MIX_Group(3type)
π NAME π
okay so bestie, welcome to the MIX_Group(3type) page from the SDL_mixer3 DATATYPES manual β¨
MIX_Group is an opaque object that represents a grouping of tracks. like a little squad of tracks, no cap π
β¨ SYNOPSIS β¨
#include <SDL3_mixer/SDL_mixer.h>
typedef struct MIX_Group MIX_Group;
π DESCRIPTION π
so SDL_mixer is literally that girl β she offers callbacks at various stages of the mixing pipeline so apps can view and manipulate data as it gets transformed. π₯
and sometimes it's highkey useful to hook in at a point where several tracks β but not all tracks β have been mixed. for example?? when a game is in some options menu, maybe adjusting game audio but not UI sounds could be useful. it's giving "let me just tweak this one vibe without touching everything else" π§β¨
SDL_mixer lets you assign several tracks to a group, and then you get a callback when that group has finished mixing, with a buffer of just that group's mixed audio, before it mixes into the final output. obsessed. π«Ά
πΈ AVAILABILITY πΈ
this datatype is available since SDL_mixer 3.0.0. periodt. π
btw this whole thing was served to you by SDL_mixer 3.2.4 β mwah, catch you in the next manpage bestie ππ
π¦ where this page comes from
- fedora 44: SDL3_mixer-doc 3.2.4-3.fc44 Β· Zlib AND (GPL-2.0-or-later OR LGPL-2.0-or-later)
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms