IMG_AnimationDecoder(3type)

πŸ“¦
version 3.4.8 Β· 5 versions
, in fedora 43, fedora 44

πŸ’– NAME πŸ’–

IMG_AnimationDecoder β€” the object that represents an animation decoder, bestie. That's the whole assignment. πŸ‘‘


πŸŽ€ SYNOPSIS πŸŽ€

#include <SDL3_image/SDL_image.h>

typedef struct IMG_AnimationDecoder IMG_AnimationDecoder;

okay so first things first, you gotta pull in the header:

#include <SDL3_image/SDL_image.h>

and then boom, the type itself:

typedef struct IMG_AnimationDecoder IMG_AnimationDecoder;

that's it. that's the whole page. one typedef, one struct tag, both named IMG_AnimationDecoder, living their best matching lives. no cap. πŸ’…


πŸ¦‹ the vibe check πŸ¦‹

so like β€” this is a type, not a function, so there's no arguments to pass and no return value to catch. it's literally just an object representing an animation decoder. that's the description, that's the tea, i'm not embellishing. ✨

what you do with it? that's a different manpage's problem, and honestly that's between you and SDL_image. i'm just here to tell you the name of the thing and which header it hides in. 🫢

fr fr, don't go poking at the struct's insides like it's a mystery box you can crack open β€” the header hands you the typedef and that's what you work with. 😭

and that's a wrap on this one, mwah πŸŽ€ β€” this lil datatype page comes to you courtesy of SDL_image, from the SDL_image 3.4.8 era. go forth and decode some animations, icon. 🌈⭐

πŸ“¦ where this page comes from