MIX_StereoGains(3type)

πŸ“¦
version 3.2.4 Β· 2 versions
, in fedora 44

πŸ’– MIX_StereoGains(3type) πŸ’–

okay bestie, so this is a page from the SDL_mixer3 DATATYPES corner of the universe, and it's genuinely so cute. it's about a lil struct called MIX_StereoGains, and no cap, once you get it you'll be obsessed. πŸŽ€


✨ NAME ✨

MIX_StereoGains β€” a whole lil set of per-channel gains for tracks that are out here using MIX_SetTrackStereo(). πŸ’…


🌸 SYNOPSIS 🌸

#include <SDL3_mixer/SDL_mixer.h>

typedef struct MIX_StereoGains
{
    float left;   /**< left channel gain */
    float right;  /**< right channel gain */
} MIX_StereoGains;

πŸ¦‹ DESCRIPTION πŸ¦‹

so here's the tea. when you force a track to stereo (very main character behaviour), the app gets to specify a per-channel gain, which lets you further adjust the left or right outputs. it's giving fine-tuning. it's giving control. 🫢

when audio that's been forced to stereo gets mixed, each channel is modulated by these values. like, every single channel, individually, no shortcuts.

now the numbers, because numbers matter:

  • 1.0f β†’ no change at all, the vibe stays exactly as it was ✨
  • 0.0f β†’ absolute silence, nothing, not a peep πŸ’€

and if you wanna do a simple panning effect? the move is literally: set left to whatever value you want, and then set right to 1.0f - left. iconic. balanced. mathematically immaculate. πŸ‘‘


🌈 AVAILABILITY 🌈

this struct has been available since SDL_mixer 3.0.0. it's been here, living its truth.


πŸ’œ SEE ALSO πŸ’œ


and that's the whole page, fr fr! this one came to you from SDL_mixer, version 3.2.4, and it's filed under datatypes in the SDL_mixer 3.2.4 era. mwah, stay slay, go set some gains. πŸ’–βœ¨πŸŽ€πŸ¦‹πŸŒΈπŸ’…πŸ«Ά

πŸ“¦ where this page comes from