SoLight(3)
โจ NAME โจ
SoLight โ bestie, she's the base class for light emitting nodes. The mother of all glow. ๐กโจ
๐ฆ SYNOPSIS ๐ฆ
okay so first you gotta pull her in:
#include <Inventor/nodes/SoLight.h>
Inherits SoNode.
Inherited by SoDirectionalLight, SoPointLight, and SoSpotLight. (yes she's literally the parent of all three, main character energy fr ๐)
๐ Public Member Functions ๐
virtual SoType getTypeId (void) const
virtual void callback (SoCallbackAction *action)
๐ Public Member Functions inherited from SoNode ๐
void setOverride (const SbBool state)
SbBool isOverride (void) const
void setNodeType (const NodeType type)
NodeType getNodeType (void) const
virtual SoNode * copy (SbBool copyconnections=0) const
virtual SbBool affectsState (void) const
virtual void doAction (SoAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void GLRenderBelowPath (SoGLRenderAction *action)
virtual void GLRenderInPath (SoGLRenderAction *action)
virtual void GLRenderOffPath (SoGLRenderAction *action)
virtual void getBoundingBox (SoGetBoundingBoxAction *action)
virtual void getMatrix (SoGetMatrixAction *action)
virtual void handleEvent (SoHandleEventAction *action)
virtual void pick (SoPickAction *action)
virtual void rayPick (SoRayPickAction *action)
virtual void search (SoSearchAction *action)
virtual void write (SoWriteAction *action)
virtual void audioRender (SoAudioRenderAction *action)
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
virtual void grabEventsSetup (void)
virtual void grabEventsCleanup (void)
virtual void startNotify (void)
virtual void notify (SoNotList *l)
uint32_t getNodeId (void) const
virtual SoChildList * getChildren (void) const
virtual void writeInstance (SoOutput *out)
virtual SoNode * addToCopyDict (void) const
virtual void copyContents (const SoFieldContainer *from, SbBool
copyconnections)
virtual SoFieldContainer * copyThroughConnection (void) const
๐ธ Public Member Functions inherited from SoFieldContainer ๐ธ
void setToDefaults (void)
SbBool hasDefaultValues (void) const
SbBool fieldsAreEqual (const SoFieldContainer *container) const
void copyFieldValues (const SoFieldContainer *container, SbBool
copyconnections=0)
SbBool set (const char *const fielddata)
void get (SbString &fielddata)
virtual int getFields (SoFieldList &l) const
virtual int getAllFields (SoFieldList &l) const
virtual SoField * getField (const SbName &name) const
virtual SoField * getEventIn (const SbName &name) const
virtual SoField * getEventOut (const SbName &name) const
SbBool getFieldName (const SoField *const field, SbName &name) const
SbBool enableNotify (const SbBool flag)
SbBool isNotifyEnabled (void) const
SbBool set (const char *fielddata, SoInput *in)
void get (SbString &fielddata, SoOutput *out)
virtual SbBool validateNewFieldValue (SoField *field, void *newval)
virtual void addWriteReference (SoOutput *out, SbBool isfromfield=0)
SbBool getIsBuiltIn (void) const
void setUserData (void *userdata) const
void * getUserData (void) const
๐ซถ Public Member Functions inherited from SoBase ๐ซถ
void ref (void) const
void unref (void) const
void unrefNoDelete (void) const
int32_t getRefCount (void) const
void touch (void)
SbBool isOfType (SoType type) const
virtual SbName getName (void) const
virtual void setName (const SbName &newname)
void addAuditor (void *const auditor, const SoNotRec::Type type)
void removeAuditor (void *const auditor, const SoNotRec::Type type)
const SoAuditorList & getAuditors (void) const
SbBool shouldWrite (void)
void assertAlive (void) const
โญ Static Public Member Functions โญ
static SoType getClassTypeId (void)
static void initClass (void)
๐ซ Static Public Member Functions inherited from SoNode ๐ซ
static uint32_t getCompatibilityTypes (const SoType &nodetype)
static SoType getClassTypeId (void)
static SoNode * getByName (const SbName &name)
static int getByName (const SbName &name, SoNodeList &l)
static void initClass (void)
static void initClasses (void)
static uint32_t getNextNodeId (void)
static int getActionMethodIndex (const SoType type)
static void getBoundingBoxS (SoAction *action, SoNode *node)
static void GLRenderS (SoAction *action, SoNode *node)
static void callbackS (SoAction *action, SoNode *node)
static void getMatrixS (SoAction *action, SoNode *node)
static void handleEventS (SoAction *action, SoNode *node)
static void pickS (SoAction *action, SoNode *node)
static void rayPickS (SoAction *action, SoNode *node)
static void searchS (SoAction *action, SoNode *node)
static void writeS (SoAction *action, SoNode *node)
static void audioRenderS (SoAction *action, SoNode *node)
static void getPrimitiveCountS (SoAction *action, SoNode *node)
๐ Static Public Member Functions inherited from SoFieldContainer ๐
static void initClass (void)
static SoType getClassTypeId (void)
static void initCopyDict (void)
static void addCopy (const SoFieldContainer *orig, const
SoFieldContainer *copy)
static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
static SoFieldContainer * findCopy (const SoFieldContainer *orig, const
SbBool copyconnections)
static void copyDone (void)
๐ Static Public Member Functions inherited from SoBase ๐
static void initClass (void)
static SoType getClassTypeId (void)
static void addName (SoBase *const base, const char *const name)
static void removeName (SoBase *const base, const char *const name)
static void incrementCurrentWriteCounter (void)
static void decrementCurrentWriteCounter (void)
static SoBase * getNamedBase (const SbName &name, SoType type)
static int getNamedBases (const SbName &name, SoBaseList &baselist,
SoType type)
static SbBool read (SoInput *in, SoBase *&base, SoType expectedtype)
static void setInstancePrefix (const SbString &c)
static void setTraceRefs (SbBool trace)
static SbBool getTraceRefs (void)
static SbBool connectRoute (SoInput *in, const SbName &fromnodename,
const SbName &fromfieldname, const SbName &tonodename, const SbName
&tofieldname)
static SbBool readRoute (SoInput *in)
๐ Public Attributes ๐
SoSFBool on
SoSFFloat intensity
SoSFColor color
๐ง Protected Member Functions ๐ง
virtual const SoFieldData * getFieldData (void) const
SoLight (void)
virtual ~SoLight ()
๐ Protected Member Functions inherited from SoNode ๐
SoNode (void)
virtual ~SoNode ()
virtual SbBool readInstance (SoInput *in, unsigned short flags)
๐ท Protected Member Functions inherited from SoFieldContainer ๐ท
SoFieldContainer (void)
~SoFieldContainer ()
๐ Protected Member Functions inherited from SoBase ๐
SoBase (void)
virtual ~SoBase ()
virtual void destroy (void)
SbBool hasMultipleWriteRefs (void) const
SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine)
const
void writeFooter (SoOutput *out) const
virtual const char * getFileFormatName (void) const
๐ฆ Static Protected Member Functions ๐ฆ
static const SoFieldData ** getFieldDataPtr (void)
๐ Static Protected Member Functions inherited from SoNode ๐
static const SoFieldData ** getFieldDataPtr (void)
static void setNextActionMethodIndex (int index)
static int getNextActionMethodIndex (void)
static void incNextActionMethodIndex (void)
static void setCompatibilityTypes (const SoType &nodetype, const
uint32_t bitmask)
๐ Static Protected Member Functions inherited from SoBase ๐
static uint32_t getCurrentWriteCounter (void)
static void staticDataLock (void)
static void staticDataUnlock (void)
๐ Additional Inherited Members ๐
๐ฎ Public Types inherited from SoNode ๐ฎ
enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000
}
๐ Protected Types inherited from SoBase ๐
enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }
๐งธ Protected Attributes inherited from SoNode ๐งธ
uint32_t uniqueId
๐ซง Protected Attributes inherited from SoFieldContainer ๐ซง
SbBool isBuiltIn
๐ Static Protected Attributes inherited from SoNode ๐
static uint32_t nextUniqueId = 0
static int nextActionMethodIndex = 0
๐ DETAILED DESCRIPTION ๐
okay so SoLight is the base class for light emitting nodes. That's the whole vibe. ๐ก
Big important thing: this node type is abstract and does not in itself provide any light sources to the scene. Like, she's the blueprint, not the actual lamp. You need to use one of her subclasses to actually light anything up. periodt. โจ
There are a few important things to know about light sources in Coin. First of all, the more light sources you have in your scene, the slower the rendering will be. ๐ญ The impact on rendering speed is highly dependent on the graphics hardware and/or rendering subsystem software implementation (i.e. how optimized an OpenGL you or your users are running), but it could be severe. so like, don't just go feral adding lights everywhere, bestie.
