, do not scroll away π)
π Protected Member Functions inherited from SoShape
okay so before we even get to SoIndexedShape's own lil lineup, bestie β it inherits a whole squad of protected methods from SoShape. here's every single one, no skipsies, no "etc.", we don't do that here π
SoShape (void)
virtual ~SoShape ()
float getComplexityValue (SoAction *action)
virtual void generatePrimitives (SoAction *action)=0
void beginSolidShape (SoGLRenderAction *action)
void endSolidShape (SoGLRenderAction *action)
void GLRenderBoundingBox (SoGLRenderAction *action)
SbBool shouldPrimitiveCount (SoGetPrimitiveCountAction *action)
SbBool shouldRayPick (SoRayPickAction *const action)
void computeObjectSpaceRay (SoRayPickAction *const action)
void computeObjectSpaceRay (SoRayPickAction *const action, const SbMatrix &matrix)
virtual SoDetail * createTriangleDetail (SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, const SoPrimitiveVertex *v3, SoPickedPoint *pp)
virtual SoDetail * createLineSegmentDetail (SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, SoPickedPoint *pp)
virtual SoDetail * createPointDetail (SoRayPickAction *action, const SoPrimitiveVertex *v, SoPickedPoint *pp)
void invokeTriangleCallbacks (SoAction *const action, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2, const SoPrimitiveVertex *const v3)
void invokeLineSegmentCallbacks (SoAction *const action, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2)
void invokePointCallbacks (SoAction *const action, const SoPrimitiveVertex *const v)
void beginShape (SoAction *const action, const TriangleShape shapetype, SoDetail *const detail=NULL)
void shapeVertex (const SoPrimitiveVertex *const v)
void endShape (void)
void generateVertex (SoPrimitiveVertex *const pv, const SbVec3f &point, const SbBool useTexFunc, const SoMultiTextureCoordinateElement *const tce, const float s, const float t, const SbVec3f &normal)
void generateVertex (SoPrimitiveVertex *const pv, const SbVec3f &point, const SbBool useTexFunc, const SoMultiTextureCoordinateElement *const tce, const float s, const float t, const float r, const SbVec3f &normal)
SbBool startVertexArray (SoGLRenderAction *action, const SoCoordinateElement *coords, const SbVec3f *pervertexnormals, const SbBool texpervertex, const SbBool colorpervertex)
void finishVertexArray (SoGLRenderAction *action, const SbBool vbo, const SbBool normpervertex, const SbBool texpervertex, const SbBool colorpervertex)
(also yes, generateVertex shows up twice β two overloads, one with s, t and one with s, t, r. that's not a typo, that's just how it is π«Ά)
π§ Protected Member Functions inherited from SoNode
SoNode (void)
virtual ~SoNode ()
virtual SbBool readInstance (SoInput *in, unsigned short flags)
πΈ Protected Member Functions inherited from SoFieldContainer
SoFieldContainer (void)
virtual ~SoFieldContainer ()
π¦ Protected Member Functions inherited from SoBase
SoBase (void)
virtual ~SoBase ()
virtual void destroy (void)
SbBool hasMultipleWriteRefs (void) const
SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
void writeFooter (SoOutput *out) const
virtual const char * getFileFormatName (void) const
virtual SoNotRec createNotRec (void)
β¨ Static Protected Member Functions
the ones that live on the class itself, not on any one instance, periodt:
static const SoFieldData ** getFieldDataPtr (void)static SbBool areTexCoordsIndexed (SoAction *action)
π Static Protected Member Functions inherited from SoVertexShape
static const SoFieldData ** getFieldDataPtr (void)
π Static Protected Member Functions inherited from SoShape
static const SoFieldData ** getFieldDataPtr (void)
π Static Protected Member Functions inherited from SoNode
static const SoFieldData ** getFieldDataPtr (void)static void setNextActionMethodIndex (int index)static int getNextActionMethodIndex (void)static void incNextActionMethodIndex (void)static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)
π Static Protected Member Functions inherited from SoBase
static uint32_t getCurrentWriteCounter (void)static void staticDataLock (void)static void staticDataUnlock (void)
π Additional Inherited Members
the "everything else you get for free" section, and bestie it is generous:
Public Types inherited from SoShape
enum TriangleShape { TRIANGLE_STRIP, TRIANGLE_FAN, TRIANGLES, POLYGON, QUADS, QUAD_STRIP, POINTS, LINES, LINE_STRIP }
Public Types inherited from SoNode
enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002, INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010, INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080, COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 = 0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000, COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000, COIN_4_0 = 0x20000 }
Protected Types inherited from SoBase
enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }
Protected Attributes inherited from SoNode
SbUniqueId uniqueId
Protected Attributes inherited from SoFieldContainer
SbBool isBuiltIn
Static Protected Attributes inherited from SoNode
static SbUniqueId nextUniqueId = 1static int nextActionMethodIndex = 0
π₯ Detailed Description
okay so here's the whole vibe: SoIndexedShape is the superclass for all indexed vertex shapes. iconic behavior honestly.
and listen β it's an abstract class. you do not instantiate this one directly, bestie, that's not the move π. what it actually does is hold the storage for four fields β the indices for coordinates, normals, materials and texture coordinates β for all of its subclasses to use. it's the mom friend holding everyone's stuff π
π Constructor & Destructor Documentation
SoIndexedShape::SoIndexedShape (void ) [protected]
Constructor. (it's protected, so don't get any ideas about calling it from the outside π)
SoIndexedShape::~SoIndexedShape () [protected], [virtual]
Destructor. virtual, as is tradition β¨
π Member Function Documentation
SoType SoIndexedShape::getClassTypeId (void ) [static]
this static method returns the SoType object associated with objects of this class. yes, it's static, yes it's giving very main character β
SoType SoIndexedShape::getTypeId (void ) const [virtual]
returns the type identification of an object derived from a class inheriting SoBase. this is the one you use for runtime type checking and "downward" casting π
- Reimplemented from
SoVertexShape. - Reimplemented in
SoIndexedFaceSet,SoIndexedLineSet,SoIndexedMarkerSet,SoIndexedPointSet, andSoIndexedTriangleStripSet.
const SoFieldData ** SoIndexedShape::getFieldDataPtr (void ) [static], [protected]
β οΈ heads up: this API member is considered internal to the library, since it's not likely to be of interest to the application programmer. so like, lowkey stay out of its business π
Returns the SoFieldData class which holds information about fields in this node.
const SoFieldData * SoIndexedShape::getFieldData (void ) const [protected], [virtual]
returns a pointer to the class-wide field data storage object for this instance. and if there are no fields present? it returns NULL. rude but valid.
- Reimplemented from
SoVertexShape. - Reimplemented in
SoIndexedFaceSet,SoIndexedLineSet,SoIndexedMarkerSet,SoIndexedPointSet, andSoIndexedTriangleStripSet.
void SoIndexedShape::initClass (void ) [static]
okay so the manpage literally gives us zero description for this one. no tea, no shade, just a signature sitting there looking pretty πΈ it's static, and that's genuinely all she wrote.
void SoIndexedShape::computeBBox (SoAction * action, SbBox3f & box, SbVec3f & center) [protected], [virtual]
this one is implemented by SoShape subclasses so they can let the SoShape superclass know the exact size and weighted center point of the shape's bounding box π¦
both the bounding box and the center point should be calculated and returned in the local coordinate system. got it? local. coordinate. system. π«Ά
the method implements action behavior for shape nodes for SoGetBoundingBoxAction, and it's invoked from SoShape::getBoundingBox().
bestie, important: subclasses should not override SoNode::getBoundingBox(). don't do it. not the vibe π
ββοΈ
also, fun facts about the arguments: the box parameter sent in is guaranteed to be an empty box, while center is undefined upon function entry π so don't go reading center before you fill it in.
Implements SoShape.
int SoIndexedShape::getNumVerts (const int startCoord) [protected]
starting at index position startCoord, this returns the number of indices until either the end of the index array or a separator index (-1). so it counts your lil run of vertices and stops the second it hits a -1 β¨
void SoIndexedShape::setupIndices (const int numParts, const int numFaces, const SbBool needNormals, const SbBool needTexCoords) [protected]
Not implemented. π probably only used for internal purposes in SGI's original Open Inventor, which means it should have been private.
and the authors say: let us know if you need this method for any code you are porting and we'll look into implement it properly. so like... speak up if it's your moment π€
const int32_t * SoIndexedShape::getNormalIndices (void ) [protected]
Not implemented. π same story β probably only used for internal purposes in SGI's original Open Inventor, which means it should have been private.
again: let us know if you need this method for any code you are porting and we'll look into implement it properly.
const int32_t * SoIndexedShape::getColorIndices (void ) [protected]
Not implemented. π you already know β probably only used for internal purposes in SGI's original Open Inventor, which means it should have been private.
and once more for the people in the back: let us know if you need this method for any code you are porting and we'll look into implement it properly.
const int32_t * SoIndexedShape::getTexCoordIndices (void ) [protected]
Not implemented. π yes, this one too β probably only used for internal purposes in SGI's original Open Inventor, which means it should have been private.
you guessed it: let us know if you need this method for any code you are porting and we'll look into implement it properly.
SbBool SoIndexedShape::areTexCoordsIndexed (SoAction * action) [static], [protected]
returns whether texture coordinates should be indexed or not π§΅
See also: SoTextureCoordinateBinding
SbBool SoIndexedShape::getVertexData (SoState * state, const SoCoordinateElement *& coords, const SbVec3f *& normals, const int32_t *& cindices, const int32_t *& nindices, const int32_t *& tindices, const int32_t *& mindices, int & numcindices, const SbBool needNormals, SbBool & normalCacheUsed) [protected]
a convenience method that will fetch the data you need for rendering or generating primitives. it also takes care of the normal cache for you, which is a whole service honestly π«Ά
π note: this method was not part of the original SGI Open Inventor API β it's an extension specific for Coin. so if you're porting, that's why it feels new here π«
π Member Data Documentation
the four fields that are the entire reason this abstract class exists. say hi:
SoMFInt32 SoIndexedShape::coordIndexβ coordinate indices.SoMFInt32 SoIndexedShape::materialIndexβ material indices.SoMFInt32 SoIndexedShape::normalIndexβ normal indices.SoMFInt32 SoIndexedShape::textureCoordIndexβ texture coordinate indices.
four fields, four index arrays, one very organized superclass π
π Author
Generated automatically by Doxygen for Coin from the source code. not a human, just a very efficient robot, and honestly? slay π€β¨
and that's the whole page, bestie π this was Coin version 4.0.10, dated Thu Jun 25 2026, and the SoIndexedShape(3) manual section is officially done. go forth and index your vertices, you absolute icon ππ
π¦ where this page comes from
- fedora 43: Coin4-devel 4.0.10-1.fc43 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 43: Coin4-devel 4.0.10-1.fc43 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 Β· BSD-3-Clause AND GPL-3.0-or-later
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms