SDL_AsyncIO(3type)

πŸ’… SDL_AsyncIO β€” the async I/O bestie (SDL3 DATATYPES, iykyk)

okay so bestie, welcome to the SDL_AsyncIO(3type) page ✨ this one is short and sweet, but it's so important, no cap.


🌸 NAME 🌸

SDL_AsyncIO β€” the asynchronous I/O operation structure. it's giving "handle to your vibes" πŸ’–


✨ SYNOPSIS ✨

#include <SDL3/SDL_asyncio.h>

typedef struct SDL_AsyncIO SDL_AsyncIO;

like, that's literally it. one include, one typedef. iconic. πŸ‘‘


πŸ¦‹ DESCRIPTION πŸ¦‹

so SDL_AsyncIO operates as an opaque handle β€” meaning you don't peek inside it, bestie, you just hold it and trust it. πŸ™ˆ once you've got one of these, you can request read or write operations on it. that's the whole job. lowkey elegant fr fr.


🌈 AVAILABILITY 🌈

this struct has been around since SDL 3.2.0. so if you're on anything older… ma'am. 😭 upgrade era.


πŸŽ€ SEE ALSO πŸŽ€

  • SDL_AsyncIOFromFile(3) β€” your girl for actually getting one of these handles in the first place πŸ’«

πŸ’€ reminder bestie: it's opaque, so no reaching into its guts. if you try, that's a you problem and the compiler will be the one to tell you. not me. πŸ™ˆ

and that's the whole page, periodt. 🫢 this lil datatype page is hanging out in Simple Directmedia Layer, version SDL 3.4.18, and it was served to you fresh on SDL_AsyncIO(3type) energy. go slay your async reads and writes, bestie πŸ’–βœ¨πŸŽ€πŸ¦‹

πŸ“¦ where this page comes from