Another issue which is important to know is that OpenGL rendering engines usually have a fixed maximum number of available light sources which can be present in the state at the same time. If you reach the maximum number, further light sources will simply be ignored. ๐ The maximum number of light sources for OpenGL rendering can be found by using:
#include <Inventor/elements/SoGLLightIdElement.h>
#include <Inventor/nodes/SoSubNodeP.h>
// ...[snip]...
int nrlights = SoGLLightIdElement::getMaxGLSources();
If you are clever with how you use light sources, you can get away with using a lot more lights in a scene graph than the max available from the rendering system. This is because light sources are stacked on the traversal state, just like other appearance data. So if you put light sources under SoSeparator nodes, they will be popped off and "forgotten" for the remaining geometry of the scene graph after the subgraph below an SoSeparator has been traversed. so basically scoping your lights = free real estate ๐ซถโจ
๐ CONSTRUCTOR & DESTRUCTOR DOCUMENTATION ๐
๐ SoLight::SoLight (void ) [protected] ๐
Constructor. ๐ผ
References color, intensity, on, and SoLight().
Referenced by getFieldData(), and SoLight().
๐ SoLight::~SoLight () [protected], [virtual] ๐
Destructor. she's leaving the group chat ๐ญ๐ฆ
โจ Member Function Documentation โจ
SoType SoLight::getTypeId (void ) const [virtual] ๐
Okay so bestie, this method is the type-ID check and it's giving main character energy. It returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and "downward" casting. No cap.
Usage example:
void foo(SoNode * node)
{
if (node->getTypeId() == SoFile::getClassTypeId()) {
SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type
}
else if (node->getTypeId().isOfType(SoGroup::getClassTypeId())) {
SoGroup * group = (SoGroup *)node; // safe downward cast, knows the type
}
}
Then the tea for app programmers who wanna extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.
For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.
- Implements:
SoBase. - Reimplemented in:
SoDirectionalLight,SoDirectionalLightManip,SoPointLight,SoPointLightManip,SoSpotLight, andSoSpotLightManip.
const SoFieldData * SoLight::getFieldData (void ) const [protected], [virtual] ๐
This one returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL. Simple as that, queen.
- Reimplemented from:
SoFieldContainer. - Reimplemented in:
SoDirectionalLight,SoDirectionalLightManip,SoPointLight,SoPointLightManip,SoSpotLight, andSoSpotLightManip. - References:
SoLight().
void SoLight::callback (SoCallbackAction * action) [virtual] ๐ฅ
Action method for SoCallbackAction.
Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.
- Reimplemented from:
SoNode. - Reimplemented in:
SoDirectionalLightManip,SoPointLightManip, andSoSpotLightManip. - References:
SoAction::getState(). - Referenced by:
SoDirectionalLightManip::callback(),SoPointLightManip::callback(), andSoSpotLightManip::callback().
๐ Member Data Documentation ๐
SoSFBool SoLight::on ๐ก
Whether light source should be on or off. The on-flag defaults to TRUE. Literally the switch, bestie.
- Referenced by:
SoDirectionalLight::GLRender(),SoPointLight::GLRender(),SoSpotLight::GLRender(), andSoLight().
SoSFFloat SoLight::intensity โญ
Intensity of light source. This decides how much the light source should affect the colors etc of the scene geometry. Valid range is 0.0 (none) to 1.0 (maximum). Default value is 1.0. Dial it up, dial it down.
- Referenced by:
SoDirectionalLight::GLRender(),SoPointLight::GLRender(),SoSpotLight::GLRender(), andSoLight().
SoSFColor SoLight::color ๐ธ
Color of light source. Default is an all-white light source. White light, clean vibe.
- Referenced by:
SoDirectionalLightManip::fieldSensorCB(),SoPointLightManip::fieldSensorCB(),SoSpotLightManip::fieldSensorCB(),SoDirectionalLight::GLRender(),SoPointLight::GLRender(),SoSpotLight::GLRender(),SoLight(),SoDirectionalLightManip::transferFieldValues(),SoPointLightManip::transferFieldValues(), andSoSpotLightManip::transferFieldValues().
๐ Author ๐
Generated automatically by Doxygen for Coin from the source code.
And that's the whole page, bestie. The footer's source/version/date energy is Coin, Version 2.5.0, SoLight(3) โ iconic. Bye ๐ periodt ๐
๐ฆ where this page comes from
- fedora 43: Coin2-devel 2.5.0-52.fc43 ยท GPL-2.0-only
- fedora 43: Coin2-devel 2.5.0-52.fc43 ยท GPL-2.0-only
- fedora 44: Coin2-devel 2.5.0-54.fc44 ยท GPL-2.0-only
- fedora 44: Coin2-devel 2.5.0-54.fc44 ยท GPL-2.0-only
- ๐ girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms