MIX_StereoGains(3type)
π MIX_StereoGains(3type) π
okay bestie, so this is a page from the SDL_mixer3 DATATYPES corner of the universe, and it's genuinely so cute. it's about a lil struct called MIX_StereoGains, and no cap, once you get it you'll be obsessed. π
β¨ NAME β¨
MIX_StereoGains β a whole lil set of per-channel gains for tracks that are out here using MIX_SetTrackStereo(). π
πΈ SYNOPSIS πΈ
#include <SDL3_mixer/SDL_mixer.h>
typedef struct MIX_StereoGains
{
float left; /**< left channel gain */
float right; /**< right channel gain */
} MIX_StereoGains;
π¦ DESCRIPTION π¦
so here's the tea. when you force a track to stereo (very main character behaviour), the app gets to specify a per-channel gain, which lets you further adjust the left or right outputs. it's giving fine-tuning. it's giving control. π«Ά
when audio that's been forced to stereo gets mixed, each channel is modulated by these values. like, every single channel, individually, no shortcuts.
now the numbers, because numbers matter:
1.0fβ no change at all, the vibe stays exactly as it was β¨0.0fβ absolute silence, nothing, not a peep π
and if you wanna do a simple panning effect? the move is literally: set left to whatever value you want, and then set right to 1.0f - left. iconic. balanced. mathematically immaculate. π
π AVAILABILITY π
this struct has been available since SDL_mixer 3.0.0. it's been here, living its truth.
π SEE ALSO π
MIX_SetTrackStereo(3)β go read it, bestie, it's the whole reason this struct exists π§
and that's the whole page, fr fr! this one came to you from SDL_mixer, version 3.2.4, and it's filed under datatypes in the SDL_mixer 3.2.4 era. mwah, stay slay, go set some gains. πβ¨ππ¦πΈπ π«Ά
π¦ where this page comes from
- fedora 44: SDL3_mixer-doc 3.2.4-3.fc44 Β· Zlib AND (GPL-2.0-or-later OR LGPL-2.0-or-later)
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms