SoGLShapeHintsElement(3)

πŸ“¦
version 4.0.10 Β· 4 versions
, in fedora 43, fedora 44

πŸ’– SoGLShapeHintsElement πŸ’–

okay so bestie, this is the manual page for SoGLShapeHintsElement, straight out of the Coin library, section 3. pull up a chair, grab a strawberry πŸ“, and let's get into it.


✨ NAME ✨

SoGLShapeHintsElement β€” and the official word is that the SoGLShapeHintsElement class is yet to be documented. that's the whole name section. she's mysterious, she's elusive, she's giving cryptic icon energy πŸ‘‘


πŸ¦‹ SYNOPSIS πŸ¦‹

#include <Inventor/elements/SoGLShapeHintsElement.h>

Inherits SoShapeHintsElement.


🌸 Public Member Functions 🌸

  • virtual void init (SoState *state) β€” FIXME: write doc. 😭
  • virtual void push (SoState *state) β€” FIXME: write doc. 😭
  • virtual void pop (SoState *state, const SoElement *prevTopElement) β€” FIXME: write doc. 😭

🌈 Public Member Functions inherited from SoShapeHintsElement

  • virtual SbBool matches (const SoElement *element) const β€” FIXME: write doc.
  • virtual SoElement * copyMatchInfo (void) const β€” FIXME: write doc.
  • virtual void print (FILE *file) const β€” FIXME: write doc.

πŸ’œ Public Member Functions inherited from SoElement

  • const SoType getTypeId (void) const
  • int getStackIndex (void) const
  • void setDepth (const int depth)
  • int getDepth (void) const
  • virtual ~SoElement ()

πŸŽ€ Static Public Member Functions πŸŽ€

  • static SoType getClassTypeId (void)
  • static int getClassStackIndex (void)
  • static void * createInstance (void)
  • static void initClass (void)
  • static void forceSend (SoState *const state, const SbBool twoside)
  • static void forceSend (SoState *const state, const SbBool ccw, const SbBool cull)
  • static void forceSend (SoState *const state, const SbBool ccw, const SbBool cull, const SbBool twoside) β€” FIXME: write doc.

⭐ Static Public Member Functions inherited from SoShapeHintsElement

  • static SoType getClassTypeId (void)
  • static int getClassStackIndex (void)
  • static void * createInstance (void)
  • static void initClass (void)
  • static void set (SoState *const state, SoNode *const node, const VertexOrdering vertexOrdering, const ShapeType shapeType, const FaceType faceType) β€” FIXME: write doc.
  • static void set (SoState *const state, const VertexOrdering vertexOrdering, const ShapeType shapeType, const FaceType faceType) β€” FIXME: write doc.
  • static void get (SoState *const state, VertexOrdering &vertexOrdering, ShapeType &shapeType, FaceType &faceType) β€” FIXME: write doc.
  • static VertexOrdering getVertexOrdering (SoState *const state) β€” FIXME: write doc.
  • static ShapeType getShapeType (SoState *const state) β€” FIXME: write doc.
  • static FaceType getFaceType (SoState *const state) β€” FIXME: write doc.
  • static VertexOrdering getDefaultVertexOrdering () β€” FIXME: write doc.
  • static ShapeType getDefaultShapeType () β€” FIXME: write doc.
  • static FaceType getDefaultFaceType () β€” FIXME: write doc.

πŸ’« Static Public Member Functions inherited from SoElement

  • static void initClass (void)
  • static SoType getClassTypeId (void)
  • static int getClassStackIndex (void)
  • static void initElements (void)
  • static int getNumStackIndices (void)
  • static SoType getIdFromStackIndex (const int stackIndex)

🧚 Protected Member Functions 🧚

  • virtual ~SoGLShapeHintsElement ()
  • virtual void setElt (VertexOrdering vertexOrdering, ShapeType shapeType, FaceType faceType) β€” FIXME: write doc.

🫢 Protected Member Functions inherited from SoShapeHintsElement

  • virtual ~SoShapeHintsElement ()
  • void updateLazyElement (SoState *state)

πŸ’… Protected Member Functions inherited from SoElement

  • SoElement (void)
  • void capture (SoState *const state) const
  • virtual void captureThis (SoState *state) const
  • void setTypeId (const SoType typeId)
  • void setStackIndex (const int index)
  • SoElement * getNextInStack (void) const
  • SoElement * getNextFree (void) const

πŸ‘‘ Additional Inherited Members πŸ‘‘

🌸 Public Types inherited from SoShapeHintsElement

enum VertexOrdering { UNKNOWN_ORDERING, CLOCKWISE, COUNTERCLOCKWISE, ORDERING_AS_IS }
enum ShapeType { UNKNOWN_SHAPE_TYPE, SOLID, SHAPE_TYPE_AS_IS }
enum FaceType { UNKNOWN_FACE_TYPE, CONVEX, FACE_TYPE_AS_IS }

πŸ”₯ Static Protected Member Functions inherited from SoElement

  • static SoElement * getElement (SoState *const state, const int stackIndex)
  • static const SoElement * getConstElement (SoState *const state, const int stackIndex)
  • static int createStackIndex (const SoType id)

πŸŽ€ Protected Attributes inherited from SoShapeHintsElement

  • VertexOrdering vertexOrdering
  • ShapeType shapeType
  • FaceType faceType

πŸ¦‹ Protected Attributes inherited from SoElement

  • SoType typeId
  • int stackIndex
  • int depth

⭐ Static Protected Attributes inherited from SoElement

  • static int classStackIndex
  • static SoTypeList * stackToType

πŸ’œ Detailed Description πŸ’œ

The SoGLShapeHintsElement class is yet to be documented.

FIXME: write doc.

like... okay. noted. someone's gotta write it, and today is not that day. πŸ’€


πŸŽ€ Constructor & Destructor Documentation πŸŽ€

SoGLShapeHintsElement::~SoGLShapeHintsElement (void ) [protected], [virtual]

Destructor. that's it, that's the whole description. she says goodbye and leaves 🌸


✨ Member Function Documentation ✨

SoType SoGLShapeHintsElement::getClassTypeId (void ) [static]

This static method returns the SoType object associated with objects of this class. cute, functional, returns a type. periodt.

int SoGLShapeHintsElement::getClassStackIndex (void ) [static]

This static method returns the state stack index for the class. iykyk 🫢

void * SoGLShapeHintsElement::createInstance (void ) [static]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Creates a new instance of the class type corresponding to the SoType object. bestie this one is not for you, it's backstage business πŸ™ˆ

void SoGLShapeHintsElement::initClass (void ) [static]

Initialize relevant common data for all instances, like the type system. the setup ritual, the vibe check before the party starts ✨

void SoGLShapeHintsElement::init (SoState * state) [virtual]

FIXME: write doc.

Reimplemented from SoShapeHintsElement.

void SoGLShapeHintsElement::push (SoState * state) [virtual]

FIXME: write doc.

Reimplemented from SoShapeHintsElement.

void SoGLShapeHintsElement::pop (SoState * state, const SoElement * prevTopElement) [virtual]

FIXME: write doc.

Reimplemented from SoShapeHintsElement.

void SoGLShapeHintsElement::forceSend (SoState *const state, const SbBool twoside) [static]

Update GL state. Use this is you only want to modify the two-side lighting feature. ✨ (yes, the original really says "is you", we are preserving the sacred texts character for character πŸ’…)

void SoGLShapeHintsElement::forceSend (SoState *const state, const SbBool ccw, const SbBool cull) [static]

Update GL state. Use this if you don't care about the two-side lighting state. no thoughts, just culling πŸ“

void SoGLShapeHintsElement::setElt (VertexOrdering vertexOrdering, ShapeType shapeType, FaceType faceType) [protected], [virtual]

FIXME: write doc.

Reimplemented from SoShapeHintsElement.


🌈 Author 🌈

Generated automatically by Doxygen for Coin from the source code. the robots wrote this one, not a human, which honestly explains the FIXMEs 😭


and that's the whole page bestie!! πŸŽ‰ this was generated for Coin, Version 4.0.10, dated Thu Jun 25 2026 00:00:00 β€” so go forth, include your header, and remember: the docs are unwritten but the vibes are immaculate πŸ’–βœ¨πŸ¦‹πŸ‘‘

πŸ“¦ where this page comes from